MultiBear
04-29-2016, 06:18 AM
Recently Game Designer Jeremy Feasel from Blizzard shared some information on the new tapping rules for Legion:
Hey everyone, we've made a few adjustments to how tapping rules work in Legion, which you've probably already noticed, and would like to get some targeted feedback (and bugs).
Most creatures you'll encounter will now allow up to 5 players on their tap list by default. The mob's name will grey out when you can no longer obtain credit for attacking it.
Parties are a special exception, as we allow your entire party onto the tap list if one person is on the tap list. Please let us know if you find bugs with this, we want you to be able to progress with your group.
Rare spawns, world bosses, and quest bosses will largely continue to allow unlimited tappers, as they have been previously, both to facilitate large group engagements and to remove potential roadblocks.
As someone who recently went from five to eight accounts, the party exception caught my eye. It seems that theoretically at least, it's possible to have up to nine taps on a target: a target can have up to five taps by default, but if four taps are taken and the fifth member is part of a group, all party members will be added to the tap list as well - thus allowing for that theoretical maximum of nine.
This doesn't account for other players in the world however, so running around in the world with a team of 9 characters might mess things up now and then when other players tap targets as well. However, for smaller groups I can certainly imagine this working just fine and it does mean it's possible to quest with teams of more than five characters.
Keep in mind that at the time of posting, Legion is still in alpha and the tapping rules might still change before the expansion goes live. That said, it does look like Legion offers possibilities for those of us who'd like to quest with more than five characters at a time. I'm particularly excited at the prospect of being able to do World Quests at max level this way.
Update: Jeremy Feasel confirmed (https://twitter.com/Muffinus/status/724066688094736384) that if a party of four and a party of three would tag a normal mob in the outdoor world, all seven people get quest credit and loot. I've updated this post to reflect this, as well as to take other posts in this thread into account.
Hey everyone, we've made a few adjustments to how tapping rules work in Legion, which you've probably already noticed, and would like to get some targeted feedback (and bugs).
Most creatures you'll encounter will now allow up to 5 players on their tap list by default. The mob's name will grey out when you can no longer obtain credit for attacking it.
Parties are a special exception, as we allow your entire party onto the tap list if one person is on the tap list. Please let us know if you find bugs with this, we want you to be able to progress with your group.
Rare spawns, world bosses, and quest bosses will largely continue to allow unlimited tappers, as they have been previously, both to facilitate large group engagements and to remove potential roadblocks.
As someone who recently went from five to eight accounts, the party exception caught my eye. It seems that theoretically at least, it's possible to have up to nine taps on a target: a target can have up to five taps by default, but if four taps are taken and the fifth member is part of a group, all party members will be added to the tap list as well - thus allowing for that theoretical maximum of nine.
This doesn't account for other players in the world however, so running around in the world with a team of 9 characters might mess things up now and then when other players tap targets as well. However, for smaller groups I can certainly imagine this working just fine and it does mean it's possible to quest with teams of more than five characters.
Keep in mind that at the time of posting, Legion is still in alpha and the tapping rules might still change before the expansion goes live. That said, it does look like Legion offers possibilities for those of us who'd like to quest with more than five characters at a time. I'm particularly excited at the prospect of being able to do World Quests at max level this way.
Update: Jeremy Feasel confirmed (https://twitter.com/Muffinus/status/724066688094736384) that if a party of four and a party of three would tag a normal mob in the outdoor world, all seven people get quest credit and loot. I've updated this post to reflect this, as well as to take other posts in this thread into account.