View Full Version : Demon Hunters and Witch Doctors
Pikey
06-23-2014, 11:54 AM
I've been playing with my Sentry Demon Hunters and added a Witch doctor and they have amazing synergy. Again I use a Chanon Bolter with long fuse and share that key with WD's Piranhado. The taunt actually helps pull the mobs into the Piranhado and keep them there. You can stand right in the middle of the mobs and not get melee'd. Just need one more piece for Full Jade already have Full Pet doctor with Flayer just need Taskers.
I need to figure out how to Round Robin two groups. so that I use One Taunt and One Piranhado each press. Does anyone know how to do that? Is it an action target group or something?
Happy Hunting.
Devile
06-25-2014, 09:21 AM
Never thought about WDs and DHs, but if it works for u, great :). As for Round Robin, is the easiest thing to do. You can create Action Target Groups or just add each char u want as a target.
If u want to try groups, simple create an Action Target Group in the top panel by right clicking the menu, go to the button panel and right click in characters and Add All Characters. Remove the ones u don't want in that particular group. Then go to Keymaps in the top panel (I use Combat keymaps only), and then on the bottom panel go, right click Mapped Keys, Mapped Key Wizard. I always go with Straight Key Broadcast and later change whatever I want. Just pick the hotkey u wanna use.
Once the keymap is created, go into the single step that was created and change the target to the group u just created. Target should be "Group (all of): groupname". U can change the key sent as well, in case u dont want the hotkey to match the key sent to each char.
If u want to round robin that action between 2 groups, u just add more actions to the same keymap.
Good luck!
Ishar
06-25-2014, 08:53 PM
While ATG make it more dynamic, all you really need is the target feature of a key map, e.g. slots 1-2 do action one, slots 3-4 do nothing, then slots 3-4 do something while slots 1-2 do nothing.
I create a Key Map set for each 'team' and then create mapped keys around a specific action, for instance in my WD/DH Key Map I'd have a Taunt key nad Piranhado defined. Each mapped key would have multiple steps (perhaps with 'do not advance to next for x seconds) managing the round robin of that particular skill; e.g. step 1 would target slot 1, step 2 would target slot 2, etc. I wouldn't bind a keypress to either key-map, I'd have a third key map that would be called something like "CrowdControl" and I'd bind that to a key, and on each key-press it'd do a key-map action-> Taunt and Pirahnado.
I don't generally mess with ATG for D3 because I rarely swap toons in and out of a composition, if I end up changing my composition, I create a separate key-map and consider that an entirely separate team. (e.g. I have a 3x Cru 1x Monk keymap, a 4x Cru Keymap, a 4x Monk Keymap, a 4x Wizard Keymap, etc.) If I wanted to go back to one of the other teams, I still have the key-maps to do so, and while I might have to move skills around, having the key-maps name the skills they are intended to call helps. (as opposed to a SPAM key map that just sends number keys...3 weeks later trying to figure out what 1-> 1/2->2 was supposed to accomplish.
vBulletin® v4.2.2, Copyright ©2000-2025, Jelsoft Enterprises Ltd.