MiRai
01-27-2017, 08:27 PM
Just thought I'd share this for anyone looking forward to the Necromancer.
Earlier today, Blizzard hosted a Facebook Q&A (https://www.facebook.com/Diablo/videos/10154156959301641/) with three members of the Diablo 3 team: Lead FX Artist Julian Love, Community Manager Brandy Camel, and Sr. Game Designer Travis Day. This Q&A focused on the Necromancer, the upcoming class that was announced at BlizzCon last year. While the Q&A didn't include any information about the Necromancer launch date or pricing, the team did discuss many gameplay elements such as curses, sets, and more.
The Diablo 2 Necromancer was used as a base for the Diablo 3 Necromancer.
Though a massive undertaking, Revive is returning.
The Necromancer is darker than the Witch Doctor, with a focus on blood and bone.
Also different from the Witch Doctor, pets are more controllable to some degree.
A new corpse mechanic has been invented for the Necromancer to use.
Aspects from the Poison skill tree from Diablo 2 are not planned to be implemented, as that would encroach on the Witch Doctor.
A lot of Necromancer skills are up close and personal.
There are no plans to bring Iron Maiden forward to the Diablo 3 Necromancer.
There is no defined number yet (and no plans to set a number) for Necromancer summons. It's more of a server performance concern than a client concern.
Necromancers can wield any weapon that is not class specific.
They will have their own class weapon: scythes.
Necromancers will have golems, and they're working on a new golem type.
4 to 5 types of golems are planned.
Damage can come from both the Necromancer and the Necromancer's pets.
There will be two-handed scythes.
There will be a variety of Necromancer pets - some permanent and some temporary. Skeletal archers and mages will be making an appearance.
The Necromancer currently has no DoT spells.
Current spells are nukes, pets, and utilities. This separates the Necromancer from the DoT-heavy Witch Doctor.
There are no plans for a special Necromancer form.
There are no designs for a support-specific Necromancer.
Necromancers will release to PC and consoles at the same time.
There will be curses. Lots of curses.
The lore for the Diablo 2 Necromancer is different from the Diablo 3 Necromancer.
There will be no pet command interface different from the standard UI.
It's believed that you'll need RoS to have the Necromancer, as it's a standalone pack.
Necromancer will have four dungeon sets - one for each dungeon.
A lot of Necromancer blood skills will cost health along with essence, so there are a lot of mechanics built in to recoup health.
It's unknown if Lidless Wall will become a Necromancer item.
http://www.diablofans.com/news/48865-necromancer-blizzard-q-a-unique-class-weapon-golem
Earlier today, Blizzard hosted a Facebook Q&A (https://www.facebook.com/Diablo/videos/10154156959301641/) with three members of the Diablo 3 team: Lead FX Artist Julian Love, Community Manager Brandy Camel, and Sr. Game Designer Travis Day. This Q&A focused on the Necromancer, the upcoming class that was announced at BlizzCon last year. While the Q&A didn't include any information about the Necromancer launch date or pricing, the team did discuss many gameplay elements such as curses, sets, and more.
The Diablo 2 Necromancer was used as a base for the Diablo 3 Necromancer.
Though a massive undertaking, Revive is returning.
The Necromancer is darker than the Witch Doctor, with a focus on blood and bone.
Also different from the Witch Doctor, pets are more controllable to some degree.
A new corpse mechanic has been invented for the Necromancer to use.
Aspects from the Poison skill tree from Diablo 2 are not planned to be implemented, as that would encroach on the Witch Doctor.
A lot of Necromancer skills are up close and personal.
There are no plans to bring Iron Maiden forward to the Diablo 3 Necromancer.
There is no defined number yet (and no plans to set a number) for Necromancer summons. It's more of a server performance concern than a client concern.
Necromancers can wield any weapon that is not class specific.
They will have their own class weapon: scythes.
Necromancers will have golems, and they're working on a new golem type.
4 to 5 types of golems are planned.
Damage can come from both the Necromancer and the Necromancer's pets.
There will be two-handed scythes.
There will be a variety of Necromancer pets - some permanent and some temporary. Skeletal archers and mages will be making an appearance.
The Necromancer currently has no DoT spells.
Current spells are nukes, pets, and utilities. This separates the Necromancer from the DoT-heavy Witch Doctor.
There are no plans for a special Necromancer form.
There are no designs for a support-specific Necromancer.
Necromancers will release to PC and consoles at the same time.
There will be curses. Lots of curses.
The lore for the Diablo 2 Necromancer is different from the Diablo 3 Necromancer.
There will be no pet command interface different from the standard UI.
It's believed that you'll need RoS to have the Necromancer, as it's a standalone pack.
Necromancer will have four dungeon sets - one for each dungeon.
A lot of Necromancer blood skills will cost health along with essence, so there are a lot of mechanics built in to recoup health.
It's unknown if Lidless Wall will become a Necromancer item.
http://www.diablofans.com/news/48865-necromancer-blizzard-q-a-unique-class-weapon-golem