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View Full Version : How would we multibox Vanilla if follow is removed?



thereaperirl
03-26-2019, 11:54 PM
No brew-pups, 3 seater mounts or anything of that nature. Im just trying to think of the worst right now and prepare. I know alot of it is speculation, but knowing Blizzard they might remove follow in Vanilla.

MiRai
03-27-2019, 12:04 AM
but knowing Blizzard they might remove follow in Vanilla.
Why?

Wubsie
03-27-2019, 06:49 AM
You'll have to specify as to why you think that might happen. The removal of /follow in battlegrounds 2 expansions ago while still retaining follow in other environments doesn't really suggest that they would have any plans to remove follow completely.

To stay on topic: you'd be reliant on broadcasting movement keys, click to move and doing individual movement. Probably not what you're looking for, but that would be the scenario you're suggesting. We're not always meant to find a perfect substitute of doing exactly what we want if the developers intentionally (which is what you are suggesting) restrict said functionality.

Apatheist
03-27-2019, 03:43 PM
I haven't played the last couple of expansions but from what I've read I was under the impression that follow being disabled in the open world is tied somehow to the new PvP talent system toggle, warfronts and all that goofy new stuff?

MiRai
03-27-2019, 04:17 PM
You'll have to specify as to why you think that might happen. The removal of /follow in battlegrounds 2 expansions ago while still retaining follow in other environments doesn't really suggest that they would have any plans to remove follow completely.

To stay on topic: you'd be reliant on broadcasting movement keys, click to move and doing individual movement. Probably not what you're looking for, but that would be the scenario you're suggesting. We're not always meant to find a perfect substitute of doing exactly what we want if the developers intentionally (which is what you are suggesting) restrict said functionality.
Yeah, while I was quick to post last night since it was right before bed, it's precisely what Wubsie has said.

Just one minor correction, though... /follow has been out of battlegrounds since patch 5.2, which was released in March of 2013. While "two expansions ago" doesn't sound like a long time, it has been over six years at this point.


I was under the impression that follow being disabled in the open world is tied somehow to the new PvP talent system toggle, warfronts and all that goofy new stuff?
Follow ceases to function when you engage in any PvP combat, regardless of what you're doing or where you are. That's all there is to it, with the one exception that is mentioned above: follow is simply disabled on all battleground maps.

The recent change in BFA has limited multiboxers to the point where world PvP can still be done, but it's unlikely that you can be an unstoppable killing machine capable of disrupting everyone around you for an extended period of time, and it's more likely that you're going to have some downtime as you find yourself running back to your corpse more often.

Apatheist
03-28-2019, 08:21 AM
Follow ceases to function when you engage in any PvP combat

I haven't actually played the last couple of expansions but didn't they introduce a system that toggles different talent based on whether you're in PvP or PvE combat? I had assumed that /follow being disabled while in PvP combat is connected to that system. Considering that system doesn't exist in vanilla there's a chance follow may work independently.

Wubsie
03-28-2019, 12:18 PM
I haven't actually played the last couple of expansions but didn't they introduce a system that toggles different talent based on whether you're in PvP or PvE combat? I had assumed that /follow being disabled while in PvP combat is connected to that system. Considering that system doesn't exist in vanilla there's a chance follow may work independently.

As far as I recall in Legion your PVP talents were only active while you were tagged for PVP combat or in designated zones, world quest areas or instances. This is not really the case anymore. Now you have your talents available at all times in Warmode , or while in PVP instances. I assume dueling in both systems toggles the talents as well, although I never tried in either.

As far as we know the same API strings having to do with the follow disabling while in PVP combat were found in the Classic test client, so currently there is no reason to believe that the same system would not exists in classic. I.E. It appears Classic will not have follow while in PVP combat.

MiRai
03-28-2019, 12:58 PM
I haven't actually played the last couple of expansions but didn't they introduce a system that toggles different talent based on whether you're in PvP or PvE combat? I had assumed that /follow being disabled while in PvP combat is connected to that system. Considering that system doesn't exist in vanilla there's a chance follow may work independently.
If you're referring to the War Mode toggle introduced in the latest expansion, then, no, it is not connected to PvP combat, other than you can find much more PvP-related combat with War Mode enabled, but there's nothing stopping someone, who doesn't have War Mode enabled, to pick a fight with any NPC that is flagged for PvP, which, in turn, toggles PvP combat.

I feel that there is so much confusion around this one topic that I just made a very easy to follow flowchart:

http://multiboxology.com/wow_follow.jpg

stubbadub3000
04-18-2019, 05:28 AM
While who knows really which way Classic is going to fall on /follow in pvp, I am leaning towards it being disabled like it is currently.

Acti-Blizzard are reducing their CS spend as much as possible, and pvp multi-boxers are a source of aggravation and thus tickets from the average slack-jawed WoW player.

sethlan
04-18-2019, 01:35 PM
I'm thinking that Follow will be disabled in BG's but not in Open world when you enable PvP. Just like in Vanilla people were able to gank each other.

MadMilitia
04-18-2019, 03:24 PM
If they include the current restrictions into classic that we have in live then I would also assume they will have warmode toggles, too.

If so, just disable warmode. Done. Gone. Goodbye and thanks for the fish.

That's been my attitude since BFA launched. I will not participate in anything I feel I'm severely gimped in.

MiRai
04-18-2019, 04:06 PM
If they include the current restrictions into classic that we have in live then I would also assume they will have warmode toggles, too.
Why, in a million years, would you believe that the current War Mode system, from retail, is going to be part of Classic? How do we go from simply disabling /follow in PvP combat, to a full-blown War Mode toggle?

The two are completely independent of each other, but I'm genuinely curious as to why you think WM would ever be part of Classic?

Peregrine
04-18-2019, 04:15 PM
Either they will disable follow in /pvp or they will only enable follow to work fully in world pvp. You can 100% expect it will be disabled in Bg's. Dunno, I'd really like to see it in world pvp given that resource farming in Vanilla is not worth of boxing (herbalism,mining) and then given that it's pvp realm with only limited people (no sharding presumably at higher levels (20+) ) you would constantly have to fight your way through organized groups. Also, given security today and as I've said limited pvp realms any cheater/botter would be spotted on sight, through entire classic span.

We'll just have to wait and see. I do hope I get beta access at least on 2 accounts (dunno if it's on bnet account or for only single licence) so I can test it out.
Would be amazing to have follow work in pvp as in my opinion in Classic it will not hurt anyone ( we are not that many nowdays anymore). Hope that Isboxer will be enabled shortly after beta is out (addon mainly). I do really like Mirai's warlock setup on demo so most likely I'll run either that or warriors (don't forget we can counter mages with FAP (pop FAP before 35 yards) (charge with 3 warriors,intercept>dead mage)).

I think mostly the boxer strength will be mainly warlock/ele setup,especially shields/and shield from AQ (I've explained that to Kruschpak way before). You can implore tactics such as 15x dot in 3 globals plus 4x seduce/4x coil/4x shadowburn even without follow. Especially if you are running UD warlock (which it tbh our only issue with 5+ groups).

thereaperirl
06-12-2019, 05:38 AM
So, with follow disabled, it got me thinking--would we be able to multibox like they do on Runescape? Using KVM/keyboard and mouse splitters like xzin did, with clicktomove enabled. All the mouse pointers would be synchronized to the same location, the slaves do not require follow.


https://www.youtube.com/watch?v=kY6i6_c1Yzo (https://www.youtube.com/watch?v=kY6i6_c1Yzo)



this is an example.
edit: NOT MY vid

Moorea
06-13-2019, 05:50 AM
Given this is posted in wow classic, can you not forget to mention follow does work in pvp combat in classic (stress test, beta) so far, just not in battlegrounds (and update the above otherwise beautiful flow chart, albeit incorrect)

Ughmahedhurtz
06-13-2019, 06:11 PM
Given this is posted in wow classic, can you not forget to mention follow does work in pvp combat in classic (stress test, beta) so far, just not in battlegrounds (and update the above otherwise beautiful flow chart, albeit incorrect)(That chart was specifically targeted at releases with WarMode; the chart even has a footnote about which builds it applies to, FYI...)

It does work that way for now. However, I am now taking bets on how long it will last before it gets hotfixed to match current behavior. Consider that with the crush of release player concentrations, leveling will be painful already. Level 20+ when players move out of the starter zones into PVP zones, add in multiboxers that have been tuning things up in the beta or elsewhere and are ready to kick ass and chew bubblegum when Classic releases, which nobody has ever seen before in an initial release (multiboxing wasn't really a thing until a lot of people were in raid gear already), and I'm sure you can imagine the wailing and gnashing of teeth that's going to occur. Maybe some boxers will spam dungeons to level and won't really be part of that but you can guarantee that there are some that will gleefully level in PVP zones while doing their best to deny the other faction access to the area in which they are leveling. Won't be anything wrong with it but we all know how little logic and reason matter when someone is corpse camping your poor little twink and rolling your buddies when they try to come help you.

#justsayin

Moorea
06-14-2019, 01:08 AM
(That chart was specifically targeted at releases with WarMode; the chart even has a footnote about which builds it applies to, FYI...)

We must not be seeing the same chart or footnote (not that it's a big deal either but if you do read it actually says that it has _nothing_ to do with warmode)

What I hope they hotfix is the BGs if the #nochanges folks could get behind that (or the lucky people in beta file the bugs about it)

thereaperirl
12-10-2019, 07:43 PM
Can we IWT with a hunters pet or a non-battlepet in classic? I cant try right now since I am at work. That is really disheartening that follow is removed

it appears that kvm switches are the only way. thats alot of extra machines to buy then

Lax
12-10-2019, 07:57 PM
Can we IWT with a hunters pet or a non-battlepet in classic? I cant try right now since I am at work. That is really disheartening that follow is removed

it appears that kvm switches are the only way. thats alot of extra machines to buy then

I don't get it. How does a KVM switch give you /follow in battlegrounds? What do extra machines have to do with /follow? You don't need a second PC or a KVM switch to multibox in battlegrounds, with or without /follow.

thereaperirl
12-10-2019, 08:03 PM
I don't get it. How does a KVM switch give you /follow in battlegrounds? What do extra machines have to do with /follow? You don't need a second PC or a KVM switch to multibox in battlegrounds, with or without /follow.

apologies, it appears you dont need a KVM. But you do need extra machines and CTM as well as getting all your guys in sync

MiRai
12-10-2019, 08:10 PM
as well as getting all your guys in sync
Even if you could do this, what do you do the moment you get hit by an AoE fear or a single CC from a Mage, which splits up your team? Could you walk through the process of how you'd go about re-syncing your characters?

Lax
12-10-2019, 08:12 PM
Any ISBoxer user can do this on one PC with mouse broadcasting and tell you how it will work out.

As I understand Runescape, your character moves between tiles in the game world. The precision of your clicks to move in Runescape is therefore completely different than with WoW. All you have to do in Runescape is click on the same tile.

I don't think you're going to have any more luck keeping your characters together with Click to Move in WoW than holding W. The amount of clicking you're going to be doing, and the precision of those clicks, is going to prevent that from working out. Each click you do will spread your team further apart.