View Full Version : [WoW] 110 boost... wPvP suggestions?
mrdsp
02-01-2018, 09:10 AM
Hi All,
Running mainly Blood DK in wPvP, they do OK for ilvl. Struggle with healers due to lack of DPS but was wondering how other people are playing in wPvP?
Tempted to get the BoA pre-order on my accounts so got a set of 110 boosts.
I'm really tempted by Warlock (x8) but just don't know how anything other than tanks is viable in wPvP without very good gear?
Also, anybody an idea of the fresh ding ilvl on a boost to 110? - found sorry 870 so going to die in 1 shot to anybody :D
Thanks
Wubsie
02-02-2018, 04:15 AM
Locks or hunters would do fine picking off single target. If a tank gets on you though, I'd imagine you'd be basically done.
With the changes to leveling I'll personally keep my boosts until I've seen beta and have some sort of idea as to what could work in BFA.
mrdsp
02-02-2018, 08:26 AM
I was going to sit on them but couldn't wait, so bored in game at the moment and can't get the energy to try and gear up my first team.
Went with locks, they are actually very fun, will be interesting to see how they are around the 920 ilvl mark as they seem alot more powerful than the DK did at 870!
Dan
ebony
02-02-2018, 08:34 AM
save them for xpac or class of the month or xpac.
UnknownsTM
02-02-2018, 08:45 PM
just dont except any wonders in wpvp like it used to be in WoD
a small group can kill your group easy if you dont watch out
Lyonheart
02-04-2018, 11:44 AM
save them for xpac or class of the month or xpac.
I'm saving mine for that reason.
MadMilitia
02-07-2018, 10:54 PM
Nothing does well in a ball like tanks do. MB is basically a ball as you'll never truly master positioning on more than 2 characters. Dual boxing though I've done at the highest levels of raiding in the past. Also did pretty good in 2s. It's hard but doable.
WoW is basically disco fever. You have to dance to win. Learning is one thing and being clever about moving a 5 man team is another. Most MB just run tanks to avoid the dance. The dance matters in PvP, too. Stand in too much bad and it doesn't matter how big your ball is. For wPvP probably best to run 3 healers in a 10 man team and 2 healers in a 5. Just because balls will take enormous damage under the usual circumstances of a counter.
mrdsp
02-08-2018, 11:59 AM
Nothing does well in a ball like tanks do. MB is basically a ball as you'll never truly master positioning on more than 2 characters. Dual boxing though I've done at the highest levels of raiding in the past. Also did pretty good in 2s. It's hard but doable.
WoW is basically disco fever. You have to dance to win. Learning is one thing and being clever about moving a 5 man team is another. Most MB just run tanks to avoid the dance. The dance matters in PvP, too. Stand in too much bad and it doesn't matter how big your ball is. For wPvP probably best to run 3 healers in a 10 man team and 2 healers in a 5. Just because balls will take enormous damage under the usual circumstances of a counter.
My main team is 6x BloodDK and 2x Holy Pally (sometimes swap to Protection).
They do very well and fun for their ilvl.
I made a huge mistake choosing lock, I can see now. Wish I'd gone Druid tank :((
Vociferate
02-08-2018, 12:11 PM
The idea of running 2 healers and 3 tanks makes me laugh a little bit. Enough that I might use my 110 boost on them haha.
UnknownsTM
02-08-2018, 12:30 PM
The idea of running 2 healers and 3 tanks makes me laugh a little bit. Enough that I might use my 110 boost on them haha.
I wouldnt
I been running 7 blood dks and 3 shammy healers all are around 940-945 ilvl ok they do fine on people if you take them by surprise but you only need to encounter a 5 man group with a healer and they can pretty much wipe you easy
Or encounter a geared blood dk and you be fighting him for 5-6 min before you can actually kill it
Wpvp has been the same as it allways been surprise burst then run
Only thing now is if you dont raid on all toons to get at least 950 + your pretty much screwed
MadMilitia
02-09-2018, 01:41 PM
My main team is 6x BloodDK and 2x Holy Pally (sometimes swap to Protection).
They do very well and fun for their ilvl.
I made a huge mistake choosing lock, I can see now. Wish I'd gone Druid tank :((
Guardian druid balls are a nightmare for anyone in wPvP, with the lone exception of an affliction lock ball. Ironically enough. AF lock can fear bomb, plant dots on everything and heal quite a bit. Seems to be kryptonite for the GDruid ball.
mrdsp
02-19-2018, 10:14 AM
Guardian druid balls are a nightmare for anyone in wPvP, with the lone exception of an affliction lock ball. Ironically enough. AF lock can fear bomb, plant dots on everything and heal quite a bit. Seems to be kryptonite for the GDruid ball.
Now that I've got them set up, they are actually pretty fun.
They can damage very well, and seem to hold their ground considering they are only ~3 million HP (ilvl 875-880). Think I will invest some time getting them to around 920 and see how they play.
I really struggle to gear to be honest, seem to get stuck at 920 or so.
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