davidmage
10-11-2016, 12:28 PM
https://www.youtube.com/watch?v=vsRy2tVFhGg
If anyone is wondering why my slaves are hardly ever using Avenging Wrath, it's because I apparently had misplaced it to the action-button just next to where it is placed on my main. So when my main uses drums (hero) that's the only time they use it. That's far from optimal, but things still went pretty good.
I had feared this dungeon for a long time. I had played it on normal some time ago, and was very surprised when I was struggling on Serpentrix and King Deepbeard. (I could by that time cruise through most heroics).
I decided to start with Serpentrix, to avoid the environmental debuffs applied after each boss.
After a couple wipes, I accepted the fact that slaves will at times fall down into any of the water holes. So instead of trying hard to avoid that, I was anticipating that, and instead focused on how to get them up again effectively.
Once I learned how to handle the mechanics good enough, the fight is doable. I used at least one I-Win cooldown on each submerge, and also at times where I knew the poison was just going to be all around the boss.
King Deepbeard have one troublesome mechanic for boxers. It's the Quake with the Aftershock, which requires all characters to be spread out. If they are not, it will be deadly even for a team of tanks. It took me 2 attempts to understand that the spreading out during Aftershock is the highest prio of all the mechanics in that fight. After that he just went down.
The rest of the bosses was very easy in regular mythic. They had interesting and fun mechanics, but none of them were totally deadly even if failed, and they could just be broken by any of my cools. (Only reason 1 char died at Parjesh was because I simply did not react in any way to the spear dot I received due to fail mechanic, I should have healed that or used a cooldown.)
If anyone is wondering why my slaves are hardly ever using Avenging Wrath, it's because I apparently had misplaced it to the action-button just next to where it is placed on my main. So when my main uses drums (hero) that's the only time they use it. That's far from optimal, but things still went pretty good.
I had feared this dungeon for a long time. I had played it on normal some time ago, and was very surprised when I was struggling on Serpentrix and King Deepbeard. (I could by that time cruise through most heroics).
I decided to start with Serpentrix, to avoid the environmental debuffs applied after each boss.
After a couple wipes, I accepted the fact that slaves will at times fall down into any of the water holes. So instead of trying hard to avoid that, I was anticipating that, and instead focused on how to get them up again effectively.
Once I learned how to handle the mechanics good enough, the fight is doable. I used at least one I-Win cooldown on each submerge, and also at times where I knew the poison was just going to be all around the boss.
King Deepbeard have one troublesome mechanic for boxers. It's the Quake with the Aftershock, which requires all characters to be spread out. If they are not, it will be deadly even for a team of tanks. It took me 2 attempts to understand that the spreading out during Aftershock is the highest prio of all the mechanics in that fight. After that he just went down.
The rest of the bosses was very easy in regular mythic. They had interesting and fun mechanics, but none of them were totally deadly even if failed, and they could just be broken by any of my cools. (Only reason 1 char died at Parjesh was because I simply did not react in any way to the spear dot I received due to fail mechanic, I should have healed that or used a cooldown.)