Log in

View Full Version : [WoW] isboxer - virtual combat - dps rotation steps..



mugg70
06-14-2016, 01:24 PM
Hi :)

Was fooling around abit in isboxer before i went to work.
was making wow macro bindings and rotations.

I think a watched a video about setting up ure rotation in isboxer but cant remember exactly where..

What im looking for is..and how u might set it up is.

For a class.. ex hunter
U take a copy of virtual combat and renaming it.[hunter]
Setting up so your char use wow library, virtual combat , class [hunter], any action group,[ranged]

Then u go in your Hunter class dps rotation and step 1.
Adding abilitys macro, and fire away..

all works fine but i want to fine tune it abit..
Is this where u start using step based rotation ?

For example
Step 1 ----------
Kill command
kill shot
Cobra shot
step 2-----------
Barrage
Crows
Step 3 ------------
arcane shot

i want the rotation to prioritize and keep focus enough for kill command and crows barrage when cds off.
arcane shots only when cds ticking and enough focus.

Or do i have to rely on some addons to keep it more under supervision. ?

Hope u get the idea im looking for. at work so cant really do a more in depth question :)

Wubsie
06-14-2016, 02:35 PM
The invididual rotations should be made under the specific keymap for that class/spec, that gets virtualized to be triggered instead of the "empty" Virtual Combat one when you hit your keybinds (set in Combat Hotkeys in the default setup). Fine tuning them also happens in the same place.

ISBoxer will not look at what spell is or is not available nor any resource level. This would be automation and as such not allowed. We pretty much have to make an educated guess based on trial and error as to what our characters most likely should be trying to cast. There is some theorycrafting around this, which I can not find for the life of me, and some examples of rotations can be found here (http://www.dual-boxing.com/threads/51592-WoD-6-0-2-Macro-Library/), although a lot of that might be out of date. Essentially, you just setup a priority of spells and try to make sure the right ones have a high chance of going off when they should.

You could also use add-ons like Gnomesequencer to create rotations for your toons and they work just as well. I prefer setting them up on my own in ISBoxer so that I understand what is going on and can tweak them to my liking.

emitchell109
06-14-2016, 04:16 PM
Hey Wub, do you do named wow macros via boxer for yours or do you just have it send the key for the actual spells in game?
I am curious.

mugg70
06-14-2016, 05:36 PM
back at home again so easier to show :)
Have set inviduals keymaps from virtual combat for each class.
--hunter BM--
---------Mapped keys--
-------------dps rotation----
-----------------advanced---
--------------------steps----
------------------------1--- this is where i so far putted all macros from "game helpers" world of warcraft lib..

wondered if it was any use to maybe be splitting some macros here in step 1 and then move to step 2

but ill keep trying to tweak them at same time read the link u putted up :)
thnx :)

luxlunae
06-14-2016, 08:41 PM
As other people said, it comes down to just getting a feel for how your character is proceeding through time and resources (spreadsheets help, so does time in front of the practice dummy). I did my BM hunter months ago so I don't remember all of the specifics but this is my rather simple setup. For example alternating one arcane shot with one kill command (the KC is on a cooldown) keeps you from burning too much focus that you need for more important things. I can see some problems with it now (namely that I haven't adjusted my talents since I hit 90) but it shows the general idea, you use cooldown abilities to limit resource consumption you don't like, and you use isboxer to prevent chaincasting incorrectly.

I just use two steps, the first one is "do not advance for at least .6 seconds" and "only fire once."

I found that this prevents chaining of only steadyshot, which was the primary problem with my hunter setup, by forcing it to stick when it hits the non-steady shot stepI fixed the problem so it can prioritize correctly.


1 (four macros)


/castsequence Kill Command, Arcane Shot
/cast Dire Beast
/cast kill shot
/petattack


2: (four macros)



/castsequence Kill Command, Arcane Shot
/cast kill shot
/cast Dire Beast
/cast Steadyshot (replaced with cobra shot at some level, but the macros fix themselves automatically so you don't have to worry about it).

Wubsie
06-15-2016, 01:17 AM
Hey Wub, do you do named wow macros via boxer for yours or do you just have it send the key for the actual spells in game?
I am curious.
For WoD I just have been sending the corresponding ingame keybind and stored my macros ingame per character as well. However since I have Beta access, I have completely reworked my setup in preparation and made separate ISBoxer macros for each and every spell on all of my classes and specs. So as soon as the expansion prepatch lands, I will be 100% in ISBoxer (apart from click healing, which I will just handle with Clique/Vuhdo and a repeater region)

The overhaul was made a lot easier by utilizing the dummy macro set Luxlunae provided in a somewhat recent blog post (http://www.dual-boxing.com/entries/1065-Getting-Started-with-Like-A-Pro-Class-macros). Although some of the binds did interfere with my existing ones, but that was easy enough to fix.

mugg70
06-15-2016, 03:58 AM
Have noticed yesterday.. its far to easy to "just" fix some macros and then u realise 3 hours went away...:p

luxlunae
06-15-2016, 03:39 PM
The overhaul was made a lot easier by utilizing the dummy macro set Luxlunae provided in a somewhat recent blog post (http://www.dual-boxing.com/entries/1065-Getting-Started-with-Like-A-Pro-Class-macros). Although some of the binds did interfere with my existing ones, but that was easy enough to fix.

Glad you found it useful!