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View Full Version : Who is doing Season 4? What builds are you going for?



Kicksome
08-26-2015, 01:59 PM
I'm on the fence about doing S4. I really like my WW barbs, and there doesn't seem like there's anything special for barbs in S4.

So I might just do normal mode and see how far I can go on grifts.

Devile
08-26-2015, 02:41 PM
I will do WDs, just because I don't have much gear for them. Will prolly hit Para 400+ or until I get full sets and SMK for all and then play non season.

joes
08-26-2015, 05:14 PM
Barbarians, Devile speed farming build. They're fresh 70s (had them from S2).

djeayzonne
08-26-2015, 06:18 PM
I am going to multibox a monk team, probably 2-3 uliana monks plus healing monk. If only 2 uliana monks, then 1 generator build monk.
I really want to do WDs, but my WD team currently lags the game to unplayable levels.

Ishar
08-27-2015, 11:20 AM
I might do wds simply on account of having no gear for them. I dunno though, really enjoying the ww speedfarm build

Sent from my SAMSUNG-SGH-I747 using Tapatalk

Devile
08-27-2015, 12:13 PM
I am going to multibox a monk team, probably 2-3 uliana monks plus healing monk. If only 2 uliana monks, then 1 generator build monk.
I really want to do WDs, but my WD team currently lags the game to unplayable levels.

What about dsync issues? Did monks on S2 and it was a pain to level and later on, Epiphany was tricky to use. After that bad experience with melees, I rather go with ranged classes.

I think WD Helltooth caster build is pretty good right now and u shouldn't lag much if u dont have fetishes in all your members. Maybe a couple with cubed SMKs to get 2 BBVs stacked.

Kicksome
08-27-2015, 04:08 PM
Devile et al,
So did you guys see that crazy Support zdps monk build? Full heal group monk: http://www.diablofans.com/builds/57533-quin69-gr74-healing-monk-group-only
It's like 1 mil healing a second to group. They will probably have to nerf it.

I'm starting to think I might go for season 4 now. The WW barbs are pretty insanely fun, since they are so fast - but I did find it a bit harder to keep them in sync, but I was still killing it. I wish I could figure out if the zDPS healing monk is going to be nerfed.

Devile
08-27-2015, 05:12 PM
Yeah, saw that. I'm planning on eventually trying a mixed party with zDPS monk, Hammerdin and 2 HotA barbs and try to hit 70+ :D

Shodokan
08-28-2015, 04:09 PM
My current plan is to level barbs, dh or monks first. Then barbs after that if i choose something different after i can clear fast enough to gear another class quickly.

I don't think barbs would be the easiest or fastest to level though to start out... but once you get a single WW barb you can just carry through to 40+ rifts.

http://us.battle.net/d3/en/calculator/barbarian#bZiSTl!ZYgS!cYbbbY would be for barbs probably till i can go WW or something.

Devile
08-30-2015, 12:48 PM
I know it's very early in the season to have an opinion about a certain class, but I'm VERY happy with WDs right now. Just hit Paragon 100 and I'm doing T6. Yeah I know is nothing special since there's paragon 600+ already, but I had a late start and looting everything takes time with 4 accounts :D

For the first time in ... AGES?? I feel good about playing WDs. It feels like the right way of playing the class, not just pets doing everything or support only BS. It's a nice mix of pets, CC and damage done by your own skills. Pretty nice. I haven't finished a single set yet, just using 2 piece Helltooth + 2 piece Arachyr's + The Grin Reaper voodoo mask. The mimics do a TON of damage and CC a lot too. For the first time I can stop and loot not caring if I cleared the room. The mimics will keep fighting and kill stuff while I stop and loot on all 4 chars. Amazing!

Usiing very few Fetishes. 8 Fetish Army from 1 char and 15 more from another char from the Belt of Transcendence. 4 dogs from 1 char and 6 gargs from 2 chars using The Short Man's Finger ring. That's about it for pets and feels very good in terms of damage, tanking and specially FPS. Patch 2.3 + Windows 10 has done wonders for my FPS. I was concerned about this since I was gonna play WDs but so far its WAY WAY better than 2.2 + Windows 7. No lags, no dsync issues, nothing. It's very smooth.

Using Haunt as primary and Acid Cloud as main attack. Only have 2 Suwong Diviners, non ancient, but still doing very good damage. Round Robin for 3 Piranhas Piranhado + 1 Hex pretty much takes care of all the CC needs I have since Mimics casts these too so I can clear stuff fairly comfortable from range. My last WD uses de Cold Haunt + Ice Blink with a Wormwood with Pestilence rune + Bad Medicine passive which has the whole screen slowed. And on top of that, 3 BBV in round robin + Grave Injustice gives me perma BBV for every elite pack and boss in find (looking for SMKs).

Too soon to push GRs since I haven't completed a single set, but I'm feeling good about the class. Heard some bad stuff about Helltooth lagging pretty bad, hope that's not the case cause I'm aiming for Helltooth caster build. We will see.

PS: Something I didn't know was that Piranhado CCs even shielded elites and it's for quite a while. By the time the CC is off, the shield is off too.

djeayzonne
08-30-2015, 06:45 PM
What about dsync issues? Did monks on S2 and it was a pain to level and later on, Epiphany was tricky to use. After that bad experience with melees, I rather go with ranged classes.

I think WD Helltooth caster build is pretty good right now and u shouldn't lag much if u dont have fetishes in all your members. Maybe a couple with cubed SMKs to get 2 BBVs stacked.


So far so good with my monk team.
Up to paragon 160, 1 uliana monk, one shen long gen build monk, 1 uliana in progress, and 1 healer in progress.
Healer already up to 300,000 life per second and team healing between 225-280K.

cleared grift 35 and speed farming T7 already.

Syncing is more troublesome than other teams, but I am not using epiphany yet. not sure how that is going to work out when it is really necessary.

Setting up different mantras for max movement speed does create sync problems, but when I change it all out for a grift, it isn't too bad.

Devile
08-31-2015, 03:34 AM
Once I got 1 WD with full Helltooth, things changed drastically. Damage is pretty high. Played non stop since my last post and got to paragon 230. Now I have 3 WDs with full heltooth sets and Suwong Diviners. Missing 1 part from the last one and the weapon. Got my 3 gems on each to 28 and I'm able to do 35s in less than 5 minutes now without F&R. With F&R + CoE I'm sure 40s will be really fast. From there will have to work on minmaxing my gear, ancient weapons, higher gems, furnace cubed, etc. and speedfarming 50s should be a posibility. My DPS in average is around 700k only. There's a lot of potential.

FPS is amazingly good and no lag whatsoever. Tho I dropped fetishes cause I had no room for them, just dogs and gargs which I will have to drop once I start using F&R + CoE.

djeayzonne
08-31-2015, 05:26 AM
Once I got 1 WD with full Helltooth, things changed drastically. Damage is pretty high. Played non stop since my last post and got to paragon 230. Now I have 3 WDs with full heltooth sets and Suwong Diviners. Missing 1 part from the last one and the weapon. Got my 3 gems on each to 28 and I'm able to do 35s in less than 5 minutes now without F&R. With F&R + CoE I'm sure 40s will be really fast. From there will have to work on minmaxing my gear, ancient weapons, higher gems, furnace cubed, etc. and speedfarming 50s should be a posibility. My DPS in average is around 700k only. There's a lot of potential.

FPS is amazingly good and no lag whatsoever. Tho I dropped fetishes cause I had no room for them, just dogs and gargs which I will have to drop once I start using F&R + CoE.

Good to know! I seriously debated about starting the season with WD's, but I kind of tried to test it out a bit with the new patch after the season 3 team became normal characters. Different builds obviously, but it is just unplayable with 1 carn doc, 1 SMK doc, 1 tiki doc, and one just pet-haunt spammer.

WDs was my first and fav class.

but, really, really enjoying this monk team. completely different experience and perspective on the game.

I basically got to the same point today. 238 paragon, 750K dps, GR 35 in under 5 minutes. 2 uliana monks, 1 gen monk, and still trying to transition the healer completely to only healing. that dude is pretty cool though, 700K life per second, team healing of 400K, and the two monks with 25 gizzards have 850K shields. With the right combo of mantas, the just zip around so fast.

Keep updating your progress and what the WD team is like. Post some video if you can.
I am streaming for a friend who is trying to learn how to play, but anyone can feel free to check it out if they want.
No pro here, don't have a page properly set up on twitch either, but here is the link:

http://www.twitch.tv/djeayzonne

Kicksome
08-31-2015, 02:45 PM
I'm playing 2 monks and 2 barbs as a team. A little risky. And I'm only level 36 or so!

I was really close to playing 4xWDs but I was watching a d3 steam and people were bitching about how WDs lag the game. So I thought I'd wait on it.

Ishar
08-31-2015, 02:49 PM
Glad I am not the only slowpoke. I have some wds around thirty.

Monks and barbs sounds interesting.

Sent from my SAMSUNG-SGH-I747 using Tapatalk

NetQvist
09-01-2015, 04:52 AM
4 Man barb team however my 4th guy has been subbed out with a friend who has been playing a uliana monk, with my triple BK2 WW6 we cleared 57 in something over 10 minutes yesterday.

Currently around paragon 500 with the 4th guy being 200 sadly. 2 furnaces cubed and so far only 2 ancient BK weapons, otherwise my guys are doing pretty well with gear.

Kicksome
09-02-2015, 11:11 AM
I finally got my 2x monk 2x barb team to 70 last night. It's funny, the early levels are the harder ones, the later levels are much easier.

Hopefully this team will be playable. I will miss doing WW barb though, that is just faceroll fun.

Devile
09-03-2015, 03:01 PM
Haven't been able to play that much this week, waiting for the weekend to push Para 400+. I'm at 330 I think. Already completed all 4 sets with brazers and weapons (non ancient), no Furnace yet. Very few ancient pieces of armor, doing slow T10, T8 decent. Quite a few random lag issues. Network and visual lag. There's definitely a problem with the Helltooth set and lag. It's playable but sometimes its really bad. Sometimes it works perfect. I know Blizzard is aware of this and adding hotfixes but its still not ok.

Besides the lag issues, I really like the gameplay. Very good damage, good balance between pets and own skills and it benefits a lot from CoE because u can attack with multiple elements. I'm too squishy right now, reason why I dont push GRs or even T10. I need to level my Molten Wildebeest Gizzard and Esoteric Alteration Gems in order to survive more in higher difficulties. May not need Esoteric Alteration since I have a ton of CC and maybe 1 defensive gem is enough. Need to test. Right now I'm using Xei, BotT and Toxin but its not good with survivability.

I like more the Acid Rain build cause it's ranged and shit like waller, knockback, nightmarish and map layout are not a problem. Bears has the benefit of The Thing of the Deep which boosts your toughness by a LOT cause of Swampland Attunement passive. It's a melee build with more damage, BUT u are completely exposed to CC effects. Also positioning is key here and with 4 accounts, position is prolly not your strenght. Still will give it a try and see how that works.


I finally got my 2x monk 2x barb team to 70 last night. It's funny, the early levels are the harder ones, the later levels are much easier.

Hopefully this team will be playable. I will miss doing WW barb though, that is just faceroll fun.

Gratz! Video or it didnt happen :P

Shodokan
09-03-2015, 11:59 PM
Have 3x DH with full gear minus two ancient yangs (over 50 re-rolls total and not one ancient). Fun build as long as you have the yangs and can zip zap around the map with impunity.

3x ww barbs which are going well clearing 45 grifts in <5 mins as well

3x monks AKA 1 monk carrying 2 monks. I haven't decided what to make one of the monks just know that one will be healer.

3x WD is OP as hell. One helltooth guy carries 45s in 5 mins each. One ancient wep. Also have a build for speed clearing t7 on them that is absolutely amusing.

Not playing crusaders or wizards yet.

Considering going 3x seismic slam barbs + healer monk. Friend's hota/seismic slammer is getting 7 billion crits which is obscene.

Witwulf
09-05-2015, 04:31 PM
...

Lokked
09-06-2015, 04:32 PM
I'm pretty new to D3 at 70+ (I'd boxed prior to there being seasons, but never made it to cap, and prior to RoS).

Are you guys running regular rifts, exclusively?
Do you aim to fully gear one toon, giving the. All the good stuff, and the leftover crap / duplicates go to the next toon down the line?
How does the cube play into things? Are you giving the toon you're trying to hear all the loots and using the cube to transform the items to get what you want?
do you just gamble blood shards on whatever set piece type you're looking for?

Devile
09-06-2015, 05:00 PM
That was my idea of multiboxing when I first started ... farm with 4 chars to give all the good stuff to my main char. Didn't take much time to figure out that I didn't like that approach but instead making all 4 chars better instead of just 1? Why? Cause its far more effective and fun also. Sure u can always pimp 1 char to the max and use it to carry the rest, but there's so much that char can do in terms of DPS and your party survivability. Eventually u notice things are too slow and very inefficient. U can't go higher in difficulty and u cant go any faster either, which hurts your progress. Best approach IMO, is try to improve ALL your chars instead of just 1. That makes your whole party do more damage and be tougher. That doesn't mean u can prioritize your main, but in general, if I'm missing 1 item from my party build and I get an Ancient drop, I give it to the char missing that item and not my main. Will benefit my party a lot more, than having 20-30% more dps on 1 single char.

Cube? Depends on builds, but usually whatever I don't need or is non ancient, goes there, asuming it's needed. U can also give set items u dont have to another char in order to reforge it on the cube and get that missing set part.

I to rift for materials and keys. Greater Rifts for experience. U can get items from both. And blood shards, sure, a lot of gambling from back to back greater rifts.

Tsaza
09-07-2015, 01:45 PM
I got 4 WW barbs at GR50 but now I decided to test 3 Hota + 1 healing monk but the WOTB 20% movement speed is giving me trouble on monk, any ideas?

Edit: testing barbs with only 5% paragon speed.

Andreas1707
09-09-2015, 04:43 PM
Hey guys Im currently runnin 4x Hota bark with 6p IK and dmg wise i seem ok for t9-t10 even tho they are around 500-700k dps but te problem im having is the survivability that struggle alot on t10 where i can usually finish with around 5:30 min left, witch isnt a bad time imo but, i would like to know what i can do to increase their deaths since they seem to be around 3-5 death when i do t10 :/ their toughness is around 10-12 mio buffed with war cry

http://eu.battle.net/d3/en/profile/Andreas1707-2936/hero/65599418 this is the mains profile and the skill are around the same on all of em except that account 2 and 4 runs with war cry

I guess what im asking is:
1) is it a gear problem - not good enough - witch is what i would prob say
2) do i need to add/change something - still thinking about adding a healing monk to the team but might be to challenging ?

pfayze
09-09-2015, 05:57 PM
I got 4 WW barbs at GR50 but now I decided to test 3 Hota + 1 healing monk but the WOTB 20% movement speed is giving me trouble on monk, any ideas?

Edit: testing barbs with only 5% paragon speed.

This is where I'm at. I haven't had time to test it, but I was thinking the same thing with the paragon speed. Let us know how it goes!

Devile
09-10-2015, 12:33 AM
Hey guys Im currently runnin 4x Hota bark with 6p IK and dmg wise i seem ok for t9-t10 even tho they are around 500-700k dps but te problem im having is the survivability that struggle alot on t10 where i can usually finish with around 5:30 min left, witch isnt a bad time imo but, i would like to know what i can do to increase their deaths since they seem to be around 3-5 death when i do t10 :/ their toughness is around 10-12 mio buffed with war cry

http://eu.battle.net/d3/en/profile/Andreas1707-2936/hero/65599418 this is the mains profile and the skill are around the same on all of em except that account 2 and 4 runs with war cry

I guess what im asking is:
1) is it a gear problem - not good enough - witch is what i would prob say
2) do i need to add/change something - still thinking about adding a healing monk to the team but might be to challenging ?

Healing monk will def fix the problem but it will add others like the movement speed issues. Sure u can play with Paragon so u have 25% movement speed with WotB but, it will still cause some problems going thru portals, etc. U should have more than enough damage to do T10 without Bane of the Stricken. Why not go for a defense gem instead? That should take care of most of your issues. I would try Molten Wildebeest's Gizard or at least have Life per Fury spent on Belt and prolly weapon.

Also, I rather have Ignore Pain somewhere instead of Threatening Shout Falter or even WarCry. Either have perma Ignore Pain using 2 Barbs with Pride of Cassius or just have it on demand on risky situations.

From what I see, u have TOO much DPS for T10 but not much healing or damage reduction. I would first try replacing Bane of the Stricken with Molten Wildebeest's Gizard and Threatening Shout Falter with Ignore Pain mob rule with Pride of Cassius instead of Leoric Crown on 2 Barbs. I'm pretty sure that should take care of all your deads and your clear times will prolly be faster.

Andreas1707
09-10-2015, 12:56 AM
Ok thanks for respond, i will try that

Bane of Strickem is that the worst gem out of those 3 from u experience ? since i think the 25% dmg on elites and guardians sound good, but im not as experienced on barbs as u are so, i will try that first thing tonight :D

Devile
09-10-2015, 02:12 AM
Bane of the Stricken shines only on high GR where u kill slow and start stacking the damage. If u kill fast, u get no stacks and the gem is pretty much useless. T10 should be fast already but if u are dying, that hurts your clearing times. Try adding more survivability and see if that works better.

NetQvist
09-10-2015, 06:16 AM
Hey guys Im currently runnin 4x Hota bark with 6p IK and dmg wise i seem ok for t9-t10 even tho they are around 500-700k dps but te problem im having is the survivability that struggle alot on t10 where i can usually finish with around 5:30 min left, witch isnt a bad time imo but, i would like to know what i can do to increase their deaths since they seem to be around 3-5 death when i do t10 :/ their toughness is around 10-12 mio buffed with war cry

http://eu.battle.net/d3/en/profile/Andreas1707-2936/hero/65599418 this is the mains profile and the skill are around the same on all of em except that account 2 and 4 runs with war cry

I guess what im asking is:
1) is it a gear problem - not good enough - witch is what i would prob say
2) do i need to add/change something - still thinking about adding a healing monk to the team but might be to challenging ?

You change two barbs into hybrid support, drop bloodshed on them and change it into group Ignore Pain and then cube pride of cassius or use grandeur cube + the belt. With round robin you'll need paragon 10% and 3 items with 8% cdr so I'd probably recommend shoulders/ring/ring for it so you don't lose the vit from gloves.

This should give you waaay more toughness at the expense of some damage which I think you can afford to lose.

On second thought dropping war cry instead of battle cry is also quite doable since you don't really need more than impunity and veteran's warning runes.

Andreas1707
09-13-2015, 06:32 PM
Thanks for respon guys it worked out quite well i do torment 10 safely now with 4x hota barbs and it really fun

to another question regarding monks :p

do any of u have any experince with them this season? and can u even run 4x uliana monk's or how does seven sided kick work?

NetQvist
09-14-2015, 06:43 AM
Thanks for respon guys it worked out quite well i do torment 10 safely now with 4x hota barbs and it really fun

to another question regarding monks :p

do any of u have any experince with them this season? and can u even run 4x uliana monk's or how does seven sided kick work?

Yes you can run 4x U6 without any big problems, it's quite fun also but you need to remember to use madstones for multiple cold or different EP elements (Cold is like 3x damage though). I recommend using crit builds with CoE and not BP ones for more consistency. The problem with U6 however lies in surviveability and snapshotting. Surviveability can be fixed by using a healing monk since you can't do dashing and movement as well as a single player monk. And I really do recommend using a healing monk as one, makes so you can face tank and just pull in mobs while spamming SSS.

Now here's the worse part, I'll just do a quick explanation. EP snapshots from several buffs like mythic rythm and so on, however you cannot override a EP already in place it only extends the duration so the generator and madstone EPs are generally low value EPs. You have to get your buffs correctly and within in a small window dash to another pack and apply your EP with the SKILL!! Next you need to use SSS and hit this mob without hitting a lower damage EP. This will spread the good EP and now you need to keep spreading it until you can't spread it anymore. Imagine doing this with several U6 monks, madstone probably makes it impossible.

Combine this with the fact that U6 in reality doesn't scale too well compared to say a HotA barb I'd recommend against focusing too much on multiple U6 monks and do what I realized this weekend.

Party composition:
-Healing support monk with progression and xp gear (Epiphany and Dashing strike = BAD)
-Support barb with progression and xp gear (BK weapons with 10% CDR each and max CDR on all other slots needed, also Chilank chain cubed and 6 second Cassius belt. Gogok also necessary and no whirlwind or charge, weapons are just for fury regen and CDR)
-2x DPS (So far I've tried U6, HotA with 5% movespeed, Carnevil WD)

Let me just say that this is the best thing ever for multiboxing, the barb keeps your party at 40% extra MS and 100% IP uptime for immunity to most affixes and KBs/Stuns. The Monk is just friggin amazing with that crazy healing, combined defensive values makes a carnevil WD tank arcane beams at a GR60 and I just checked thoughness on the U6 a few times and it said 500mil! For the dps I'll probably be varying with what I'm doing from what I tested this weekend.

-Say you're speedrunning normal rifts, I'd say 2 U6 are amazing because then you can one shot TX elite packs.
-Speedfarming G55-G60 rifts I think a perfectly geared U6 + HotA barb will do wonders, the hota barb sadly sucks for normal rifts due to dropping berserker constantly because you need to pick up shit.
-Progression is a tricky one, I'm currently leaning towards 2x HotA barbs but it might easily go to HotA + HT/Carnevil WD or HotA + Sunwuko Monk. I'd love for U6 + HotA to work but I don't think the U6 has enough value sadly.

I did a 14min something 63 yesterday on my first test run with U6, HotA, SupBarb, SupMonk using mainly xp gear. And lets just say I have a major lack of gear on my HotA barb and only one ancient weapon on U6. Best part of all, no risk of dying even with xp gear!

Sorry for the wall of text but maybe it will give you some ideas, I can't recommend the support barb + monk enough. Enough movement speed and survival for everything! Screw dash like skills because it just messes you up in multiboxing, Chilank's chain is where it's at!

Devile
09-14-2015, 11:41 AM
I don't like the idea of 2 pure support chars in the current meta. Sounds like overkill toughness and not needed at all. At least for 60s speedruns and to push 70s, I dont see how just 2 DPS will make it, specially since the second support doesn't add much DPS to the party. At most, a Barb as a support will add 30% (falter) + 10% (rend?) additive damage debuff which is really low. It will mostly add buffs which can be added anyway with just 3 DPS barbs.

I still need to work on my monk and hellfire amulets, but my plan is to do low 60s for exp speedruns (5mins max per run) and push 70s to upgrade gems. 3 HotA barbs, diamonds and isoteric alteration for additional toughness, with perma Ignore Pain (round robin on just 2 with some CDR is enough) and 1 with WarCry. With perma Inner Sanctuary, Mantras and the insane monk healing, that should be more than enough surviability. At least that's what I see from current GR70+ 4p parties. It's always 2 HotA barbs + 1 WW barb which is not support, it's DPS that just pulls stuff closer, but still does a ton of DPS.

If Blizzard fixes the lag, it would be amazing to have a Bears WD with cubed SMK for perma BBV and a bunch of debuffs. Wish Crusaders were viable, but they suck right now.

As soon as I have my monk ready, I'll record some videos.

PS: I'll try to hit 60s with just 4x HotA barbs and see how hard it is. I'm sure the lack of healing will be a problem.
PS2: I see ppl doing high 70s and 80s with 2 DPS and 2 support, but 1 DPS is a Carnevil WD and the support barb spams health globes.

Andreas1707
09-14-2015, 01:31 PM
How do u move "correctly" with the hesling monk i find it very hard because of the wotb speed buff to sync them well and what about dash or ephany ? what skills do u use and what movement speed?

NetQvist
09-14-2015, 02:33 PM
How do u move "correctly" with the hesling monk i find it very hard because of the wotb speed buff to sync them well and what about dash or ephany ? what skills do u use and what movement speed?

I don't have Epiphany or Dash at all, I only use my support barb's chilank chain shout to get an additional 40% movement speed 100% of the time, then there's the green mantras 10% as well and the damage aura MS on kill that you can use for normal rifts. For WotB I only have 5% movement speed on the barb so when WotB is activated he moves at the same speed as everyone else.

Pretty happy atm, even with some control issues I managed to do 60 with my U6, HotA, SupBarb, SupMonk in XP gear in 6:01. A bit better control and I could have gotten that like 2 minutes shorter. A bit slow at moving between groups -_-

AnNiMosSiTY99
09-14-2015, 04:57 PM
I don't have Epiphany or Dash at all, I only use my support barb's chilank chain shout to get an additional 40% movement speed 100% of the time, then there's the green mantras 10% as well and the damage aura MS on kill that you can use for normal rifts. For WotB I only have 5% movement speed on the barb so when WotB is activated he moves at the same speed as everyone else.

Pretty happy atm, even with some control issues I managed to do 60 with my U6, HotA, SupBarb, SupMonk in XP gear in 6:01. A bit better control and I could have gotten that like 2 minutes shorter. A bit slow at moving between groups -_-

I've been brainstorming with something like this, my WWx4 barbs hit a wall in the high 50's. Can you post a video or two when you can? I'd love to see the gameplay.

NetQvist
09-15-2015, 02:43 AM
I've been brainstorming with something like this, my WWx4 barbs hit a wall in the high 50's. Can you post a video or two when you can? I'd love to see the gameplay.

Will try to remember to do that. Kind of had the same issue with WW myself, either the elites take way too long to kill or you start dying.

Here's my B.Net accounts in case that's interesting, should have the correct heroes selected. Only been playing this setup for two days so it's still a bit wonky.

http://eu.battle.net/d3/en/profile/NetQvist-2965/hero/66251624
http://eu.battle.net/d3/en/profile/NetQvist2-2274/hero/64303062
http://eu.battle.net/d3/en/profile/NetQvist3-2937/hero/64304949
http://eu.battle.net/d3/en/profile/NetQvist4-2666/hero/66251625

My biggest issue atm is getting a correctly cycle on the HotA barb, I'm failing to proc F+R at the start of the fight and I either forget to use a generator or use it too often. Worst case scenario I'll have to hardwire it somehow.

Other current project is gearing the monk for SW but that ancient furnace is still hiding, might have to use a strength one but that's a huge loss of dex. Let's just say SSS is a big pain in the ass when you're trying to move quickly, it's constantly active when you don't want it to be and the monk gets de-synced.

NetQvist
09-15-2015, 06:38 AM
I don't like the idea of 2 pure support chars in the current meta. Sounds like overkill toughness and not needed at all. At least for 60s speedruns and to push 70s, I dont see how just 2 DPS will make it, specially since the second support doesn't add much DPS to the party. At most, a Barb as a support will add 30% (falter) + 10% (rend?) additive damage debuff which is really low. It will mostly add buffs which can be added anyway with just 3 DPS barbs.

I still need to work on my monk and hellfire amulets, but my plan is to do low 60s for exp speedruns (5mins max per run) and push 70s to upgrade gems. 3 HotA barbs, diamonds and isoteric alteration for additional toughness, with perma Ignore Pain (round robin on just 2 with some CDR is enough) and 1 with WarCry. With perma Inner Sanctuary, Mantras and the insane monk healing, that should be more than enough surviability. At least that's what I see from current GR70+ 4p parties. It's always 2 HotA barbs + 1 WW barb which is not support, it's DPS that just pulls stuff closer, but still does a ton of DPS.

If Blizzard fixes the lag, it would be amazing to have a Bears WD with cubed SMK for perma BBV and a bunch of debuffs. Wish Crusaders were viable, but they suck right now.

As soon as I have my monk ready, I'll record some videos.

PS: I'll try to hit 60s with just 4x HotA barbs and see how hard it is. I'm sure the lack of healing will be a problem.
PS2: I see ppl doing high 70s and 80s with 2 DPS and 2 support, but 1 DPS is a Carnevil WD and the support barb spams health globes.

Okay not sure how I missed your post up there but here's the problems I currently have with 3 dps and the healing monk which you just have to have, it's impossible without that LPS when you are constantly eating affixes at 60.

1. Movement, the only way you can do proper movement as 3 dps barb + monk is to use charge and dash, I'm not really sure how well that works since I haven't tried it. I guess you could also sacrifice the third barb's element ring for grandeur and run chilanik's belt on him. Getting permanent chilanik just isn't happening on a single HotA barb without dropping the ruby though.

2. When you say 2x barbs as IP round robin I guess you mean to drop the elements ring for a grandeur and use a 6 second cassius belt so you can still use leorics as cube. This means you'll need 10% paragon, 8% shoulders, 8+8% from rings/gloves, for 52% uptime which is cutting it a bit short due to lag but it should work. You could of course drop the ruby and crown to keep elements but that would drop your xp to 0% with a diamond, so that's more for progression.

3. If you do manage to keep the three rubies and leoric's with charge + dash as well as 227% on the monk you're looking at 118,25% xp per char versus 154,5 xp with 2x 227% support. The difference between those two should be 3,47 GR levels in terms of xp, so you'll need to do at least 4 levels higher in GRs to get the same XP as a 2 man support team. The mob health increase for that should be like 1,9 times the health of the level that the 2 man team is running, that means your third barb has to do almost as much damage as your other two barbs combined. This is why xp scaling in the game is friggin retarded! Health scale is 1,173 and xp is 1,08 per GR level. Health scales at more than twice the value of xp.

4. Concerning surviveability I'm not running esoteric or diamonds on my current hota barb and he is the first to die with the 100% ip + healing monk at 60s+, Now tbh I don't like the idea of using esoteric on a hota barb. You really need stricken, pain enchancer and trapped to get that damage through the roof!

PS: The WW barb you're seeing in those speed rifters at 65-70s is actually a support barb usually with BK weapons just spinning using the ancient spear to pull mobs in. Of course I could be incorrect but from what I've seen that is the case, sadly it's kind of hard to do that as a multiboxer =(. Looking at the group composition I think the best are HotA+HotA/SunWuko+SupBarb+SupMonk, I'm sadly also aware of the fact that both the SupBarb and SunWuko are very hard to play as a multiboxer since they are generally doing their own thing. The Carnevil could actually do some amazing things due to BBV for the HotA barb, aspeed makes HotA pretty nuts.

And now go prove me wrong so I could actually do the 3 HotA + Monk as well =)

PS2: The Xp calculations are a bit incorrect since I'm actually dropping the cubed leoric on my support barb in favor of having both chilanik and cassius. I really need to see how well charge and dash works together, it's probably a fucking mess for me currently since I'm proccing F+R on the U6 monk with a generator and then the barb would have to use FC to proc it.....

Magicme
09-15-2015, 11:58 AM
Okay not sure how I missed your post up there but here's the problems I currently have with 3 dps and the healing monk which you just have to have, it's impossible without that LPS when you are constantly eating affixes at 60.

1. Movement, the only way you can do proper movement as 3 dps barb + monk is to use charge and dash, I'm not really sure how well that works since I haven't tried it. I guess you could also sacrifice the third barb's element ring for grandeur and run chilanik's belt on him. Getting permanent chilanik just isn't happening on a single HotA barb without dropping the ruby though.

2. When you say 2x barbs as IP round robin I guess you mean to drop the elements ring for a grandeur and use a 6 second cassius belt so you can still use leorics as cube. This means you'll need 10% paragon, 8% shoulders, 8+8% from rings/gloves, for 52% uptime which is cutting it a bit short due to lag but it should work. You could of course drop the ruby and crown to keep elements but that would drop your xp to 0% with a diamond, so that's more for progression.

3. If you do manage to keep the three rubies and leoric's with charge + dash as well as 227% on the monk you're looking at 118,25% xp per char versus 154,5 xp with 2x 227% support. The difference between those two should be 3,47 GR levels in terms of xp, so you'll need to do at least 4 levels higher in GRs to get the same XP as a 2 man support team. The mob health increase for that should be like 1,9 times the health of the level that the 2 man team is running, that means your third barb has to do almost as much damage as your other two barbs combined. This is why xp scaling in the game is friggin retarded! Health scale is 1,173 and xp is 1,08 per GR level. Health scales at more than twice the value of xp.

4. Concerning surviveability I'm not running esoteric or diamonds on my current hota barb and he is the first to die with the 100% ip + healing monk at 60s+, Now tbh I don't like the idea of using esoteric on a hota barb. You really need stricken, pain enchancer and trapped to get that damage through the roof!

PS: The WW barb you're seeing in those speed rifters at 65-70s is actually a support barb usually with BK weapons just spinning using the ancient spear to pull mobs in. Of course I could be incorrect but from what I've seen that is the case, sadly it's kind of hard to do that as a multiboxer =(. Looking at the group composition I think the best are HotA+HotA/SunWuko+SupBarb+SupMonk, I'm sadly also aware of the fact that both the SupBarb and SunWuko are very hard to play as a multiboxer since they are generally doing their own thing. The Carnevil could actually do some amazing things due to BBV for the HotA barb, aspeed makes HotA pretty nuts.

And now go prove me wrong so I could actually do the 3 HotA + Monk as well =)

PS2: The Xp calculations are a bit incorrect since I'm actually dropping the cubed leoric on my support barb in favor of having both chilanik and cassius. I really need to see how well charge and dash works together, it's probably a fucking mess for me currently since I'm proccing F+R on the U6 monk with a generator and then the barb would have to use FC to proc it.....

I also started running 3 hota 1 heal monk after I felt like I was hitting a 'wall' with WW. Charge/dash actually works pretty well. Occasionally the Monk gets a bit desynced, because charge tends to lock on a target. What is really annoying, is when one of the barbs ends up charging somewhere else and isn't hitting what you want. You either lose a bunch of dps because he's not hitting, or lose a bunch of dps repositioning Bit of a learn to play issue I think but it happens regularly enough for me that I'm considering swapping 1 barb to a support crusader.

Weird I know, crusaders are completely off meta at the moment but perma 50% move speed+ability to walk through mobs was amazing when I boxed crusaders and I think it would work really well with the Hota+heal monk. Walk through everything at a decent speed, aggro a few rooms, move to a corner or w/e and nuke everything. They don't bring much damage increase (shield glare + the usual strongarms/toxin, judgement is pretty useless for hota) but I'm going to try it anyway before I try support barb. The other option is illusory boots ofc but I don't really want to drop 41% xp or convention for those. Theoretically everything stays nicely synced up, and you can drop charge/dash for other skills.

After deciding that I figured I should try get some use out of the 20% crit from judgement, so I'm also swapping one barb to a Wuko monk. No ancient furnace but an almost perfect non ancient, so that will do for now. I feel like that comp (HotA/Wuko/SupMonk/SupCrus) is very similar to the current meta for speed farming, but much more suited to multiboxing. You're right that it's pretty much impossible to effectively box a pull support barb, and I agree with the 2 support/2 dps thing. 2 fully exp geared toons is pretty huge for farming those paragons.

As I said, haven't tried it yet. Was getting a bit frustrated with 3xhota for speed farming 55-60 though, so I'll try this and see how it goes.

You mentioned having some issues with your 'rotation' to keep both F&R procs up. I just have my isboxer set up to send my combat rotation to each toon, every time I press one button (5). IE I sit there spamming 5 and it'll spam my generator on uliana monk and SSS on cd, spam cyclone strike/inner sanc/blinding flash on heal monk, and for the barb it'll hit a generator, spam hota for 4.5s, generator, etc. Automates a lot of it I guess, but makes it a hell of a lot easier. If I'm running charge/dash for the 3 hota group then yeah I just hit the charge/dash keybind every now and again.

Anyway, this got much longer than I expected. I'll try the Wuko/SuppCrus and see how they go.

NetQvist
09-15-2015, 02:27 PM
I also started running 3 hota 1 heal monk after I felt like I was hitting a 'wall' with WW. Charge/dash actually works pretty well. Occasionally the Monk gets a bit desynced, because charge tends to lock on a target. What is really annoying, is when one of the barbs ends up charging somewhere else and isn't hitting what you want. You either lose a bunch of dps because he's not hitting, or lose a bunch of dps repositioning Bit of a learn to play issue I think but it happens regularly enough for me that I'm considering swapping 1 barb to a support crusader.

Weird I know, crusaders are completely off meta at the moment but perma 50% move speed+ability to walk through mobs was amazing when I boxed crusaders and I think it would work really well with the Hota+heal monk. Walk through everything at a decent speed, aggro a few rooms, move to a corner or w/e and nuke everything. They don't bring much damage increase (shield glare + the usual strongarms/toxin, judgement is pretty useless for hota) but I'm going to try it anyway before I try support barb. The other option is illusory boots ofc but I don't really want to drop 41% xp or convention for those. Theoretically everything stays nicely synced up, and you can drop charge/dash for other skills.

After deciding that I figured I should try get some use out of the 20% crit from judgement, so I'm also swapping one barb to a Wuko monk. No ancient furnace but an almost perfect non ancient, so that will do for now. I feel like that comp (HotA/Wuko/SupMonk/SupCrus) is very similar to the current meta for speed farming, but much more suited to multiboxing. You're right that it's pretty much impossible to effectively box a pull support barb, and I agree with the 2 support/2 dps thing. 2 fully exp geared toons is pretty huge for farming those paragons.

As I said, haven't tried it yet. Was getting a bit frustrated with 3xhota for speed farming 55-60 though, so I'll try this and see how it goes.

You mentioned having some issues with your 'rotation' to keep both F&R procs up. I just have my isboxer set up to send my combat rotation to each toon, every time I press one button (5). IE I sit there spamming 5 and it'll spam my generator on uliana monk and SSS on cd, spam cyclone strike/inner sanc/blinding flash on heal monk, and for the barb it'll hit a generator, spam hota for 4.5s, generator, etc. Automates a lot of it I guess, but makes it a hell of a lot easier. If I'm running charge/dash for the 3 hota group then yeah I just hit the charge/dash keybind every now and again.

Anyway, this got much longer than I expected. I'll try the Wuko/SuppCrus and see how they go.

Have you tried using hold position when using charge and dash? That removes the lock on thing for solo at least.

And you pretty much hit the nail straight on the head there with the walk through mobs, I've also thought about the illusory boots but not the crusader, think I'll start gearing that on my barb support account actually now and see how that goes. And hopefully I'll get my sunwuko geared as well, got all pieces but the amulet and furnace are dog shit so U6 will do for now. If you're only doing like 55s U6 seems to be perfect but it starts losing effect at 60.

Any chance you could share the config for the rotation, I spent like 2 hours trying to get the same damned thing to work but something was really strange. I've got cleave on left and hota on the right mouse button for my barb. When I tried to make a button I could spam it worked as long as I was NOT controlling the barb, if controlled then the right click from the hotkey action for 4,5 seconds made him MOVE even when I was holding down hold position. It was really strange.

Currently uploading 2x 60s that took like 9min, I just can't seem to get it together sadly and get a good rift for another 6min so I'll put them here once they are done.

https://www.youtube.com/watch?v=qcmd_ooEZ6I
https://www.youtube.com/watch?v=AV51H9Wri1I

Perrigrin
09-17-2015, 06:50 AM
@NetQvist - Can you share your builds for those videos? Or is it still relevant for the links you posted above?

NetQvist
09-17-2015, 08:36 AM
@NetQvist - Can you share your builds for those videos? Or is it still relevant for the links you posted above?

http://www.d3planner.com/588287848

I hope this works it should be public. The links up there are pretty relevant of course but I do change build on my main account quite a bit for solo running normal rifts or bounties while my toons just wait in town.

The characters in the videos on the planner are: U6, HotA, SupBarbXP, SupMonkXP

For progression which I haven't tried yet I'm basically just planning on switching the cube item to illusionary boots for all the characters I'm running so I can get bigger pulls by myself. I'd also like to get rid of the U6 monk with the SWMonk build which I haven't tried yet. The Carnevil build works pretty decently as well which I was running instead of the HotA for a bit, probably smarter to replace the U6 (Bad scaling it seems) tho but due to being stupid and cubing everything I find I don't have enough mats to reroll into ancient weapons on my main so I'm stuck with my U6!!!!

The HotA could use some passive changes to get more fury, I've been having some issues with it on larger pulls. And the reason I'm using Blinding Flash and Breath of Heaven with spirit runes on the monks is pretty much due to not being able to run ephiphany without fucking up the sync. Gotta get more spirit somehow, I think the Breath of Heaven could be changed to something else though. Getting in dash and furious charge would be lovely but I think I'd still need the generators because it's pretty hard to dps and still keep sync with F+R otherwise.

Lets talk keymaps a bit then. With the layouts I currently have this is how I played it.

Start of the rift you'll need to hit 4 once to get the ancients up on the barbs as well as 3 to get battle cry on.

Whenever I move around I use force move and spam 1 to get war cry speed and blinds off, You also really want to hit right clicks on the barb at the same time to keep Ignore Pain up so make a keymap for that.

When fighting I just do hold position and then hold left mouse button and use right click to hit with SSS and HotA (I really recommend some kind of proper cycling for the HotA barb, it's kind of hard otherwise). While fighting you can also spam 1 and 2 (I'm not really sure if the active on the mystic ally for the SupMonk affects anything so I haven't done any keymaps here).

The specific mappings you'll need tho are.
-Support Monk Cyclone Strike needs to be mapped to a key, shouldn't be spamming this.
-Barb Ancient Spear can be mapped to the same key as your attack, cyclone strike as well as it's own key. Hasn't really ever fucked up for me even if it's constantly being thrown around.
-The mantras on the both monks is quite useful to map to a key as well.

That should be it!

Perrigrin
09-18-2015, 12:43 AM
great, thanks - one more question: I am running 2 accounts where I have 2 geared wizards (can do 45-48 or so) and 2 not so geared monks - Any special advice on gearing the 2 new accounts? Just boosting them through 40s with the wizards?

NetQvist
09-18-2015, 01:19 AM
great, thanks - one more question: I am running 2 accounts where I have 2 geared wizards (can do 45-48 or so) and 2 not so geared monks - Any special advice on gearing the 2 new accounts? Just boosting them through 40s with the wizards?

Pretty much what I do, I generally use my main account to clear as high as possible rifts in a fast time and then 3x accounts of the class I'm gearing.

Hohoz
09-18-2015, 04:36 PM
Going to lvl up something not sure what tonight for S4 ... yes I am behind a bit but meh it'll give me something to do!Now the question is what to lvl dang it

NetQvist
09-18-2015, 04:44 PM
Going to lvl up something not sure what tonight for S4 ... yes I am behind a bit but meh it'll give me something to do!Now the question is what to lvl dang it

I'd actually recommend my build right now, shouldn't be too bad level from the start either and it works pretty decently as long as you are controlling the barb in normal rifts also.

HotA, Sunwuko, Support Barb, Support Monk

2x of 2 classes will get you some decent loot spread as well.

Hohoz
09-18-2015, 05:07 PM
Once I get off work this will more then likely be the route I take , thanks for the info!

NetQvist
09-21-2015, 04:40 AM
Once I get off work this will more then likely be the route I take , thanks for the info! Decided to spend the 1k DB I had gathered on my main character to try and get a ancient gavel and I managed to get one at around 700. I still have hard time believing I almost got p800 on my main this season and running an average of 3 barbs the majority of the time without a single ancient gavel drop as well as no luck with rare rerolls. Trying to get every item cubed is really bad strategically since it's probably the best way to get ancient weapons....

Anyways running 2x HotA with leoric crown and ruby, Support Barb XP and a Healing Monk XP seems to be faster and more consistent for me than running a U6 or SunWuko. The sunwuko would for sure be more effective if you could play it properly but it's pretty hard, it's a very squishy spec and doesn't do well with my tanking style play.

Andreas1707
09-21-2015, 05:00 PM
what spec build is your support barb ?

NetQvist
09-22-2015, 01:42 AM
what spec build is your support barb ?

http://www.d3planner.com/588287848

It's the one here called SupBarbXP, 100% IP and War Cry with chilanik as long as he hits something every now and then for gogok since I'm not using Captain Crimson at the moment. I need to change the build a bit so I can get Furious Charge and Dash on all my characters for better movement. Using illusionary boots on all characters is actually working wonders but the problem with that is losing leoric's crown.