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Peregrine
04-14-2019, 12:24 PM
Anyways, to quickly introduce my self:
My wow name is Peregrine and for quite some time I've multiboxed on pserv.
After several years I've swapped to retail but I've just find it extremely unrewarding (my wow account is 12 years old). Got glad, bla bla but the game simply does not have any taste anymore (rampant farming of ilevel,pets and mounts) for past 5 months has left sour taste of boxing.

I can't wait for Classic to come out and I'll prolly play it quite alot! (Kruschpak, it's that shaman that was in your multibox guild on war*** server,hit me up if you read this message).

Anyways, let's get on topic

I'll most likely roll the pvp realm (unless the follow is completely disabled on pvp).

My current choice is either 4x orc warrior/1x hybrid resto/enhance shaman or 4x warlock/1x sp due to various buffs)

Now, given if the interact with target is enabled I think the 4x warrior/1x shaman could be better (with proper usage of FAP) but if the Iwt is not enabled I think dot 'n' run tactic paired with 4x death coil/shadowburn/4x seduce could be extremely well.

The problem is that Locks are really squishy overall and they require fast reactions and some gear. True, there is an SLSL lock which can also be very good if I go 5x lock. Thing is , will 16 debuff limit be also applied for pvp or only pve is the thing that boggles me.

And ofc, then there is a 5x ele/hybrid shaman that can also work really good but the question is without water shield how often would you go oom? We can also go full resto for mp5 totem on round robbin and that could also work really well 90% mana then again 60% which means effectivly you would only need to drink once per 5 mins or so.

I am keen to hear your thoughts about this setup and why do you think it would work/would not work.
I also am looking to pair up with boxers for UBRS/MC for equal loot sharing and farming all the content given that once you know what to do everything is more or less easy if you have 5-8 boxers of 5+ toons.

So, lads n ladies please don't be afraid to share your opinion as I would really like to hear your thoughts.
Any input is well appreciated.!!

Kind regards,
Peregrine

Purpleflavor
04-14-2019, 06:04 PM
no sl/sl in vanilla.

4 war + resto shaman would be an amazing choice. Almost nothing that group can't do.

my guess is that IWT will work as it does on live, and that /follow will sadly also work as it does on live, but that's just my own speculation.

Peregrine
04-15-2019, 12:18 AM
True, my apologies for SL/SL (played TBC too long). Still SL would be nice but need to see how follow will affect us.

I've no idea why you reversed your replies in this thread, but I've put them back in order.
-MiRai

Peregrine
04-17-2019, 02:10 PM
True, my apologies for SL/SL (played TBC too long). Still SL would be nice but need to see how follow will affect us.

I've no idea why you reversed your replies in this thread, but I've put them back in order.
-MiRai

Prolly accident! :) Thank you so much, Mirai! U legend!

Apatheist
04-17-2019, 03:44 PM
4 war + resto shaman would be an amazing choice. Almost nothing that group can't do.

Would be great in PvE, not so great in PvP. Shamans can't dispel magic. One frost mage could keep your entire team slowed/rooted indefinitely.

Alliance have a big advantage when it comes to boxing melee. Paladins have freedom/dispels, great melee buffs and are super tanky. You could play 4 warriors and a priest but priests are extremely squishy.

Purpleflavor
04-21-2019, 05:50 PM
Would be great in PvE, not so great in PvP. Shamans can't dispel magic. One frost mage could keep your entire team slowed/rooted indefinitely.

Alliance have a big advantage when it comes to boxing melee. Paladins have freedom/dispels, great melee buffs and are super tanky. You could play 4 warriors and a priest but priests are extremely squishy.
I would say from my experience, frost mages are one of the worst world pvp specs in the game. Great for 1v1 honor duels, but open world pvp and free action potions turn them into nothing but roadkill for this group.

Apatheist
04-22-2019, 04:49 PM
I would say from my experience, frost mages are one of the worst world pvp specs in the game. Great for 1v1 honor duels, but open world pvp and free action potions turn them into nothing but roadkill for this group.

You must be fighting some pretty terrible mages. Frost is probably the strongest solo world PvP spec in the game for fighting outnumbered -- particularly against melee. If you potion all they have to do is kite you until it ends, blink your intercept, etc. Mages are known for being the hard counter to warriors.

https://www.youtube.com/watch?v=Mh_cLN66zHA

You'll kill people with all most any group if they're bad and it's 5v1. In group versus group content when you're fighting a equal or more characters and they have heals, etc. you'll just get picked apart.

SL Warlocks with healer support are a much better choice for Horde IMO. Their rot is amazing, they're super tanky and a lot of their damage is instant and doesn't even require you to be facing your target.

Purpleflavor
04-22-2019, 06:32 PM
You must be fighting some pretty terrible mages. Frost is probably the strongest solo world PvP spec in the game for fighting outnumbered -- particularly against melee. If you potion all they have to do is kite you until it ends, blink your intercept, etc. Mages are known for being the hard counter to warriors.

https://www.youtube.com/watch?v=Mh_cLN66zHA

You'll kill people with all most any group if they're bad and it's 5v1. In group versus group content when you're fighting a equal or more characters and they have heals, etc. you'll just get picked apart.

SL Warlocks with healer support are a much better choice for Horde IMO. Their rot is amazing, they're super tanky and a lot of their damage is instant and doesn't even require you to be facing your target.
i dunno, maybe you only have experience with terrible multiboxer pvpers. A single frost mage would be a joke. You mention things like a mage being able to kite by blinking intercept as if you've never thought of staggering intercepts and such. You also mention versing groups of equal or larger size as if you arent experienced enough to understand a group of competent skilled pvpers will always beat a single competent skilled multiboxer.

either way, hope op is enjoying the discussion and getting a better feel for what group they want to run. I still vote for shaman + 4 war. The sight of 4 warriors cleaving something down with windfury is something to behold. Dont blink.

Apatheist
04-23-2019, 05:32 AM
a group of competent skilled pvpers will always beat a single competent skilled multiboxer.

That's just not the case. Myself and many others have had 2200+ arena teams through various expansions. Composition matters a lot and picking a team that has no way to avoid being CC'd outside of a 2 minute potion cooldown isn't ideal. I guess it depends how focused you are on PvP though. If you're mainly interested in PvE but just want to be able to kill people trying to gank you while you're running to dungeons then warrior/shaman will be fine.

Elemental shamans will definitely be a strong pick for PvP once you get a bit of gear. I'm just not a huge fan of shaman DPS in PvE and that puts me off playing them.

Purpleflavor
04-23-2019, 09:38 AM
Elemental shamans will definitely be a strong pick for PvP once you get a bit of gear. I'm just not a huge fan of shaman DPS in PvE and that puts me off playing them.
oh the glory days of BC shaman. Classic BC is going to be amazing.

nodoze
06-09-2019, 08:39 PM
... I still vote for shaman + 4 war. The sight of 4 warriors cleaving something down with windfury is something to behold. Dont blink.Would 4 Warriors with Ironfoe+ThrashBlade+HandOfJustice+CursaderEnchants +WindFuryTotem be about max DPS?

Baltyre
06-10-2019, 09:43 AM
I was doing some prep test on scholomance with 4 war and a sham, damn, it was hard. It was a lot easier with a priest instead of a sham, but yeah, not optimal for wpvp.

Apatheist
06-10-2019, 09:56 AM
Personally, I always prefer double healer. 3 Warriors is plenty of DPS and having that extra HPS really smooths things out. Especially since I play alliance and paladins only have single target heals.

nodoze
06-10-2019, 05:29 PM
Personally, I always prefer double healer. 3 Warriors is plenty of DPS and having that extra HPS really smooths things out. Especially since I play alliance and paladins only have single target heals.Instead of 2 Paladin's healing did you ever try converting one Paladin to Tank and dish out DPS and then have one of the Paladin's keep Seal of Light up on the enemy?

If your Warriors were running dual Crusader Enchants on something like FlurryAxe+ThrashBlade with HandOfJustice (or IronFoe instead of FlurryAxe) I would think they should be getting lots of little Healing from both Crusader Enchants and the Seal of Light's Judgement.

Hopefully that kind of setup would help smooth things out well for one healer to generally manage and the DPSing Tank Paladin can still be a periodic off Healer to supplement the healing of any spikes. If that ends up being too mana intensive you could try to weave in Judging Seal of Wisdom so hits on the target help refill both health and mana for the Paladin(s).

Apatheist
06-11-2019, 09:38 AM
Instead of 2 Paladin's healing did you ever try converting one Paladin to Tank and dish out DPS and then have one of the Paladin's keep Seal of Light up on the enemy?

I would be judging wisdom/light and meleeing with the two paladins either way. Seal/judgement of wisdom actually regen a ton of mana and since IWT works it's well worth the effort of making sure your healer is in melee range for PvE.

Protection paladins use a ton of mana even if you're being conservative. I wouldn't want to play one without a mage in the group for water. Having two holy paladins allows you to be super mana efficient with flash of light and healing separate targets when the mobs are split between your warriors.