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View Full Version : I know it's Alpha but..



Mokoi
11-28-2015, 01:33 PM
Does anyone else think Ret Pallies look amazing now? They get so many good "group" buffs and stuff.. and can remove forbearance?? Group healing on Divine Strorm once again etc etc etc.

Geeking out over here

Lyonheart
11-29-2015, 10:09 AM
Are you looking at the artifact traits? i see the one that makes DS heal..but its up the tree a bit ( so wont be good for leveling like it was in the past ) or are you seeing Legion class skill tree somewhere?

Mokoi
11-29-2015, 03:34 PM
http://legion.wowhead.com/talent#Mlyq
http://legion.wowhead.com/talent-pvp#Eiqq
http://beta.wowdb.com/artifact-calculator#LAAAAAAAA

I'll link some of the best things I have seen so far :)

PvP Talents:

Tier 1: An automatic removal spell, which goes off if any CC effect would last more than 5 seconds. Amazing on ALL characters for us, since it's so hard to CC individually. 1.5m cooldown

Tier 2: Damage increased by 15% - Being attacked will cancel effect for 8 seconds. (this may suck of an AOE ability counts as "being attacked, which it probably does.)

Tier 3: Cleansing Aura - When you dispel an ally within your aura, all allies within your aura are dispelled of the same effect.

Tier 4: Pure of Heart - Whenever you or allies affected by your aura are healed from any source, they are cleansed of all diseases and poisons.

Tier 6: Lawbringer - Your Hammer of Justice also deals Holy Damage equal to 10% of your targets total health. (Oh, did you want to DELETE someone!?)

Talents:

"Mass Judgement" - Your Judgement lasts 100% longer, and affects all enemies within 8 yards.

Artifact Customization:

Echo of the Highlord - When you use Templar's Verdict, or Divine Storm, Ashbringer will mimic that action (uh, double DMG baby)

Healing Storm - Divine Storm now also heals allies within it's radius for XX when it deals damage. (did you miss being always 100% HP? I missed it from BC)

Divine Tempest - Ashbringer causes your divine storm to quickly move 20 yards in front of you, dealing damage to all enemies within its path.

Endless Resolve: Forbearance no longer applies to you. - this seems important.. :)

Fat Tire
11-29-2015, 04:59 PM
Meh.

The loss of hammer of wrath is huge and good luck catching anyone with no mobility.

Mokoi
11-29-2015, 07:23 PM
Divine Steed gives us an instant cast mount for 4 seconds. who is going to get away? you could rotate mount + stun for tricky people and let alts catch up.

Fat Tire
11-30-2015, 12:18 PM
Divine Steed gives us an instant cast mount for 4 seconds. who is going to get away? you could rotate mount + stun for tricky people and let alts catch up.

Yea because you cant snare people on mounts.

If you are just talking about wpvp then I am sure it will be fine.

Kruschpakx4
11-30-2015, 08:09 PM
got mixed feelings about shamans right now, while ele has so many boosts for earthshock to most likely be able to oneshot with quadruple, we lost tremor and windwalk, so enhancement is dead already

dk and ret look quite good

Mosg2
11-30-2015, 09:11 PM
DKs have silly-good AE dps as frost, it looks like.

Mokoi
12-01-2015, 12:17 AM
got mixed feelings about shamans right now, while ele has so many boosts for earthshock to most likely be able to oneshot with quadruple, we lost tremor and windwalk, so enhancement is dead already

dk and ret look quite good

I'm really sad to hear you say this about Shaman -__- I have just preordered and boosted my 7 lvl 100 Shaman :P I havent had a shaman team since WotLK and honestly I just missed them.

But, their new Shamanism talent does look pretty fkn broken in teams, no? :)

Kruschpakx4
12-01-2015, 06:48 PM
I haven't looked into aoe fears yet and stuff will change anyway until release but even if its 1 min cooldown and 5 sec duration it would screw us quite abit

Mokoi
12-01-2015, 08:19 PM
but with the new pvp talents, either we get a free pvp trinket, or an automatic trinket which would break a 5 second CC. Or is it 5+ seconds? either way. maybe the 25% reduced duration is better?

What I like, is that PvP ghear wont exist, and the differences between players will be so small, meaning a much more level playing field.

Mosg2
12-03-2015, 10:21 AM
I looked at all the talents again, and I gotta' say... DKs look stupid good. So do Rets, especially with the artifact talents.

I'm interested to see what happens with the next expansion and the artifacts.

MadMilitia
12-05-2015, 01:33 PM
Warriors are also looking like they will hit like trucks again with having the ability to choose between mobility and damage. I really like the direction this is going with warrior talents because historically some have wanted mobility and others wanted more damage. Now we both get what we want.

Having 2 charges of mortal strike, overpower, heroic strike and slam looks even better than what we had years ago. We won't have the same mobility but the damage should be pretty amazing.

Fat Tire
12-06-2015, 01:34 PM
Warriors are also looking like they will hit like trucks again with having the ability to choose between mobility and damage. I really like the direction this is going with warrior talents because historically some have wanted mobility and others wanted more damage. Now we both get what we want.

Having 2 charges of mortal strike, overpower, heroic strike and slam looks even better than what we had years ago. We won't have the same mobility but the damage should be pretty amazing.

Warriors will be glass cannons, since they will do no dmg in d-stance - Defensive stance is a 25% reduction in both damage you take and deal.

They also lost all group utility. MSR, Safeguard and Vigilance gone and no self heal

Dks look ok to me because of necrotic strike and the rune changes. Dk could just spam nothing but necro to take down healers.

My vote is for survival hunters, but its still alpha

MadMilitia
12-09-2015, 06:17 PM
Warriors will be glass cannons, since they will do no dmg in d-stance - Defensive stance is a 25% reduction in both damage you take and deal.

They also lost all group utility. MSR, Safeguard and Vigilance gone and no self heal

Dks look ok to me because of necrotic strike and the rune changes. Dk could just spam nothing but necro to take down healers.

My vote is for survival hunters, but its still alpha

Yep, still alpha. Though speaking philosophically I've much preferred the warrior that isn't a jack of all trades. He won't need a self heal as he will have a healer with him at all times. Losing MSR, Safeguard and Vigilance is alright too because some beef is being put back on the resto shaman.

I'll be really interested in seeing what plans they have for MM hunters seeing they are now petless. That makes them the true glass cannon unless some defensives other than kiting are planned.

MultiBear
12-10-2015, 03:09 AM
I'm quite excited for Legion. It seems for all classes (and specs), a fair number of abilities get turned into talents. As a result, we'll have more flexibility when it comes to building rotations, as we get more choice over what abilities to include, and where to omit abilities in favor of passives. It is indeed alpha and we'll have to see how it all works out, of course. But I think there is a lot of potential for us multiboxers to tailor rotations, which should theoretically improve our chances of building successful and enjoyable (mixed) teams.

ebony
04-19-2016, 07:03 PM
i know it was asked in a other topic but i can not find it but survival hunters and itw/ctm will not make you stick to the target it jsut goes to ranged range that kinda sucks if you wonted to play that spec.

in other news Desto Locks are crazy right now am in love.

https://owncloud.carbonspace.net/index.php/apps/files_sharing/ajax/publicpreview.php?x=1476&y=1024&a=true&file=WoWScrnShot_041916_041812.jpg&t=5ipzO02ir58oU8y&scalingup=0