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View Full Version : [WoW] Hotfix incoming, Tanks not so OP anymore.



JohnGabriel
09-15-2016, 04:09 PM
This is some bad news. I know some were expecting the nerf.


... we’re planning on deploying hotfixes that reduce tank damage output across the board ...

http://us.battle.net/forums/en/wow/topic/20749088032

So they're dropping tank damage without first raising DPS damage. Going to hurt my team, not just teams of all tanks that many of you are running.

Tanks should still be very very hard to kill in WPvP though.

Ughmahedhurtz
09-15-2016, 04:32 PM
Let's just hope it isn't an over-nerf to PVE.

Mosg2
09-15-2016, 06:14 PM
I'm expecting 10-20%. There's enough vitriol on the forums though... They might wait and see how it is after they open the raids.

MadMilitia
09-16-2016, 01:40 AM
This is the main reason I do not roll 5 man groups of tanks. Eventually people get tired of being dumped on by a tank. Of course loss of DPS is also going to cause threat to drop, too. Good reason to still have hunters on your team :D

ebony
09-16-2016, 09:40 AM
the start of wod tanks was very stong did not last for long.

Prega
09-16-2016, 11:48 AM
similar big mistakes in dmg output numbers after beta testing for almost all classes in a specific role...mmmh... strange!
i say it is a planned mistake. to help at start.
Now fake panic: nerf fast and fix the rest later.
riski raiding with 4/5+ tanks should be viable.

harvan
09-16-2016, 12:15 PM
well thank god i already got all ten of my dks geared with 840ilvl was running 4 blood dks with worms thru mythics

also from what i heard its warriors and pally tanks getting nerfed.

Airborne
09-16-2016, 03:09 PM
also from what i heard its warriors and pally tanks getting nerfed.

It's all tanks from the quote in the OP

Airborne
09-17-2016, 12:10 AM
Nerfs are up (http://blue.mmo-champion.com/topic/767330-hotfixes-september-16/), 10% across the board and specific nerfs to DHs/Paladins

JohnGabriel
09-17-2016, 12:45 AM
Nerfs are up (http://blue.mmo-champion.com/topic/767330-hotfixes-september-16/), 10% across the board and specific nerfs to DHs/Paladins

Most wont actually go into effect until next tuesday.


(Hotfix in testing; to be applied with next weekly maintenance)

https://worldofwarcraft.com/en-us/news/20252902/hotfixes-september-15

So we still have a few days to enjoy being OP.

Andreauk
09-17-2016, 02:56 AM
Is 10% really that bad?

Airborne
09-17-2016, 04:05 AM
Is 10% really that bad?

For a single player not at all, for the multiboxer with Pally/DH it's huge with their specific nerfs - longer fights less healing. As John said it was expected, when 5 tanks can roll through dungeons like nothing when it's new content something is about to change

Andreauk
09-17-2016, 05:49 AM
I was doing mythics last night on my solo feral Druid.. we had a bm Hunter in the grp and we got his pet to help offtank.. took a lot of heat off the undergeared Pally tank... and the pets didn't do too badly. I think Hunters x3 or even 4 - failing that 3 with a tank - also a highly mobile Druid healer (or Disc if you want that extra dmg) could really work out well.

Pet would be even better in tank spec - they still have an 80% AOE damage taken reduction - so would be nice on trash. I feel a new Gnome team coming on...

JohnGabriel
09-17-2016, 02:47 PM
Is 10% really that bad?

Pali tanks also get a reduction in self-healing. And I believe all the other tanks have self-healing and mitigation based on their damage output. Such as DK Death Strike. So a 10% damage output reduction trickles down to make them a lot more squishy.

CMKCot
09-20-2016, 05:30 PM
the 10% damage nerf hurts everyone but doesn't affect paladins that much, paladins got nerfed on their healing directly. i just consider the 10% damage nerf a 15 ilvl nerf. and the healing nerf... meh.

consider all the DR and healing we have. there's eye of tyr, shield of the righteous, kings, ardent defender, and blessing of sacrifice. its amazing how many people don't even use this skill. on a team of prots the caster is always a tank himself, this means the main tank can have a free 30% DR for 50 seconds. with the trait that leaves you with just 40 seconds of down time!

and for healing we have light of the protector, light of the titans, 4x healing consecration 1x healing judgement shield from bulwark and good old flash of light.

not to mention we can soft reset the encounter with divine shield in case we screw up or feel like ignoring a mechanic.

and if all else fails, just change two prots to holy and power heal anything. the only fight where we are screwed is the vampire lady on the dalaran dungeon... the mythic version is an absolute pain... best i could do was 30% hp left before everyone was MCed. :/ now with this nerfs if we get that boss, we simply can't do the instance.

also 7.1 will redesign first avenger buffing our single target damage by a LOT.

this change does make 4x ret + prot even harder to do. i don't even think its viable any more. the main tanks takes just too much damage and the ret trait tree is a nightmare to navigate, so maybe later on the expac.

and as far a hunters go, a hunter team can't do the instances. the problem is that every instance has unavoidable group damage and hunters have two skills for healing on long cds... even with spirit pets there's just too much incoming damage. also some trash casts really annoying DOTs and will usually end up with the hunter dying while trying frantically to eat something, its pretty ridiculous. so you either die or spend one of the long CDs and then end up with down time before boss pulls.

and this is on normal modes... heroic is even harder and mythic is impossible without healers.

once we get legendaries then things change dramatically. the healing pants + head piece make hunters healing monsters.

Mosg2
09-21-2016, 08:41 PM
Tanks now take 25% more damage from other players.

I'm not sure if this is only for instanced pvp or out in the world. I'm logging in now--I'll report back.

JohnGabriel
09-21-2016, 11:00 PM
Tanks now take 25% more damage from other players.

I'm not sure if this is only for instanced pvp or out in the world. I'm logging in now--I'll report back.


The way its worded I think it applies everywhere. Because right after they say that they say they have increased tanks stamina in instanced PvP.

Andreauk
09-22-2016, 04:04 AM
I have rolled x2 BM and x2 Destro Locks with a Holy Priest healer.. only levelling atm but usually I would have a few issues in Stratholme.. but it went really fast pulling more than one pack.. before doing that would be at least a partial wipe.

I'm not fussed with mythic, but I just want a good solid easy to play farming legendary group.

I have also made all 5 of them Herbalists with Alchemy.. the Alchemy trinket is nice for the extra flask times and bigger healing pot heals.

Edit: Changed to x4 Bm with Holy Priest because locks suck on high movement fights

Multibocks
09-22-2016, 08:06 AM
What are you doing to farm legendaries with that group? As far as I know its only dungeon bosses and world treasure boxes that have a chance to drop it.

Andreauk
09-22-2016, 09:45 AM
What are you doing to farm legendaries with that group? As far as I know its only dungeon bosses and world treasure boxes that have a chance to drop it.

They don't have to be mythic bosses.. they can drop from any Legion dungeon boss... they can even drop before you hit level 110 - but you can't use them till max level.

Multibocks
09-22-2016, 01:09 PM
Oh wow you can get it from normal mode? Dang, I know what my team of hunters are doing.

Andreauk
09-22-2016, 01:26 PM
Oh wow you can get it from normal mode? Dang, I know what my team of hunters are doing.

http://www.wowhead.com/guide=4149/a-guide-to-legion-legendaries

Multibocks
09-22-2016, 01:32 PM
Thanks, thats good to know!