View Full Version : 3 box team Warrior, Priest and ???
fadosa22
12-27-2015, 11:56 PM
What should i make for my third toon? i was think either Hunter, DK. tell me what you think.
I might want to turn it into a 5 team in the future.
Zandrae
12-28-2015, 12:18 AM
Hunters are nice because ranged, mobility, etc. I've done a few paladin/hunter/priest teams and it was rather smooth.
MadMilitia
12-29-2015, 07:38 AM
Hunters can pump out a lot of damage really fast. The real problem is going to be the hunter toolkit. Much of what they do now depends on you dropping traps and other ground-click orientated spells.
I suspect most of the community that plays hunter either plays all hunters or doesn't use traps much at all. In Legion, traps will be moved to survival only. So BM and MM won't have to worry about dropping traps for maximum potential.
For your warrior / priest team I would think DK would work fine. There are a number of reasons why the DK would work better in that comp.
Warrior is better designed to be a single target DPS even though they have the toolkit to jump around a map to hit multiple targets. In most comps warriors tunnel or cleave on two targets with sweeping strikes and rend. But you may get better mileage out of fury.
This means your DK will be valuable in spreading damage as well as controlling the guy tunneling your healer. Tie your survival macro on your healer to a grip + chains on the DK. You'd be surprised at how well that peel works.
Yeah, having range is really nice but tbh, the only times I ever needed it were in PvE. Enhance may be a good option too considering you already have warrior and can flip the enhance to elemental when needed.
Xixillia
12-29-2015, 12:40 PM
I suspect most of the community that plays hunter either plays all hunters or doesn't use traps much at all.
:p I use them all the time even in my mixed team - videofx makes it super easy.
id also vote dk, drive from the priest - it's fun to sit back and watch your melee run around and smash face.
MadMilitia
12-29-2015, 03:24 PM
:p I use them all the time even in my mixed team - videofx makes it super easy.
In the middle of combat though?
That's pretty much my sticking point. I have things to do on my shaman / monk and my warrior. So constantly watching the hunter screen is problematic. Especially in arenas.
Xixillia
12-29-2015, 05:41 PM
In the middle of combat though?.
explosive trap on cd and the others as needed.
MadMilitia
12-29-2015, 06:26 PM
explosive trap on cd and the others as needed.
I think I'm starting to see how this is possible.
I use the traditional method of clique + grid for driving as the healer. Now that I think about it, this is why I have trouble with ground clicks. I should be using party macros to heal with instead of clique + grid.
Is this accurate?
Jimshaman
12-29-2015, 06:36 PM
Thats what I do.
I always drive from the tank. I tend to position healer and dps where i want them with a stop follow command, for me this in "3" which is bound to move backwards on the slaves.
I then run the tank around gathering big groups, try to make them bigger each time. Then on my tank I have the videofx screen for the priest / healer heals.
I have tried driving from priest / healer before but i find multi boxing a healer tank combo, it more important to be a better tank than healer.
Jim.
Ughmahedhurtz
12-29-2015, 06:41 PM
I use the traditional method of clique + grid for driving as the healer. Now that I think about it, this is why I have trouble with ground clicks. I should be using party macros to heal with instead of clique + grid.
There are ways to tie in some default heals with your DPS macros but my opinion on tying keys to heals aside from emergency stuff is that it quickly becomes unmanageable. Whereas click healing can be highly configurable without being overwhelming. I personally use a "smart-targeting" heal macro setup so I can just blow through instances without needing to consciously heal all the time, and back that up with click healing so I can pay closer attention in those spots where micromanagement is important.
MadMilitia
12-29-2015, 06:44 PM
There are ways to tie in some default heals with your DPS macros but my opinion on tying keys to heals aside from emergency stuff is that it quickly becomes unmanageable. Whereas click healing can be highly configurable without being overwhelming. I personally use a "smart-targeting" heal macro setup so I can just blow through instances without needing to consciously heal all the time, and back that up with click healing so I can pay closer attention in those spots where micromanagement is important.
Can you expand on the smart heal?
Ughmahedhurtz
12-29-2015, 07:00 PM
Basically, it's just a multi-step mapped key where the healers always /assist my DPS/tank and then and drop a HoT on @targettarget every several seconds and throw out the occasional group heal or targeted/cheap heal on @targettarget. Sometimes I have them also spam DDs with that so they add some DPS to things. Sorta depends on the difficulty level of what I'm doing but it works pretty well for most things. It gets a little tricky when the boss is going completely schizo on different hunter pets but it works swimmingly with a pure tank maintaining aggro. You can tune the steps so it either pumps out massive heals or just spot heals here and there. Again, probably not as good as paying close attention and click-healing a la MiRai's setup but for "passive" active healing, it's very non-stressful.
MadMilitia
12-29-2015, 07:01 PM
Ah I see.
Yeah I don't think it would work well in arenas. I'm going to try the party macros and see what difference it makes.
Thanks guys!
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