View Full Version : Ability pruning and multiboxing.
Paradoxel
02-02-2016, 03:20 PM
Hello everyone,
I am looking to get back into boxing for legion mainly for dungeons and maybe raiding. I know many people are claiming that ability pruning could perhaps be a bad thing for many players making the classes easier to play, but perhaps this will make it easier to multibox some encounters!
I was just wondering what everyone's opinion on this was!
Fat Tire
02-02-2016, 03:46 PM
I am fine with the "pruning" I have read about. The removal of alot of the self healing, CC and defensive cds is welcomed from me.
MiRai
02-02-2016, 06:40 PM
From what I had read before (but have no link to, at the moment), it would seem that that they're removing a lot of proc-based stuff and other abilities that have a very niche area in gameplay. This, I would assume, would most likely make it easier to maximize our DPS as multiboxers. As for whether or not it's going to make encounters easier, well that would depend on how skilled the multiboxer is at controlling the classes they're using. :)
ebony
02-02-2016, 06:47 PM
i have been massing about and it seems a lot easy to make a simple one button marcio for dps. less UI watching more watching the game.
MadMilitia
02-05-2016, 01:22 PM
I get the sense that pruning is either A) For later release of the same old, same old or B) a radical move towards a more engaging combat system ( Tera / Dark Souls sort of thing ).
It seems unlikely that B is the answer. Probably A with the developers crying out that they need the game simplified for balancing purposes.
For us obviously B would be the end of multiboxing.
EaTCarbS
02-05-2016, 01:45 PM
so.... its more like Vanilla/BC/WotLK... lol. How many times do they feel the need to radically change the game to get it right?
Ughmahedhurtz
02-05-2016, 01:53 PM
so.... its more like Vanilla/BC/WotLK... lol. How many times do they feel the need to radically change the game to get it right?
I suspect it's less about corrections per se as much as trying to keep things "new" for players.
MiRai
02-05-2016, 08:07 PM
I get the sense that pruning is either A) For later release of the same old, same old or B) a radical move towards a more engaging combat system ( Tera / Dark Souls sort of thing ).
It seems unlikely that B is the answer. Probably A with the developers crying out that they need the game simplified for balancing purposes.
For us obviously B would be the end of multiboxing.
People have dealt with complex rotations in the past, and they'll do it again in the future, if need be. Unless you're referring to the fact that TERA and Dark Souls don't have lock-on targeting...? If that's what you're referring to, then Blizzard isn't going to change the combat system of the entire game (Why would they do that?).
so.... its more like Vanilla/BC/WotLK... lol. How many times do they feel the need to radically change the game to get it right?
I would agree with Ugh and say that they keep changing things to keep them feeling fresh, but at this point, it's (for me) becoming quite an annoyance, and it almost feels as if Blizzard has no idea what they want to do with these classes.
ebony
02-05-2016, 09:59 PM
People have dealt with complex rotations in the past, and they'll do it again in the future, if need be. Unless you're referring to the fact that TERA and Dark Souls don't have lock-on targeting...? If that's what you're referring to, then Blizzard isn't going to change the combat system of the entire game (Why would they do that?).
well his right blizzard has not changed anything like that in legion still have to target what you want to fight. i don't feel they will and to be fair this is been wow forever.
I would agree with Ugh and say that they keep changing things to keep them feeling fresh, but at this point, it's (for me) becoming quite an annoyance, and it almost feels as if Blizzard has no idea what they want to do with these classes.
i hate and love new changes but i have to say what i played on beta seems a lot easier. and i got a boomkins more of less set as a one button in game marcio
Andreauk
02-07-2016, 04:57 PM
I'm interested in the boomkin macro if you don't mind sharing it.
ebony
02-07-2016, 11:29 PM
I'm interested in the boomkin macro if you don't mind sharing it.
/castsequence reset=target Moonfire(Lunar),Sunfire(Solar),Solar Wrath,Lunar Strike,Solar Wrath,Lunar Strike(Lunar)/cast Starsurge
can olny use warcraft logs atm for dps meters but it seems to keep up well on dummy's
there is a few talents that can make it easyer and if we had m6 or somthing as well that skips the spells thats are on cooldown would make it run better in other news keep out for GoodNews in the next few weeks ;)
Andreauk
02-08-2016, 04:48 AM
Oh thanks Ebomy :) I'm still gutted over having starfall as a targeted AoE but guess I will get over it :/
ebony
02-08-2016, 09:38 AM
I'm interested in the boomkin macro if you don't mind sharing it.
So are the 3 tree pets :(
Andreauk
02-09-2016, 06:19 AM
So are the 3 tree pets :(
In that case I will be looking at one of the other two talents.. which don't look too bad.
What I'm really waiting for is to find out about the state of Hunters.. I'm only interested in BM as I like range with pets.. I have a feeling they may butcher them though :(
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