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View Full Version : Multiboxing WDs T6 viable



Devile
05-23-2014, 01:25 AM
Well, 2.0.5 made it possible. No Jade full set, no Zuni, no Starmetal Kukri, not even RoRG. just stuff I had around my inventory for weeks doing nothing. I'm doing T6 without dying at all. Only Rift Guardians kills me every now and then, but most Elite packs are not a problem. Electrics can be an issue sometimes but as long as I position correctly, I do ok. How? Here's my build

Mandatory items:

http://us.battle.net/d3/en/item/mask-of-jeram-3OrCkW
http://us.battle.net/d3/en/item/tasker-and-theo
http://us.battle.net/d3/en/item/the-tall-mans-finger
http://us.battle.net/d3/en/item/tiklandian-visage

With 2.0.5, The Tall Man's Finger is a must have for any petdoctor. Dog does ridiculous damage now, never dies and the AI is very good. Build your WDs like regular petdoctor using the passives to boost the Dog damage since that will be your main damage dealer. I'm using this:

http://us.battle.net/d3/en/calculator/witch-doctor#WYUlTQ!dRWV!bYabbb

Rain of Toads has a very high proc rate so u will have 15 Fetishes in seconds, also, if u use a Thunderfury, it will proc like crazy. I have 4x Thunderfurys and they light up the whole map.

So where's the trick to do T6? Tiklandian Visage. Build 1 WD with this helm and get 22% CDR + Spirit Vessel. That's it. With 22% CDR and Spirit Vessel, u can cast Horrify nonstop and perma CC EVERYTHING in 24 yards. Absolutely nothing moves and attacks. U just stay in range and take your time to kill. Not even ground effects are casted from Elites if u do it right. Simply Spirit Walk to the pack and position your party in safe spot where u dont get hit by Molten, Lightning, etc. but not too far so they are in the 24 yards range of Horrify. Cast all your combo and watch things drop while u watch TV. Not even Goblins are able to run away. The WD with Tiklandian Visage has this build:

http://us.battle.net/d3/en/calculator/witch-doctor#WYUXjQ!ReWX!bcabYb

My WDs have 3 piece Aughild's and 3 piece BlackThorne's (belt, pants, boots), Thunderfury and Uhkapian Serpents. 1m+ DPS and 9m+ toughness. T6 is a walk on the park. Need more dps to do it faster but that's about it. SoJ is BiS for this build, but if u dont have one, then just go with RoRG or anything at hand.

Also, only the 2 WDs with the highest DPS have Fetish Sycophants passive. More than that and there are too many Fetishes on screen blocking the dogs and u do far less damage that way. Dogs won't be able to attack cause all the mess, so u dont want more than 2 WDs using that passive. I roundrobin Piranhas and Big Bad Voodoo so I have those 2 available all the time.

Playstyle is all about positioning quickly so Elites can't even cast ground effects. The fear will prevent packs from casting anything, even if it takes a whole minute to kill the pack. As long as u are in range, they will stay rooted and feared without doing anything. Once u see a pack, u rush in with Spirit Walk and have them perm CC. Horrify on my CC WD is up 100% of the time. I have a keybind on 5 so I just spam 5 and it's never down. Once they get feared/rooted, I stay there til they are dead. If u are dying its cause u are not positioning correctly.

Electric Nightmarish can be a problem so be careful with that, tho once your pets surround the pack, they will absorb all the lightning bolts and shouldn't get hit much. I also have 2 Gargantuans and 2 Mass Confusion Paranoia on the same key in round robin so whenever I press 3, I get a Gargantuan and 20% damage from Paranoia. Don't go all crazy with Piranhas since u might relocate the pack out of range of Horrify and end up dying.

More than 1 pack can be tricky. U will have to kite a little bit til u have them right where u want them, close to each other so u can Spirit Walk in and fear/root all of them. Also be sure your CC WD is very tanky, because if he dies, most likely your whole party will die. Keep in mind Rift Guardians can't be perma feared so just stay a little far while your pets tank and kill it.

No need for monk or any extremely rare items. I started with just 2 dog rings and now I have 3 WDs with rings. I'm farming my last one so my whole party has big ass dogs :D. Once I get my 4th ring, I might ditch Fetishes from the 2nd WD and only have it on 1. 30 Fetishes is a problem when u want your dogs to hit a single boss.

T6 went from something very hard to stupidly easy.

PS: Not a final build, doing a lot of changes to optimize it.

Ishar
05-23-2014, 12:06 PM
This seems like the sort of thing that would get nerfed eventually, doesn't it?

If I had the items and WD's I'd go for it, but leveling WD's and farming 4 specific items...

Devile
05-23-2014, 01:35 PM
Yes and no. They buffed horrify and it actually has the same effect so u can eventually round robin Horrify without Tiklandian and pretty much do the same thing, so I'm not sure why would they nerf it. And that's the case with a lot of skills in many classes when they are multiboxed. U can round robin CC skills and have perma CC or close to it. Add CDR and u can cast endless Blackholes and Novas with Wizards, or have endless Ignore Pain on Barbs. Besides this item has been ingame for a long time now and is not used much. Keep in mind this won't allow u to faceroll T6, just add survivability. U still need to kill stuff at a decent pace for it to be useful.

They didn't nerf Fire Barbs that are literally facerolling T6 for weeks now and that's like the main/only build Barbs are using, and they will nerf this item that is not even a main build? I doubt it, but it's Blizzard, so who knows. I hope not. The build is solid and fun and is not exploiting any bug or problem in the game. The helm is working as intended according to the description.

bushido685
05-23-2014, 05:30 PM
Nice build I've always wondered if T6 WD multibox was ever possible but will definately give this a try.

Love to see a clip if you have one around to see how you sequence each skills .

I've personally been using pet build w/ ashera's 4 set bonus and set up all my enchantress w/ legacy azurwrath for pseudo perma frost but this with aughilds looks great too.

Also how long does it take for you to clear t6 w/ this build?

Devile
05-24-2014, 10:24 AM
Did a few changes to my build and things are going a lot faster now. I've divided my WDs in 3 slightly different builds:

Main WD
http://us.battle.net/d3/en/calculator/witch-doctor#WYUdTQ!WRYV!bcacbb

CC WD
http://us.battle.net/d3/en/calculator/witch-doctor#WYUXjQ!WRYe!bcabYb

Others
http://us.battle.net/d3/en/calculator/witch-doctor#WYUdjQ!WRYd!bcacYb

My main and the others are very similar with the difference being the Fetish Sycophants being replaced with Zombie Handler to add damage to the dog. Having more fetishes really doesn't work. The dogs just don't attack most of the time and that's not efficient. Also, I removed a dog passive to add Gruesome Feast which made a huge difference in my overall performance. Same with Soul Harvest replacing Piranhas. Sure, Piranhas adds 15% damage but to really benefit from it, I need Strongarms and keep casting it over and over, etc. Made more sense to just get 5 stacks of Soul Harvest and benefit from the damage and all resist from it.

All my chars use Ukhapian Serpents but now my main uses The Thing of the Deep. That procs Gruesome Feast every fight, paired with Soul Harvest and Big Bad Voodoo, is fairly easy to get 2.4m+ dps and now packs are dying a lot faster. It's pure burst damage for elites. Also, my main uses Harrington's and I've seen my dps go up to 4m+ several times making my Fetishes and dog hit for astronomical numbers, clearing everything way faster than before.

After poking a lot around this build and dying several time, I would say Blackthorne's 4 set is almost mandatory. Since u can play a little more relaxed and just focus on your positioning for elites, its easy to screw up and be too close to molten explosions :P U have no idea how many times I've died to this in the past 3 days.

My plan for the next days is to switch to Fire my WDs for more damage. Only my main will remain Physical since I want my Fetishes to hit harder and the rest will switch to Fire since it makes little to no sense to have my main attack doing poison damage, Gargantuan doing Fire and dog doing Physical. I'll switch all to Fire gear and use the dogs with Burning Dogs run for the nice AoE damage, and my main attack to Firebomb Pyrogeist so it also adds up. No idea how Thunderfury will proc and if it will be worth keeping it, but I'll do some testing and if its not worth it, I'll get a nice Gift of Silaria with 2400+ dps to replace it.


Nice build I've always wondered if T6 WD multibox was ever possible but will definately give this a try.

Love to see a clip if you have one around to see how you sequence each skills .

I've personally been using pet build w/ ashera's 4 set bonus and set up all my enchantress w/ legacy azurwrath for pseudo perma frost but this with aughilds looks great too.

Also how long does it take for you to clear t6 w/ this build?

To be honest with u, I don't want one of the million retards in the official forums, posting a video of this and cry all over the place "OMG!!!! so OP, NERF NERF NERF!!!" then watch the build get nerfed to the ground. There's far too much stupidity going on there to want me to give them more ammunition to help them make the game more boring. I just wanted to share this with multiboxers only. A video will prolly get more attention than I want.

As for my rift times, I'm going from 12-15 minutes on average, but I loot Goblins and switch to Nemesis on every Pylon/Shrine. So I think it's a very good time for multiboxing T6 without uber gear or one of the cookie cutter builds from other classes.

PS: Just got my last dog ring and it was a trifecta. Hopefully that will help me improve more my times.

Ellay
05-24-2014, 11:46 AM
For T6, I still think that's an awesome run time. I'd be super happy with 12-15 min runs.

A few things, if you are running fire, and not running the Wrathful protectors I'm kind of confused - they got a nice buff in 2.0.5 where they no longer knockback targets allowing them to pump out more dps. The others are the ones that did not have it in the build.
Dropping Piranhas completely is a massive dps loss. I know with 4 it was annoying but the CC doctor is already doing reduced damage, slap on Piranhas and swap maybe Gruesome Feast for Creeping death and let that character cast it whenever it is up. The Creeping death passive will allow the 15% damage bonus to stay on for 5 minutes. Which is much more effective than Mass Confusion's Paranoia, or in conjunction.

Honestly I'm tempted to try this build out but it really comes down to that one item for perma stun everything. You could almost throw in anything to reach higher DPS. Say a Wizard or Ranged Crusaders. Although down the road once you reach full Jade Harvesters sets, the damage is massive. Could even do a monk for their added bonus damage. Makes for some interesting combos.

Thinking further though, the way multiboxing shines in RoS is through having multiple of the same allowing you to trade good drops to other characters. More or less I might be saying a lot of nothing. Blah. Either way this is strong :)

Devile
05-24-2014, 12:16 PM
I'm using Wrathful Protector in a 2 group round robin paired with Mass Confusion Paranoia. Whenever I use my 3 key, I summon a Gargantuan and cast Paranoia. It's completely pointless to have more than 1. In most cases, Gragantuan will do nothing cause all the clutter from the Fetishes and dogs. And that's with only 1 WD having Fetishes and 4 dogs.

As for Piranhas + Creeping death, I don't think u are thinking this thru. I'll give u a real example. My main has exactly 1.2m dps and 10.6m toughness. With 5 stacks of Soul Harvest and 5 of Gruesome Feast I go up to 1.9m dps and 13.6m toughness. See where I'm going with this? That's almost 60% damage increase and 30% toughness versus only 15% damage debuff. Sure, I won't have 5/5 stacks all the time, but most fights I have 3/3 stacks which will still be more than twice the damage Piranhas will add. The only way Piranhas can be more effective will be with Strongarms, but that means I have to ditch SoJ for RoRG a lose a ton of elemental damage and damage vs elites. IMO not that worth it.

Bottom line is, with this combo I do a LOT faster than with Piranhas. My rift time reduced considerably and I can tell u easily since killing elites takes a lot less time than before. Still, this is a work in progress build so I might change things soon.

As for mixing other things, for sure. The CC WD can be added to any party, but more DPS than a WD? Seriously? :P Jokes aside, I enjoy the relaxed playstyle and the dogs AI kinda fixed that lack of control I felt before. Only Fire Wizards and Barbs could prolly do more dps, but that requires items I don't have and it's completely different playstyle I don't enjoy much.

Ellay
05-24-2014, 12:32 PM
Your main doesn't need creeping death and piranhas though. Only the CC doctor which is already crippled in DPS because he doesn't have a MoJ losing out on 100%.
By adding the Piranhas with 15% damage to the CC doctor, your now making your other 3 doctors go from your stated 1.9m + 15%, getting close to 2.2m DPS netting you 300k dps sheet damage for 1 skill. That's assuming the cc doctor is doing 0 damage which he isn't :)
Throw a Strongarms on the CC doctor, and now you have up to 30% more damage 30% of the time. Which is another 600k dps, or averaged out 200k. In total adding this one ability will net your group 1.5 million dps group buff.

Bottom line you can have the CC doctor do 0 damage and this is a net dps buff.

Ellay
05-24-2014, 12:50 PM
I also wanted to note on the Strongarm bracers, they aren't super effective because they have to actually move the enemy, if you use Pirnado and it doesn't displace them there is no damage bonus.

Devile
05-24-2014, 02:27 PM
Yeah, it needs to move the mob in order to proc the debuff, which has killed me several times :D A minion gets off range and it can get me killed easily, specially when they have Nightmarish and Knockback. Many packs are Electric in T6 so I can't dive in the middle with Spirit Walk. If I'm at the right spot already and everything is feared/rooted, I don't wanna use any skill that moves stuff around. That will limit the use of Piranhas to only certain situations.

My CC WD has 1.1m dps, so is not a support WD alltho it does less damage than the rest. I may try Piranhas only on this one with Strongarms and RoRG so I dont lose Aughild's 3 set bonus, but will need more CDR so I have it more often than just 9+ secs. I'll also have to use another keybind just for Piranhas cause I don't want to move minions or elites if they have certain dangerous affixes. I'm lazy these days, so I'll do that during the week I guess :D

PS: Just got my second Carnevil and I'm thinking on trying something different. I really can't use all my Fetishes cause they don't let the dogs hit anything, but what if I go full ranged with Carnevil and Zuni set so only the dogs are melee and my Fetishes are ranged with poison. Tempting.

Ellay
05-24-2014, 05:42 PM
I tried it out on one. Threw on the pants that do 20% more poison damage, it's great single target but really bad aoe. Also crits were only 1-3 mil, while I've seen streamers crit for 10. Possibly missing something.. also fetish generation is much lower this route.
It still is worth trying though, helps to mix things up.

Devile
05-24-2014, 06:54 PM
Well, I'm criting for 4-5m, but since I have Harringtons Waistguard, I usually crit for 10m which prolly is what that streamer was using (debo maybe?). With a few stacks of Soul Harvest, Gruesome Feast and Big Bad Voodoo, I'm doing 15m+ on elites. It was visibly faster with Carnevil. Dog was hitting less, but was able to hit more since there was less clutter around the boss, so overall was more party dps.

Once they fix Fetishes so the passive Fetishes don't overwrite the Fetishes from Fetish Army, I'll definitively try this full scale since u can boost Fetish Army damage with items. Imagine 80+ Fetishes hitting darts and just your dogs and Garg tanking. U can prolly faceroll T6 that way, tho FPS will be an issue. I'm dropping HARD to 20fps when usually I'm at 50-60 stable.

Ellay
05-25-2014, 10:45 PM
Finally got the time to try out the Visage build, it really does lock down the entire screen. My characters are not geared well enough for T5 + as anything that hits me once blows up my characters but the build is definitely a game changer. Completely Trivializes everything. So much so.. I might stick with the Crusaders :)

Devile
05-25-2014, 11:47 PM
After testing the whole weekend different things, even Grin Reaper helm, I went back to focus on Fetishes. Dogs are amazing, but they don't work well with 4 WDs. Solo no doubt, but with so many pets, they end up doing nothing in many situations. They get stuck and do nothing just like the Wrathful Protector. Blizzard really needs to fix the hitboxes of these things. Sucks to see your dogs do nothing even when there's only 1 Fetish hitting a mob just because there's something on the map that stops their agro. They get stuck in doorways and pretty much every small place. Fetishes on the other hand, swarm enemies. They just surround and destroy. Prolly the fact they are so small, let them do what dogs/gargantuan cant.

So I switched to pure Physical, screw Fire and Poison :P. No Zuni, no Carnevil. Back to Mask of Jeram, Tasker and Theo, Aughild's and Blackthorne's as I started. Fetish Sycophants in all chars but my CC WD. Fetishes rock for multiple targets in open places. Single target not so much since only a handful of them will be able to hit, but at least there are plenty waiting to replace the ones that die fast. As a result my Rift times went down to 9-13 minutes which was a nice improvement. Also was able to do T6 Malthael at first try just adding Spirit Vessel as passive (forgot to take Tiklandian off since it was useless). I'm sure adding all dogs passive will kill it a lot faster.

Also added Piranhas + Strongarms + 30 CDR + Grave Injustice to my CC WD. It helps clear trash faster. Still using The Tall Man's Finger cause without it, dogs die. Leeching Beasts + Ukhapian Serpent add a lot of surviveablitity and healing.

Kicksome
05-26-2014, 12:43 PM
I have to say my Crusaders are just blowing past t5 stuff - so easy and fun - I mean you don't need to do anything, just go up to the elite pack or whatever and spam your attacks. I haven't even tried t6 yet. I have 4 FotF with 50% shield reduction, and 3/4 guys have the 6 set piece bonus. So the Akarats champ is only down for 5-10 seconds at the most.

I tried my WDs again - with the build notes here, but the pets have so many issues getting stuck and doing nothing. If they didn't have collision, it would be nuts. They seem like much more of a chore than the crusaders.

bushido685
05-26-2014, 03:40 PM
To be honest with u, I don't want one of the million retards in the official forums, posting a video of this and cry all over the place "OMG!!!! so OP, NERF NERF NERF!!!" then watch the build get nerfed to the ground. There's far too much stupidity going on there to want me to give them more ammunition to help them make the game more boring. I just wanted to share this with multiboxers only. A video will prolly get more attention than I want.




Totally understand.. about 90% of the forum post on official website are negative and nothing informative.

I also managed to get 4 tallman's and it is pretty impressive but I am mostly impressed w/ using haunt to root..it can definitely be a primer for any type of pets as long as you designate one char w/ all the necessary CDR and whatnot.

T4~T5 seems to be a sweet spot for me for efficiency.

I am running no blackthorns so the elites are bit hard to deal w/ in t6

all in all kudos to you sir for good combo build !!

For anyone interested in Tallman fingers build go to SPSdebo's channel on twitch the guy gives you some good info on each elemental build for tallman dog build

i.e fire dog build proc for aoe damage is just as effective as having a fetish army (6mil damage on crit per proc)

W/ multibox going more than 2 gargantuan is bit of waste I mix one skill slot voodoo w/ gargantuan 2 char with slamdance and Ghost trance and 2 char w/ gargantuan based on who has most fire damage buff.

Somewhat off topic 20% elemental buff ammy vs. trifecta ammy what's more effective on pet builds?? 20% physical buff w/ legion of daggers feels just as same as w/ no elemental buff. anyone else have experience testing this?? I mainly am interested in legion of dagger fetish skill rune w/ physical buff

Devile
06-01-2014, 06:26 PM
Well, switched my WDs to 3x Jade Harvester + 1 CC and now I'm facerolling T6. I'm killing elites in 1 shot most of the time, if not 2. My toughness went down to 6-7m but still not dying much since I'm using Spirit Vessel and have 20% CDR enough to escape most times with Spirit Walk.

Kicksome
06-02-2014, 05:23 PM
Well, switched my WDs to 3x Jade Harvester + 1 CC and now I'm facerolling T6. I'm killing elites in 1 shot most of the time, if not 2. My toughness went down to 6-7m but still not dying much since I'm using Spirit Vessel and have 20% CDR enough to escape most times with Spirit Walk.

Any chance you could post a quick Video, I'm just curious how they play exactly. It's a LONG road for me to try and gear up the WD's.

Devile
06-02-2014, 11:45 PM
Add me ingame (Devile#1430) and I can stream a little bit. I just don't wanna leave VODs or youtube videos. Keep in mind I'm still getting used to Jade Harvester which is a completely different playstyle from petdoctor build and also some Rift Guardians can be VERY hard without all those pets tanking and agroing the boss. Most of my deaths are with the Rift Guardians that have knockback or Electric + Nighmarish/Knockback packs since this build requires to be closer. Need to work on my toughness.

Devile
06-17-2014, 10:21 AM
One last tip about this extremely OP build:

Round Robin Soul Harvest: It will multiply your efficiency by a lot. In the past I was not doing this and had the problem of waiting for Soul Harvest cooldown to finish in order to use it again. Sure CDR and Grave Injustice helps but there are always situations when u just have to wait a few secs. Not anymore. Since the damage is insane already, having 3x WDs Soul Harvesting whites and even elites is overkill. Most of the time, 1 soul harvest is enough to kill T6 trash mobs and even some weak elites. Adding Round Robin to my setup helped speed up my farming by a lot. Mixing it with some CDR and Grave Injustice lets me have Soul Harvest available all the time.

It's very possitive loop of efficiency cause I can kill faster, that procs Grave Injustice more often, reducing cooldown of all skills. I can move faster with Spirit Walk to the next pack faster, kill again, reset the cycle.

PS: Obviously this works only if u have decent gear to 1 shot mobs with just 1 WD. Otherwise makes no sense.

Mamut
06-17-2014, 07:40 PM
Im glad to see the WD are still going strong. My Quad leapquakers are hella fun but my T6 clear times are kinda slow so I've been wanting to pickup my WD again.

Are u mixing any pets in just to tank or is the CC from Tiklandian all u need? Standard Jade build?

My main Wd was geared as a pet doc before I started boxing so can probably carry my other 3 while I find more JH to give this a shot, I think I have 3 Quetz stashed as well.

Devile
06-17-2014, 11:28 PM
CC from Tiklandian is enough but I still add pets to the CC WD so I squiz a little more party damage. Doesn't hurt to have more DPS and they also help with Rift Guardians and bosses that can't get CCd. Jade WDs don't use pets at all. Also Fetishes are meatshields for electric packs, eating all the lightning so I don't get hit at all.

Right now my 4x WD use this:

1x CC WD
http://us.battle.net/d3/en/calculator/witch-doctor#WlUXYQ!VTRe!bbabcb

3x Jade WDs
http://us.battle.net/d3/en/calculator/witch-doctor#ehUdjQ!YTSe!ZaaZYb

CC WD has 36% CDR which is perfect for Horrify. Piranhas works ok, but I should prolly get a little more CDR so I don't rely that much on Grave Injustice to reduce the cooldown. This WD also uses a "The Ess of Johan" amulet which helps a LOT. Procs on every pack and pulls the whole screen, perfect for Soul Harvest nuking.

The Jade WDs don't use Piranhas, instead I have Mass Confusion Paranoia in round robin so I have it available for every single elite pack I face. My combo for trash is simple: Piranhas + Locust Swarm Pestilence + X Haunt + 1-2 Soul Harvest. For Elites I start with Big Bad Voodoo + Mass Confusion Paranoia and the previous combo. 1-2 Soul Harvests and everything is dead. Very strong combo and stupidly easy to kill stuff. My WDs have like 5.5-7.5m toughness without dogs or Uhkapian Serpent to reduce damage and I'm still able to faceroll T6 safely most of the time.

Only thing that kills me are Electric + Knockback/Nighmarish combo and only if I have bad positioning. And even if I get fatal damage, I use Spirit Vessel with all WDs, so I have a chance to correct the error, not to mention Spirit Walk to escape fast before procing Spirit Vessel, pot and reposition, so dying is not often even with so low toughness.