PDA

View Full Version : [ISBoxer] help with possibly making a flashing system.



jeepdriver
09-06-2014, 12:54 AM
Hey yall, Ive been wanting to know if theres a way to create a sort of flashing system to let you know that keys are being broadcast to your other windows. I remember seeing a banner of sorts, but thats about it. I was hoping for maybe something like 4 or five small squares etc that would each be tied to a window. You could then put the squares somewhere easy to see in your UI on your main toon and then If a key is being broadcast to that window its flashes. Sounds simple but I couldnt figure out any way of doing it. Any help would be greatly appreciated!

Ughmahedhurtz
09-06-2014, 03:09 AM
Create a mapped key which shows a menu with a graphic on key pressed, hide it on key released. Then add that mapped key to every key you're broadcasting with the same target that the mapped key is using. Should effectively give you what you're after. Not sure how much mileage you'd get out of it but it's certainly doable.

jeepdriver
09-12-2014, 11:13 PM
Hey Thanks for the response Ugh. Ive been tryin to figure out how to do this, but Im not very familiar with using the graphics and what not. Could I trouble you for a little help with this? I would really appreciate it :)

luxlunae
09-13-2014, 01:22 PM
Actually I've often thought that I wish I had like a large red border or something appear when I'm broadcasting, thanks for the reminder to get back on that.

Ughmahedhurtz
09-14-2014, 04:57 AM
http://l00py.net/ISBoxer_Ugh_Export_Pro_huntersmonks.txt

Import that and have a look at the mapped keys for EnableSlots and DisableSlots in the SLOT IDs key map. Those get called by the ActiveKeyMapsToggle and Activate Repeat mapped keys. All it does it load/unload a menu button with a graphic on a particular keypress. In my case, it shows a slot ID on the button with colors for what state things are in (green for normal smash, yellow for repeat all smashes, and red for all disabled.

Let me know if I can answer any questions about it.

[edit] The affected resources are:

* A Menus item for each button (separate button for each "state")
* An image set ("SLOT IDs") that point to the graphics files I used. Source images for an example is at: http://l00py.net/SLOT_ID_buttons_with_sourcefile.zip which contains a PDN file I use with Paint.net for editing things.