Log in

View Full Version : Circle Formation?



deus81
06-11-2019, 08:43 AM
Do someone know how Malseph is doing this circle formation? https://www.youtube.com/watch?v=yny-NuPVwEA (minute 1:30)

I have searched the internetz but found no explenation.

Same here from Ridosaw https://www.youtube.com/watch?v=N6Pa3n_b3PY

But no explenation other than he is doing it with macros.

JohnGabriel
06-11-2019, 01:34 PM
That looks like the star formation, the 5-box version is built into isBoxer. I use it all the time during quaking affix.

He had to modify to send the keystrokes to all his additional slaves but its still just the basic star formation.

Wubsie
06-11-2019, 02:35 PM
That looks like the star formation, the 5-box version is built into isBoxer. I use it all the time during quaking affix.

He had to modify to send the keystrokes to all his additional slaves but its still just the basic star formation.
I am under the impression that Mal does not use ISBoxer.

Outside of him no one can say for certain how exactly he's chosen to set his up. There's probably plenty of ways you could achieve the same result.

The way I did mine (ages ago, so probably not the most efficient way of doing it) was use a macro to turn each client's camera angle a certain degree and then save those as a camera view. You can find the options for saving as well as activating a camera view in the ingame WoW keybinds.

The macros I used to turn the cameras I don't have anymore since that was a long while back, but I believe you could just do "/run FlipCameraYaw(*EnterDegreesHere*)". Of course each character needs a different amount, but it's easy enough to figure out the increments you need to use and enter them one by one, or make an ISBoxer macro that does different ones based on slot.


My actual mapped key just has 2 steps and is set to hold keys while the hotkey is being pressed:

Step 1:
Sends a macro: "/script SetView(2); SetView(2)"

This just calls up the saved camera view on all of the characters (in my case it's view 2). The reason Setview is called twice in the same script is that it makes the cameras snap the view instead of turning to it over a second or so.

Step 2:

Sends both my mouse 1 and mouse 2 keys. This will make your character run to the direction your camera is pointing until the hotkey is released.

MiRai
06-11-2019, 03:33 PM
First, I edited the title of the thread to help others when searching for these things.

Second, you need to speak to either Jabberie and/or Ridosaw for the full setup, as I believe they're the ones who came up with it and made it work. Other than that, all I have is this link: https://youtu.be/dSiL8SWLbTw



I am under the impression that Mal does not use ISBoxer.
I can't say that I've watched many of his videos, but I always assumed he did. Is there something that you've seen in them that indicates he doesn't? Not that it matters, but I would've figured that running that many game clients with a free alternative would end up being pretty clunky, but then again, I really have no idea.

Wubsie
06-12-2019, 01:07 AM
I can't say that I've watched many of his videos, but I always assumed he did. Is there something that you've seen in them that indicates he doesn't?

While I could be misremembering it, I have a distinct recollection of him making a comment about ISBoxer being "weak". It struck me as odd since I don't see how that would be the case, which is probably why it's stuck in my memory.

But as you said, fairly irrelevant to the topic.

Jabberie
06-12-2019, 08:21 AM
Do someone know how Malseph is doing this circle formation? https://www.youtube.com/watch?v=yny-NuPVwEA (minute 1:30)

I have searched the internetz but found no explenation.

Same here from Ridosaw https://www.youtube.com/watch?v=N6Pa3n_b3PY

But no explenation other than he is doing it with macros.

The initial set up is the hardest part of this. Once you've gotten that done, using it is simple.

Wubsie is on point with the answer, I have saved the isboxer macro I used in that video from back in the day you can import.

https://github.com/Jabberie/WoW-Multibox/blob/master/ISBoxer/Macros/CircularCameraSpead.xml

You use this macro once to your team. It will spin the camera around on each slot and save to View 3
The reset is what Wubsie said.

deus81
07-07-2019, 10:56 AM
Thanks for the camera move commands. That was what i needed. I rotate them only 90° half of the Team left and half Right. Stopping after 0.1, 0.2, 0.3 seconds and so on. Then they do a short step to face the camera direction and after that i run them sideways some left some Right. Its much more precise and faster then to do a complete circle. But thanks for the Inspiration ;)

/script MoveViewRightStart(1.3);C_Timer.After((0.1*{SLOT}) , function() MoveViewRightStop();end);

/script MoveViewLeftStart(1.3);C_Timer.After((0.1*({SLOT}-5)), function() MoveViewLeftStop();end);

Jabberie
07-07-2019, 01:34 PM
Thanks for the camera move commands. That was what i needed. I rotate them only 90° half of the Team left and half Right. Stopping after 0.1, 0.2, 0.3 seconds and so on. Then they do a short step to face the camera direction and after that i run them sideways some left some Right. Its much more precise and faster then to do a complete circle. But thanks for the Inspiration ;)

/script MoveViewRightStart(1.3);C_Timer.After((0.1*{SLOT}) , function() MoveViewRightStop();end);

/script MoveViewLeftStart(1.3);C_Timer.After((0.1*({SLOT}-5)), function() MoveViewLeftStop();end);

Only need to run the spiny shit once as camera angles are wow account wide.