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Lyonheart
11-05-2016, 02:24 PM
Just wanted to start a topic to highlight the good stuff like>>
7.1.5

Patch 7.1.5 - Artifact Knowledge catch up mechanisms, purchase levels without waiting up until Level 10 or more.


We will be able to BUY levels of artifact knowledge with order resources up to level10 ( this ROCKS! )
This will motivate me to just level all my teams and park them in their class halls.

7.2


Flying returns! - The second part of the Pathfinder achievement is added, no raid or dungeon content required, just outdoor world gameplay.
Flying will be unlocked account-wide!

daanji
11-05-2016, 02:46 PM
Just wanted to start a topic to highlight the good stuff like>>
7.1.5

Patch 7.1.5 - Artifact Knowledge catch up mechanisms, purchase levels without waiting up until Level 10 or more.






and now with the Blood of Sargeras trader, we can buy a Order resources cache, which contains 200 order resources and is battle net account bound.

So that means we can send it to alts to buy artifact knowledge. Woot.

Ughmahedhurtz
11-05-2016, 03:07 PM
Sooner than I expected, frankly, but welcome all the same.

I'm already happier with my general progression in this expansion than I was after discovering Timeless Isle back when it came out.

JohnGabriel
11-05-2016, 03:23 PM
They mentioned it will be on the PTR as soon as Blizcon is over. We'll be able to find out just how much its going to cost, I'm guessing its outrageous like 15,000 order resources a level.

MiRai
11-06-2016, 08:15 AM
Yeah, Ion was definitely the star of the show with how much content they're giving everyone... I'd say it was quite impressive. And the fact that we're going to an entirely different planet for 7.3? I like it. I just hope it's not some super cut-down and instanced off area of an entire planet. It's unrealistic to expect 5-6 large land masses like Azeroth currently has, but it had better be pretty big to keep people busy. Maybe they'll push 7.3.5 or 7.4 out in that area, or maybe it's the beginning of the next expansion which will then open up the rest of the planet.


They mentioned it will be on the PTR as soon as Blizcon is over. We'll be able to find out just how much its going to cost, I'm guessing its outrageous like 15,000 order resources a level.
I would guess that they'd just keep it at, or around, 500 resources. I think a high cost like you're suggesting would kind of defeat the purpose of anyone being able to catch up at any reasonable pace. I mean... 15,000 resources is the same amount needed for the very final tier of your order hall upgrades. If that was the catch-up cost of AK, then you might as well just wait the 3-day period to research it like normal because it's probably more tedious, if even possible, to try and repeatedly farm 15,000 resources in < 72 hours.

EDIT: A quick estimate of an emissary cache worth 750 resources (it varies), and maybe 15 WQs each day worth an average of 500 resources per (pretty sure that's on the high side since most are worth 350-450), comes to a total of 8,250 which is barely halfway there. If you get lucky there's the weekly worth 5,000, but that isn't something anyone can rely on, and it's only a one-time thing every 4+ weeks.

Pazgaz
11-06-2016, 08:18 AM
I'm pretty sure cost is going to be a lot lower than 15K.
I noticed mention of a 3 person scenario for legion invasions in broken island. Kinda sucks for 5 characters :)

Andreauk
11-06-2016, 03:17 PM
I read about difficulty changes from this poster?

http://eu.battle.net/forums/en/wow/topic/17614051575

Lyonheart
11-06-2016, 03:54 PM
They are going to up the difficulty of all mythics as well as the rewards. Keeps all the dungeons current.

Andreauk
11-06-2016, 04:02 PM
Glad I quit 5 boxing now.. it's just too much for me tbh. Happy with my 2 boxing now :)

suicidesspyder
11-06-2016, 10:06 PM
Heres the question is flying just going to be for those 12 toons or are they going to allow it for the whole bnet account? So this way all 8 accounts can use it.

Lyonheart
11-07-2016, 09:38 AM
Heres the question is flying just going to be for those 12 toons or are they going to allow it for the whole bnet account? So this way all 8 accounts can use it.


bnet

suicidesspyder
11-07-2016, 11:14 AM
Ohhhh even more reason to do this. I still have yet to have done the whole wod flying i need to accomplish that as well for all my other accounts to get thru there. Even tho i hate wod content so lackluster.

daanji
11-12-2016, 11:15 PM
Just read this from mmo-champion.com




This Tuesday all legendary items will have their item level increased by 15, so they will all be item level 910.



Nice!

daanji
11-15-2016, 10:34 PM
Some interesting notes from the PTR as posted by mmo-champion.com



Tank damage is too high in dungeons but solving that is a challenge, as that is tied to their AoE damage.





Gorefiend's Grasp (http://ptr.wowdb.com/spells/108199/#22900-23038) Shadowy tendrils coil around all enemies within 20 yards of a hostile or friendly target, pulling them to the target's location. Death Knight - Blood Spec. 30 yd range. Instant. 3 min cooldown. 2 min cooldown.


Blood) Blood Boil now deals full damage in PvP (was reduced).


Developers’ Notes: Frost Death Knight damage continues to be higher than we’d like following the changes in Patch 7.1. For Blood, we no longer feel the damage reduction on Blood Boil is necessary. We plan to make a broader set of changes for them (and other tanks) in Patch 7.1.5.




(Blood) The Hungering Maw now increases the player's Armor by 10%, then increases by 1% for every additional point put into the Infinite Progression Artifact Trait.

First one has me worried that we will see a tank damage nerf in the future, again.

JohnGabriel
11-15-2016, 11:44 PM
Some interesting notes from the PTR as posted by mmo-champion.com



Tank damage is too high in dungeons but solving that is a challenge, as that is tied to their AoE damage.



All I want to do is have a team I enjoy playing and run dungeons and stuff. But I cant if they keep nerfing things.


I'm not going through all that leveling a third time. If I cant run my 5x pally team anymore I'm just going back to Rift.

CMKCot
11-16-2016, 01:46 AM
i have no clue of what tank DPS they are talking about, on heavy AOE DPS can break 1.2m DPS with ease, while a tank can barely break 700k. on single target,and cheesing you cant do more than 200k DPS and that's when you are over 880ilvl at the same ilvl DPS can do 500k sustained. if you consider burst, well then tanks are a joke, DPS can do SO MUCH damage that they will actually pull from you unless you use the TPS multiplier from taunt.


the only situation where tanks can do crazy DPS is when you are 880ilvl and join a heroic for the daily ap and bag. you usually get paired with a bunch of fresh 110s who can barely break 100kdps. and given that mobs cant even scrach me i just chain pull all the trash up to the boss and AOE.

nah, there's no reason to nerf tanks, at all. they were probably answering some casuals question who probably only does heroics. screw them.

as far as the new legendaries, they look pretty nice on paper, but on practice they are crap. we don't need the extra survival, not at all. only on 6+ do we get to the point where we cant just ignore mechanics, and so we can just do them... :rolleyes: instead of wasting slots with survival legendaries.

the chain legendary looks nice because it gives us more burst damage... and that's all. and of the trinks one is a massive shield we don't really need (prots have way too many panic buttons as it is.) and a heal thats a joke. the one that looks pretty nice is Kil'jaeden's Burning Wish... BUT im sure we will have to loot as DSP to get it... which means that the pool of potential legendaries will be HUGE. (i don't have ANY of the ret legendaries.)

the haste ring looks pretty, but something tells they will either nerf it, or make it DPS only.

Ughmahedhurtz
11-16-2016, 03:41 AM
i have no clue of what tank DPS they are talking about, on heavy AOE DPS can break 1.2m DPS with ease, while a tank can barely break 700k. on single target,and cheesing you cant do more than 200k DPS and that's when you are over 880ilvl at the same ilvl DPS can do 500k sustained. if you consider burst, well then tanks are a joke, DPS can do SO MUCH damage that they will actually pull from you unless you use the TPS multiplier from taunt.


the only situation where tanks can do crazy DPS is when you are 880ilvl and join a heroic for the daily ap and bag. you usually get paired with a bunch of fresh 110s who can barely break 100kdps. and given that mobs cant even scrach me i just chain pull all the trash up to the boss and AOE.

nah, there's no reason to nerf tanks, at all. they were probably answering some casuals question who probably only does heroics. screw them.

I'm confused as well. Based on my experience with a friend's DPS characters, he will outdamage my entire paladin team depending on what we're doing. Makes me wonder what the design intent is. We were here back in WotLK, then they nerfed all-paladin groups into the dirt when the Dance Dance Fever expansion came out.

beeq
11-16-2016, 04:11 AM
There are a lot of new strings concerning WoW Tokens in 7.1.5 and currently it seems like that you could use token to increase your Battle.net balance for buying another Battle.net services (name/race changes etc), or possibly even games and expansions, with tokens.

Expecting the gold priced tokens skyrocket on confirmation though. IMO they should ease up on the 36 tokens/24 months limit if they take this any further :)

Speculation @ reddit (https://www.reddit.com/r/woweconomy/comments/5d4rck/buy_tokens_now/)

Xeneres
11-18-2016, 05:05 PM
I'm not too excited about the prospect of another tank nerf.

I think the previous 10% across the board was an extremely lazy nerf effort on blizzards part. It did not affect all tanks equally. It was compounded on tanks like Blood DKs and Demon Hunters as it also double dipped and nerfed their self healing via their leech abilities.

Honestly, the issues with blood DKs doing so much damage in AoE is mostly blizzards fault with tuning and balancing. DKs are stacking haste to stupid high levels because mastery is a useless stat. It may absorb a whole 1/3rd of a bosses auto attack! This is causing them to need to push out as many self healing abilities and leech abilities as possible to survive difficult content whereas the other tank classes have plenty of proactive mitigation abilities. I don't think its such a big deal that DKs do a bit more damage than the other tanks when they take by far the most damage.

Tanks have been doing good damage for several expansions now, especially in dungeons. I'm not sure why they are so up in arms about it this expansion. I thought an expansion or two ago they wanted tanks damage to be meaningful but just that it would not surpass damage dealers, which it does not if the damage dealer and tank are on equal ilevel and skill. I remember when threat was made a non-factor that tank skill was determined by how much damage they could do and also how well they could time their active mitigation abilities and cool downs to smooth their damage intake and of course how well they survive mechanics.

My guys now do about 200-250k single target on 3-5 minute fights while flasked around 870 ilevel. For most Mythic+ and Karazhan bosses they end up around 250-300k as the fights are shorter vs something like LFR bosses (not because they are hard but because most people in lfr do low damage so the fights take longer!). They can burst for 400-500k single target with cds rolling (paladin included) and if I also use a combat potion. Similarly geared DPS classes do at least 30-50% more than that.

On AoE with lower level mythic+, regular mythic and heroics and 8-10+ mobs that wont die very quickly my DKs can easily do over 1-1.5 million dps but this is using every CD in my toolkit.

valkry
11-19-2016, 01:06 PM
Yea, from what I have seen, tanks do not need a nerf, people just need to raise their skill. Seeing so many dps people pulling horrible dps while geared at 860-870. Its not tanks dmg is too high, its that the dpsers arent squeezing out everythign they can

JohnGabriel
11-23-2016, 03:22 PM
I think it might suck to be a protection warrior right now. Here are possible changes coming in 7.1.5

http://us.battle.net/forums/en/wow/topic/20752385853?page=14#post-268

While he makes the post sound good, if you read between the lines they are removing focused rage and devastate now, and you wont be able spam revenge anymore just to use it when its available. Less buttons to press overall but you'll need to micromanage them.

JohnGabriel
12-01-2016, 05:34 PM
Another nerf on the PTR, hope it doesn't go live.

It looks like they are trying to fix the iLevel issue, where a low iLevel item might be an upgrade over a high iLevel item if it has the secondary stats your class favors.

So they are nerfing all the secondary stats, making your primary stat more powerful. So now a higher iLevel item will be an upgrade. Unless its a ring or a neck which lacks primary stats.

They are going to have to buff something else to balance things. Hope they get it worked out.

Xeneres
12-01-2016, 06:01 PM
I've decided to take a break from the game at least until 7.1.5 or 7.2 comes out and have unsubscribed for the time being.

I'm getting bored doing the repetitive and boring world quests, emissary quests and Mythic+ dungeons over and over each week. I'm also frustrated with the legendary system.

I'm not happy with the changes that have come up lately on the PTR. I don't like how they are doing some pretty big nerfs to make less popular talents more attractive they are nerfing the only "good" talent choices.

They apologized for their lack of communication and said they will do better. DKs have nearly 3 post capped threads and we don't get acknowledgement and comments on our very constructive feedback that has been ongoing since the alpha for all 3 specs but god forbid if mages have any type of issues they almost instantly get an blue post.

I understand why they had to nerf the secondary stat scaling as some of us already have stat %s as high as the end of WoD and we haven't even had the first tier set yet! It just sucks because how are they going to come back to us and say sorry we have to nerf everyone's damage via secondary stats because we didn't intend for everyone to scale this high. Didn't we have a fairly long alpha and beta during one of the worst content droughts in this games history because they want to make sure legion is great. If they don't nerf the dungeons and raids by a comparable amount then we will all feel weaker and wont be the same until we are all 10-15 item levels higher than we currently are. Also some classes value secondary stats less than others so this will lead to a new Pandoras box of balancing issues, stat priority changes and quality of life issues that people have gotten used to with certain stat breakpoints.

An example:

They are making rapid decomposition go from making DnD tick 50% faster and giving you 15% more runic power while in DnD to...

Making it do a whole 15% faster ticks and a whole 1 runic power per second while you are standing in DnD... It ticking faster is the same as a flat % damage increase.

As you are in your DnD nearly 100% of the time (crimson scourge procs) while you are tanking (unless you have to move) this is a significant nerf to blood dks both in damage and in self-healing and mitigation.

They are also nerfing the extra runic power gain on heartstrike by 33% which combined with the above nerf to rapid decomp will make it more difficult to build runic power to use bonestorm and to deathstrike as often as you can.

valkry
12-02-2016, 07:17 PM
Yea, I also feel the changes coming in 7.1.5 are way too big for a patch and is going to wreck a lot of people's playstyles and gearing.

davidmage
12-16-2016, 06:11 AM
I'm also getting a bit bored of doing world quests and also doing a lot of m+ every week. (Even if I have my 5 hunters to switch it up).
I will not unsubscribe, but I will probably not do any more world quests. And for m+, I'll maybe try to get the weekly chest for both my teams, and the Artifact research I will keep going. I still have one recording which needs to be edited, after that it may be a break from me posting videos.

I don't feel that there is something wrong or anything about the current content considering My team setups (well except the RNG of legendaries). I really picked 2 teams which ended up to just work for boxers. I was especially surprised that hunters obviously did not lose their pet tank or the ability to just nuke a boss before any mechanics kick in. Some m+2/3 bosses have died within 25 secs during hero which is ridiculous. The scale up of base mythic and m+ will be interesting.
I'm also looking forward to getting flying in the future, might make world quests a bit more endurable.

Anyway things as they are now have just come to the level where it's boring, and I'd rather do other things. For example I've recently started climbing/bouldering which I found surprisingly fun. :)

Ellay
12-16-2016, 11:19 AM
Either way we appreciate the insight. WoW takes a good grip hold for a solid 2-3 months, if your playtime is limited it lasts longer. Otherwise its just like anything else and a mini break or sometimes long break refreshes the content.

I had not played since the beginning of MoP, and came back last month and absolutely loved doing every single dungeon from 15-100 and now working on the new ones. The polish in this game compared to others is amazing and it's nice to appreciate it.
That said, multiboxing is what makes me love it the most.

valkry
12-16-2016, 12:29 PM
Either way we appreciate the insight. WoW takes a good grip hold for a solid 2-3 months, if your playtime is limited it lasts longer. Otherwise its just like anything else and a mini break or sometimes long break refreshes the content.

I had not played since the beginning of MoP, and came back last month and absolutely loved doing every single dungeon from 15-100 and now working on the new ones. The polish in this game compared to others is amazing and it's nice to appreciate it.
That said, multiboxing is what makes me love it the most.
So much this. I'm lucky that I work shift and long hours so I have a forced 5 day break every rotation then I get 5 days of playing, makes the boredom hard to seep in and I'm just enjoying progressing my team and pushing it higher. Then for the challenging content I switch to solo tank play. I do also play other games too, silent hunter, path of exile, league of legends, no reason to only play wow and burn out :P

Ughmahedhurtz
12-16-2016, 04:25 PM
if your playtime is limited it lasts longer.

That said, multiboxing is what makes me love it the most.

Agreed on both points.

Lyonheart
12-16-2016, 04:53 PM
That said, multiboxing is what makes me love it the most.


Agreed on both points.


Ditto!

MadMilitia
12-17-2016, 04:39 PM
I put my team on ice for pretty much same reasons. Into October I had one character of five with a legendary and not even a great one. World quests are insanely boring, too.

I hit the same bust cycle with every expansion. I play the questing bit and then a little of the grind until it forces me to quit 5 boxing. Then I disappear for a few months and come back to do 2s or 3s arena.

Same deal this time. Probably come January I'll be back to grind up a 3s team.

I feel like the game could be great but every expansion they roll out the same daily fest in just another form. Play style is very rigid with time gated rewards like dailies. If you don't do the dailies you always fall behind. This no doubt hurts the longevity of the game.

I also concur that multiboxing is the cherry on top. If not for multiboxing this experience would be incredibly average at best. But per usual doing 2s and 3s is actually very fun. Even if it sucks to lose a lot of games =D.