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Fuzzyboy
11-08-2016, 05:01 AM
Hi - I've been having issues with Dresaron. Do any of you with more experience in DHT have any tips?

I've been thinking of parking my slaves near the wall, so the backdraft wont put them out of range, but it seems the damage from the eggs/hatchlings are pretty heavy on Mythic(+)?

davidmage
11-08-2016, 05:29 AM
Hey!

What setup are you using?
In mythic+ I would not step on the eggs more than necessary, and then I have a team with 5 tanks. Having a healer or vulnerable dps step on eggs could probably lead to hatchlings killing that character.

As a melee team, when backdraft hits I just position my team so that they have a lot of room to get pushed back to without having any eggs in that direction. While running towards the boss against the wind, I can continue some dps and all healing.

If you are using a team with a healer that requires standing still to heal, I guess it counts as standing still if you are not moving towards the wind, and are being pushed back?
If that is the case, my tip would be to just position the team so they have a lot of ground to clear before hitting any eggs. And then do whatever you have to for keeping the team alive and fighting the push back at the same time. Dealing with the hatchlings seems troublesome, especially if you only are not a team made up of tanks.
Also I' think the eggs respawn, so being in that area longer periods would mean having a bunch of whelps constantly.

Lyonheart
11-08-2016, 09:22 AM
Those of us Paladin tank teams who use the correct tier one talent ( blessed hammer ) just ignore the eggs ( JK btw ). Seriously though, I have never had an issue with the eggs.. i don't completely ignore them, but I don't worry about them either..blessed hammer takes care of it for me. I concentrate on NOT getting the breath attack in my face. But the spinning hammers of destruction make short work of the little dragons that spawn from the eggs.

If your not a tank team.. not sure 8(

RedSorc
11-14-2016, 01:09 PM
I've been running two different trinity teams, here's how I do it.

Get the followers on auto-follow and run up to him to pull. Tank him in the middle of the room. Break auto-follow while the followers are in melee range, then move the tank to the side, so that the breath doesn't hit everybody.

When the Downdraft happens, I hit my follow button and run towards the boss. As long as the toons are close to the boss, the autofollow is enough to keep them away from the eggs, assuming the tank is running into the centre of the boss' hitbox. Honestly, I don't have a strategy for "what to do if whelps spawn", because none ever do.

Its worth mentioning, if you weren't aware, that the closer you are to the boss, the less pushback downdraft does, hence melee range.

The tricky bit is managing the falling rocks from the roar. I've got a hotkey set up so that I can strafe all my followers at once, without moving the tank. As soon as the roar goes off, I hold this hotkey down to get them out of there. You don't want them all taking more than a tick or so. If I'm sluggish, I use damage immunities (Aspect of the Turtle, Divine Shield, Blessings) and healing cooldowns to survive it. Worst case scenario, this is definately the fight I'm going to burn my CRs on.

The only thing that ever goes wrong for me is the rocks; if the entire team is sat in melee range of the boss, the downdraft is never an issue. I definitely save Heroism for this boss, as its the only boss in here with an "oops I screwed up and now eveybody's dead" moment to kill a keystone run. The faster he goes down, the fewer Roars I have to negotiate, the fewer breaths I have to point away, the less chance I'm going to lose concentration and mess up.

Happily done this with a Paladin/RestoShaman/BM Hunter x3 team and a Ven DH/Holy Pala/Frost Mage/Shadow Priest/Havoc Dh team.

Lyonheart
11-14-2016, 08:17 PM
I've been running two different trinity teams, here's how I do it.

Get the followers on auto-follow and run up to him to pull. Tank him in the middle of the room. Break auto-follow while the followers are in melee range, then move the tank to the side, so that the breath doesn't hit everybody.

When the Downdraft happens, I hit my follow button and run towards the boss. As long as the toons are close to the boss, the autofollow is enough to keep them away from the eggs, assuming the tank is running into the centre of the boss' hitbox. Honestly, I don't have a strategy for "what to do if whelps spawn", because none ever do.

Its worth mentioning, if you weren't aware, that the closer you are to the boss, the less pushback downdraft does, hence melee range.

The tricky bit is managing the falling rocks from the roar. I've got a hotkey set up so that I can strafe all my followers at once, without moving the tank. As soon as the roar goes off, I hold this hotkey down to get them out of there. You don't want them all taking more than a tick or so. If I'm sluggish, I use damage immunities (Aspect of the Turtle, Divine Shield, Blessings) and healing cooldowns to survive it. Worst case scenario, this is definately the fight I'm going to burn my CRs on.

The only thing that ever goes wrong for me is the rocks; if the entire team is sat in melee range of the boss, the downdraft is never an issue. I definitely save Heroism for this boss, as its the only boss in here with an "oops I screwed up and now eveybody's dead" moment to kill a keystone run. The faster he goes down, the fewer Roars I have to negotiate, the fewer breaths I have to point away, the less chance I'm going to lose concentration and mess up.

Happily done this with a Paladin/RestoShaman/BM Hunter x3 team and a Ven DH/Holy Pala/Frost Mage/Shadow Priest/Havoc Dh team.

Nice first post! and very happy to see someone doing trinity team!

Lance
01-16-2017, 05:46 PM
If you are doing mythic+ can you skip this guy and still get loot?

Lyonheart
01-16-2017, 06:08 PM
If you are doing mythic+ can you skip this guy and still get loot?

No.. have to kill him on M+

Lance
01-17-2017, 01:13 PM
Thanks. And damn! I was enjoying being able to skip him. I keep making a hash of getting out of the way of the falling rocks quickly.

Nezreck
01-18-2017, 06:57 PM
I found for me at least the trick is to never stop moving, i run with 5 guardian druids and am able to kill this guy with little worry as long as i am always moving around him, his breath locks in place so you can move out quickly if you have timers and move ahead of time, As well as the earth shattering roar

Lyonheart
01-18-2017, 07:56 PM
I found for me at least the trick is to never stop moving, i run with 5 guardian druids and am able to kill this guy with little worry as long as i am always moving around him, his breath locks in place so you can move out quickly if you have timers and move ahead of time, As well as the earth shattering roar

How are 5 Bears working out?

davidmage
01-19-2017, 03:32 AM
Just adding my take on this boss with a x5 hunter team.

This boss is hardly ever a problem if you have at least medium to high dps. If you take Dresaron down fast enough he will often start doing the push back, delaying the first / upcoming falling rocks. Also if we are lucky the falling rocks seem to have the chance to target the location of any of your pets instead of a character, nullifying that occurrence.
Even if you are not lucky and have them spawn on the team, a hunter team should have no problem to quickly disengage, or already be moving when it comes.
And we have the self heal / Shell to recover if the hp starts dropping.

In the case where your pets step on some eggs and spawn dragons, just be quick with firing a multishot to make your pets cleave and at least aggro them. If they reach the hunters before you get it off just Feign.

The push back and staying out of breath is no problem for the hunter team, since it's very mobile and moving doesn't even affect dps output.

Ellay
01-19-2017, 10:46 AM
This is one of those fights that I ultimately asked for assistance in making an Interact with Target enable/disable hotkey. Which has been amazing for a lot of boss fights, I'll turn it off for this particular one.


Run in and taunt with tank to pull the dragon near the middle, and engage - the melees will stop and break follow once in range. Flip the dragon around and go to town popping cooldowns.

If the rocks fall on the tank it's an easy reposition, if they fall on the melee I spam follow to get them to the tank, and then flip the dragon from there.

For down draft you can either go easy mode of toggling IWT back on, or spam /follow. You may spend an extra second or two getting your clump of characters nice and orderly to repeat the first steps.

This information may be repeated, but after "figuring out" the fight, I'm able to dps 100% of the time and kill times have gone way down and survivability up.
It's one of the early mechanical fights to this expansion.
There are other fights still working on that require better movement.

Lance
01-20-2017, 06:46 AM
You may spend an extra second or two getting your clump of characters nice and orderly to repeat the first steps.

I think this is the real bit that messes me up and it's not just on this boss. Any time my chars get knocked all over the place I struggle to recover quickly. With Dresaron I've got better and can do him ok now. Still am prone to messing up and ruining a M+ run I think though.
Same applies to things like first boss in BRH If I'm too slow and don't get out the way of the scythe my chars get knocked about and I struggle to get organized again. Last boss in HoV too the swords are what does me in.
I think a few more traits might help too though. I've no points in faiths armor for example which might give me a bit more time to recover. I've got 10 more points to spend before I can then get the bonus trait 10% armor too.

Ellay
01-20-2017, 01:29 PM
I struggled as well with those exact same situations,. and I'd say I still haven't perfected it. I do like it though as it adds a further skill barrier which is able to be overcome with practice.

Nezreck
01-21-2017, 04:28 PM
How are 5 Bears working out?

not bad at all actually, i first started out as Balance and it was ok but had issues with my toons falling out of sync with different levels of haste and Fullmoon cast time etc, So it was not very efficient. But the bears are pretty solid, the only thing so far i have not been able to do is serpentrix :P for he is a big jerk haha

Deadpete
02-25-2017, 02:49 AM
If you are doing mythic+ can you skip this guy and still get loot?


Sorry for the necro but this doesn't deserve a new thread.. how can this boss be skipped?

Wubsie
02-25-2017, 07:34 AM
Sorry for the necro but this doesn't deserve a new thread.. how can this boss be skipped?

There are 2 routes inside the dungeon, one of which goes straight from the 2nd boss to the last one, essentially "skipping" Dresaron. For mythic+, clearing all the bosses is a requirement, so while you can get to the last boss, you can not actually finish the run without killing Dresaron.

Deadpete
02-25-2017, 07:55 AM
There are 2 routes inside the dungeon, one of which goes straight from the 2nd boss to the last one, essentially "skipping" Dresaron. For mythic+, clearing all the bosses is a requirement, so while you can get to the last boss, you can not actually finish the run without killing Dresaron.

Holy smokes.. I always wondered if that other path was actually a route but I never went on it. : l

Thanks!

Lyonheart
02-26-2017, 10:25 AM
There are 2 routes inside the dungeon, one of which goes straight from the 2nd boss to the last one, essentially "skipping" Dresaron. For mythic+, clearing all the bosses is a requirement, so while you can get to the last boss, you can not actually finish the run without killing Dresaron.

I learned this the hard way! I had to leave the instance and run back in.. just made the timer for one chest!..should have been a two or three ( wa my first run of mythic+ awhile ago )

MadMilitia
03-01-2017, 09:14 PM
If he's all the way back by his spawn point when he does the knockback it usually doesn't push your team back into the eggs. There is a distance limit on it. I have gamed it a few times but on teeming I think it was impossible (more eggs laying around). =/

Jabberie
04-01-2017, 08:58 AM
Did his push back get changed? Before it was "closer you are, less push back you receive", just did it a normal mythic and the push back was full force from under his chin.

RedSorc
04-02-2017, 12:52 PM
Yeah, it did.

Here's a decent list of changes: https://www.reddit.com/r/wow/comments/62end0/collection_of_72_mythic_changes/

They suggest that its just the raw pushback that's changed; I experienced the exact same as you, I think the falloff as you get closer is way way down.

rapstar
04-02-2017, 01:17 PM
Thanks for the link. I've been burnt / surprised by several of these *undocumented* changes, and I wasn't sure if they were just bugs or what.

1. Maw: Harbaron is significantly tougher and required a lot more movement, due to the additional Nether rips and potentially more frequent frags. He used to be a faceroll, and now you have to actually pay attention, and in fact I wiped several times on him doing a +3 w/ my hunters.

2. Maw: Helya is just a bit tougher due to Barrage, especially if you aren't expecting it.

3. DHT: Dresaron is a bit tougher w/ the full downdraft effect, but still not a big deal IMO.

4. BRH: Guile direction RNG made this much less predictable and tougher for boxers assuming like me you have a bit of a delay before your slaves get moving. More of an issue for non-tank and non-heal groups.

RedSorc
04-02-2017, 01:38 PM
Ularogg is way tougher as well; he now does the Strike of the Mountain (the hands) on multiple people, not just one. Sadly, the orientation of the hands seems to be random, so if you have all your guys stacked, like I always have done, you get a ring of hands around you. Having them follow the tank out of the ring sometimes seems to miraculously dodge them all, but if this proves to be inconsistent I'll have to come up with a new strategy for the neutral phase.

Agree that Harbaron is WAY harder. Not looking forward to having to try him on Tyrannical. The space will run out!

On the plus side, the big room with all the trash in Halls of Valor is MUCH easier now. I've always felt that HoV was actually one of the easier dungeons to make the timer on with multiboxing, its even easier now.

Ellay
04-03-2017, 09:48 AM
I also noticed just having your team moving and running before he does the strike of the mountain seems to dodge it.

Second boss in Maw is also for sure harder though I do like the animation for cosmic scythe now.
Helya is still terrible for hunters. Did a +6 and should have 3 chested it, but ended up 1 chesting.