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kalos72
08-19-2016, 06:43 PM
I have 4-5 teams almost at 100 but I need to start thinking of professions.

I WAS going to run engineering for the loot a rang but, not sure its worth it now since it would be 25 engineers to 125.

Starting from scratch, what would you do over again if you could heading into Legion?

Hor
08-19-2016, 07:44 PM
In your situation, I would suggest gathering professions on everyone initially. Set yourself a time to switch to crafting professions, then do so with all of the Blood of Sargeras and other materials you need to craft full sets of gear for your main team(s). I've decided to focus on two teams, one for my main team and the other to farm materials.

When it comes to professions, my main team will be tranisitioning to BS/Enc on my DK, Mining/Engineering on my Hunter, Tailoring/JC on my Mage, Tailoring/Inscriptions on my Warlock, and Leatherworking/Alchemy on my Shaman.

Second group will be Enc/Skinning on my DH, and Mining/Herb on the rest.

MultiBear
08-19-2016, 08:35 PM
I consider the Loot-a-rang a large enough quality of life improvement that I don't want to have to do without it. As such, I've turned 170+ characters into engineers. I can only tell you that for me, it's worth it. Whether it's worth it for you, is up to you entirely. Personally, I'm quite happy that post-7.0 I still don't have to bother with targeting corpses and using IWT to loot them, and instead can loot wherever I stand at the press of a button. So the time, effort and materials I poured into getting that sorted, was completely worth it for me.

As for other professions, I've obviously had to make some changes there to accommodate for all those engineers. I run 8 accounts, and tend to play them either in groups of 8 or groups of 4, depending on content - given I almost always play together with other people. To figure out what to do, I made some choices about how many of each profession I wanted, and then established some rules for distributing them among my characters.

I'm someone who likes having characters available to be able to go "Hey, let's throw class/spec x into the mix, see how that goes!" As such, I have very nearly one of each class on each account for each faction (only missing a handful of Hordies). With so many characters available to me, I decided that for each account, I wanted one of every profession. The only exceptions are tailoring and enchanting, for which I wanted two of each per account. This allows me to have profession based teams in ISBoxer, with the aim of making it more manageable and efficient to tackle profession-specific content such as world quests in groups.

Other than that, I made sure that they were distributed in such a way that almost every group of 4 would have an enchanter and a tailor (for looting extra cloth) available. I also made sure all the skinners were of a different class, so if I'd like to go farm with a class team rather than a mixed team, I have a wide range of choice.

Now, I'm not saying I think you should take this as far as I have, but hopefully this gives you some ideas for how you'd like to set things up yourself. Good luck figuring things out and happy boxing! :)

kalos72
08-19-2016, 09:04 PM
With the BoP Bloods, aren't you afraid of getting short on bloods for your crafting toons?

I am thinking something like a skinner and tailor on every team at least, trying to work out the other professions. The Bloods have me concerned....

JohnGabriel
08-19-2016, 09:51 PM
It does not take much to get engineering to 125. Very cheap actually.

You get Draenor Engineering scroll, it is a reward from a quest or if you dont have a garrison it costs 100 gold.

Then you make the mecha-blast rocket which levels you up 3 at a time:
126 level / 3 = 42 mecha-blast rockets * 6 blackrock ore = 252 blackrock ore

Thats it, all you need. 252 Blackrock ore per toon and everyone is 126 in engineering.

MadMilitia
08-19-2016, 10:07 PM
I switched my main team back to gathering / crafting dual builds. Reason being that the 125 loot-a-rang has a tiny range. Enough to say screw it. Just loot melee range. We're talking 2-3 yd difference.

I couldn't justify in the end having five Jeeves, five mailboxes, etc. I found I was only ever using 2 at most out of the 5.

I would reconsider if I were running a pure PvP team for the extra snap damage and gliders but right now it seems pretty unimportant for dungeon dwellers.

kalos72
08-19-2016, 11:17 PM
The Bloods are still a concern right, they still BoP? Aren't they going to be needed for all crafting though and the most obvious way to get them is through gathering.

Lyonheart
08-20-2016, 06:00 AM
The Bloods are still a concern right, they still BoP? Aren't they going to be needed for all crafting though and the most obvious way to get them is through gathering.

yes.. but you can get them from lots of stuff..yes.. gatherers will get more..but you can get them from world quests.. dungon bosses ect..

MultiBear
08-20-2016, 06:33 PM
Reason being that the 125 loot-a-rang has a tiny range. Enough to say screw it. Just loot melee range. We're talking 2-3 yd difference.

Not quite. After your comment here I even went out and tested it, and I'm able to loot mobs in the 35-40 yard range.


yes.. but you can get them from lots of stuff..yes.. gatherers will get more..but you can get them from world quests.. dungon bosses ect..

This. In addition, the Boon of the Bloodhunter (http://www.wowhead.com/item=140219/boon-of-the-bloodhunter) shoulder enchant that is available from the Wardens gives a chance of Bloodhunter's Quarry (http://www.wowhead.com/item=140227/bloodhunters-quarry) dropping off random mobs, which contain 1-5 Blood of Sargeras. Gatherers are certainly at an advantage, but there are multiple ways of obtaining them for non-gatherers as well. For me, it's not something I'm worried about.

Mosg2
08-21-2016, 08:10 AM
I agree with Multibear. I only recently got on the Loot-A-Rang train, but... holy shit does it make my life faster, even for melee teams.

I'm also biased in that I can't loot x20 from a node before it expires =p

kalos72
08-21-2016, 09:21 AM
Good cal on the shoulder enchant, that will help my farm teams out. I still cant believe the Blood will stay BoP, maybe make it BoA if they are concerned about trading it.

Right now, I am thinking about running a full team of druid focusing on herbing, a lock team for mining and a hunter team to farm mobs. All with a skinner and a tailor included, this way the loot a ring might not be so needed. If I am focusing on herbing, looting corpses will not the focus.

And then maybe running Alchemy as the 2nd for the transmutes. I have all professions maxed on another account that just isnt active right now and I really dont want to re-level a profession unless there is a good reason.

luxlunae
08-21-2016, 11:20 AM
established some rules for distributing them among my characters.

I'm someone who likes having characters available to be able to go "Hey, let's throw class/spec x into the mix, see how that goes!" As such, I have very nearly one of each class on each account for each faction (only missing a handful of Hordies). With so many characters available to me, I decided that for each account, I wanted one of every profession. The only exceptions are tailoring and enchanting, for which I wanted two of each per account. This allows me to have profession based teams in ISBoxer, with the aim of making it more manageable and efficient to tackle profession-specific content such as world quests in groups.

Other than that, I made sure that they were distributed in such a way that almost every group of 4 would have an enchanter and a tailor (for looting extra cloth) available. I also made sure all the skinners were of a different class, so if I'd like to go farm with a class team rather than a mixed team, I have a wide range of choice.


You might be the most amazing person in the world.

MultiBear
08-21-2016, 03:52 PM
I'm also biased in that I can't loot x20 from a node before it expires =p

Oh wow, I only play 8 at the most, so I didn't even know this was a problem that needed fixing. :)


I still cant believe the Blood will stay BoP, maybe make it BoA if they are concerned about trading it.

That still wouldn't fix the problem they're trying to solve with this design. In one of the developer interviews recently it was explained that they want the amount of Blood of Sargeras you obtain to be a mark of how much you play. What they don't want, is for people to feel like they need an army of alts to feed Blood of Sargeras to a main character, something that happened a lot with items obtained from Sunsong Ranch in Pandaria and our beloved garrison on Draenor.

In Legion, we should see world quests offering Blood of Sargeras pop up every few days. Because world quests are all on the same timer within an entire region, all characters will have the same world quests available at any given time (barring those with specific requirements such as profession-specific ones, of course). If the Bloods were BoA, that would then still be the moment where people cycle through all of their alts in order to obtain as many of them as possible for whatever crafting main(s) they have. They want people to play alts because people want to play those alts, not because they feel they need them in order to be competitive in regard to how many Bloods they're able to obtain.

I'm not saying you have to agree with this design of course, but I wanted to offer the explanation. I personally was a bit annoyed and couldn't figure out why they wouldn't just make them BoA either, until I heard the thought process behind it.


You might be the most amazing person in the world.

That's what the people at the Institute tell me.

kalos72
08-21-2016, 06:48 PM
OK I get that, but how much I play across 55 toons is not something they are going to know this way. All that will matter is how much I play my crafters.

Almost think I need a 5 man team with 4 gathers and a crafter so I can funnel all the BoS to the crafter maybe?

CDNProdigy
08-22-2016, 10:29 AM
I consider the Loot-a-rang a large enough quality of life improvement that I don't want to have to do without it. As such, I've turned 170+ characters into engineers. I can only tell you that for me, it's worth it. Whether it's worth it for you, is up to you entirely. Personally, I'm quite happy that post-7.0 I still don't have to bother with targeting corpses and using IWT to loot them, and instead can loot wherever I stand at the press of a button. So the time, effort and materials I poured into getting that sorted, was completely worth it for me.


I also run 10 accounts with countless toons spread over three servers; I would have to agree fully with you on turning every toon into an engineer. Living without loot-a-rang is not an option. With about 150 toons there is more than enough coverage for all the other professions.

kalos72
08-22-2016, 11:39 AM
Well, now I guess all I need is a level 490 engineer, 2500 Elementium Bars, 250 Volatile Earth and Airs. :(

MultiBear
08-22-2016, 11:48 AM
Well, now I guess all I need is a level 490 engineer, 2500 Elementium Bars, 250 Volatile Earth and Airs. :(

Why so many? It's a toy. Craft one, add it to your collection: Presto!

JohnGabriel
08-22-2016, 12:19 PM
Why so many? It's a toy. Craft one, add it to your collection: Presto!

Can also buy it in the AH, do not have to craft any.

Still need to be skill level 490 to add it to your toy collection though.

kalos72
08-22-2016, 12:25 PM
Oh wow, that was almost bad. I didnt think the non WoD one was a toy as well. Thank goodness... :)

Side question, having never boxed groups before really, can you trade a BoS to another group member if you loot it?

Benjii
08-22-2016, 01:21 PM
It does not take much to get engineering to 125. Very cheap actually.

You get Draenor Engineering scroll, it is a reward from a quest or if you dont have a garrison it costs 100 gold.

Then you make the mecha-blast rocket which levels you up 3 at a time:
126 level / 3 = 42 mecha-blast rockets * 6 blackrock ore = 252 blackrock ore

Thats it, all you need. 252 Blackrock ore per toon and everyone is 126 in engineering.

I did http://www.wowhead.com/spell=162207/stealthman-54, 4 skill ups per sytnh, takes 31 synths to get you to exactly 125, 62 Blackrock Ores, 62 True Iron Ores and 62 Nagrand Arrowbloom. Check AH for prices/availablilty.

MultiBear
08-22-2016, 01:30 PM
Oh wow, that was almost bad. I didnt think the non WoD one was a toy as well. Thank goodness... :)

It wasn't, but it is since 7.0. :)

kalos72
08-24-2016, 03:05 PM
I had a friend mention the idea of having each team focus on a profession perhaps? Like herb/alch, mining/bs, skinning/LW type of thing...

Anyone simplify it that way? I tend to think I wont be running every team and some will sit for awhile while I run my primary team through content, this might be a way to focus on the things I want to make, when I want it.

Hor
08-24-2016, 06:24 PM
I'll be doing a team for farming and a team for crafting. Everyone else will be sitting the Garrison for a while making bags and cards, I've got... a lot of materials prepared.

kalos72
08-28-2016, 11:09 AM
Just to be clear, there is no news about garrisons going away right? I see the barn, Jewelers hut, enchanters hut still being very useful for some time. Tailor hut of course for more bags...

I think I will make sure to start things off on all my toons even after Legion launches....I assume there is no professions related things in the guild hall to replace them?

davidmage
08-28-2016, 12:13 PM
I can't really figure out which professions to use for my team of 5 chars..
I'm planning to start Legion with my paladins. So I'm thinking x5 mining for collecting ores and bloods. Then I was thinking second focus on BS. But it might be overkill to have all 5 with BS. So if I were to switch in a couple different professions, which professions would a team benefit most from, by having at least 1? I'm thinking in a maximized mats gain per effort point of view.
I saw some ppl mention a tailor, do we get some "cloth scavenging"? and if so does it apply to the whole team?
I'm also thinking about adding 1 enchanter, which can grab any unwanted gear and DE it.

Assuming there is a point to having the tailor for cloth loot:
1) Mining, Blacksmith
2) Mining, Blacksmith
3) Mining, Blacksmith
4) Mining, Enchanting
5) Mining, Tailoring

Any thoughts about your own plans, or something I have not considered which I should?

JohnGabriel
08-28-2016, 01:07 PM
I'm just going to sit back and watch what happens with you guys with your professions.

I believe the materials will be dirt cheap and no need for excessive mining/herbalism/skinning. Enough bloods will drop for anything that cant be bought in the AH. I also believe with the mob-tagging rules and personal loot I will not have much trouble getting gold.

For my team I will be:

1) Engineering (max level), Skinning
2) Engineering (125), Mining (don't plan on using)
3) Engineering (125), Herbalisim (don't plan on using)
4) Engineering (125), nothing (unless tailoring drops more cloth)
5) Engineering (125), nothing (unless tailoring drops more cloth)

I don't plan on using any professions, having them just in case. I spent too much time farming and whatnot in WoD and I am tired of it, thinking of going a time-saving route this expansion and concentrate on just doing things that are fun to me.

Hor
08-28-2016, 01:21 PM
TEAM 1 (Crafting/Dugeon Team)
Death Knight (Blood/Unholy) Blacksmithing/Enchanting
Shaman (Resto/Elemental) Alchemy/Leatherworking
Warlock (Demo/Destro) Inscriptions/Tailoring
Mage (Fire/Frost) Jewelcrafting/Tailoring
Hunter (BM/Marks) Engineering/Leatherworking

TEAM 2 (Farming/Funsies)
Demon Hunter (TANK) Enchanting/Skinning
Monk (Mistweaver) Herbalism/Mining
Rogue (Outlaw) Herbalism/Mining
Shaman (Enhancement) Herbalism/Mining
Warrior (Fury) Herbalism/Mining

I call this my division of labor strategy, initially my main team will be Mining in place of their armor profession. I will be selling ore and stocking up on Bloods for the first week or two. Then, I'll switch mining for Smithing, Leatherworking, and Tailoring respectively. Then of course I can switch to team two to farm mats to feed the main team.

Lyonheart
08-28-2016, 02:24 PM
I'm just wondering how the cooldowns will work. Like for scribe trinkets..enchanting and alch cooldowns etc.. im sure that will help to know which trade to have multiples of.

Mosg2
09-05-2016, 11:59 AM
Ok, the final answer on multitapping nodes:

10 characters can get loot from a node. More can get skillups, but they won't get loot. They can even loot at the same time using a mouseover IWT macro--Just no more than 10 will get loot.