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View Full Version : [WoW] Is gear useless now?



JohnGabriel
04-01-2017, 11:11 AM
I was out doing world quests and noticed something odd, the health of the mob shows different on every toon. I think mobs scale with our gear now, not just our level.

The better gear we get the tougher the mobs are, might as well not get gear. I can foresee paladins being naked unless the gear has haste on it.

Jabberie
04-01-2017, 11:16 AM
I was out doing world quests and noticed something odd, the health of the mob shows different on every toon. I think mobs scale with our gear now, not just our level.

The better gear we get the tougher the mobs are, might as well not get gear. I can foresee paladins being naked unless the gear has haste on it.

the world scales with you now as well. If all you ever do is in the world, then sure, gear is useless as you will always be the same % stronger than the mob you're hitting.

If you do anything not in the world or in a scaling environment - gear still matters, a lot.

rapstar
04-01-2017, 11:32 AM
Such ridiculously bad design on behalf of Blizzard. They snuck it in and there's been an uproar on the forums. They've scaled it down a bit, but haven't yet admitted how dumb of a decision it was, which IMO sends a pretty negative about where their game design is headed.

Jabberie
04-01-2017, 11:34 AM
Such ridiculously bad design on behalf of Blizzard. They snuck it in and there's been an uproar on the forums. They've scaled it down a bit, but haven't yet admitted how dumb of a decision it was, which IMO sends a pretty negative about where their game design is headed.

not sure how dumb it is to try and keep content relevant tbh

Andreauk
04-01-2017, 11:36 AM
Yes it is true.. the gearing will be needed though as mythics are damn hard now.

Link to forum post - https://eu.battle.net/forums/en/wow/topic/17615271790

Wubsie
04-01-2017, 12:35 PM
Gear still matters. The factor at which it matters is down-scaled a bit, but gaining gear still is intended to make you grow stronger in comparison to your surroundings. The change, according to Blizz, is only meant to slow down the rate at which your power level rises compared to the world over the course of the expansion:


The intent of our change in 7.2 was to smooth out that progression curve a bit, not flatten it out, and certainly never to invert it. If you get a great set of item upgrades that make you 5% stronger, maybe the world gets 1-2% tougher. Perhaps instead of getting 400% stronger over the course of the expansion relative to the outdoor world, you only get 250% stronger.

Now, arguably for us this is change is fairly irrelevant, since our strength does not come from being gear capped, but rather having multiple toons. I don't like the design of the system, as it's just a cheap way of trying to make trivial content take longer. Applying such a system, especially mid-expansion and not talk about it until players call them out on it, is not going to over well or look very good on their behalf. I don't however see this affecting my gameplay all that much.

JohnGabriel
04-01-2017, 03:19 PM
Gear still matters. The factor at which it matters is down-scaled a bit, but gaining gear still is intended to make you grow stronger in comparison to your surroundings. The change, according to Blizz, is only meant to slow down the rate at which your power level rises compared to the world over the course of the expansion:




That makes it worse in my mind.

If we get a 5% upgrade, the world gets 1-2% tougher. So...

Remember how gear is so RNG? If my hunter gets gear thats a 5% upgrade in iLevel, the world gets 1-2% tougher. But the gear had versatility on it and no mastery. So my gear upgrades but the same mobs are now 20% tougher.

rapstar
04-01-2017, 07:02 PM
not sure how dumb it is to try and keep content relevant tbh

I don't understand this argument. So it takes longer to kill a mob I've killed already 500 times doing a quest I've done 20 times. This makes it more relevant? A key goal of progression is to feel like your more powerful, especially compared to the fresh 110. Scaling mobs is a complete 180 to this. This entire game is about progression, so to design something that takes away from that goal is simply a horrible idea. It's like game design 101 and I can't understand how it made it through.

I'm not quite ready to say the sky is falling on wow, but man it's hard to ignore the signal. And usually I just roll with changes / nerfs as a necessary evil... That's not what this is.

rapstar
04-01-2017, 07:06 PM
Gear still matters. The factor at which it matters is down-scaled a bit, but gaining gear still is intended to make you grow stronger in comparison to your surroundings. The change, according to Blizz, is only meant to slow down the rate at which your power level rises compared to the world over the course of the expansion:



Now, arguably for us this is change is fairly irrelevant, since our strength does not come from being gear capped, but rather having multiple toons. I don't like the design of the system, as it's just a cheap way of trying to make trivial content take longer. Applying such a system, especially mid-expansion and not talk about it until players call them out on it, is not going to over well or look very good on their behalf. I don't however see this affecting my gameplay all that much.

Agreed, it might even make multiboxing more powerful IMO. If I wasn't boxing I'd be taking a break (or more) due to this change.

Mosg2
04-02-2017, 08:00 AM
I had a noticeable increase in kill speed with the changes. You still gain power relative to the world with every upgrade, and it certainly makes a difference in pvp :)

JohnGabriel
04-02-2017, 04:47 PM
Gear still matters. The factor at which it matters is down-scaled a bit, but gaining gear still is intended to make you grow stronger in comparison to your surroundings. The change, according to Blizz, is only meant to slow down the rate at which your power level rises compared to the world over the course of the expansion:

It seems to be working out as they planned. Basically its stopping the uber-geared from one shotting all the quest mobs.

My mildly-geared hunter team is not noticing any increase at all, only my highly geared pali team notices. They should have just put this in the patch notes.

mrdsp
04-03-2017, 09:56 AM
Basically its stopping the uber-geared from one shotting all the quest mobs.

Hopefully they will next look at uber-geared from one shotting mid geared 5-man teams in the open world next?

Haha, I wish!

luxlunae
04-04-2017, 01:01 PM
I don't understand this argument. So it takes longer to kill a mob I've killed already 500 times doing a quest I've done 20 times. This makes it more relevant? A key goal of progression is to feel like your more powerful, especially compared to the fresh 110. Scaling mobs is a complete 180 to this. This entire game is about progression, so to design something that takes away from that goal is simply a horrible idea. .

Exactly how I feel. I'm not seeking more meaningful engagement with WQ mobs. I want the experience to get easier the more progression my character makes.

I was strongly considering adding a second box for the patch and now maybe I should just cancel my active account instead.

update: yep, just going to take a break. I hate how squishy my warlock is at 110 (even her voidwalker! if a voidwalker dies to 3 quest mobs what are we even doing with our lives) and finding out about this change makes me just go blech. I didn't really want to start another artifact grind anyway.

Jabberie
04-04-2017, 01:26 PM
I hate how squishy my warlock is at 110

What spec are you? Warlock is one of the most tanky cloth you can get with loads of self heals.
I didn't think any spec used voidwalker for anything anymore.

mugg70
04-05-2017, 04:49 AM
can agree that somethings changed. did brh +2 and i usually just run through them..
first myth + since 7.2.

this time i had to work for it. felt more like +5.

Novacrash
04-05-2017, 05:00 AM
can agree that somethings changed. did brh +2 and i usually just run through them..
first myth + since 7.2.

this time i had to work for it. felt more like +5.

Mythic+ was made more difficult and the loot reward ilvl was raised so yeah a +2 is more like a +5 now.

Wubsie
04-05-2017, 05:15 AM
As Novacrash said, they basically dropped the lowest tiers of mythic+. This is a great change in my opinion, since the lowest ones were kinda pointless. World quests give 865 gear and broken shore gives you access to 880 items easily. So, instead of having to do a bunch of low level mythics to upgrade your keystones before you actually get to the ones you want to do, you just essentially start at a higher one.

Additionally the gear rewards are on a "shorter" scaling chart now. Before you needed to do a +15 to get the max rewards. Now it's +10. While it's around the same difficulty (or slightly higher), it again means a lot less runs before you get to the +10.

Jabberie
04-05-2017, 07:00 AM
can agree that somethings changed. did brh +2 and i usually just run through them..
first myth + since 7.2.

this time i had to work for it. felt more like +5.

The guys already answered this pretty well but just to be super clear - this has nothing to do with the scaling effect being talked about.

ILikeTwins
04-05-2017, 08:02 AM
I have slowed down my playtime the last couple of months but this may cause me to just take a break for a while. One of the things I used to love was to feel powerful in old zones. I mean I am supposed to be able to help take out gods right and yet a spider in a forest gives me a hard time??? I understand that they want the outdoor content to remain relevant but to me it just makes me feel like I am grinding for nothing. Not sure if they already do this but maybe if they make mob drops scale with their power level that might help feel like you are getting some reward for the more difficult content. I know they bump up the world quest drops so there is precedent for it.

rapstar
04-05-2017, 10:34 AM
Just to pipe in on the Mythic+ difficulty increase. Yup they definitely made them significantly harder. Still doable, but where a +2 used to be a faceroll it now requires a decent amount of effort. I'm sure it'll become easy again once we gear up and fill out our artifact traits. If you could do +10 before patch, but are now struggling with +5, then are the rewards truly any better?

Here's the thing that they are doing, and I'm worried it's their new philosophy. They raised the gear ilvl for dungeons (from normal to M+10), WQs, and crafting. However they also raised the difficulty for all of these at least somewhat relative to your power increase, even open world mobs! So before you get excited about that 920 ilvl item, recognize that 920 in 7.2 isn't the same as 920 in 7.15 because all of the relevant content (except old raids... maybe?) had it's difficulty increased in turn.

Basically blizzard is playing with a set of sliders. They take existing *old* content and increase the difficulty slider, then they increase the gear (power) slider via artifacts and raising ilvl. They're doing this because they screwed up the power scaling. No other xpac has seen such a power (gear) increase in so short a time. If you're a mythic raider, it's like you're geared in a future that's 2 patches from now. They're trying to correct this mistake, but by doing so they are building a scaling framework which IMO will come back to bite them in the ass.

If you could join a server that was 20 ilvls harder for the same content but would reward you with gear that's 20 ilvls higher, however you start out with your current gear, would you join it? All it really is, is a step backwards right? Would the majority of players join this server? I highly doubt it.