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View Full Version : Quests : It's gonna be a living hell, can we work that out ?



Baltyre
05-31-2019, 05:24 AM
Hi.
I remember back in the days in BC that i suffered a lot with quest like : "Get 5 meats, killing tiggers", because you had to do it for each character.

Still, it was sometime worth it to do this kind of quest because, it's just a part of a chain, and behind it, you could have quests a lot more boxing friendly.

Maybe we can work that out before the launch of classic and list quest that are either boxing friendly, or still worth it to get the rest of the quest chain.

Maybe it's too much work for what it's worth, idk.

Moorea
05-31-2019, 07:15 AM
a multiboxing filtered questing/leveling guide would be extremely awesome and useful (the issue being indeed the chains that are worth doing despite painful steps vs the ones that should just be skipped)

myrsnipe
05-31-2019, 10:03 PM
My strategy will be to just move on if it's one of those take forever to drop quests and just grind it out as much as possible in dungeons, atleast the dungeons close to a city so hs and vendor / repair is feasible. I'm going to play on a pvp server and during the leveling process prior to getting engineering on all chars, getting all the items that multiply its usefulness the more you have of them (like the peasant caller) or just simply getting my setup done properly, I'm going to feel very vulnerable until then, a multiboxer is a prime target to grief

Apatheist
06-01-2019, 02:44 PM
I plan on only doing as many quests as I absolutely have to in order to get important gear upgrades. Grinding is much faster as a boxer.

JohnGabriel
06-01-2019, 03:47 PM
Quests in classic were far apart and few between, and many quest chains don't open up until you've completed the ones before.

Just grit your teeth and do them, you'll take forever leveling otherwise.

Ethario
06-01-2019, 05:50 PM
Quests in classic were far apart and few between, and many quest chains don't open up until you've completed the ones before.

Just grit your teeth and do them, you'll take forever leveling otherwise.

Every 5 man team can just stay in dungeons and never leave.

Moorea
06-01-2019, 11:30 PM
Every 5 man team can just stay in dungeons and never leave.
if by never leave you mean run across the world to go from dungeon to the next and to mailboxes and repair, yes maybe

EaTCarbS
06-02-2019, 02:19 AM
I think some of you forgot what leveling in cata was like.

Ughmahedhurtz
06-02-2019, 07:04 AM
if by never leave you mean run across the world to go from dungeon to the next and to mailboxes and repair, yes maybe
The beta has a Reset Instances option, so there shouldn't be any need to do anything but walk out, reset instance, go back in. It's more walking than LFGTeleport but it isn't all that bad if you don't loot everything.

On a related point, there is no "area looting" in the beta. You kill three things, you have to right-click each of the three corpses.

myrsnipe
06-02-2019, 07:40 AM
Speaking of, is old fashioned group loot / free for all back?

Moorea
06-02-2019, 02:48 PM
yes ffa and loot threshold ftw

xandorz
06-03-2019, 07:41 AM
If all characters use IWT on the same mob at the same time to loot it, does it give quest items to all of them?

I know it work like that on some private servers in wotlk.
No idea if that work in classic but if it does that then questing shouldn't be too slow.

MiRai
06-03-2019, 12:42 PM
Maybe we can work that out before the launch of classic and list quest that are either boxing friendly, or still worth it to get the rest of the quest chain.

Maybe it's too much work for what it's worth, idk.
That's certainly quite a bit of work, seeing as you'd have to do almost every quest with multiple teams so that you could confirm the quests that are linked to each other, as well as which level everything can be properly, and efficiently, obtained at. Does this guide also give options for staying in the same area and/or continent, or does it offer alternative options for someone willing to travel to a far away zone, or the other continent, to avoid the a few collection quests?

Perhaps I'm blowing things out of proportion, but there are just too many variables in place. In the past, people have wanted to tackle this same concept in Retail, and I imagine the lack of such a guide's existence, today, is because the amount of work required just results in burnout.



If all characters use IWT on the same mob at the same time to loot it, does it give quest items to all of them?

I know it work like that on some private servers in wotlk.
No idea if that work in classic but if it does that then questing shouldn't be too slow.
The only drops shared in a party were unique items that a quest required from a named mob. For example, a party of three people don't need to kill Yowler three times to get three paws—they kill him once and all get to loot the paw.

Moorea
06-03-2019, 10:12 PM
I think one reason a mboxing friendly guide doesn't exist in retail is that retail keeps changing and there are many more efficient/alternate way to level but for classic it would be worth some investment

Apatheist
06-04-2019, 05:11 PM
With or without a guide, running all the way to a zone to complete a few kill quests doesn't seem worthwhile to me.

As an example, Thorium Point is a popular leveling spot for Alliance with a good amount of quests. Out of the 14 or so quests about half of them are kill quests, a couple of unique item drops the whole party should be able to loot plus two escorts. The quests reward around 7,500XP each. Being generous and assuming you can complete a quest every 20 minutes, multiplied by 10 - around 3.5 hours of questing for 75,000XP. Alternatively, you could be grinding mobs in BRD for 168XP-ish per kill (300/5*1.4*2) in packs of 4-6 and earn more than double that XP in the same amount of time (while acquiring preraid BiS.)

Also, the higher level you get, the less efficient questing becomes for us. Not only do you have to deal with competition for mobs and loot in the popular leveling zones like Plaguelands or STV but constantly being ganked by higher level characters of the opposing faction.

Unless you're just a masochist and enjoy questing I don't see any reason for it outside of picking up essential quests for gear like Thrash Blade or the ring from saving the princess in BRD.

Ughmahedhurtz
06-04-2019, 05:25 PM
Reputation? Isn't Classic's release point prior to being able to turn in cloth to gain rep fast?

stubbadub3000
06-04-2019, 08:40 PM
Cloth turn ins were added in 1.5, I'm not sure what Classic phase they are being introduced in as I don't think they are in beta right now.

Apatheist
06-05-2019, 07:00 AM
Seems the XP formula on the classic wiki is a bit off (in a good way.)

Was watching a streamer grinding SM with his guild getting 196 XP per kill for same level elites at 37. According to the wiki's XP formula it should only be awarding 128.

Even more reason to grind over quest.

Lanser84
06-05-2019, 02:23 PM
As an example, Thorium Point is a popular leveling spot for Alliance with a good amount of quests. Out of the 14 or so quests about half of them are kill quests, a couple of unique item drops the whole party should be able to loot plus two escorts. The quests reward around 7,500XP each. Being generous and assuming you can complete a quest every 20 minutes, multiplied by 10 - around 3.5 hours of questing for 75,000XP. Alternatively, you could be grinding mobs in BRD for 168XP-ish per kill (300/5*1.4*2) in packs of 4-6 and earn more than double that XP in the same amount of time (while acquiring preraid BiS.)


I'm very open to this conclusion, the simplicity of leveling in dungeons is great, and it's my favorite content.

But, the 75k figure doesn't seem to include the experience for killed mobs in those 3.5 hours. I appreciate this makes napkin math much harder to apply here, but wanted to double-click into this. I haven't been able to turn up a reference, but did a rough calculations for a familiar kill quest: The People's militia (https://classic.wowhead.com/quest=12/the-peoples-militia) to keep it as simple as possible. This quest rewards 910 XP. It involves killing 30 mobs. I assumed character level 12 and all mobs level 12. Killing only these 30 mobs in a group of five would reward 882 XP per character. So almost half of 'questing' XP comes from kills for the quest vs the rewarded XP on completion, in this case. That would close the gap quite a bit if it is representative.

For me, the conclusion will determine how I balance 3 leveling tactics when below level 50:
1) get and complete most dungeon quests, including completing their pre-reqs
2) head straight to the dungeon entrance skipping any dungeon quests with pre-reqs
3) do non-collection quests that don't have any have collection quest pre-reqs

(In all cases, I'll strongly consider skipping quests and perhaps even a few dungeons, that require out-of-the-way travel (e.g. SFK as alliance). Travel seems like a killer for a multi-boxer, the advantage of 2x,3x,5x DPS is totally forfeited.)

I did recently find a helpful resource for approach #1:
https://www.reddit.com/r/classicwow/comments/bwqyt8/complete_classic_dungen_quest_guide/


Seems the XP formula on the classic wiki is a bit off (in a good way.)

Was watching a streamer grinding SM with his guild getting 196 XP per kill for same level elites at 37. According to the wiki's XP formula it should only be awarding 128.

Even more reason to grind over quest.

50% more XP is BIG. Were you able to rule out rested XP? (Also, I used your figures here, expected 128 for 37 elite in group of 5 to confirm I'm using the same formula (https://wowwiki.fandom.com/wiki/Formulas:Mob_XP) for my calc above.)

Apatheist
06-05-2019, 05:12 PM
almost half of 'questing' XP comes from kills

True but I was also pretty generous with the numbers. Better to underestimate than exaggerate. It's pretty unlikely anybody will be able to find 10 kill quests in a single area that aren't gated behind collection chains and then complete them all in 20 minutes each. Particularly on the open world map with people competing for spawns, being ganked, travel time, etc.

I was also pretty conservative with my grinding numbers. 4 Mobs at 168XP per pull and around 1 minute to kill and rest would be around 141,000XP. A bit less than double the quest value in the same 3.5 hour period. An efficient team with decent gear could pull significantly faster than that. Especially mages, you can pull 10+ mobs as long as your tank can hold threat (hopefully they fix battle shout before beta ends.) As you start to outlevel the mobs, your XP/hour actually increases because they do a lot less damage so you can pull more as long as your team has solid AE damage.


For me, the conclusion will determine how I balance 3 leveling tactics when below level 50:
1) get and complete most dungeon quests, including completing their pre-reqs

I don't even think most dungeon quests are worth doing unless they're fairly convenient to pick up. You have to walk all the way to the quest giver, do all of the prereqs, travel to the instance and then walk all the way back to the quest giver. This can take hours in some cases. You'd earn a lot more XP/hour straight grinding. I just use wowhead to check all of the quests in a dungeon and pick up the ones with rewards I really want.

One that springs to mind is the, "In the Name of the Light" Alliance SM quest. You have to run around the entire world to pick it up but it has an awesome weapon reward so I'll probably grab it. I suppose at least you get a few extra flight paths learned.


50% more XP is BIG. Were you able to rule out rested XP? (Also, I used your figures here, expected 128 for 37 elite in group of 5 to confirm I'm using the same formula (https://wowwiki.fandom.com/wiki/Formulas:Mob_XP) for my calc above.)

It was on Ebbnflow's stream after Blizzard raised the level cap on beta. Grinding SM from 30-38 took around 8 hours. He couldn't have had any rested left by 37 but it's possible the XP rate is increased for beta testing purposes, I suppose. Haven't seen that documented anywhere if it is.

Lanser84
06-05-2019, 05:26 PM
Just read a reddit post drawing from the 30-40 leveling experience on beta arguing dungeon grinding may be faster than questing.

In particular, they cite 35-42k XP per hour in the low 30's in SM, compared to 25k/hr by Joana questing in past speed runs.

https://www.reddit.com/r/classicwow/comments/bx6mc4/dungeon_grinding_time_to_reevaluate/

Xyl41
06-05-2019, 10:58 PM
Lanser84, they are getting that amount of exp with "twink" level 30s. Basically, the level 30s have gear on par with what a level 38-40 would have. That makes a huge difference in the amount of exp gained. A good thing to test would be to level a character naturally to 30 and then see how well SM goes.

Apatheist
06-06-2019, 09:09 AM
Just read a reddit post drawing from the 30-40 leveling experience on beta arguing dungeon grinding may be faster than questing.

Like I've been saying, it always has been. Especially for a boxer who doesn't have to form groups or deal with people dropping out, going afk, etc.


Lanser84, they are getting that amount of exp with "twink" level 30s. Basically, the level 30s have gear on par with what a level 38-40 would have. That makes a huge difference in the amount of exp gained.

A boxed group that levels by grinding dungeons is essentially a "twink" group. You'll have several blues and greens on all of your characters by the time you're 30. However, it doesn't really matter either way. Vanilla dungeons are easy even in greens from crafting or early quests.

Also factor in the time you save farming preraid BiS while you're leveling instead of waiting until you're 60 and then wasting days going back to farm Maraudon or BRD.

Mercbeast
06-07-2019, 07:54 PM
Just read a reddit post drawing from the 30-40 leveling experience on beta arguing dungeon grinding may be faster than questing.

In particular, they cite 35-42k XP per hour in the low 30's in SM, compared to 25k/hr by Joana questing in past speed runs.

https://www.reddit.com/r/classicwow/comments/bx6mc4/dungeon_grinding_time_to_reevaluate/

First, let me just give you my background. I was the 2nd shaman world wide to cap at launch (first capped hunter in beta, first to cap in PvP beta), first was also on my server "Rak" he was an Orc, he passed me in the 30's when he got the bugged out windfury totem which gave 7 extra hits to orcs, it was a race specific bug. Which somehow made it out of beta which everyone knew about and expected to be fixed. Next, I leveled 1-60 faster than the official unofficial record Joanna set, and I am sure many others did as well, straight grinding, in 2005 and 2006 before BC.

Until Wrath, grinding was always the fastest and most efficient manner to level. When you look at what Joanna did, there is a lot of logging out for hearthstone, and logging off for days at a time to restock on rested XP. Now, if you do that, sure, you will level faster in /played than most classes can grind to 60. However, if you're a hunter, warlock, mage, elemental shaman, and possibly rogue (depends on what weapons you manage to get), and you know where to go, and when to go, you can do 1-60 in 4.5 to 5 days played, and that's real time. No logging out for hearthstones or days at a time for rested XP. For example, in 2005 I did two hunters back to back. First was horde, and I hit 60 on just over 5 days played. Then I did an alliance hunter, things were a little more refined, and without really even trying to do it fast, I spent hours hunting Lupos down, I clocked that hunter in at I believe 4 days 8 hours.

Now, when it comes to multiboxing, unless they do something like introduce dynamic spawn time scaling, don't even bother questing if you can stomach dungeon grinding. Dungeon grinding will be far faster, for a multibox. It's not even a debate. You will not only make more money, but you will get better gear, and you will level faster.

There will be VERY few instances you will lock yourself out of. Most of those will be in scarlet monastery, and when you're speed grinding SM, for many level ranges won't bother to complete instances because its more efficient to clear out the first parts of several of the instances, than to grind the entire instance.

For Horde, I'd recommend a progression of RFC-SFK-SM-BRD (you may need to bridge a few levels between BRD and SM) Razor Fen Kraul is a very efficient dungeon, and you have RFD nearby if you manage to lock it out. Maraudon is a love hate dungeon. I don't think it's particularly efficient, but, it's big and you won't run into lockouts. Uldaman is also a good bridging instance from SM-BRD this is really a question of, do you stick with SM Cathedral to squeek out a couple of final levels, or do you move on to something a little more efficient for those final levels? Finally if you find BRD slows down at 58, you have UBRS to finish on.

Another great dungeon if you get tired of BRD is Zul Farrak. Zul Farrak is very efficient, but it won't take you as far as BRD. BRD is really just the ideal dungeon, once you get to it, you can settle in because it will take you from your late 40's all the way to 60 if you like, and it's EFFICIENT.

That's what I'd do for fastest possible progression. RFC(or stockades, stockades is better) SFK->SM ->bridge to BRD->BRD

nodoze
06-18-2019, 10:26 PM
...[lots of cool info]...

For Horde, I'd recommend a progression of RFC-SFK-SM-BRD ...

That's what I'd do for fastest possible progression. RFC(or stockades, stockades is better) SFK->SM ->bridge to BRD->BRDIs your recommendation for Alliance Stockades->SFK->SM ->bridge to BRD->BRD?

What level ranges do you recommend for each (or what levels to start each)?

Christaphonz
06-19-2019, 11:29 AM
For Horde, I'd recommend a progression of RFC-SFK-SM-BRD

First, thanks for your well written post lots of great insight in it.

But why skip WC? How is it not efficient with basically loops where you end at the beginning, it is highly efficient. Just don't do the escort quest at the end. Each side has a different completion speed but choose one that works will and stick to repeating that side. With ~18k experience an hour at level 20.

The gear is great for casters, it has 6 herb nodes and 2 ore, Deviate hides is easy to complete with hand in at the dungeon entrance with no chain required before it. Yes I agree having RFC in Org helps a lot, but by that higher level wont you already be skipping loot? WC at least until 21 or so seems so worth it, then going to SFK early as clear times will be much faster. I would like to be convinced otherwise.

Below level 20 I would shy from open world kill quests I have only found a few that work well with my current dungeon route. Most have different types of mobs too spread out. Others the quest giver is in a very odd place or requires a chain but like others said some slots like rings are hard to fill unless you do a quest chain as I will be before dungeons.

nodoze
06-19-2019, 01:09 PM
Is the recommendation for Alliance Stockades->SFK->SM ->bridge to BRD->BRD?

What level ranges do you recommend for each (or what levels to start each)?

nodoze
06-19-2019, 11:07 PM
Do the following level ranges look correct/ideal? :

Dungeon(min level:recommended level range)
WC(10:15-25)
VCDM(10:18-23)
Stocks(15:22-30)
SFK(14:22-30)
SM(21:26-45)
Mara(30:46-55)*
BRD(48:52-60)****
LBS(48:55-60)**
Scholo(48:58-60)***
Strat(48:58-60)**
UBS10man(48:55-60)*****

Note: The Dungeons with one or more '*' after them denote dungeons that drop pre-Raid Best in Slot (BiS) items for at least Fury Warriors. The more '*' the more BiS drops...

The original source for the above is:

https://classic.wowhead.com/guides/classic-dungeons-overview

Christaphonz
06-20-2019, 12:07 PM
Do the following level ranges look correct/ideal? :

Dungeon(min level:recommended level range)
WC(10:15-25)
VCDM(10:18-23)
Stocks(15:22-30)
SFK(14:22-30)
SM(21:26-45)
Mara(30:46-55)*
BRD(48:52-60)****
LBS(48:55-60)**
Scholo(48:58-60)***
Strat(48:58-60)**
UBS10man(48:55-60)*****

I originally refrained because I have a better understanding of the Horde side. With the lack of responses I figured I would say something. Another poster replied to a comment of mine (I cant remember who today) and I agree with them staying in a dungeon longer is better (usually). So I would break it down more like this:

WC(10:15-25) I am going here at 18 because I will have RFC on farm. 18-24
VCDM(10:18-23) 18-23
Stocks(15:22-30) 22-30 (ease of farming makes this one worth staying little longer)
SFK(14:22-30) 22-29
SM(21:26-45) 26-48 (could be higher [50?]depending on farming route at level 45 you still get exp with mobs -10 of you)
Mara(30:46-55) 46/47-55+ at this point you are deciding what you like farming wouldn't stay past 58 though better places to go
BRD(48:52-60) 53 (I worry about my aoe tanking with a druid here) - 60
LBS(48:55-60) 54-60 I would prefer to be higher level to ease things up gy runs ruin times. you will run the next 4 plenty
Scholo(48:58-60) 59-60 I struggled in BC here but never did it in Vanilla CC was required so not much I can say.
Strat(48:58-60) 58-60 Not much to say here
UBS(48:55-60) Never ran the 10 man version Well my friends and I tried but failed horribly I have no Insight on this one sorry.

Remember I am looking at Mobs levels and using that as a cut off point for when to leave. All of the above is near the cut off or at it. ie a level 25 wont receive any exp from a level 19 mob, Not reduced None.

Hope my information helps some.

What a formatting mess sorry.

Alex11
06-24-2019, 02:32 PM
Last time I did this, I would align the camera for all my characters using the SetView keybind and then right click on corpse and click on the quest item using mouse broadcasting. This got the item for all characters at the same time. However, that last time was on a private server and although I did play vanilla from the start I don't remember if that was possible back then.

Ughmahedhurtz
06-24-2019, 04:36 PM
Last time I did this, I would align the camera for all my characters using the SetView keybind and then right click on corpse and click on the quest item using mouse broadcasting. This got the item for all characters at the same time. However, that last time was on a private server and although I did play vanilla from the start I don't remember if that was possible back then.
That method does work in the Classic beta, or it did for the two days I was testing during the open stress test last week.

Moorea
06-24-2019, 06:34 PM
on the stress test I just use iwt to loot like for retail, works fine with ema-classic loot, no need for setview nor mouse broadcasting

Mercbeast
06-24-2019, 09:22 PM
First, thanks for your well written post lots of great insight in it.

But why skip WC? How is it not efficient with basically loops where you end at the beginning, it is highly efficient. Just don't do the escort quest at the end. Each side has a different completion speed but choose one that works will and stick to repeating that side. With ~18k experience an hour at level 20.

The gear is great for casters, it has 6 herb nodes and 2 ore, Deviate hides is easy to complete with hand in at the dungeon entrance with no chain required before it. Yes I agree having RFC in Org helps a lot, but by that higher level wont you already be skipping loot? WC at least until 21 or so seems so worth it, then going to SFK early as clear times will be much faster. I would like to be convinced otherwise.

Below level 20 I would shy from open world kill quests I have only found a few that work well with my current dungeon route. Most have different types of mobs too spread out. Others the quest giver is in a very odd place or requires a chain but like others said some slots like rings are hard to fill unless you do a quest chain as I will be before dungeons.

I skip WC primarily because I didn't find it very efficient. That said, it might be worth while to dip into WC for a few levels to bridge into SFK. It's always a question of efficiency when you start hitting the tippy top levels of any instance you are grinding. Do you move on to the next big instance you plan to grind, a level or two early where you might greatly struggle, or do you slog through the last few levels where you might time lock yourself?

RFC WILL take you to SFK, the question is, are the last couple levels in RFC going to be too grindy/slow due to lockouts. For me, the only real reason to go to WC, would be you're bored of RFC. This all depends on your group build/how effective it is. You could go into SFK at 18, and do ok, or you could go into SFK at 18 and struggle badly. One of the reasons why I like SFK, is that it's very efficient. You don't HAVE to clear the entire instance, and in fact, for a lot of your time there, you won't/shouldn't. You clear up to the final time locked sections, and then bail out of the instance by jumping off of the ramparts.

For Alliance, yes, I would recommend Stockades. It's a much better instance than RFC. RFC isn't great, and, if people don't like RFC, jumping into WC as quickly as possible is an option. Once you are into SFK however, you should be able to go SFK->SM->BRD and be done. I also made a mistake, I said UBRS as an option to finish off 58-60, I meant LBRS.

As to why I don't think WC is efficient. There is a lot of back tracking. Each time you complete a wing, you have to run over ground you've already cleared. The mob density isn't really great either. It's not terrible, but, it's just a big instance with a lot of running. Don't get me wrong. WC will work fine if you choose to use WC. I just have always preferred to do RFC till level 18-20, and then go to SFK. Remember that RFC pre-cata is quite different. There are A LOT more mobs. The dungeon is very densely packed. There are two trog areas which have a lot of mobs, plus there is the upper level before the final boss which was removed/not used in Cata. If memory serves correctly, the majority of the monsters after the initial ramp down into the instance are all 16-18. Which is quite ideal to power through to 18-19.

The thing to remember is, you don't necessarily have to clear the instances the moment you move to them. SFK for example, you don't need to finish off the last couple bosses, and you probably shouldn't if you're going for speed, since its slower going due to the event stuff that happens, and there are barely any monsters after Fenrus. So if you go into SFK at 19, it's going to be a struggle to finish the end of the instance, but you don't have to. There is a lot of stuff to farm before Fenrus.

Likewise with Scarlet Monastery. Some of the SM instances, you can just clear the first couple sections, and then go to another instance and clear the first couple sections etc. Like in Cathedral, it's often better to just clear the lower courtyard, the upper courtyard, and then leave and reset. Only when you start to get to the end of your time in SM, does it become really worthwhile to clear inside the chapel, because that initial pull inside the chapel CAN get messy if you're slightly under leveled.

Apatheist
06-25-2019, 09:17 AM
If you're running a melee group that can use staves, the staff reward from Leaders of the Fang WC quest is the best weapon you can get until level 26+ when you can upgrade to Strike of the Hydra - 20% Drop off Aku’Mai in Blackfathom Deeps.

Well worth running WC at least once for IMO. Plus there is a ton of trash in WC and the xp/hour is great. No reason to skip it. Especially as Horde.

There's a decent site available: https://www.wowisclassic.com/en/class-guide/warrior/leveling-1-60/#horde-weapon for warriors (but should mostly work for any class) that can be a decent guide where to go at what level. Keeping your weapon up to date is essential. I just go wherever is a good level for me and grind until the next spot I want to visit.

Christaphonz
06-28-2019, 05:38 PM
... You don't HAVE to clear the entire instance, and in fact, for a lot of your time there, you won't/shouldn't. You clear up to the final time locked sections, and then bail out of the instance by jumping off of the ramparts.

For Alliance, yes, I would recommend Stockades. It's a much better instance than RFC. RFC isn't great, and, if people don't like RFC, jumping into WC as quickly as possible is an option. Once you are into SFK however, you should be able to go SFK->SM->BRD and be done. I also made a mistake, I said UBRS as an option to finish off 58-60, I meant LBRS.

As to why I don't think WC is efficient. There is a lot of back tracking. Each time you complete a wing, you have to run over ground you've already cleared. The mob density isn't really great either. It's not terrible, but, it's just a big instance with a lot of running. Don't get me wrong. WC will work fine if you choose to use WC. I just have always preferred to do RFC till level 18-20, and then go to SFK. Remember that RFC pre-cata is quite different. There are A LOT more mobs. The dungeon is very densely packed. There are two trog areas which have a lot of mobs, plus there is the upper level before the final boss which was removed/not used in Cata. If memory serves correctly, the majority of the monsters after the initial ramp down into the instance are all 16-18. Which is quite ideal to power through to 18-19. ....

Thank you, Mercbeast for the great reply. I did fail to mention not doing full clears. If you are grinding exp and doing full clears your efficiency will be terrible. I really like SFK and how dense it is you are very correct I just felt your earlier post you gave WC a bad name. :D. I have always preferred only doing the front part of Dungeons then resetting (just never to the back). Only doing a full clear after I have gotten a level or two(usually for quests or specific drops).

With that I will mention why I will be leveling in WC from 18-20
-few quests as I mentioned before almost half a level and the quest giver is on the doorstep
-Pre-blizzard for me so okay with the more spread out mobs
-skinning I need loads of leather to level my leather workers
-Leader of the Fang quest chain for the staff. All my team will use it. Also at 10 they start the chain together as it is a super easy Barrens quest that is mostly Fedex. One of the many ways I am questing with the team to get into RFC at 12. This chain takes me near a Goblin merchant in Barrens that sells the best level 13 leather boots you can get easily. (53 armor and plus 4 stamina)
-WC quest reward gives Int Stam shoulders at 18 while SFK gives slightly less Int Spirit shoulders.

Other then that I will agree leaving a little earlier (then I said) to head to SFK does have its positives. Like you said it is a balancing act of when to leave or when to farm another level. I believe it comes down to your team comp. If you end up replying Mercbeast what is your planned first comp for classic?

daviddoran
07-08-2019, 03:36 PM
This video was just posted: https://www.youtube.com/watch?v=GXPu3jEZ0-I

It's not multiboxing specific, but it's a dungeon guide for a 5 man melee group. It's very detailed, and shows where to get all the dungeon quests, and how long to grind a dungeon before moving to the next one. I'd imagine a lot of this guide will work for caster teams too.

Christaphonz
07-09-2019, 05:19 PM
This video was just posted: https://www.youtube.com/watch?v=GXPu3jEZ0-I

It's not multiboxing specific, but it's a dungeon guide for a 5 man melee group. It's very detailed, and shows where to get all the dungeon quests, and how long to grind a dungeon before moving to the next one. I'd imagine a lot of this guide will work for caster teams too.

That is wonderful information. That should work well for most people. I enjoy the author even put a text format to follow much like how I am writing my stuff down. Aside from some stuff being focused on Melee weapons and such I agree that with some work it could work well for a caster team. Thank you for sharing it with us. I feel it should be mentioned that this guide is focused more purely on just leveling. Most should have other plans that they are working on while they level. Especially lower levels when some are working on gather professions before dungeon leveling or have a few level 20ish quests for amazing trinkets before more rounds of dungeons. I would mention bottlenecks for quests that guide mentioned but I believe everyone is aware of such things. I also tend to agree with someone else here on the forums (Mercbeast I believe and I also realize it is in this very thread) they said RFK-SFK-SM-BRD I tend to agree with that but throwing in WC for personal reasons (like I stated above).

I have found some regions that have a decent group of fedex/kill only quests but it is taking a lot of work to find. I am unsure at this time if even these small groups of quests are worth time or effort. I will find some gems but not many at this time. Most have a single or two chains that drains exp per hour or make them inconvenient. I will find a gem but until then I wont be leaving dungeons for leveling.