View Full Version : Considering starting a set of alts
Alzuule
09-06-2014, 11:19 AM
So right now i have 9 characters, each which have very different skillpoint amount and allocation, ordinary names, different standings with factions ( 2 cant enter minmatar space while 1 cant enter gallente without police attempting to arrest me ). Right now they are all in a WH corp where i use them to do c5 anomalies in the static and occasionally warp about with a little ball of oracles/prophecies.
Im considering starting a new set of alts that would have the purpose of getting into soloing incursions and highsec ganking which is annoying to do atm seeing as i'd have to move all my characters out of WH space and back in afterwards.
I would appreciate some advice on what ships to train up to get started on solo incursions the fastest with 10 characters ( not counting off grid booster). I know that the nightmare will be what im aiming for but does anyone have some reliable fits for apocs/napocs?
And apart from being able to fit all modules should i wait for t2 guns or is it viable to start out with t1 guns once you can fit everything else?
EaTCarbS
09-06-2014, 12:37 PM
I've heard navy apocs are really fast/easy to get into. You can do incursions with a t2 fit regular battleship, of course its not as fast as the regular bling fleets you see.
LordsServant
09-06-2014, 10:15 PM
For suicide ganking I'm thinking 2 different things.
Catalysts for ganking freighters etc etc if we get enough people for that, and for ganking incursion runners or other folks, thrashers/tornadoes.
We can use thrashers if we have a lot of people for more isk efficiency, or use tornados if we have lower numbers to still instagib incursion runners or missioners.
If we can get enough people in suicide thrashers we can gank nearly anything with great profit.
For example - mission runners are occasionally stupidly blinged, but your average mission runner still probably has at least 3 faction damage mods.
If we can get at least 100m worth of loot (1-2 of said faction mods) to drop, that pays for just over 15 t2 fit gank thrashers.
15 t2 fit thrashers should have NO problem ganking BS and other pve ships - so this could be really profitable for us if we actually get some good ganks in. :)
I'll make some evemon skillplans and sort some stuff out and we'll figure things out soonish - looking forward to this.
Mokoi
09-06-2014, 11:06 PM
I would come back on my catalyst pilots for suicide ganking :)
Crayonbox
09-07-2014, 01:19 AM
I had a bookmark that led me nowhere so i had to manually pull it out this website back from the depths of where ever it went. it had a really good guide and i recommend anyone saving this to save their own copy.
http://web.archive.org/web/20140405032753/http://tacticalentertainment.tv/hulkageddon-guide-2012
also note, this guide was written before the ship tiericide which introduced racial destroyer and battlecruiser skills. so make sure to apply correct skills
Alzuule
09-07-2014, 03:21 AM
Ill start my new alts on training up catalyst skills right away :D
AlongStory
09-16-2014, 07:47 AM
I too have been looking at this from a more griefing perspective due to the number of moms being popped in incursions lately!
This guy has a nice article on Incursion runners vrs mission runners and DPS + concord response times in the spreadsheet he made!
http://belligerentundesirables.com/2013/04/29/some-math-regarding-suicide-ganking/
Catalysts seem the wtg for pretty much everything. There are a couple of more complex ganks that are possible to run on incursion runners, which would involve priming HQ sites then jamming logi in TCRC's / mom sites...
If you can jam out logi for more than 10 seconds in a TCRC and pre prime it you are looking at , at least 1 bs dead if not 2-3... the dps is insane. And the more that the logi's use all 4 repers the more the Sansha target them... For example I ran a couple of sites in a basi to get the feel of the sites etc and whether it was possible to multibox HQ's. Well this time the FC took us into a TCRC with 6 logi instead of 10ish normally needed. Well within 2mins we had lost 2 BS + 1 scimi and half the fleet had dropped into structure at 1 point or another... to cut a long story short we killed the scramblers and gtfo...
But basically the amount of sansh DPS in a TCRC is impressive... It takes 7 logis just to hold someone in 1/2 shield. And if you preprime the site It pulls the sansha towards the warp in, which means the anchor gets an impressive amount of dps pretty much instantly...
Anyways wasn't quite sure what I wanted to say :) But basically jamming out logi's in TCRC's would probably be way more effective than trying to gank them :) Also most shiny BS travel in travel fits with hull tanked rigs and wcs's making them super super tanky.
Jacobsalt
09-16-2014, 04:33 PM
As a member of the ministry of luv (please don't hate me), the catalyst swarm (and then vexors for certain targets) is where its at. On a related note, you asked for a napoc fit that works, here you go:
Note this is low skilled shield fit and has a fairly low paper dps. However, it actually has decent damage application for most areas and also is way overtanked (handy for low sp chars and logi).
Bring Navy Multi, Navy Xray and Navy Standard and profit
[Apocalypse Navy Issue, Napoc Incursion VG]
Damage Control II
Capacitor Power Relay II
Capacitor Power Relay II
Tracking Enhancer II
Tracking Enhancer II
Heat Sink II
Heat Sink II
Heat Sink II
Sensor Booster II, Scan Resolution Script
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Federation Navy Stasis Webifier
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Large Anti-Thermal Screen Reinforcer I
Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender I
Acolyte II x10
Medium Shield Maintenance Bot I x5
Sub in t2 and bling where you wish but this is dirt cheap and takes about 46 days to train into (was important for me to be able to shit out isk before 51 days of plex + 21 day acct was up.
Alzuule
09-16-2014, 04:42 PM
hey jacob, how many accounts did/do you use to run VGs with that napoc fit?
Jacobsalt
09-16-2014, 05:32 PM
hey jacob, how many accounts did/do you use to run VGs with that napoc fit? 9 dps 2 logi 1 booster (you can do with 8/2/1 but wont be able to outshine in competitions. islands are your best bet if you want to worry only about rare contest.
Alzuule
09-16-2014, 05:52 PM
alright, thanks man ill be trying that out soonish.
Alzuule
09-23-2014, 02:02 AM
today i lost a nightmare due to isboxer going spastic on me and my overview having a structure on my alts but not my main that shouldnt be there and got all the nightmares locked up and unable to do anything. Overview i can fix but for some reason using DXnothing with a videofeed of my watchlist on my 2 basis resulted in them locking up exactly 0 ships when i was sitting there clicking frantically back and forth. after trying to tab back and forth to fix everything i ended up just warping the rest out and leaving a nightmare behind.
http://imgur.com/6By89kY this is my window layout so far, bottom region is the DXnothing that cost me a bil. Ive never had problems with having my basis lock up everything from a videoFX before when i had all the videoFX on my mains client instead of on a black region. Anyone here that can think of some kind of hoodoo that would curse into not working? Problem was that when i was clicking to lock targets on the watchlist feed it wasnt actually locking anything 80% of the time.
LordsServant
09-23-2014, 11:43 AM
That sucks alzuule.
Have you double checked your alt/ctrl keys?
I've noticed a few times that I often have issues in regards to those being stuck when I'm swapping between characters.
Usually if I hit both my alt keys, both my ctrl keys, and THEN try to do w/e, it goes thru npnp.
I rolled 6 new characters last night - plan is to push them into hurricanes.
I still have a bunch of humble bundle codes, and it looks like I'll have them all ready to roll in lvl 4 everything t2 artillery gunned hurricanes in ~30 days.
That should give me another 21 days to mess about in killing things and see how they work in regards to pvp and pve.
More interested in using them for pvp tbh.
The way i see it, I can do a layout like this:
Lord's Servant - Shield Webbing Arty Loki (fit is saved at home, not on laptop, will post later)
Servant's Lord - Chimera
boge - vulture
omegabytes, 6 new chars - Hurricane x7
Apple, Big Daddy - Armageddon/Bhaalgorn
Corn - Hictor/Broadsword
That gives me just on my own a respectable ~30k volley, great tank, neuting ability, and solid tackle.
Idea is once they have canes, start pushing em for armor Lokis, for pvp:
Lords - Phoenix
Servants - Shield Triage Archon, 1 armor or skirmish link, running 2/1 repper/xfer split.
boge - Phoenix
omegabytes - naglfar
corn - shield moros
6 new chars - Armor Webbing Arty Lokis
Apple, Big Daddy - Vindicator
Incidentally this works really well for PVE, except I'd swap corn into a carrier most likely for second escalation, and just have the vindi's on standby.
Need to finish corn/omegabytes crosstraining for Phoenix, or get another triage char. Servant's is my 3rd max skilled Phoenix, but is my only max/t2 triage pilot.
---------------------
Also, thinking of starting a corp in lower wspace for newer multiboxers.
I've seen a few people express worry that they wouldn't be able to do much in wspace given the high skill requirements etc etc - as a multiboxe, even without the piles of SP, you can still definitely do PVE and be very effective in PVP.
I'm thinking a c4 with static c3/c6 or c3/c5. The c3 hole would provide easy kspace access to move stuff in/out, and within a week or so even very low SP characters could multibox the c3 sites without issue.
The c5/c6 would be hella useful for PVE once people are comfortable with their boxing setups and skills, and ofc more importantly - for PVP. ;)
As I mentioned to mosg and mokoi back when I was just convincing them to get into wspace - multiboxers are hella powerful in wspace, even from day one tbh.
Take this:
http://killboard.tdsin.net/?a=kill_related&kll_id=11126
For example, I've heard varying things from both sides of this fight, but TDSIN says it was a sorta slow stalemate until Mcwrathy jumped in 10 griffins. ;)
Said griffins are absolutely dirt cheap and require almost no time to train.
Maulus are even more effective, and Crucifiers can tracking disrupt targets from well over 150km away with only middling skills easily.
Alzuule
09-23-2014, 12:56 PM
well i think i got it fixed now, i set my DXnothing to always be on top which helped a ton and figured out that for some reason it i just cant click anything on the videoFX before ive moved my mouse away and back one more time which is weird. However now the incursion is over and im waiting for another one to pop up somewhere acceptable while im online at a not peak hour.
Crayonbox
09-23-2014, 04:22 PM
ive found that if you use mouse broadcast windows and you play with your global broadcast button, the mouse tends to disappear until you move your mouse out of the box and back in again.
TheHamburglar
09-23-2014, 05:56 PM
I kinda have to double click on my buttons to get it to work in the dxnothing window when using pass-through on the videofx
TheHamburglar
09-23-2014, 06:00 PM
That sucks alzuule.
Have you double checked your alt/ctrl keys?
I've noticed a few times that I often have issues in regards to those being stuck when I'm swapping between characters.
Usually if I hit both my alt keys, both my ctrl keys, and THEN try to do w/e, it goes thru npnp.
I rolled 6 new characters last night - plan is to push them into hurricanes.
I still have a bunch of humble bundle codes, and it looks like I'll have them all ready to roll in lvl 4 everything t2 artillery gunned hurricanes in ~30 days.
That should give me another 21 days to mess about in killing things and see how they work in regards to pvp and pve.
More interested in using them for pvp tbh.
The way i see it, I can do a layout like this:
Lord's Servant - Shield Webbing Arty Loki (fit is saved at home, not on laptop, will post later)
Servant's Lord - Chimera
boge - vulture
omegabytes, 6 new chars - Hurricane x7
Apple, Big Daddy - Armageddon/Bhaalgorn
Corn - Hictor/Broadsword
That gives me just on my own a respectable ~30k volley, great tank, neuting ability, and solid tackle.
Idea is once they have canes, start pushing em for armor Lokis, for pvp:
Lords - Phoenix
Servants - Shield Triage Archon, 1 armor or skirmish link, running 2/1 repper/xfer split.
boge - Phoenix
omegabytes - naglfar
corn - shield moros
6 new chars - Armor Webbing Arty Lokis
Apple, Big Daddy - Vindicator
Incidentally this works really well for PVE, except I'd swap corn into a carrier most likely for second escalation, and just have the vindi's on standby.
Need to finish corn/omegabytes crosstraining for Phoenix, or get another triage char. Servant's is my 3rd max skilled Phoenix, but is my only max/t2 triage pilot.
---------------------
Also, thinking of starting a corp in lower wspace for newer multiboxers.
I've seen a few people express worry that they wouldn't be able to do much in wspace given the high skill requirements etc etc - as a multiboxe, even without the piles of SP, you can still definitely do PVE and be very effective in PVP.
I'm thinking a c4 with static c3/c6 or c3/c5. The c3 hole would provide easy kspace access to move stuff in/out, and within a week or so even very low SP characters could multibox the c3 sites without issue.
The c5/c6 would be hella useful for PVE once people are comfortable with their boxing setups and skills, and ofc more importantly - for PVP. ;)
As I mentioned to mosg and mokoi back when I was just convincing them to get into wspace - multiboxers are hella powerful in wspace, even from day one tbh.
Take this:
http://killboard.tdsin.net/?a=kill_related&kll_id=11126
For example, I've heard varying things from both sides of this fight, but TDSIN says it was a sorta slow stalemate until Mcwrathy jumped in 10 griffins. ;)
Said griffins are absolutely dirt cheap and require almost no time to train.
Maulus are even more effective, and Crucifiers can tracking disrupt targets from well over 150km away with only middling skills easily.
I've been searching for a class 2-3 with a c4-c5 static for about a week, I might just end up grabbing one that someone has for sale.
LordsServant
09-23-2014, 07:46 PM
I've been searching for a class 2-3 with a c4-c5 static for about a week, I might just end up grabbing one that someone has for sale.
Doesn't exist, at least for c3s.
The only combinations you can get are:
c2 WH, with HS and C4 Static.
c2 WH, with NS and C5 Static.
C3 WH, with HS, LS, or NS Static (no c3 has a wspace static).
c4 WH, with c3 and C5 Static.
c4 WH, with c4 and c5 Static.
Depending on what you run, I'd suggest a c4 with c3/c5 statics.
I'm personally hoping for a pulsar for a home hole, because it massively augments the effectiveness of the Phoenix, and also greatly enhances the effectiveness of all sorts of shield based fleets - for example my Hurricane fit.
Also, for drone users, we could use Rattlesnakes or Gilas for home defense, and in the case of gilas, we'd have the potential of drone assisting 50 Rattlesnakes onto one trigger....which is damn sexy.
Crayonbox
09-23-2014, 07:48 PM
didnt they had wspace statics to c3 recently? maybe im wrong.
EaTCarbS
09-23-2014, 08:20 PM
anything with rattlesnakes/gilas is automatic yes
LordsServant
09-23-2014, 09:52 PM
didnt they had wspace statics to c3 recently? maybe im wrong.
No, they recently added a second wspace static to c4s.
Wspace looks like this:
c1 - NS, LS, or HS static. No Battleships, only smaller size ships, Nestor excluded.
c2 - NS, LS, or HS static AND c1,c2,c3,c4,c5 or c6 static. No capital ships, Orca and smaller only. Only certain combinations of statics - for example no HS/C5 c2 WHs.
c3 - NS, LS, or HS static. Same mass restrictions as C2, Orca and lower.
c4 - c1,c2,c3,c4,c5 or c6 static AND c1,c2,c3,c4,c5,c6 static. Orca and lower. Not all combos available, no c4 static c4 and c4 so far as I know, for example.
c5/c6 Space - c1,c2,c3,c4,c5,c6 static. Capitals can move through any statics involving c5 and c6. Nothing smaller. Capital escalations work here, spawning 6 sleeper BS for first dread and first carrier each. 8 Sleeper BS for second dread and second carrier each.
I'm more than happy to explain anything you'd like to know about wspace, I know p. much everything about it and stuff involved. Been doing wspace for a while. ;)
TheHamburglar
09-24-2014, 08:40 PM
Found an empty c4 with c5 and c3 Static one dead stick and one location with mods but no tower, Gonna start loading up my stuff. J114735 (https://eveeye.com/?opt=ICPS&x=r&system=J114735)
LordsServant
09-24-2014, 08:56 PM
Found an empty c4 with c5 and c3 Static one dead stick and one location with mods but no tower, Gonna start loading up my stuff. J114735 (https://eveeye.com/?opt=ICPS&x=r&system=J114735)
No pulsar? :(
TheHamburglar
09-24-2014, 09:59 PM
no, there are like 6 other wormholes and 22 sites, i'm checking the others out now. Best i've found is another c4 with c5/c4 static and Magnetar
LordsServant
09-24-2014, 10:14 PM
no, there are like 6 other wormholes and 22 sites, i'm checking the others out now. Best i've found is another c4 with c5/c4 static and Magnetar
Magnetar got nerfed hella hard. Not worth tbh, esp if you plan on ever using missile ships, or Phoenix.
Pulsar is hella awesome because hostiles can't just blob u with armor t3s (they can, but then their ehp goes to shit), and you get a sig bonus, making Phoenix in particular fucking epic for wrecking shit, and you get a cap regen bonus, meaning you can tank harder with the extra cap.
Now, neuts are doubled in Pulsars, making your neuting extra effective (as are hostiles, but most neuting ships get wrecked hella fast by an alpha fleet or phoenix) and all shield ships (like shield VNIs, Gilas, Rattlesnakes, Hurricanes, Hurricane Fleet Issues, Phoenix, Shield Archon...ships we'd be using) also get more EHP.
Jacobsalt
09-26-2014, 02:02 PM
Magnetar got nerfed hella hard. Not worth tbh, esp if you plan on ever using missile ships, or Phoenix.
Pulsar is hella awesome because hostiles can't just blob u with armor t3s (they can, but then their ehp goes to shit), and you get a sig bonus, making Phoenix in particular fucking epic for wrecking shit, and you get a cap regen bonus, meaning you can tank harder with the extra cap.
Now, neuts are doubled in Pulsars, making your neuting extra effective (as are hostiles, but most neuting ships get wrecked hella fast by an alpha fleet or phoenix) and all shield ships (like shield VNIs, Gilas, Rattlesnakes, Hurricanes, Hurricane Fleet Issues, Phoenix, Shield Archon...ships we'd be using) also get more EHP.
The problem with pulsars in c4,5 and 6 is that there are relatively few of them and most people want them lol.
LordsServant
09-26-2014, 09:36 PM
The problem with pulsars in c4,5 and 6 is that there are relatively few of them and most people want them lol.
That's not a problem, because *I* want one.
I'd be willing to bet I'm a lot scarier than anyone we'll find in a c4 pulsar, and most c5 and c6. ;)
Plus we're multiboxers - our fleets should look especially scary. Biggest issue is just finding one.
Find me one, and it doesn't really matter who lives in it. We'll take it.
gomeler
09-27-2014, 12:26 AM
That's not a problem, because *I* want one.
I'd be willing to bet I'm a lot scarier than anyone we'll find in a c4 pulsar, and most c5 and c6. ;)
Plus we're multiboxers - our fleets should look especially scary. Biggest issue is just finding one.
Find me one, and it doesn't really matter who lives in it. We'll take it.
I'm not above evicting someone from a c4->c3/c5. I can bring 3k dps to the POS bash party.
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