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View Full Version : Issue with the Loot method since prepatch



Djawol
07-21-2016, 05:19 PM
Hey guys,

have anyone else trouble with the loot method free for all?
did 2 hc dungeons and the bosses didnt drop anything. Only personal loot drop something.
Another thing is that you cant change loot method in group. You must convert to raid and then its possible to change the method.
what a weird system now. :(

Mosg2
07-22-2016, 09:13 AM
Yep, you have to be in an actual guild raid in order to change it from personal loot. As I understand it though, you can still trade any item that drops for a player IF it is a lower ilevel than what they have equipped.

I made my team Engineers and am using the Loot-a-Rang now. My key has everyone use the Loot-a-Rang and round robins through the following macro:
/run LootSlot(1)
/run LootSlot(2)
/run LootSlot(3)
/run LootSlot(4)
/run LootSlot(5)
/run LootSlot(6)
/run LootSlot(7)
/run LootSlot(8)
/run LootSlot(9)
/click StaticPopup1Button1

It takes about two seconds for all 20 characters to loot all corpses in range. I love it.

Djawol
07-22-2016, 09:47 AM
Blizz hotfix it :)
Loot-a-Rang is only useable in draenor, isnt it?

ebony
07-22-2016, 09:48 AM
U can change loot in party with then command lines /ffa for free for all. Jamba still can try and set loot to ffa group as well.

Mosg2
07-22-2016, 10:10 AM
Findle's Loot-a-Rang now only works in Draenor, but the Engineer's Loot-a-Rang works everything, including in the Beta.

Djawol
07-22-2016, 02:29 PM
oh cool, thx
nice to learn something new after years :D
thats make my decision for professions in legion easier :)

Djawol
07-23-2016, 05:48 PM
Another annoying thing showed up today. Confirm to sell loot that can be traded -.-
After few dungeons and old raids i can say that im very mad. Every f****** item confirm to sell.
Is there maybe a hidden option to turn this off?

Jabberie
07-23-2016, 06:03 PM
Another annoying thing showed up today. Confirm to sell loot that can be traded -.-
After few dungeons and old raids i can say that im very mad. Every f****** item confirm to sell.
Is there maybe a hidden option to turn this off?

The confirm is only items that you can transmog on that character. It's binding it (removing the timer) to you basically as you sell it.

Catamer
07-23-2016, 08:07 PM
Everything I ever mention that I like in this game is gone. I mentioned how WONDERFUL the fiddler's loot-a-rang is and now it is freaking worthless. 90% of the use is from dungeons/raids and that's gone, who's going to be hanging around Draenor wilds after the release anyway. You have to be an Engineer level 159 or so to use the other. Purely an anti-boxing move again. I used to use the huntard pet Fetch but that locks up the pets once in a while and they can only be un-locked if you release them and call them back. I really hate blizzard for this one. I guess everyone is going to be an Engineer from now one.

Jabberie
07-23-2016, 08:15 PM
Everything I ever mention that I like in this game is gone. I mentioned how WONDERFUL the fiddler's loot-a-rang is and now it is freaking worthless. 90% of the use is from dungeons/raids and that's gone, who's going to be hanging around Draenor wilds after the release anyway. You have to be an Engineer level 159 or so to use the other. Purely an anti-boxing move again. I used to use the huntard pet Fetch but that locks up the pets once in a while and they can only be un-locked if you release them and call them back. I really hate blizzard for this one. I guess everyone is going to be an Engineer from now one.

Been multiboxing for 9 yrs and have never used a loot-a-rang so I don't see what the fuss is all about. No going to change how I play at least.

Multiboxers are not the only players to be effected by this. Think outside the box for a moment to what else could this be stopping?!?

ebony
07-23-2016, 09:29 PM
i would say this has nothing to do with mutiboxing, master loot was changed for a few reasons and in the normal world they had no choice using the new tag system. in fact we get more loot!

as for FFA in dungons i did not have problems on ptr or beta setting it with /ffa so it might be a bug.

fiddler's loot-a-rang is a very cheep item its a little unfair anyone can have it when engi you don't normally make a lot of gold from. but the engi toys are fun!

and 200 in engi is easy to get, if your a miner even easier.

MiRai
07-23-2016, 10:06 PM
Purely an anti-boxing move again.
If I had to guess, it probably had to do with the change of rules to tapping, and how much more quickly and unrestricted everyone would be able to farm. Perhaps that and the fact that Engineers really haven't had a lot going for them lately outside of some minor things here and there (weren't a lot of their "toys" recently nerfed?), so perhaps the larger-than-usual dev team that Blizzard had assigned to professions felt that Engineers needed something unique...

...or maybe you're right and the profession team is largely comprised of anti-multiboxers who made it a point to nerf the WoD loot-a-rang because they hate us. :)

Also, like Jabberwock, I've never used the loot-a-rang to loot, so I'm not one who is affected by this.

Lyonheart
07-23-2016, 11:52 PM
Jamba advanced loot and choose the option to auto close loot window. I also never used the loot-a-rang and I'm a loot whore! I loot everything!

Djawol
07-24-2016, 04:29 AM
I like the loot-a-rang and got used to it, so many other players too. Before the pre patch not every mob dropped loot so it was a pain to switch everytime to other toons. With loot-a-rang this problem was gone. And im like Lyonheart, I want to loot everything :)
Now that every mob is dropping at least gold, you can choose any mob and loot.

Ughmahedhurtz
07-24-2016, 03:47 PM
Been multiboxing for 9 yrs and have never used a loot-a-rang so I don't see what the fuss is all about. No going to change how I play at least.
I'll give you a good example of when this is useful: hunters/ranged that kill something where the corpse is out of reach. (Example: harpies in Mount Hyjal that die a few feet down the cliff face.) I'll grant you it's a thankfully somewhat rare (few times a day) case but it is at times annoying, and having the loot-a-rang when blowing up instances is super convenient to keep from having to run around to each corpse to loot.

By "fuss" did you mean "OMG you people are a bunch of whiny bitches!" or no? ;)

JohnGabriel
07-24-2016, 03:59 PM
It felt like there was a progression of improvements over the years.

Single loot > AoE Loot > Ranged AoE Loot

Now we're going backwards. Sure we've lived without it for years, it will just take some getting used to.

Funny story about an example Ugh used above. Before Loot-a-rang/fetch long ago I had killed something out of reach. So sure I was that the loot was important I wouldn't give up trying to get it. Anyways I ended up kiting a pig over close enough that killing it would AoE loot that mob as well. Of course it dropped leather scraps or something, you decide if it was worth the extra 15 minutes trying to loot it.

Jabberie
07-24-2016, 09:19 PM
I'll give you a good example of when this is useful: hunters/ranged that kill something where the corpse is out of reach. (Example: harpies in Mount Hyjal that die a few feet down the cliff face.) I'll grant you it's a thankfully somewhat rare (few times a day) case but it is at times annoying, and having the loot-a-rang when blowing up instances is super convenient to keep from having to run around to each corpse to loot.

By "fuss" did you mean "OMG you people are a bunch of whiny bitches!" or no? ;)

tbh I wouldn't get in to that situation in the first place but to talk solution, I would kill something else within range to aoe loot them.

I nearly always run with a tank main so range was never an issue I guess.

Ekar
07-25-2016, 01:11 PM
I've switched back to solo play, but I find the loot-a-rang to be absolutely essential in dungeons to keep pace. I really miss it. People get annoyed when the tank runs backwards to go and loot a corpse, or the tank dies because the healer slowed down to loot. They should have just given us an AOE loot button and did something more interesting for engineers. Epic fail for the prof DEVs to move a quality of life upgrade behind a profession wall.

don't get me started on the pixel hunt to loot when your party burned a bunch of trash in one spot and everyone is standing on em.