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View Full Version : Targettingrange and Targettingfilter options



Tehtsuo
04-07-2008, 05:52 PM
3 questions:

1) In the past I've seen some modifications you can do to increase your maximum targeting range. Has anyone had any luck with this?

2) I know targeting is something you aren't supposed to be able to do in a macro, so I don't think this is possible, but I figured I'd run it by the forum. After all, I was sure you couldn't make a skinning macro, but I was wrong about that thanks to Vyndree. Does anyone know if there's a way to make a smarter "Target nearest enemy" key? When I'm up against a whole bunch of enemies in AV, I tend to resort to tab-targetting for speed, but it does mean that I spend a few lightning bolts sometimes killing totems and (way more than I'd like) hunter pets. It'd be nice if I could somehow target the nearest humanoid unit.

3) Has anyone played around with maybe having a key to have your slaves use their "target nearest enemy" button so they will attack different targets at random? As my damage has been going up, I've started to notice a lot of overkill when I throw out my elemental mastery chain lightning. It would almost seem a better idea to have them use different targets, but assigning targets for each one at a time isn't terribly feasible.

Kedash00
04-07-2008, 06:06 PM
the only way i know how to throw chain lightning at different people is a hassel but i've done it...

i only have 2 shammys but i use my G15 and have 3 buttons set aside for this,

button 1: /assist <main> /setfocus (for 1 shammy)

button 2: same thing but for shammy 2

button 3: /cast [target=focus] chain lightning

Maxion
04-08-2008, 03:06 PM
You could try adapting the functionality from one of the mage macros on the wiki here, the emergency sheep macro that does random nearby targets.
See if that works/helps any.

Gallo
04-08-2008, 03:30 PM
I posted about casting CL on multiple target a long time before I even had CL, but I havent actually implemented this yet:

/targetenemy, /targetfriend
These commands cycle through the specified type of unit. /targetenemy is like pressing TAB, and /targetfriend is like pressing CTRL-TAB. You can also add a parameter of 1 which reverses the direction of the cycle (/targetenemy 1 is like pressing SHIFT-TAB).
Note: You can only use these commands once per macro.

/targetenemy
/targetenemy 1

/targetfriend
/targetfriend 1

So, theoretically, you could make a CL macro for random targets like this

Main: (whatever you have clicked)
/cast Chain Lightning

2 of your alts:
/targetenemy
/Cast Chain Lighting

2 of your alts:
/targetenemy 1
/Cast Chain Lighting


This would theoretically grab a maximum of 3 targets.

Silly Gooooose
04-08-2008, 04:36 PM
#1 If you are talking about the edit that lets you tab target things at a longer range, or farther from you, they fixed that and you cannot do it any more.

You used to be able to use it in combination with how the arena's work when you first enter them, to tab across the map and see the enemy. I myself never did it :D lol... :S

Tehtsuo
04-08-2008, 04:44 PM
Good so far, but no ideas on the filtering question? Especially the /targetenemy macros sound like they'd end up throwing chain lightnings at shammy totems :(

Sensenmann: I figured that was the case, thanks for confirming it. (Insert my usual QQ about arenas ruining the game here)

Negative1
04-09-2008, 10:26 AM
3) Has anyone played around with maybe having a key to have your slaves use their "target nearest enemy" button so they will attack different targets at random? As my damage has been going up, I've started to notice a lot of overkill when I throw out my elemental mastery chain lightning. It would almost seem a better idea to have them use different targets, but assigning targets for each one at a time isn't terribly feasible.Just a thought but what about:
Toon1:
/targetenemy
/castsequence reset=6 chain lightning,,,,

Toon2:
/targetenemy
/castsequence reset=6 ,chain lightning,,,

Toon3:
/targetenemy
/castsequence reset=6 ,,chain lightning,,

Toon4:
/targetenemy
/castsequence reset=6 ,,,chain lightning,

Toon5:
/targetenemy
/castsequence reset=6 ,,,,chain lightning

spam the key 5 times fast and CL lands on your first 5 targets? this also would keep your toons on the same target (theoretically but lag would probably make me a liar :S )\

Edit: might be pretty nice for poly also drop random sheeps on the incoming pvp zerg!!!