View Full Version : Sound on or off?
Zurtoz
01-01-2015, 11:17 PM
I currently running a 2 man party using ISBoxer. Loving it so far, there is a lot to learn!!! What do you guys usually do for sound using ISBoxer? I have sound set to default, and i hear "echos" like when i have them both talk to or interact with NPC. Another example, say i do /lol on my toon i hear the laugh in both windows. But if im playing and switch windows, if i turn off sound on the slave, then switch to his window ill have no sound in that window....hmmm what to do LOL
Wubsie
01-02-2015, 04:21 AM
Hmm... So if you disable sounds while in a slave window, it disables sound on all windows? Shouldn't happen really I don't think... Perhaps it's Jamba trying to enable/disable sounds automatically when you switch windows?
Personally I find the sounds from non-focused windows annoying, so I have them off by default.
MiRai
01-02-2015, 04:24 AM
There's an option in your Character Set which you can enabled called something like "Mute background game windows" which will do what you want.
Ughmahedhurtz
01-02-2015, 05:46 AM
I leave "sound in background" option enabled so I can hear if one guy falls off a cliff or gets attacked by something after breaking follow, etc. Then I turn my 4 followers sound option for "Dialog volume" down to one tick above zero and leave the main at max so I can hear the voiceovers without the "echo" thing.Unfortunately, there's no option for "Cinematic volume."
luxlunae
01-03-2015, 09:09 PM
I hate combat noises so I mostly do without sound (I've heard you can go through and manually replace every grunt and slash with silence but it didn't work right for me and I got frustrated and gave up). I sometimes play with music and do wish I had sound on when a big cinematic hits but mostly I live without it.
HPAVC
01-10-2015, 08:36 PM
This is a snippet of the method I use, something like this in a buff macro basically.
!if (character is "slot 1") /console Sound_EnableAllSound 1
!else /console Sound_EnableAllSound 0
!also /script SetView(4); SetView(4);
!also /script SetView(4); SetView(4);
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