Log in

View Full Version : Can resto shammies take a hit?



Lewsifur
06-08-2019, 04:18 AM
So putting this in a different thread, just to keep it clean.

liking the idea of 3x warriors and 2x resto shammies.

My okay style is, charge everyone one in and mash buttons. More mobs the better.

Can the shammies take the cleave? Warriors will take the taunt smashs, within reason.
If a single shammy can take the hits and heal, thinking of swapping in a lifetapping lock.

Thanks.

Montie1123
06-08-2019, 04:56 AM
They can take a hit quite well as long as there geared. My team comp for classic right now is 3 wars a mage (for water/ports) and a shaman. I was thinking 4x war and just the single healer but the idea of the free water/ports is kind of winning out right now.

Lewsifur
06-08-2019, 05:02 AM
Yeah, I was torn with a mage too, but figured if a singl shammy, when I test, can handle it, the lock can summon back for sells and banks etc. Shammy totem would help with mana and leave blue with autotaunt on as a sponge. Still preferring two shammies from previous threads for totems and lower heal casts. Travelling is a pain, and I cant recall when summoning stones appeared outside dungeons.

philadelphe
06-08-2019, 06:20 AM
I cant recall when summoning stones appeared outside dungeons.

They were there during vanilla but that was meeting stone. We were able to start summon with it during BC if I recall correctly.

I'm also thinking about a 3 war 2 sham. Travel time to vendor is not that long for some instances (strat and scholo for instance) you go outside and run to the nearest vendor. Quickly you will farm just a few instances that are good for you. During vanilla warlock had to go outside to port someone. It was not possible to port directly inside. If you have 5 characters you dont have to go at every run.

2 sham heal makes dungeons farm easier. You got 2 ankh to get recovery wipe. If you loose one healer you still have one. You can get all your group at melee most of the time because sham wear mail and have 2 chain heal. You canb use a lot of totems etc...

Montie1123
06-08-2019, 06:59 AM
for the vendering/repairing just go Engineering and get the Field Repair Bot

philadelphe
06-08-2019, 07:06 AM
for the vendering/repairing just go Engineering and get the Field Repair Bot

That robot is not cheap.

12 thorium bar
4 rugged leather
1 fused wiring
2 elemental earth
1 elemental fire


Then you have to compare the cost and the time you make to go and come back from vendor combined to your gold per hour.
The cost vary from server to server.
Having enginers in your group can be quite helpful with that robot and grenade.

Edit : If I remember correctly there is a vendor near scholomance entrance, In BRD there is a vendor at tavern. But for some instances robot can be quite useful.

Lewsifur
06-08-2019, 06:50 PM
I might have to change my tradeskills to suit and cover each one. If I do eng, probly do smith to cover the plate and grinding stones? Alchemy is a given. With tayling for bags, guess I should add enchanting. Maybe leave skinning and leatherworking for dungeon armor drops for shammies. Anyone know if the 10 tap nodes will be kept in place?

Apatheist
06-08-2019, 09:31 PM
There's already quite a bit of discussion about warrior/shaman comps in other threads.

Yes, shamans can get a solid amount of armor with a shield and mail and your kill speed in PvE will be great with cleave and windfury totem.

The downside is that you're entirely reliant on free action potions to avoid being kited to death in PvP.

Lewsifur
06-09-2019, 12:04 AM
I probably wont be doing pvp.
Too many issues with ‘complaints’ and overworked blizzard help desk supporters thinking bots.

Had a good read kn the other threads including my own previous post in paladins, but was really trying to see how well a couple of shamans can survive being in a mashpot of melee and trash.

The feedback so far is that they can, but not to expect multiple pack pulls, which still works. =). Im not fussed wbout dps from them, just keeping the aoe warriors alive.

Kojiiko
06-09-2019, 01:22 AM
I might have to change my tradeskills to suit and cover each one. If I do eng, probly do smith to cover the plate and grinding stones? Alchemy is a given. With tayling for bags, guess I should add enchanting. Maybe leave skinning and leatherworking for dungeon armor drops for shammies. Anyone know if the 10 tap nodes will be kept in place?

The nodes wont 10 tap node nothing same with herbs, one herb, one picker only

Kojiiko
06-09-2019, 01:23 AM
So putting this in a different thread, just to keep it clean.

liking the idea of 3x warriors and 2x resto shammies.

My okay style is, charge everyone one in and mash buttons. More mobs the better.

Can the shammies take the cleave? Warriors will take the taunt smashs, within reason.
If a single shammy can take the hits and heal, thinking of swapping in a lifetapping lock.

Thanks.

of my 14 years of wow I have never played a warrior, Ive always played druids,

these warriors? why do u choose them? Will they all be the same spec?

Apatheist
06-09-2019, 05:59 AM
Had a good read kn the other threads including my own previous post in paladins, but was really trying to see how well a couple of shamans can survive being in a mashpot of melee and trash.

I would create a separate IWT > Melee hotkey and control from the shamans. This way you can sit 10-15 yards away, shamans shouldn't take much damage at all and your 3 warriors will be guaranteed to receive all of the bounces from chain heal. Shamans have more than enough armor to survive the occasional stray mob that might get past your warriors.

There's not much point pulling more than 4-6 mobs on a warrior group. Whirlwind only hits 4 mobs. However, you will cleave through those mobs super fast and be able to chain pull for as long as your healers have mana.

Lewsifur
06-10-2019, 02:05 AM
@Kojiiko. A reply to a post in a paladin team from Apatheist, if I recall. They will all have the same spec.
@Apatheist I am def driving from Shammies, but thought I would throw in nova and some ground totems in the fray.

would this be workable? Thanks for the heads up on whirlwind!

Apatheist
06-10-2019, 09:23 AM
I am def driving from Shammies, but thought I would throw in nova and some ground totems in the fray.

You could do that but magma/nova totem are quite expensive to cast and mobs tend to kill them. Guess it depends how you're doing for mana. There's no healing weapon buff in vanilla so you could always just equip a decent staff or 2H hammer with windfury for "free" DPS between heals as long as the mobs aren't cleaving.

Baltyre
06-10-2019, 12:49 PM
The debuff of this one is good enought to compensente the low dps ? https://classic.wowhead.com/item=12798/annihilator

Or it's only a choice for raid ?

Nevermind, seems bad.
Still, i wonder if i can make a Shaman Ench, who switch as Chain Healing Support when needed.
Something a little like that : http://i.imgur.com/mynRVDZ.jpg

I read that Sham Ench are bad, compared to War fury on a single target what % of the dps of a warior can i expect on pre raid stuff ?

Apatheist
06-10-2019, 04:59 PM
Chain Healing Support when needed

Yeah, that's a tank weapon. Great for off tanks in raids.

No idea the exact numbers but I imagine most preraid BiS warrior will do around 400-500DPS anywhere up to 700+ depending if there are adds to cleave. An enhance shaman will be more like 150-200DPS.

You can't really switch to support "when needed" as enhance because you can't swap gear in combat. You can throw a heal every now and then to help out but if you try to chain heal in enhance gear you'll be oom in 2-3 casts. You could go enhance in resto gear but then your DPS would be even worse, so what's the point? Healing in enhance spec is more something people will do to avoid having to respec for dungeons. I don't see the point as a boxer where you'll always have a tank and DPS available. Might as we'll spec for maximum efficiency on your healer.

Baltyre
06-10-2019, 07:42 PM
Ok, since you can switch weapon, i was thinking that you can switch the whole gear, so i thought of druids / sham in a way that's not possible.

Apatheist
06-11-2019, 09:52 AM
Ok, since you can switch weapon, i was thinking that you can switch the whole gear, so i thought of druids / sham in a way that's not possible.

You were able to switch all of your gear in very early vanilla. It was pretty OP.

You can still make some use of weapon swapping. For example, as a warrior you can use a macro to switch to a 2H and whirlwind, then switch back to DW for white attacks and BT. Or as a hunter you can switch to two healing weapons to channel mend pet, etc. There are a few tricks like that.

Lewsifur
06-15-2019, 03:55 AM
Weapon switching the Shammies sounds good.
will have to check the mana regen. Maybe pots and mana totem later.

Without trying to detail the thread, I wonder is Isboxer two will take into account the classic era when it comes out. I.e, wow classic helpers like we currently have. A premade weapmswitch would be cool to have and save a button slot and manually making it.