DustMB
06-22-2015, 09:38 AM
This is something I'm planning to try soon, but I'm unsure of what the exact composition will be yet:
Not saying this is the most optimal or easiest comp to run, I'm doing this for fun. My goal is just to get a lot of magic damage over time for both single target and AoE damage.
I was thinking of this:
2 Balance druids
1 Shadow Priest
1 Demonology Warlock
1 Affliction Warlock
In terms of damage over time, all provide strong damage except the demonology warlock, of which the single target is mostly cast spells.
Affliction warlock is pure DoT, for the shadow priest I would go for the DoT playstyle (as opposed to the DoTless or Dot Weaving one). The druids provide both over time and straight up burst damage.
Everything except the Shadow priest provides insane AoE damage over time; Stellar flare + Starfall + Moonfire + Sunfire + maybe Hurricane as well for the druids, Cataclysm + Corruption for the Affliction warlock, Cataclysm + Doom + Immolation Aura + Meteor Strike from the Abyssal/Infernal + Hand of Gul'dan for the Demonology Warlock.
The Demonology warlock, besides the good AoE and single target, is mainly for tanking. Couple with Nature's Vigil x2 + Vampiric Touch + the many other self-sustain abilities that all of these classes have, I feel like this makes for very decent overall survivability.
Also, this isn't a 'pet army' type of comp, but as a side, it has quite a few pet abilities: 2 Doomguards/Abyssals, 2 Imp armies, 1 Mindbender.
What do you guys think?
As a side note, here's some things I've done in the past:
-1 prot pal, 3 BM hunters, 1 resto shaman (straight up OP)
-5 prot pals (hilariously effective for leveling, a little less end game, but still viable)
-1 prot pal + 4 enh shamans (decent, but difficult to maneuver at times)
-5 shadow priests (PvP)
Not saying this is the most optimal or easiest comp to run, I'm doing this for fun. My goal is just to get a lot of magic damage over time for both single target and AoE damage.
I was thinking of this:
2 Balance druids
1 Shadow Priest
1 Demonology Warlock
1 Affliction Warlock
In terms of damage over time, all provide strong damage except the demonology warlock, of which the single target is mostly cast spells.
Affliction warlock is pure DoT, for the shadow priest I would go for the DoT playstyle (as opposed to the DoTless or Dot Weaving one). The druids provide both over time and straight up burst damage.
Everything except the Shadow priest provides insane AoE damage over time; Stellar flare + Starfall + Moonfire + Sunfire + maybe Hurricane as well for the druids, Cataclysm + Corruption for the Affliction warlock, Cataclysm + Doom + Immolation Aura + Meteor Strike from the Abyssal/Infernal + Hand of Gul'dan for the Demonology Warlock.
The Demonology warlock, besides the good AoE and single target, is mainly for tanking. Couple with Nature's Vigil x2 + Vampiric Touch + the many other self-sustain abilities that all of these classes have, I feel like this makes for very decent overall survivability.
Also, this isn't a 'pet army' type of comp, but as a side, it has quite a few pet abilities: 2 Doomguards/Abyssals, 2 Imp armies, 1 Mindbender.
What do you guys think?
As a side note, here's some things I've done in the past:
-1 prot pal, 3 BM hunters, 1 resto shaman (straight up OP)
-5 prot pals (hilariously effective for leveling, a little less end game, but still viable)
-1 prot pal + 4 enh shamans (decent, but difficult to maneuver at times)
-5 shadow priests (PvP)