View Full Version : Leveling in 7.3.5
lessan
12-09-2017, 07:21 PM
I was wondering what the upcoming changes mean for leveling teams up?
Seems like the level scaling in dungeons might make boosting a little easier.
Has anyone tested it out on the PTR yet?
davva
12-09-2017, 08:26 PM
The buff to mob health is noticeable solo but I guess hardly for a team. Guess the biggest impact will be less time spent travelling between zones and specific instances being relevant for a lot longer
Lyonheart
12-10-2017, 11:38 AM
It will be interesting to see what zones are the most popular to level in. I imagine there will be some great grinding zones. Does the loot scale as well? like cloth and such?
Zartok
12-11-2017, 06:23 PM
It will be interesting to see what zones are the most popular to level in. I imagine there will be some great grinding zones. Does the loot scale as well? like cloth and such?
Nope, the loot table stays the same :)
Sservis
12-12-2017, 10:11 AM
Some recent sources I've found that have tested things.
WTBGold (https://www.youtube.com/watch?v=H105xUTiz1o) (open world farming)
Summary: ilvls adjust, but looted items (sets) are similar. Vendor prices change. Consumables change (potions/food), but cloth stays the same
HeelvsBabyface (https://www.youtube.com/watch?v=JgTl1hge4qw) (side by side leveling with quests)
Summary: 1 hour leveling, equal heirlooms, live reaches almost 15, ptr reaches just over 12. Mobs take longer to kill primarily due to hp buff and dps nerf, mob xp and quest xp appears the same. Scaling allows staying in zone longer. In video, expresses desire to continue this series, so more details may show up.
My scaling thoughts based on these
It seems like currently each mob has a "native level" for stats/loot table and the health/dps/drops are then adjusted (or not in the case of cloth).
Dungeon boosting would seem unaffected as mob hp and dps nerf changes don't matterto boosters, and xp per mob/quest is same. However, group leveling through dungeon finder would be.
Can likely boost the same dungeon for it's full range. While boosting, only worth travelling if the new quests in a new dungeon are worth the downtime (or at the instance/hr cap)
Not multiboxing directly, but impacts
Transmog will likely still have some impacts. It seems like the approach will minimize them, but this is something that always has impacts with loot changes.
Twinking gets more options since many more quests/mobs will drop usable items. (scaling up/down will create new BiS lists) Although some zones might not go low/high enough. Also may require things like "no quest" (or specific zone choices) while leveling to avoid burning items.
Malky
01-02-2018, 08:29 PM
I'm holding off leveling until the patch comes out, I wanna level a 5 team of each class and feel like leveling some "dps only" teams through questing will be much more fun to do in 7.3.5. I hope it's really soon.
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