View Full Version : [WoW] Easiest DPS class to box
nobodyz
11-17-2014, 12:03 AM
Whats the easiest and most effective DPS class to box in your opinion?
I've tried mage, shammy and hunter... i found that ever since they enable hunter to shoot and run at the same time.. they are really great dps that could dish out dmg while you run around.. not to mention the pets they have..
now i jus love em.. of cuz.. mage has portals and shammy can revive by themselves.. at lower levels.. sometimes my sv hunter top the tps in my team.. that's with a basic rot or even no rot for my hunter.. if the rot is properly set up.. i guess the dps would be quite crazy..
what dps class do u guys bring along? i am doing pally, mage, priest, e shaman and thinking wad to fill up for the last slot :)
Asterix
11-17-2014, 03:27 AM
Destruction Warlock.
easy rotation, nice pet for every situation, very strong AOE and can battle-rez with the soulstone
ebony
11-17-2014, 05:39 AM
Paladins are really easy this right now.
fightcow
11-17-2014, 11:01 AM
-100. pre squish monks. sck anyone? :)
1. warlocks.
2. hunters (loved this team, but was 5 yrs ago)
IWT and facing problems put melee waay behind ranged for me.
6. paladins
7. shamans
Shodokan
11-17-2014, 12:18 PM
-100. pre squish monks. sck anyone? :)
1. warlocks.
2. hunters (loved this team, but was 5 yrs ago)
IWT and facing problems put melee waay behind ranged for me.
6. paladins
7. shamans
Rets rotation right now make them incredibly easy to play. The only thing you need to keep track of is the divine storm procs.
Khatovar
11-17-2014, 12:36 PM
IWT and facing problems put melee waay behind ranged for me.
6. paladins
7. shamans
Because of IWT, melee shouldn't have facing problems. People usually complain about facing problems with classes like Mage because they don't have a melee autoattack, so the IWT fix for facing after fearbombs doesn't work.
fightcow
11-17-2014, 01:51 PM
yeh I know what youre saying, although using iwt as a way of getting your char to face the right way sometimes results in them running off if they are not already in melee range, same as using it to engage. Worse on large targets, like bosses.
Ughmahedhurtz
11-17-2014, 03:29 PM
For PVE, Hunter, IMO.
* Easy rotation (As BM anyway)
* 100% uptime on pet(tank) heals
* 2-second pet rez in case it gets one-shotted (e.g. by Flarecore Golems on Timeless Isle)
* 100% uptime on non-GCD threat-reduction
* 100% instant-teleport pet means it is always in melee range even if pet dash ability isn't up
* Multiple damage types (Nature, Physical, Fire)
* Multiple pet types depending on what you're doing
* Tons of utility
Warlocks have some of this (and easy rotations as well) and the battle rez is nice but they lack the situational control that hunters have.
Just depends on what you're trying to do.
I have little experience in PVP so that dynamic is completely different.
For PVE, Hunter, IMO.
* Easy rotation (As BM anyway)
* 100% uptime on pet(tank) heals
* 2-second pet rez in case it gets one-shotted (e.g. by Flarecore Golems on Timeless Isle)
* 100% uptime on non-GCD threat-reduction
* 100% instant-teleport pet means it is always in melee range even if pet dash ability isn't up
* Multiple damage types (Nature, Physical, Fire)
* Multiple pet types depending on what you're doing
* Tons of utility
Warlocks have some of this (and easy rotations as well) and the battle rez is nice but they lack the situational control that hunters have.
Just depends on what you're trying to do.
I have little experience in PVP so that dynamic is completely different.
How does this setup do in dungeons? seeing it cant random due to specs right? I saw a 5 x Hunter Boxer on Whisperwind the other day, i forgot to add him to my friends list, i had lots of questions because i have 5 x 90s sitting around doing nothing, i am looking for my second 5 man team. Would it better to add a tank/healer to 3 Hunters or 5 hunters decent in 5 man heroics? (or is it to early to tell?). Im very intrigued to learn more about hunters i've been gone for a long time.
Xixillia
11-17-2014, 08:08 PM
In mop, hunters were just fine to walk into an instance without a healer or tank. After having run the heroics on my main, I'm not too sure. There is a lot of aoe damage that is unavoidable this time around - so I would probably pair my hunter team with an easy heal class. Tank damage is pretty crazy right now as well, but hunter pets are still pretty resilient.
Ughmahedhurtz
11-18-2014, 12:52 AM
How does this setup do in dungeons? seeing it cant random due to specs right? I saw a 5 x Hunter Boxer on Whisperwind the other day, i forgot to add him to my friends list, i had lots of questions because i have 5 x 90s sitting around doing nothing, i am looking for my second 5 man team. Would it better to add a tank/healer to 3 Hunters or 5 hunters decent in 5 man heroics? (or is it to early to tell?). Im very intrigued to learn more about hunters i've been gone for a long time.
Yes, this is a problem. Dungeons that spew gratuitous AoE all over, pretty much requiring group heals means that yes, you will probably want to swap one out for a heals type. I have yet to run a WoD dungeon, so I'm still clueless how they'll perform. My current 90-100 group is 3x warlock, mage, priest. Hunters will be group 2.
nobodyz
11-18-2014, 02:29 AM
wow.. thats quite a bit of responses :p so far.. im seeing hunter being one of the easiest to play with the ability to run and shoot compared to others, with the exception of instants.. im realizing that my mage (got it for portal purposes), has less use of portal with all the Dungeon Finder and completion bonus.. i basically just keep using DF all the way till outlands and even there, im still using DF -_-
tat's giving me a reason to kick my mage out.. looking at the posts.. if WoD has AoE, then maybe shammy is a good choice ? with chain heals and totems? didnt really play warlock long enough.. but i alway overlook soulstone.. it's always when my toon's dead then i realize the stone's expired -_- anyone has good way to keep track of that easily?
not sure if stat squish is still in progress but some instance seems easier.. while some instances.. im find it weird.. my 84 mage.. could ohko mobs in swamps of sorrow instance while my mage cant ohko mobs in scarlet . . . . . scarlet is lower in level.........
JackBurton
11-18-2014, 11:52 AM
yeh I know what youre saying, although using iwt as a way of getting your char to face the right way sometimes results in them running off if they are not already in melee range, same as using it to engage. Worse on large targets, like bosses.
good solution (http://www.dual-boxing.com/threads/32918-ISBoxer-Caster-quot-Face-Target-quot-Macro?highlight=caster+face+target) the fix to this is integrating backpedaling as a second step in isboxer
fightcow
11-19-2014, 07:55 AM
good solution (http://www.dual-boxing.com/threads/32918-ISBoxer-Caster-quot-Face-Target-quot-Macro?highlight=caster+face+target) the fix to this is integrating backpedaling as a second step in isboxer
thanks jack, but I use HKN.
Khatovar
11-19-2014, 10:43 AM
thanks jack, but I use HKN.
It can be set up in HotKeyNet, too, either via KeyDown/Keyup or Toggle. Micro-Movement (http://www.dual-boxing.com/threads/48738-What-are-the-most-boxer-friendly-dungeon?p=375831&viewfull=1#post375831) has been part of my melee DPS key for ages.
<Hotkey CapsLockOff 2>
MOUSEOVER CODE REMOVED
<Else>
<DoHotkey Hotkey RAlt F9>
<DoHotkey Hotkey LAlt F9>
<DoHotkey Hotkey RCtrl F9>
<DoHotkey Hotkey LCtrl F9>
<DoHotkey Hotkey RShift F9>
<SendLabel w3, w4, w5>
<KeyDown W>
<KeyUp W>
That's the relevant part of my normal DPS key.
To make it look and function exactly like the ISBoxer linked version. Oem6 is my IWT key ]
<Hotkey 7>
<Toggle>
<SendLabel w3, w4, w5>
<Key Oem6>
<Toggle>
<SendLabel w3, w4, w5>
<KeyDown W>
<KeyUp W>
To make it work so they move forward as long as the key is held down and stop when it is released
<Hotkey 7>
<SendLabel w3, w4, w5>
<Key Oem6>
<HotkeyUp 7>
<SendLabel w3, w4, w5>
<KeyDown W>
<KeyUp W>
fightcow
11-19-2014, 12:49 PM
That's pretty cool !
thanks guys :)
fightcow
11-20-2014, 02:10 PM
Now ive reached 100 i can re assess my 'easy dps' list and put paladins nearerthe bottom!
why?
seal twisting.
no, its not 'hard', but no dps is hard, its all varying degrees of easy, but seal management definately makes the paladin less easy than many.
im not complaining though, its fun. For now :)
Ughmahedhurtz
11-20-2014, 03:47 PM
Now ive reached 100 i can re assess my 'easy dps' list and put paladins nearerthe bottom!
why?
seal twisting.
no, its not 'hard', but no dps is hard, its all varying degrees of easy, but seal management definately makes the paladin less easy than many.
im not complaining though, its fun. For now :)
Sounds kinda similar to the monk/druid stance-swapping stuff and maybe the balance druid sun/moon shifting thing.
fightcow
11-21-2014, 11:10 AM
laziness has kicked in and I find myself just not bothering, 15% AP boost is most useful by far so I just stick with that and save gcd's.
To use all 3 seals it wastes/uses 3 gcd's approx. every 30s, so its quite a hassle. much like a monk as you say, but more frequent.
ebony
11-22-2014, 05:28 PM
Now ive reached 100 i can re assess my 'easy dps' list and put paladins nearerthe bottom!
why?
seal twisting.
no, its not 'hard', but no dps is hard, its all varying degrees of easy, but seal management definately makes the paladin less easy than many.
im not complaining though, its fun. For now :)
i don't get why your saying seal twisting?
all i see is [Empowered Seals] (http://www.wowhead.com/spell=152263) but why not use [Final Verdict] (http://www.wowhead.com/spell=157048) it probs be easier to add it And its NOTHING like the drulds as that is so random its unreal. and you probs want to use [Divine Storm] (http://www.wowhead.com/spell=111338) for Empowered Divine Storm] (http://www.wowhead.com/spell=174718) anyway
fightcow
11-22-2014, 08:23 PM
'twisting' has long been an rpg term used for maintaining several short duration buffs simultaneously; I first came accross it in DAoC with 'chant twisting' on my skald. I think the daoc paladin was the most well known twister funnily enough, but i stuck loyally to midgard so never tried it.
In order to benefit simultaneously from all 3 buffs that empowered seals offers you have to swap between your seals at intervals dictated by judgements cooldown and duration of each buff. But swapping uses a gcd which eats into your dps and is another thing to think about while trying not to step in the masses of aoe that WoD seems to love throwing about :)
just worked through shadowmoon burial grounds and it got too late so i didnt beat nerzul, but my god the aoe puddles are relentless :)
That line of undead on nerzul is a nightmare! (i sure i saw a beta vid ages ago and there was a gap, damned if i could see one...)
(I use protection paladins so i dont use div storm.)
RickenRocker24
11-22-2014, 08:52 PM
I'm sorry but what's "IWT"? meaning? thank you in advance. :)
ebony
11-22-2014, 08:55 PM
I'm sorry but what's "IWT"? meaning? thank you in advance. :)
interact with target
RickenRocker24
11-22-2014, 08:58 PM
interact with target
Thanks
Khatovar
11-23-2014, 10:51 AM
Last I read, seal twisting was barely worth it. It seems like one of those overly tedious things that Blizz is going to end up nerfing, unnerfing, revisiting and finally gutting because players feel it adds too much busy-work to the rotation. Reminds me a lot of shaman totems and stance-dancing back in the day. Then again, it's a talent, it's not a required mechanic of the class.
You have to assess things as a multiboxer, not as a solo player. Empowered Seals might be great if you can give it all the attention it needs, but that's not feasible when you're doing everything for a whole party. A lot of times I've skipped "required" or must-have talents because they are redundant {I didn't need 4/5 toons bringing Weakened Blows} or because I get a higher payoff on a less popular talent simply because I can't use the popular talent anywhere near its' potential. EmpSeals is not something I even considered for a second when I was looking at the talents because I need my GCDs. It's hard enough to make sure that through lag/latency, healing, moving, repositioning, spamming etc, etc, that my abilities are going to go off properly. Further complicating that with short-term buffs to micromanage is only going to end up costing me somewhere else.
Holy Shield, a passive that costs me nothing and gives me free Holy Power is my first choice for tanking. Gives me more SotR and in turn more BoG for more heals. For non-tanking Prots {??}, Seraphim because while it may take more work to set up initially, it'd be far more reliable after its set up and it shouldn't really cost me anything as it's off the GCD and requires 5 HP. For ret, hands down FV.
TL : DR - What's good for the goose isn't always required for the gander. Talents are meant to be easily swappable based on the situation - multiboxers just happen to have their situation dictated by the number of toons they are playing moreso than the mob mechanics or Min/max sims, generally.
fightcow
11-23-2014, 02:48 PM
I agree, not worth it for multiboxing. Though i sometimes get the HoT going on boss fights, helps a bit.
seraphim is good - 1000 bonus armor shoots my dps up hugely! If there wasnt so much movement required in WoD boss fights and i could reliably dps solidly while it was up, and reliably keep my holypower perfectly synched accross all 5 chars then yes it would be a great choice.
But i find thats not the case and so im sticking with ES for now.
I will be experimenting more though, and of course some fights will lend themselves more toward seraphim im sure.
sorrowharvester
11-24-2014, 10:15 AM
<snip>
just worked through shadowmoon burial grounds and it got too late so i didnt beat nerzul, but my god the aoe puddles are relentless :)
That line of undead on nerzul is a nightmare! (i sure i saw a beta vid ages ago and there was a gap, damned if i could see one...)
You have to have the group focus on one of the skeletons. Once dead, it creates a safe gap.
The fight is pretty hectic, but, hope that helps!
fightcow
11-24-2014, 12:59 PM
THANK YOU mr sorrowharvester !
did not think of that.
i reckon that will make the difference!
ah damn if only id figured that out, all those deaths, all those repairs!
Andreauk
12-11-2014, 04:46 PM
You have to have the group focus on one of the skeletons. Once dead, it creates a safe gap.
The fight is pretty hectic, but, hope that helps!
It's a rip off of the echo of sylvanas fight in Cata.
Starbuck_Jones
12-11-2014, 05:30 PM
Paladins are silly sauce op right now. My 616 prot paladin does the following dps on the two garrison target dummies with a green 598 weapon.
11.4-11.8k with all three seals active for switching. I found no DPS loss by avoiding the heal seal because you just end up refreshing the other two much earlier than they need be. With no seal twisting Insight was around 9.5k and Truth was barely breaking 9k. I also had over 1k hps on the healer target dummy. Not sure what the actual hps is with all the overhealing.
I honestly don't know in a raid tank situation if giving up the 15% block and shield thorns for empowered seals is worth it. Also while watching the rotation, it may just be lag, but I get the impression that casting a seal doesn't follow or have the same global cooldown timer as other spells. Kinda like shaman's lava burst procs. They seem to fire off much faster than the 1.5s GCD. May just be a product of having 20% or more haste all the time?
If you can handle a melee team, I don't think you can do any better than 5x paladins right now. It's like the Lich King days on crack. They are just one button killing and healing machines.
Ret spec I was at 10k dps with dual seal switching. Prot just has so many extra skills to use for fillers than ret does.
Ughmahedhurtz
12-11-2014, 05:57 PM
Paladins are silly sauce op right now. My 616 prot paladin does the following dps on the two garrison target dummies with a green 598 weapon.
11.4-11.8k with all three seals active for switching. I found no DPS loss by avoiding the heal seal because you just end up refreshing the other two much earlier than they need be. With no seal twisting Insight was around 9.5k and Truth was barely breaking 9k. I also had over 1k hps on the healer target dummy. Not sure what the actual hps is with all the overhealing.WTB separate thread with explanation of this seal switching setup.
Lyonheart
12-11-2014, 07:55 PM
Paladins are silly sauce op right now. My 616 prot paladin does the following dps on the two garrison target dummies with a green 598 weapon.
11.4-11.8k with all three seals active for switching. I found no DPS loss by avoiding the heal seal because you just end up refreshing the other two much earlier than they need be. With no seal twisting Insight was around 9.5k and Truth was barely breaking 9k. I also had over 1k hps on the healer target dummy. Not sure what the actual hps is with all the overhealing.
WTB separate thread with explanation of this seal switching setup.
^^^This
I was wondering how enhancement shamans do in WOD heroics or normals... and how easy they are.
(and while i'm at it, anyone can redirect me to some enhancement macro's. (checked wowlazymacro's, but i do not want to use gnome sequencer))
tanknspanker
12-23-2014, 09:58 PM
I was wondering how enhancement shamans do in WOD heroics or normals... and how easy they are.
(and while i'm at it, anyone can redirect me to some enhancement macro's. (checked wowlazymacro's, but i do not want to use gnome sequencer))
For enhancement shamans I think the multistep system in ISboxer is the way to go.
If you really wanna macro I found this one
/castsequence [nomod] reset=5 Searing Totem,null
/castsequence reset=target Unleash Elements,Flame Shock,Lava Lash,Stormstrike,Fire Nova,Frost Shock,Lightning Bolt,Fire Nova
/castsequence [mod:alt] reset=target Fire Elemental Totem, Empower
/castsequence reset=6 Ancestral Swiftness,Lightning Bolt,Feral Spirit
/cast [mod:Ctrl] Ascendance
/cast [combat] Shamanistic Rage
/cast [combat] Astral Shift
/cast [combat] Ancestral Guidance
/startattack
Thanks man! I have found some pretty decent onces recently. I will test out everything, Might just want to post my findings.
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