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View Full Version : Incredible new Speed Leveling Method.



Silly Gooooose
03-29-2008, 12:18 PM
So first off, sorry if this is a re post, but I think this is new. I've seen the anathema pally leveling crap, and the mage doing SM and such, but I have never heard of this method until A friend told me about a guy with 17 hrs /played to level 40.

Second, I'd like to say I am not sure how well this will work for multi boxers, but for some one solo leveling.... it's huge.

Last, before I spit it out, Yes, I did test it, Yes my level 20 shaman (1 out of my 4 was in there, left the others outside) was getting 505 XP per kill.

This requires a DoT class, I used my Warlock. I tried a pally's consecrate, but it disappears as soon as you zone out.


Run in with your said warlock, Dot all the mobs with a rank 1 (I use Siphon life for free heals and b/c it will take them to about 1/2 HP with the 1 dot. 1350+dmg specced UA) Then you gather them all up by the exit of the instance, and run your lowbie well away from the mobs, but make sure you get the lowbie in combat with the mobs you pulled. Then, you Dot them all with a max rank corruption, and zone out before they die. The mobs then turn and try to run over and kill your lowbie, but die to the Dot, thus he gets all the xp, as if he just soloed the mob.


So the main things are, Round mobs up at the entrance of the instance.
Make sure your lowbie gets in combat, and then runs as far away as possible, cuz the mobs will 1 shot him if they get there.
Dot them, and zone out.

As I said before, I haven't tested this too much, so my methods are not perfect yet. Please, try this out, and tell me what works best. Either way, this is pretty good XP. My 1 shaman, in with my 70 gets 59 XP a kill at 20. If the 70 runs out before it dies, he gets 505. Close to 9x the XP... So while this takes a lot longer to setup, compared to AoEing the place with my pally, I think it might be faster.

I am going to do more testing, best methods, XP per kill when I put all 4 in and such. I will post my findings in a few mins.

Please do this yourself and let me know what you find :)


[Edit]
After more testing, my 4 shaman were getting 164 a kill @ lvl 20, without the 70 Outside, 78 per with him Inside. I still think in the end it's faster to do it with a pally AoEing, IF you are mutli boxing. Power leveling a single char though, it's still a huge bonus, 505 xp vs 59. Hell, you need 20k XP for level 20, thats only 40 kills and you level, lol. The main limitation to this, is if you screw up, and miss dotting even 1 of them, or leave him high enough HP that he reaches your alts, they will get rick rolled very fast. So this method has a higher death rate for me. Plus with them being level 20, they can't do shit to kill the mobs, even if they are @ 5% HP. I'm also going to try seed of corruption, but the problem is it takes 2 years to cast when you have 6+ mobs beating on you, and some of them shield slam... You also can't run too far from the entrance, b/c you have to be near them when they die, or you get no XP.

I'm going to do some math now, to test whether it's faster to

Diamndzngunz
03-29-2008, 01:08 PM
It will be fixed. Enjoy it while you can.

Silly Gooooose
03-29-2008, 01:10 PM
It will be fixed. Enjoy it while you can.

everything always is, but the guy who told me about it (got 40 in 17 hrs /played) said hes been doing it for a few patches.

Stabface
03-29-2008, 02:46 PM
It's been around forever, pretty much.

Silly Gooooose
03-29-2008, 03:02 PM
It's been around forever, pretty much.

Kinda what he said, though I guess it's not that well known, or maybe just hard to fix? I'd figure blizz would fix it if they knew about it.

Tdog
03-30-2008, 03:40 AM
It's been around forever, pretty much.

Kinda what he said, though I guess it's not that well known, or maybe just hard to fix? I'd figure blizz would fix it if they knew about it.Actually they did technically nerf the pally aoe the shiz out of the whole instance thing in that you can only run about 5 instances within like 1-2 hours or something like that not entirely sure. Either way I'm doing that with my lvl 70 pally atm in stockades. Pull the first corridor and the left wing completely, 2 top ranks conscretes kills them all then run over and do the right wing using BoP and DS because with about 10 convicts on you you just about can't even move its so damn annoying >:(

Anyways full clears take about 6-8mins x5 runs = about 1 1/4 lvl in about 30-40 mins. in the low 20s. However you can only do 5 runs till you have to wait about an hour to do it again. That's when I go to work on my secondary mage team I'm lvling to for my warrior tank once they hit 70 :)

opt
03-30-2008, 04:19 AM
this is a great method although i'd consider it an exploit. I actually read it on a "i wont mention what type of fourm because ill get in trouble" forum. It works well if you have a warlock, seeds > howl of terror > win big XP.
Its not known its very rare.

Eteocles
03-30-2008, 04:53 AM
Actually this method was indeed posted awhile ago on these forums, the problem is it's not really feasible due to the time spent positioning alts, the fact that it only works so far from the instance portal, and it requires a specific class(warlock, maybe boomkin but that's risky), and most of the time if you don't do it right or have resists(even Critters can resist lv70s) you're gonna be in trouble, not to mention if your alts get attacked, they're most likely going to instantly die on contact :p

Silly Gooooose
03-30-2008, 11:36 AM
this is a great method although i'd consider it an exploit. I actually read it on a "i wont mention what type of fourm because ill get in trouble" forum. It works well if you have a warlock, seeds > howl of terror > win big XP.
Its not known its very rare.

Actually seed doesn't work. When you zone out, the seed goes off and only kills the target it was on, the rest evade the dmg.


Actually this method was indeed posted awhile ago on these forums, the problem is it's not really feasible due to the time spent positioning alts, the fact that it only works so far from the instance portal, and it requires a specific class(warlock, maybe boomkin but that's risky), and most of the time if you don't do it right or have resists(even Critters can resist lv70s) you're gonna be in trouble, not to mention if your alts get attacked, they're most likely going to instantly die on contact :p

I doesn't take any time for me to set them up after the first pull :) I in, grab the first hallway, pull them to the door, then run my alts out into the hall way as far as i can, and just leave them there for the entirety of the instance. My 1 corruption takes the mobs to 30-40% HP, so when I get them to the door, and dot them all, they either die and don't reach my alts, or I didn't dot them, and they kill my alts. The fact that you need a specific class is the same as pally or mage AoEing though. I like this method mainly b/c my main is a T6 lock, and I don't have a mage or pally that is my own, though I have access to a pally at times. I also have a mod that shows me clearly when something resists, so I just re dot it. Plus I never pull more than 6 at a time, preferably 4-5. Though I will agree it is a lot more risky for your alts than AoEing with a mage or pally.

It just depends, I find I level faster with the pally, when doing 4 alts, but my friend used his warlock to do this method last night, and went from 27 to 32 in the same time it took me to get from 26-29.

It's the same as doing it with a mage or pally, you have to do the pulls 4-5 times before you start seeing what really works, and then you and your alts die a lot less.

goodoldsam
03-30-2008, 03:56 PM
Thanks for this great idea! I only used it to boost one toon though, seems like it wouldn't be worth it if you were sharing xp in a group. I made it from 23 to 38 last night and today. Any ideas of other instances after SM I should try this with?

Silly Gooooose
03-31-2008, 11:45 AM
ZF or BRD.

Just keep in mind, you only have to go 12-14 mins into the instance, before you reset and can start with a new instance, with fresh mobs closer to the door, so you run less.

Yes, it is faster for me to AoE it with my 70 prot pally than to do it with my warlock, when I am leveling 4 toons. Though if I ever level a 5th shaman to be with my other 4, this method will be much faster.

Jaws5
03-31-2008, 12:09 PM
this used to also work outside instances on elite mobs . most mobs have been removed outside of instances. Another great one was hitting an elite giant then shirking with ray and getting solo exp at eite lvl for every grp member (really nice)

elo
03-31-2008, 12:27 PM
... they will get rick rolled very fast.

Could someone post a pic of Rick getting rolled?

Sanctume
03-31-2008, 04:03 PM
So, if you get a Paladin to grab 50 mobs, have the Warlock Seed and zone out... = mass xp for the lowbies?

Accipitradea
03-31-2008, 05:06 PM
... they will get rick rolled very fast.

Could someone post a pic of Rick getting rolled?How about a video? Rick Roll ('http://www.youtube.com/watch?v=eBGIQ7ZuuiU')

Jaws5
03-31-2008, 05:40 PM
Key for this to work .

must be DOT (lock, shadow priest)
mobs must be close to entrance

Gurblash
03-31-2008, 05:57 PM
So, if you get a Paladin to grab 50 mobs, have the Warlock Seed and zone out... = mass xp for the lowbies?

Allow me to re-post whats above you...

Actually seed doesn't work. When you zone out, the seed goes off and only kills the target it was on, the rest evade the dmg.

Tdog
03-31-2008, 09:16 PM
So...What you're saying is that Seed of corruption will kill them all instantly? Hmm interesting...

Tdog
03-31-2008, 09:16 PM
Just playing :P

yarr
03-31-2008, 10:47 PM
It's been around forever, pretty much.

Kinda what he said, though I guess it's not that well known, or maybe just hard to fix? I'd figure blizz would fix it if they knew about it.Actually they did technically nerf the pally aoe the shiz out of the whole instance thing in that you can only run about 5 instances within like 1-2 hours or something like that not entirely sure. Either way I'm doing that with my lvl 70 pally atm in stockades. Pull the first corridor and the left wing completely, 2 top ranks conscretes kills them all then run over and do the right wing using BoP and DS because with about 10 convicts on you you just about can't even move its so damn annoying >:(

Anyways full clears take about 6-8mins x5 runs = about 1 1/4 lvl in about 30-40 mins. in the low 20s. However you can only do 5 runs till you have to wait about an hour to do it again. That's when I go to work on my secondary mage team I'm lvling to for my warrior tank once they hit 70 :)

5 instances per hour

one way around it is that scarlet monastary (accessible to level 20 and up) is considered to be one single instance for all 4 wings. So you can do 2 or 3 wings and then reset, that gives you pretty much 10 or 15 dungeons per hour. Kinda neat =)

Zaelar
04-01-2008, 05:01 AM
Not that it matters, but I thought the wings were considered different instances, and by that I mean as different from each other as any other instance.

Unless the paladin is getting exp from mobs it wouldn't help having him tank since you'd still be getting minimal exp per kill from having a high level in the instance.

xum
04-01-2008, 05:31 AM
Not that it matters, but I thought the wings were considered different instances, and by that I mean as different from each other as any other instance.

Unless the paladin is getting exp from mobs it wouldn't help having him tank since you'd still be getting minimal exp per kill from having a high level in the instance.


you have no idea what you're talking about. GY, Arm, Cath, Lib all equal ONE instance. So if you were uber uber fast, you could do a max of 20 "instances" in SM per hour.

As stated, SoC doesn't work. Very very few instances that this works in, very dangerous for your alts... death = downtime = less xp.

Tap > Zone > Boost

Zaelar
04-01-2008, 10:01 PM
5 resets = 6 runs x 4 instances = 24 runs in an hour.

Technically if you were fast enough you could do every instance in the game 6 times, which is my whole point. It doesn't matter whether they are the same instance or different.

cerruption
04-02-2008, 10:47 PM
The 'safer' way IMO is with a mage and paladin, which I just read somewhere...linked to from here.

Lowbie and 70 mage stand at entrance. 70 protadin runs around, gathers the entire instance. Mage leaves the party. Timing is important. Paladin AOEs the mobs down to ~20% health, then runs out of the instance. Mage immediately jumps on all the lowbie mobs and AOEs them to death.

Lowbie gets full XP for the kills. Lowbie quickly reinvites the mage.

You know when you leave a party in an instance, it starts that 1 minute countdown until hearthstone thing. Thats why its important to have your timing down and be fast. I read the paladin doesn't do any damage until he brings them over to the group. Then the mage leaves the party, paladin starts AOE, runs out, mage finishes the mobs off, rejoins group.

Huge XP for the lowbie, and less risk then warlock dots imo. Mobs will die at different times with a warlock tab spamming corruptions, theres just no way you can kill an entire instance or anything close to it with that sort of strategy.

About a full level every SM run, unrested.

From 55-70 you run outland instances, differently though. Lowbie is running with a group of 4 70s for the most part. Kills are done one at a time. The lowbie will leave group, tag a mob, and the 4 70s just zerg it down immediately after it's been tagged. I heard you get as much as 10,000xp per kill for this strat o.O

Obviously reinvite the lowbie after every pull.

Tdog
04-03-2008, 01:54 AM
As for SM I just got done running that place into the ground today. All you need to do to bypass the "you've entered to many instances recently" msg is to alternate back and forth between cath and arm. I.E. Clear cath, clear armory, reset, clear armory, clear cath, reset, repeat.

Actually you could even do cath, reset, cath reset, cath, armory, reset, armory, cath, and so on...

ajew
04-03-2008, 02:52 AM
The 'safer' way IMO is with a mage and paladin, which I just read somewhere...linked to from here.

Lowbie and 70 mage stand at entrance. 70 protadin runs around, gathers the entire instance. Mage leaves the party. Timing is important. Paladin AOEs the mobs down to ~20% health, then runs out of the instance. Mage immediately jumps on all the lowbie mobs and AOEs them to death.

Lowbie gets full XP for the kills. Lowbie quickly reinvites the mage.

You know when you leave a party in an instance, it starts that 1 minute countdown until hearthstone thing. Thats why its important to have your timing down and be fast. I read the paladin doesn't do any damage until he brings them over to the group. Then the mage leaves the party, paladin starts AOE, runs out, mage finishes the mobs off, rejoins group.

Huge XP for the lowbie, and less risk then warlock dots imo. Mobs will die at different times with a warlock tab spamming corruptions, theres just no way you can kill an entire instance or anything close to it with that sort of strategy.

About a full level every SM run, unrested.

From 55-70 you run outland instances, differently though. Lowbie is running with a group of 4 70s for the most part. Kills are done one at a time. The lowbie will leave group, tag a mob, and the 4 70s just zerg it down immediately after it's been tagged. I heard you get as much as 10,000xp per kill for this strat o.O

Obviously reinvite the lowbie after every pull.Anyone actually tested this to see if it works? I think there might be a step missing where the lowbie has to actually hit the mobs to tag them before the pally leaves the instance. I have not tested this though so im only speculating

Otlecs
04-03-2008, 04:05 AM
Not that it matters, but I thought the wings were considered different instances, and by that I mean as different from each other as any other instance.

You're absolutely right. Ignore the first response to your comment - it's not YOU who doesn't know what they're talking about.

You can tell where an *instance* (which is a game mechanic) is because it has... *drumroll*... an instance portal at the door (gasp). The Scarlet Monastery area consists of four separate instances, each of which has its own reset timer, hence the insane potential number of instance runs per hour in the same area.

The number of "you obviously don't know anything about <xyz>" and "you have no idea what you're talking about" posts is still commendably low in this community, but every time I see one that's immediately followed by complete bollocks it makes my hackles rise.

Be nice to each other :D

MrLonghair
04-03-2008, 11:05 AM
Got a 70 karageared shadowpriest on account #1, level 8 shaman (Oprahwinfury) on account #2, gave it a shot in RFC but.. it's hard. Rank 2 SWP is slow enough but the PWS seems to wear off too fast on the shammy after I run the priest out.

Level 8 - 255 exp per mob
Level 9 - 270 exp per mob

I positioned her like 40 yards away (keep right when entering RFC, dead-end reached, in that spot) but then the mobs just evaded back into position. Now I read some other way of doing it. Have lowbie kick higbie out, tag with lowbie, kill with highbie (?), reinvite before timer runs out. Anyone tried that?

Jaws5
04-03-2008, 12:54 PM
I can see where some would consider it an exploit. It has been like this for over 2 patchs according to others. I do not see how you could be banned over it. then again i miss some things. you can do the same thing out side of instances. (just at a slower pace) It will get fixed I'm sure, but what a way to lvl and get to play with different grp makeups.

MrLonghair
04-03-2008, 04:04 PM
GMs are watching and have watched people do this, the current status of the thing is that it is not considered an exploit.

Then the fine print: Yet

Personally I consider it one because it is as creative use of game mechanics as what people have been banned for doing elsewhere, but until Blizzard says so I'm going to have some fun

Silly Gooooose
04-06-2008, 11:34 PM
people have been banned for this? Never heard of it :(

Athen makes it quite clear how he did his 1day to 70.

Accipitradea
04-08-2008, 01:51 PM
The Athene leveling method has been blue-approved:

http://forums.worldofwarcraft.com/thread.html?topicId=5720423411&postId=57196490073&sid=1#9

I have tried a slightly modified version of this method (that involved letting the pally tap, but the mage it out of the zone instead) and it works amazingly well.

I've got a heroic geared prot pally and a S2/S3 mage I can do this with and it's insane how much exp per minute it is. If you don't have a mod that tracks that, get one before you do this.