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View Full Version : Interupting a /castsequence



Subversion
04-06-2008, 07:38 AM
Hi guys,

More macro help needed!

I've created a castsequence for my toons, but I need a seperate button that I can spam to end the sequence if necessary. I figure this is probably simple enough, but I can't work it out :S

Thanks!

FunkStar
04-06-2008, 08:48 AM
just put a reset timer in it, then it resets if u dont push the button for X seconds.
I'm not sure if theres another way

/castsequence reset=2 x,y,z

Subversion
04-06-2008, 09:36 AM
Yeah I know about the reset=x method, but I'm thinking more along the lines of a seperate "oh crap" button to hammer on if I need to reset all macros for some reason; no idea if this is possible or not :D

Vyndree
04-06-2008, 10:35 AM
You could always do reset=target (then just esc off the target or tab to a new target to reset all castsequences) or even reset=modifier (where modifier is "ctrl", "alt", etc -- this would however limit you to not use that modifiers for your keybindings for that sequence -- you can also specifically say reset=ctrl).

Subversion
04-06-2008, 11:15 AM
Great, thanks, that should do the trick :thumbsup: