View Full Version : Help! Multiboxing Local PC for 2 player COD WAW
opinionateddrone
11-26-2018, 10:16 PM
Hello.
I have been trying to get Call of Duty World At War to work for 2 players on the same PC.
I've googled my butt off and found HotKeyNet to be ALMOST what I need to make this work.
I've got a second copy of the executable for CODWAW and am able to load two instances of the game.
I have 2 XBOX 360 controllers. On one instance of the game I enabled controller support through the game's console.
I mapped the keyboard buttons to the second controller using Xpadder. Then I made a HotKeyNet script file to send each key press to the background window.
So far, so good. Player1 can execute all necessary functions using the first controller with controller support enabled. Player2 can move around, aim, fire, etc through the use of Xpadder and HotKeyNet.
Here's my issue: How can I send mouse movements to the background window?
I tried mapping keyboard keys to the look movements, but this isn't practical as I cannot adjust the sensitivity of the keypresses, so Player2's camera is extremely jerky. Is there a way, using HotKeyNet OR ANY OTHER PROGRAM to send the mouse movements to the background window, without giving it focus?
JohnGabriel
11-27-2018, 02:33 PM
Sounds like you started a fun project. Once I tore apart a couple nvidia shields and soldered the wireless controller boards together so I could multibox them. Didn't work very well but once I got started I couldn't stop.
Have you tried isBoxer? It has mouse broadcasting that sounds like would help you. It has a 7 day free trial you can download and see if it will work.
opinionateddrone
11-29-2018, 06:02 PM
Is there a cost-free way to accomplish this?
I'm also wondering how to block the mouse movements from the in focus window
opinionateddrone
12-04-2018, 12:16 AM
Alternatively,
Is there a way I can adjust the sensitivity of the camera on player 2 with the camera functions assigned as keyboard keys mapped to the controller with Xpadder?
JohnGabriel
12-04-2018, 01:13 AM
Alternatively,
Is there a way I can adjust the sensitivity of the camera on player 2 with the camera functions assigned as keyboard keys mapped to the controller with Xpadder?
If the camera setting is a console variable, there is a list here: https://wow.gamepedia.com/Category:Console_variables
scroll down to C where the camera one start.
You can then set those settings in a macro using SetCVar
https://wow.gamepedia.com/API_SetCVar
You may need to drag the macros to a toolbar and assign a keybind for xPadder.
opinionateddrone
12-06-2018, 07:00 PM
If the camera setting is a console variable, there is a list here: https://wow.gamepedia.com/Category:Console_variables
scroll down to C where the camera one start.
You can then set those settings in a macro using SetCVar
https://wow.gamepedia.com/API_SetCVar
You may need to drag the macros to a toolbar and assign a keybind for xPadder.
Does this work for games that aren't World of Warcraft?
Ughmahedhurtz
12-06-2018, 07:24 PM
Does this work for games that aren't World of Warcraft?
Magic 8 Ball says: "Doubtful"
JohnGabriel
12-06-2018, 08:05 PM
Does this work for games that aren't World of Warcraft?
My apologies the last post was very WoW specific. My brain is stuck in WoW mode at the moment.
Hotkeynet only sends the mouse clicks not mouse movement. If you have no way to bind keys to this camera movement in game like you can in WoW then I don't think any program but isBoxer will do it, its the only one that puts an actual mouse cursor on each window.
Though even that I am not sure how easily it moves to xPadder.
opinionateddrone
12-07-2018, 06:11 PM
My apologies the last post was very WoW specific. My brain is stuck in WoW mode at the moment.
Hotkeynet only sends the mouse clicks not mouse movement. If you have no way to bind keys to this camera movement in game like you can in WoW then I don't think any program but isBoxer will do it, its the only one that puts an actual mouse cursor on each window.
Though even that I am not sure how easily it moves to xPadder.
Okay, so I CAN assign camera movements to keyboard keys in Call Of Duty World At War's controls setting (then those keys to controller stick driections via Xpadder);)
I can assign LOOK UP, LOOK LEFT, LOOK RIGHT, and LOOK DOWN to the keyboard in CODWAW. :cool:
The problem arises because when I use the controller stick (mapped to the keys, assigned to the LOOK directions) the camera is very jerky.:mad:
Is there a way, perhaps using Xpadder, to fine tune the sensitivity of the camera while it is set up like this :confused:
Magic 8 Ball says: "Doubtful"
Very productive lol
JohnGabriel
12-07-2018, 06:41 PM
Okay, so I CAN assign camera movements to keyboard keys in Call Of Duty World At War's controls setting (then those keys to controller stick driections via Xpadder);)
I can assign LOOK UP, LOOK LEFT, LOOK RIGHT, and LOOK DOWN to the keyboard in CODWAW. :cool:
The problem arises because when I use the controller stick (mapped to the keys, assigned to the LOOK directions) the camera is very jerky.:mad:
Is there a way, perhaps using Xpadder, to fine tune the sensitivity of the camera while it is set up like this :confused:
Maybe, maybe. Take a look here:
https://pcgamingwiki.com/wiki/Call_of_Duty:_World_at_War#Input_settings
There is something called Controller Sensitivity that can be changed in the config file. It also says above that it has native mouse acceleration and mouse sensitivity adjustments, and as your controller stick is acting like a mouse to move the camera maybe that will help.
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