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View Full Version : [WoW] Heroic Nythendra - 10box



Toned
12-29-2016, 09:03 PM
http://imgur.com/a/vvOax

1839
1840
Was able to do this with my 10 prot pallies.

The main group is ilvl 863, the other 5 are only 825ish without their 3rd relic slot yet.
Enrage went off, and I popped bubble x10 to finish it off. I wasn't using any expensive consumables. I only used a war drum and some stat pots on my main guy. Enrage went off at 0% health remaining and I lost 4/10 paladins before it died.

davidmage
12-30-2016, 03:51 AM
Nice, grats!

Except for the enrage timer, was it a challenge during the encounter? Compared to the normal version which was dead easy and just boring..

Andreauk
12-30-2016, 04:23 AM
Grats :)

Malixk
12-30-2016, 11:55 AM
\O/ woho

Toned
12-30-2016, 05:00 PM
Nice, grats!

Except for the enrage timer, was it a challenge during the encounter? Compared to the normal version which was dead easy and just boring..

It's the exact same fight as normal, just higher dps check.

MiRai
12-30-2016, 06:58 PM
Very nice.

davidmage
01-02-2017, 06:08 AM
It's the exact same fight as normal, just higher dps check.

I see. But the damage of the same abilities are higher right? Because I remember that I was able to slowly move out of AoE because it didn't hurt enough to be lethal. But had it hurt a bit more it would have been important to get out asap :)

Andreauk
01-02-2017, 08:28 AM
Maybe that is offset by 10 palas healing each other rather than 5? :P

davidmage
01-02-2017, 09:00 AM
Maybe that is offset by 10 palas healing each other rather than 5? :P

Healing each other, what's that? sounds complicated. Then I would have to think, rather than just pressing 1 button to make every paladin just heal herself :D

By the way when I played with my 5 paladins it felt that the number of characters affected with the Rot was lowered corresponding to the reduced number of chars. But maybe that was rather because of the lack of any ranged player or similar? Because when doing it regularly with my guild I remember that more than 1 player got the Rot.
Toned, were you getting 1 or 2 Rots?

valkry
01-02-2017, 12:40 PM
Healing each other, what's that? sounds complicated. Then I would have to think, rather than just pressing 1 button to make every paladin just heal herself :D

By the way when I played with my 5 paladins it felt that the number of characters affected with the Rot was lowered corresponding to the reduced number of chars. But maybe that was rather because of the lack of any ranged player or similar? Because when doing it regularly with my guild I remember that more than 1 player got the Rot.
Toned, were you getting 1 or 2 Rots?
Might have somethign to do with the tank swap mechanic, the rot will go on MT forcing the tank, which means the OT "can't" get it, with all your guys specced tank, it might game the encounter. Just a theory.

Toned
01-04-2017, 03:57 AM
I killed it again today with the reset: 0 deaths / beat the enrage timer.

To answer the questions:
1) I only get 1 Rot on the "Main Tank", aka where I am piloting from.
2) I instantly run out when I get the rot, I have a key (F11) it makes the main tank cast a quick self heal to top off as I'm running and makes my second paladin taunt.
3)I get 30 yards away and explode most of the time my second tank needs zero healing in this time as they have the shield absorb legendary. The explosion on the main tank can cause a lot of damage if you aren't topped off it can 1 shot you.
4) During the "ground phase / laydown bit" I just do a circle train mashing dps / self heals but never stopping the aoe is too nasty if you stand still. You can save bubble / spellwarding for this, but I prefer to use spellwarding at the very beginning when I have lust going. I then rotate bubble and spellwarding on some of the rots to keep dps as high as possible and eliminate moving.
5) Make sure you don't have forb & bubble is off cooldown towards the end of the enrage timer, when the enrage timer has like 1-2seconds left I bubble. This latest kill I beat the enrage timer by like 15 seconds.