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Mosg2
09-05-2016, 07:52 AM
I figured the other thread was pretty much obsolete since we can actually play the classes to 110 now.

So far, if you're not a tank, you're dead. I can't believe how much more survivable they are compared to DPS, plus they actually do great damage. I'm expecting there to be some sort of nerfs... Probably not going to the template system in WPvP, but something.

Anyone else?

ebony
09-05-2016, 08:00 AM
I figured the other thread was pretty much obsolete since we can actually play the classes to 110 now.

So far, if you're not a tank, you're dead. I can't believe how much more survivable they are compared to DPS, plus they actually do great damage. I'm expecting there to be some sort of nerfs... Probably not going to the template system in WPvP, but something.

Anyone else?


something is so wrong atm, mods just hit so hard tanks don't do - tanks one shot my whole team with 2.5M hp don't die its unreal how the game has gone.

Multibocks
09-05-2016, 10:47 AM
Wish I could comment on my team, but I can only solo play. Once they figure out my accounts I'll be trying a team of hunters in pvp. Hope it doesn't suck.

EaTCarbS
09-06-2016, 12:54 PM
If only they had some sort of testing period where they could watch how the game plays and fix the numbers/balance it out.

Mosg2
09-06-2016, 07:45 PM
Mind still blown by how tanky actual tanks are out in the world. With sixteen characters beating on a tank it still takes me between 6-30 seconds to kill one--While they're stunned, no less.

I'm having a hard time imagining this isn't going to get 'fixed' by Blizz. Should probably pick a non-tank class to level. Sigh.

Mosg2
09-10-2016, 09:02 AM
Suggestion:

Do not take the Death Knight Honor level 10 ability Blood for Blood. It causes your Heart Strike to do 50% more damage, but also cost 10% of your HP.

You can't deselect talents, so now I'm stuck with it until Honor level 28. FML.

Mosg2
09-14-2016, 04:46 PM
Pro-tip: You can find LOTS of enemy players at the Emissary turn-in NPC for that day. Eeeeeeeeeeeveryone has to head to him/her to get their daily cache.

Xeneres
09-19-2016, 04:15 PM
I have found that the Eye of Azshara (the southernmost island - Place where the dungeon takes place but not actually the dungeon) world quests are an excellent hot spot for world pvp in addition to the few PvP world quests that allow you to stay in party. The Eye of Azshara world quests are typically multi day elite world quests so they are up most of the time. The mobs are equal in health to heroic/mythic trash mobs so the quests typically require a group, so you will often see alliance making 5 man parties to tackle the quest and you can gank them.

I play on Stormreaver which is a horde dominated server and CRZ but I found that at times the alliance outnumbered us in that location so it wasn't as one sided.

Svpernova09
09-20-2016, 08:49 AM
The Tank damage nerf + specific nerfs to Prot Pallies and Demon Hunters should be interesting to see how much of a problem tanks are. I've Played a Prot Pally solo since launch and I've *never* felt like I was in any danger of dying out in the open world.

Mosg2
09-20-2016, 04:08 PM
I thought they were going to launch the tank nerfs today, but apparently that didn't happen--Unless it went undocumented.

Open world, I still think tanks are just plain more efficient. You're trading 20% single target dps for probably 3-4 times the survivability.

I'm strongly considering a pure Druid team with everyone specced Feral DPS though. Mcwrathi and I have been bantering back and forth about them for a few days now, and they seem strong. Like, strong enough that you don't even need a healer. Certainly as bear tanks they wouldn't need healers (My Paladins are easily the weak link in my team out in the world).

MiRai
09-20-2016, 09:15 PM
I thought they were going to launch the tank nerfs today, but apparently that didn't happen--Unless it went undocumented.
It's documented, and it happened today after server restarts.


(Hotfix in testing; to be applied with next weekly maintenance) Most abilities used by Tank specializations have had their damage reduced by 10%. Abilities which are shared with other specializations remain unchanged for those other specializations.

https://worldofwarcraft.com/en-us/news/20252902/hotfixes-september-16

Glad to hear most don't seem to be noticing it.

Mosg2
09-20-2016, 10:25 PM
I saw that, but I mean there was no actual datamining showing what abilities exactly were nerfed--Normally MMO-Champ does a good job highlighting that stuff.

I haven't noticed it if it did go live.

Mosg2
09-23-2016, 01:24 PM
And they increased damage against tanks by players by 25%.

To be honest, this is an overall buff for me. Now I one-shot tanks that previously would take a few GCDs to kill while they CC'd and AoE'd me.

Crum1515
09-23-2016, 03:18 PM
nice, that's a good boost. tanks were just so spongey it was hair pullingly insane trying to take them down.