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LordsServant
09-20-2014, 03:51 PM
So, I've been looking at various pvp setups, and I've been brainstorming some pvp comps that would be hella good with a multiboxer behind the wheel.

Here's the first one I'll post, and also the cheapest:

[Hurricane, cripplecane]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II


Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II


720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
Small 'Vehemence' Shockwave Charge


Medium Ancillary Current Router II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II




So cheap as to be less than throwaway - an entire 10 character squad of these barely costs 1.5b, meaning you can whelp a 20 man fleet of these for far less than the cost of any properly fit capital ship in wspace(I and others regularly lose dreads and carriers worth well north of 5b in wspace).

The stats?

499 dps, ~4k alpha.

10 of these does 40k alpha every ~7 seconds.

To put this in comparison, an upper tier blinged wspace guardian has roughly 80k ehp.

You can two shot those guardians with 10 of these hurricanes. :)

As for EHP, these are woefully thin on tank and will die to a sneeze, right?

Nope.

These pack 72k ehp before heat or links, and jump to 92k ehp under vulture links.

You have 30 m3 dronebay to do with what you want - ecm drones, etc etc.

The next step up for these are Hurricane Fleet Issues:

[Hurricane Fleet Issue, cripplecane++]
Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II


Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II


720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
Imperial Navy Small EMP Smartbomb
Imperial Navy Small EMP Smartbomb


Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Anti-EM Screen Reinforcer II


More or less identical stats, except slightly buffed with faction mods. You also pick up a superior firewall, and ~30k ehp under links.



Mid-goal:

[Loki, KillMachine Alt]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II


Tracking Computer II, Optimal Range Script
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II


True Sansha Small EMP Smartbomb
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M


Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II


Loki Defensive - Adaptive Shielding
Loki Electronics - Tactical Targeting Network
Loki Engineering - Power Core Multiplier
Loki Offensive - Turret Concurrence Registry
Loki Propulsion - Fuel Catalyst


158k ehp before heat under links.

492 dps (slight loss from hurricane) BUT....

5k alpha, upping your alpha to 50k with these.

RoF is slightly slower, but I'd consider acceptable.

The ultimate goal:

[Sleipnir, killmachine]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Damage Control II


Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II


720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
True Sansha Small EMP Smartbomb
True Sansha Small EMP Smartbomb


Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

174k under links, pre-heat.

Firewall for drones and other stuff.

623 dps. 6.2k alpha.



Holy shit.

This comp is absolutely amazing, and is incredibly effective if flown properly. It'd be downright sickening multiboxed.

10 of these would be dropping >60k alpha, meaning you could 2-3 shot just about EVERY blinged t3 or command ship in wspace.

For a video of this in action with LESS THAN 10 SLEIPNIRS, see:

https://www.youtube.com/watch?v=LWQti3uIBvY#t=1442

https://zkillboard.com/related/31000520/201310190200/

With 10 under 1 guy multiboxed, it'd be insane. Even more so with 20.

All of these require additional support in terms of reps(basilisk), and ewar support (webs/paints, Rapier/Huginn) to effectively apply damage, but I wonder if you could use distributed webbing/painting drones with your spare dronebay.

Alpha is THE way to do multibox fleets imo.

Crayonbox
09-20-2014, 11:50 PM
I see you have a preference for projectiles haha. I'll share some of the fits that I've been using. But I do agree that alpha is definitely the way to go for multiboxing. Just simply being able to alpha things off the field is pretty damn good. But with that said, I use a lot of missiles due to the lack of having to deal with tracking.

also because you listed all the alpha ones, im going to go with some of my missile favs. these arent quite as good as arty alpha strike fleets due to their limited engagement choices. unlike alpha strike fleets, you cant just alpha your problems away :P

[Talwar]
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II


Faint Warp Disruptor I
Limited 1MN Microwarpdrive I
Phased Muon Sensor Disruptor I,Targeting Range Dampening Script


Upgraded 'Malkuth' Light Missile Launcher,Caldari Navy Nova Light Missile
Upgraded 'Malkuth' Light Missile Launcher,Caldari Navy Nova Light Missile
Upgraded 'Malkuth' Light Missile Launcher,Caldari Navy Nova Light Missile
Upgraded 'Malkuth' Light Missile Launcher,Caldari Navy Nova Light Missile
Upgraded 'Malkuth' Light Missile Launcher,Caldari Navy Nova Light Missile
Upgraded 'Malkuth' Light Missile Launcher,Caldari Navy Nova Light Missile
Upgraded 'Malkuth' Light Missile Launcher,Caldari Navy Nova Light Missile


Small Ionic Field Projector I
Small Ionic Field Projector I
Small Polycarbon Engine Housing I



I use a mix of sensor damps and tracking computers. These talwars are super cheap. They have a surprising amount of alpha and their range is actually really good for small weapon systems. 10 of these can pretty much alpha cruisers off the field and they cost under 6m a pop. Its super throwaway and theyre great loads of fun because people actually try and fight you because loldestroyers.

[Caracal, Fleet Skirmish]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II


Phased Weapon Navigation Array Generation Extron
10MN Microwarpdrive II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II


Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile


Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hornet EC-300 x2

This is another one I like to use. Again, missiles. 70km range and mixing damps and target painters.

[Cyclone, Gatecamp]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Co-Processor I


Large Ancillary Shield Booster, Cap Booster 150
Adaptive Invulnerability Field II
Warp Disruptor II
Large Ancillary Shield Booster, Cap Booster 150
Experimental 10MN Microwarpdrive I


Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I


Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I


Hammerhead II x5
Navy Cap Booster 150 x50
Mjolnir Rage Heavy Assault Missile x2500
Nova Rage Heavy Assault Missile x2500
Scourge Rage Heavy Assault Missile x2500
Inferno Rage Heavy Assault Missile x2500


Cheap throwaway battlecruisers here. Cyclones are one of the cheapest battlecruisers you can buy and theyre surprisingly durable witht he double asb fits. you can squeeze in double xl asb, but i prefer the large and go for the damage so i can just blap things down quickly. split the neuts to whatever youre firing at to make sure you get their cap at 0 then fire away. if they didnt turn on their hardeners yet, theyre fucked. otherwise itll take a cycle before their hardeners kick off and you melt them. range of the cyclones is an issues and theyre very good at close range, but very bad at much else. very specific uses for these.



and since lordservent went only to command ships, I bring you the famous alpha fleet battleships

[Maelstrom, PvP 1400 Alpha Mael\]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II


Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
Large Micro Jump Drive
100MN Microwarpdrive II


1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L


Large Core Defense Field Extender I
Large Ancillary Current Router I
Large Core Defense Field Extender I


These are slow. theyre bulky and they honestly have less tank than a sleipnir, but their alpha is almost 2x.
with a fleet of 10 of these, youre looking at alphaing battleships off the field with 120k alpha just about .


with that said, i would still personally recommend arty for the new multiboxers that want to get into pvp. also i do recomend care when looking for fights, and when i say fights ( i do mean fights and not hte "lolhe jumped into a gate solo" or solo ganking miners and ratters ) to be careful of what ships you bring. most times itll be really hard to get the locals to undock and fight you if you bring any sizable force. especially if you bring even slightly blingy ships, most people will stay docked and deny fights :(
i recommend checking out regions like catch, providence, syndicate, and losec. but becareful of gategun.s

Crayonbox
09-20-2014, 11:58 PM
also was confused during the youtube video, wodnering why you were using claymores like that... and then realized the video must have been before the command ship skin rechange in odyssey ? it hink

LordsServant
09-21-2014, 04:18 AM
also was confused during the youtube video, wodnering why you were using claymores like that... and then realized the video must have been before the command ship skin rechange in odyssey ? it hink

Yes.

Also, there is a progression for reps as we move up. I left BS out because I didn't consider them due to me mainly focusing on Wspace, which prohibits BS for mass reasons.

I suppose for mass reasons we can claim these are for home defense only.

The ultimate artillery ship in the game.

http://i.imgur.com/LxoR8uo.jpg

[Machariel, Shield Arty]Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Caldari Navy Power Diagnostic System
Damage Control II


Large Shield Extender II
Large F-S9 Regolith Shield Induction
Pith C-Type EM Ward Field
Pith C-Type Thermic Dissipation Field
Pith C-Type Kinetic Deflection Field


1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
[empty high slot]


Large Anti-Explosive Screen Reinforcer I
Large Projectile Collision Accelerator II
[empty rig slot]


Gecko x2


Stats:

15,767 Alpha.

Yes, 10 of these is spitting 150k volleys. 2 multiboxers = 300k Alpha, more than 90% of subcaps can possibly hope to get even when full tank fit.

You also get 2 geckos per Machariel, which are to be assisted to a drone bunny.

246 dps per machariel, equating to an extra 2460 dps per multiboxer. This is the equivalent of 2 standard blaster megas in your face.

That dps combined with the alpha will shred p. much anything.

140k EHP per heat isn't shabby either. This can be increased to 183k ehp pre-heat with a slight drop in alpha of <1k. Heated this jumps to 218k.

Can be loaded with Tremor for 129 Optimal + 92 Falloff to snipe for 8.5k alpha per ship.

Aligns very awesome due to :machariel: so warping sniper is good role. Also warps faster.

Alzuule
09-21-2014, 10:15 AM
ive been trying to find something that would work nicely with boxing alongside a armor t3 gang since my corp doesnt run shield setups outside nullsec roams.

[Damnation, PVP]
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II
Ballistic Control System II
Ballistic Control System II


Experimental 10MN Microwarpdrive I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Weapon Navigation Array Generation Extron


Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
[empty high slot]
[empty high slot]


Medium Anti-EM Pump II
Medium Trimark Armor Pump II


Hammerhead II x5

I think this would be pretty amazing if boxed, 180k ehp with links, 600 dps on a well skilled character and a good amount of ewar to throw at enemy logi. Spare highs can be fit with neuts/smartbombs.

Cheap alternative would be the prophecy

[Prophecy, Gang]
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II


Experimental 10MN Microwarpdrive I
Medium Capacitor Booster II, Navy Cap Booster 800
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script


Small Energy Neutralizer II
Small Energy Neutralizer II
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I


Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Federation Navy Ogre x2
Hammerhead II x2
Hobgoblin II x1

Managing the cap on this setup would be pretty tough though, but i think one might be able to do something cool with the clickbar videofx thing where you could see the cap and then just click on the fx and have it activate the cap booster.

I would love to have a good high alpha armor setup for something that could be brought with a typical t3 armor gang, but sadly it seems that all the alpha ships must be shield tanked to be effective.

Mokoi
09-21-2014, 12:07 PM
The cap booster thing is easy to do if you setup your keybinds to a specific module slot in the game.

Alzuule
09-21-2014, 01:24 PM
you wouldnt necessarily need cap on all characters at the same time, especially if you are spreading your ships out on more then 1 target, so just binding cap boosters to a key and broadcasting it when the first character goes low on cap would a massive waste. Of course if all your ships are just balling up on one target and neut/cap use i perfectly synced then np but thats probably not going to happen most of the time.

Crayonbox
09-21-2014, 01:41 PM
prophecies are great bricks and i loved flying them. the problem i had with them was their speed. theyre slow as balls and if you dont have people tackling for you, youre not going to hold anything unless theyre stupid enough to come that close.
HAM damnations fall under the same problem that prophecies do. they ahve an amazing tank, but they dont have the speed so catching up to anything to apply ham dps is just a lot of sadface.

and lords, those mach fleets would indeed be ultimate homedefense. the only thing is that i live in null and theyre a bit too expensive for me to just fly around willy nilly :P

I mostly day trip into WHs and the lack of local still gives me the heeby jeebies :P

EaTCarbS
09-21-2014, 02:12 PM
those machs need autocannons and a prop mod (not to mention you probably wont get many fights with a blob of them)

Crayonbox
09-21-2014, 02:17 PM
getting fights in wh totally differetn from getting fights in null due to lcoal mechanics.

EaTCarbS
09-21-2014, 02:20 PM
getting fights in wh totally differetn from getting fights in null due to lcoal mechanics.

I live in null. the only fights machs get are ganks or people who fuck up. nobody forms an actual pvp fleet to take on pirate battleships unless they blob the shit out of you.

LordsServant
09-21-2014, 02:59 PM
getting fights in wh totally differetn from getting fights in null due to lcoal mechanics.

This.


those machs need autocannons and a prop mod (not to mention you probably wont get many fights with a blob of them)

Mach's don't need autocannons. Whole point here is alpha, and I don't want a prop mod specifically because of how they're used.

Which brings us to the RR ships here.

Progression:

Osprey --> Basilisk --> Basilisk/Tengu --> Chimera

[Osprey, meditation]
Internal Force Field Array I
Warded Gravimetric Backup Cluster I
Warded Gravimetric Backup Cluster I


Large Shield Extender II
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II


Medium 'Regard' Remote Capacitor Transmitter
Medium S95a Remote Shield Booster
Medium S95a Remote Shield Booster
Medium S95a Remote Shield Booster
Medium S95a Remote Shield Booster


Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Dirt Cheap, 65k ehp under links.

1,549 dps tank per osprey with links (repping itself).

Cap stability could use some work, only stable at 40%, but this is a solid start.

[Basilisk, Veneration]
Damage Control II
True Sansha Reactor Control Unit


Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II


Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter


Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Our ehp rises to 97k under links, again, pre-heat.

We get 2959 dps tanked per basilisk (repping other basilisks).

Cap stability is very nice with plenty of extra cap for neuts, but we lose out on a bit of ECCM strength.

-----------------------------------

The basilisk part of the basilisk/tengu:

[Basilisk, Ascension]
Damage Control II
True Sansha Reactor Control Unit


Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II


Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter


Medium Core Defense Field Extender II
Medium Core Defense Field Extender II




Identical to previous basilisk, except this one doesn't rep shields. You run these with them:

[Tengu, Ascendent]
Caldari Navy Co-Processor
Caldari Navy Co-Processor
Caldari Navy Co-Processor
Internal Force Field Array I
Warded Gravimetric Backup Cluster I


Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II


Pithum A-Type Medium Remote Shield Booster
Pithum A-Type Medium Remote Shield Booster
Pithum A-Type Medium Remote Shield Booster
Pithum A-Type Medium Remote Shield Booster
Pithum A-Type Medium Remote Shield Booster
Pithum A-Type Medium Remote Shield Booster


Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II


Tengu Defensive - Adaptive Shielding
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Covert Reconfiguration
Tengu Propulsion - Fuel Catalyst

This packs 185k ehp pre heat, and is very ewar resistant due to subsystems.

The basilisks chain 2/6 xfers to the other basilisk, and then you can put 2 xfers on a tengu to make it stable.

To start, you need 2 basilisks, 2 tengus. This gives u excessive cap xfer, with 2 extra xfers left over on each tengu. You can run a ratio of 2 basilisks : 4 tengus.

Here's where shit gets disgusting.

6 total ships - with the aforementioned basilisk-only setup, we'd get roughly 3k per basilisk, giving us a potential tank of ~18k with 6 ships (or 15k with 5 basi repping 1 basi.)

The tengu setup tanks 5.2k dps per tengu, repping the basilisk.

With 4 tengus, we're repping 20.4k dps vs the Basis.

Repping other tengus, we get 6.4k dps per tengu.

This also tanks much harder, with the tengus holding much higher EHP totals than the basilisks, while packing huge amounts of ewar resistance.

You also look less threatening - tengus don't always scream "REPS" - hostiles see a fleet with only 2 basilisks, as opposed to a "scary" 6 basilisks. :)

Finally:

[Chimera, Enlightenment]
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay


Capital Neutron Saturation Injector I
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Pith B-Type Shield Boost Amplifier
Pith B-Type Shield Boost Amplifier
Cap Recharger II
Cap Recharger II


Triage Module II
Capital Murky Remote Shield Booster
Capital Murky Remote Shield Booster
Capital Murky Remote Shield Booster
Capital Murky Remote Capacitor Transmitter


Capital Capacitor Control Circuit II
Capital Capacitor Control Circuit II
Capital Capacitor Control Circuit I

Requires 6% cpu implant.

Local tanks 33.6k dps with Strong Blue Pill + links, no heat.

Plugging in our previously mentioned Loki fits above, we end up with 12.7k dps tanked per repper, giving us 37.7k dps tanked with all 3 running, only slightly more than the chimera itself.

While in triage you are, ofc, immune to all forms of ewar with the exception of neuts.

Due to our comp being very alpha focused, we simply volley all of the neut ships off the field before they become a problem for the reps.

All of these ships are propless because 1. Manuevering as a multiboxer is fucking annoying. 2. All of our dps is ranged, and we want max tank. Our dps ships can all anchor up on the reps in a big ball - this also enhances our ability to counter drone comps.

For example, with the aforementioned Droneus Setup, they'd drop a pile of Geckos towards my ball of alpha ships. My smartbombs would kick in, neuter all of the Droneus' dps, while I'm 1-2 shotting Droneus/repping ships.

Bombs could be tricky, esp in a shield comp, but I imagine less so due to their lack of prevalence in wspace. Very few groups could field enough for the multiple bombing runs it'd take to kill me, and even fewer could hope to field that AND a fleet that could keep me on field without being reduced to nothing in less than a minute or two.


As crazy as it sounds, I imagine if I was running a fleet of these alongside capitals, I'd really want to run a triage archon to keep ewar support alive.

You can run shield rapiers/huginns, but they're incredibly fragile unless in pulsars.

Loki/vigilant/vindicator is massively superior.

In regards to armor comps....

This was a fit I built for Disavowed while we were discussing potentially running an armor arty fleet since noone could fly sleipnirs.

[Loki, [Heavy Armor] Arty Lord's Tweak]
Republic Fleet Gyrostabilizer
Damage Control II
Corpum C-Type Energized Kinetic Membrane
Corpum C-Type Energized Explosive Membrane
1600mm Reinforced Rolled Tungsten Plates I
Centii A-Type Adaptive Nano Plating


10MN Afterburner II
Federation Navy Stasis Webifier
Phased Weapon Navigation Array Generation Extron
Warp Disruptor II


720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M


Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II


Loki Defensive - Adaptive Augmenter
Loki Electronics - Immobility Drivers
Loki Engineering - Power Core Multiplier
Loki Offensive - Turret Concurrence Registry
Loki Propulsion - Fuel Catalyst


Requires genolutions.

[Loki, [Heavy Armor] Arty Lord's Tweak non-geno]
Republic Fleet Gyrostabilizer
Corpii A-Type Adaptive Nano Plating
Centum C-Type Energized Kinetic Membrane
Centum C-Type Energized Explosive Membrane
800mm Reinforced Steel Plates II
800mm Reinforced Steel Plates II


10MN Afterburner II
Federation Navy Stasis Webifier
Phased Weapon Navigation Array Generation Extron
Warp Disruptor II


720mm Howitzer Artillery II, Quake M
720mm Howitzer Artillery II, Quake M
720mm Howitzer Artillery II, Quake M
720mm Howitzer Artillery II, Quake M
720mm Howitzer Artillery II, Quake M
720mm Howitzer Artillery II, Quake M


Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II


Loki Defensive - Adaptive Augmenter
Loki Electronics - Immobility Drivers
Loki Engineering - Power Core Multiplier
Loki Offensive - Turret Concurrence Registry
Loki Propulsion - Fuel Catalyst

Doesn't require genolutions.

While these lack dps, and only pack slightly more than 4k alpha, they are nicely tanky, and more importantly, have local paints and webs, meaning the are their own support fleet.

Also syngerize extremely well with Phoenix - everything is already webbed and painted, and a Phoenix + a group of these would ensure the instapop of just about everthing. :)

pinotnoir
09-21-2014, 04:57 PM
1251

I live in Null. This is my home defense gate camp setup that will have 9 VNI with a heavy interdictor that will bubble the gate when the neuts come through. Right now I have vexors and a myrmidon. I have 10 days until I can fly a Phobos then I will upgrade to the VNI.

Crayonbox
09-21-2014, 06:56 PM
Thats pretty close to the VNI setup that I use in null. Although personally i prefer to remove the remote sebo for some sort of tackle. split between scrams points and webs.

pinotnoir
09-21-2014, 08:05 PM
Thats pretty close to the VNI setup that I use in null. Although personally i prefer to remove the remote sebo for some sort of tackle. split between scrams points and webs.

The VNI's are just drone assist. They have armor reps if someone needs them. Otherwise, the ship just orbits the Heavy Dictor on gate. The main ship does all the webbing and stuff. The remote sebos allow you to instant lock and extend your range. If everything works out the ships who jump into my camp will be stuck in the bubble as I instant blap them with 700+ dps x 9.

Crayonbox
09-22-2014, 03:24 AM
ah you use the remote sebo for the hic. that makes a lot of sense actually haha. mmm might consider that.

pinotnoir
09-22-2014, 01:11 PM
ah you use the remote sebo for the hic. that makes a lot of sense actually haha. mmm might consider that.

Yes remote sensor boosting your main works great. I even do it with my mining fleet. 6 of my 9 skiffs have them which boost my scorpion overwatch ship. I can lock neuts pretty quick when they decide to attack. There is no better feeling than killing neuts with your mining fleet.

Crayonbox
09-22-2014, 01:18 PM
mining ... >_<
Want to sell me your minerals? I pay jita price. xD
If i remember correctly you were in drone region with one of the renter or pet corps i think right?

pinotnoir
09-22-2014, 02:21 PM
mining ... >_<
Want to sell me your minerals? I pay jita price. xD
If i remember correctly you were in drone region with one of the renter or pet corps i think right?

Yeah. The corp buys all the ore I mine. I enjoy mining. Right now I am working towards carriers so I can do some pve at some point.