View Full Version : Multiboxing Crusaders
Devile
05-10-2014, 07:07 PM
I didn't touch this class for a long time, mostly because of all the negative feedback I heard about them, but I gave it a shot a yesterday and they have quite a few "multiboxing friendly skills". I was able to do T1 with just crap gear I had lying around and the first stuff Kadala gave me.
Right now I'm using this build:
http://us.battle.net/d3/en/calculator/crusader#UkVdRf!gaVS!cbYYYb
Using Steed Charge for now cause I can't stand how slow they walk with a 2 hander. Once I get the Hellskulls for all my Crusaders, I'll switch to Condemn or Shield Glare. At first try I had them all with 5m or so toughness and 400k+ dps which was more than enough to do T1 easy. Laws of Valor Critical in a round robin gives me permanent 100% crit damage and 15% attack speed for the whole party. Resolved is also in round robin which gives me 100% crit chance which is so OP. That skill alone allows me to forget completely about crit chance in items and focus on other stats.
Crusaders don't benefit much from Attack Speed, so that's another stat I don't look in items. Meaning that all the crap gear I've been salvaging can be extremely useful for a Crusader and also I can get stupidly high toughness without much effort. I'm stacking only Lightning Damage, Crit Chance and Cooldown reduction. All the sudden, all those Mempo's and Andariels I've been salvaging look pretty damn good :D
On my second day my Crusaders have around 10m+ toughness and can clear T2 easy. I'm starting to reroll items to get Fist of the Heavens damage and it just melts everything, and I'm not even using decent weapons, just yellows with 2200 dps only. I'm aiming for SCHAEFER'S HAMMER on all of them. I don't think it will be hard to faceroll T4 once I get decent weapons and shields. My plan is to get enough CDR to the point I can round robin Laws of Valor Critical and Laws of Justice Decaying Strenght without downtime. That will give the party a HUGE bonus in dps and toughness at the same time. Haven't done the math yet, but prolly around 60% CDR should give me enough buff uptime. Also, with enough CDR, I don't need to round robin Judgement in all 4 Crusaders, just 2 of them and have maybe Shield Glare in the other 2 so I cast those 2 skills at the same time in combo.
I'm really enjoying Crusaders right now. It's really taking away all the frustration I get from getting that amazing item that didn't roll the perfect stats I needed. With this build, there's a good chance that item is very good for one of my Crusaders. An amulet with 100% crit damage, armor and 15% lightning is just crap for all classes but for this build is amazing since I can reroll that armor into STR and do a crapload of damage with it. Not BiS but very good.
Obviously not everything is good. The biggest problem I've found is mobility. If u get slowed by something, its just unbearable. They literally stop moving. Besides that, moving from pack to pack feels like it takes forever. I might add a monk to the mix to speed up things, and since they dont really have tougness issues, I don't care about pulling firechains and electric packs. Or just try another skill to leap/run out of those tricky situations. Wallers can be a pain in the butt too. Wrath generation is a little bit annoying but guess is just a matter of getting used to the class and new playstyle, or I'll just get Reaper Wraps.
I'll prolly use Reaper Wraps with Aughild's, Born's and Captain's sets. If I go with Condemn Vacum and no monk, then Strongarms for sure. I'm pretty sure I'll be over 20m toughness in no time. There's a lot of potential here.
dancook
05-11-2014, 05:21 AM
Thanks for the write up :)
Mamut
05-11-2014, 02:58 PM
Just got my crusaders to 70, hope to give em a solid go next weekend. To ease the pain of the slow movement i have Laws of Hope/Wings of Angels on round robin.
I wonder how long it will be before I can gamble up 4 http://us.battle.net/d3/en/item/hellskull
A guildy got his last night and went bananas lol.
Edit:
Forgot to mention using one with Laws of Valor - Answered Prayers to keep a 3 stack of Nephalem glory up. That boosts them all to 20% movement which helps some.
Ishar
05-11-2014, 03:44 PM
Just got my crusaders to 70, hope to give em a solid go next weekend. To ease the pain of the slow movement i have Laws of Hope/Wings of Angels on round robin.
Seems like you could mix valor/critical and hope/wings to make this a speedier team overall, once you got sufficient CDR. Wouldn't be quite 100% up time on wings, though. Probably not worth dropping critical for Wings though, unless you are massively OP for the difficulty level. Might be good for farming, though.
I think I'm going to focus on this team now. I can seamlessly mix in a monk if i choose, later.
Edit: nevermind; I had a brain fart. You could have 3 crit 1 wings and pop wings when your not fighting to make getting to the next clump faster.
To expand on this idea a bit; if you bind 'wings' to the same key as 'force move' then you can use it in combat to reposition (where 'move through enemies' is really important and the shield effect of hope can't hurt) as well as to speed up moving to the next group (if you are like me, and always force-move anyway out of habit...). This is possibly what Mamut meant when they mentioned hope/wings.
As a final thought, you don't need as much CDR to do 3/1 as you do 2/2. Though doing 2/1/1 is probably attractive later on anyway (since 50% uptime of decaying strength is better than nothing.)
Now I can't wait till I get enough CDR to zoom-zoom. hmm. Tempting to just deal with 75% uptime critical in favor of zoom-zoom. LOL.
Ishar
05-11-2014, 05:38 PM
My plan is to get enough CDR to the point I can round robin Laws of Valor Critical and Laws of Justice Decaying Strenght without downtime. That will give the party a HUGE bonus in dps and toughness at the same time. Haven't done the math yet, but prolly around 60% CDR should give me enough buff uptime. Also, with enough CDR, I don't need to round robin Judgement in all 4 Crusaders, just 2 of them and have maybe Shield Glare in the other 2 so I cast those 2 skills at the same time in combo.
It seems like your saying Justice/Decaying increases DPS, and I don't see how. It would massively boost toughness, though.
An alternative is to your plan to do judgement/shield is to use judgement/mass verdict. Seems like doing judge/mass + judge/resolve in round robin would be nice; since it'd concentrate enemies for your fissures. Of course you'd have to sacrifice another slot to shield glare, though. You could do a similar thing though, with Emblazoned shield. Or simply swap those two out for another skill. (there are a couple of decent low cooldown dps abilities like heaven's fury/ascendancy or phalanx/bowmen.) Or round-robin consecration with those two slots, maybe, for some extra toughness and in keeping with the whole ranged motif.
Edit: Did the math, (well wrote some quick and dirty code). I assume partial seconds are disregarded. (e.g. 5.6 second reduction is actually a 5 second reduction).
My math says 56% CDR to round robin laws with two characters. Apparently, you can round robin with 3 chars at 40% CDR, which is also the point at which you can combine judgement/shield; again, per my math. Apparently at 70% CDR you don't need to round robin judge/shield, and at 78% you wouldn't need to round robin anything. Those last two are probably not attainable though. My math might be wrong of course.
Also worth noting that you can round robin shield glare 3 characters pretty much out of the box(3x4=12). Judgement is pretty easy to get down to 3 as well. (6x3=18).
Ishar
05-11-2014, 05:49 PM
Edit:
Forgot to mention using one with Laws of Valor - Answered Prayers to keep a 3 stack of Nephalem glory up. That boosts them all to 20% movement which helps some.
I got tired of editing my other post; lol. There's also Nephalem Majesty if you want to sacrifice a passive. It seems like (at the end of the day) mixing justice (for the passive and 50% active) would be better than mixing in nephalem orbs. Hmm. On the other hand, they add damage too...
Devile
05-11-2014, 11:59 PM
It seems like your saying Justice/Decaying increases DPS, and I don't see how. It would massively boost toughness, though.
I didn't say Justice, I said Laws of Valor Critical and Laws of Justice Decaying to have 15% AS + 100% crit dmg (DPS) and 60% reduced damage.
Did a quick change to my build and holy shit, what a HUGE difference. I went from T2 to T4 without adding more toughness or considerable DPS:
http://us.battle.net/d3/en/calculator/crusader#UkidRf!gaeS!abaYYY
I can't believe I'm doing T4 with literally crap gear (i still have dex/int items). At this point I have no doubts I'll be able to do T6 without problems once I get the proper gear. Switching to Unstoppable Force made a huge difference since now I'm able to pretty much spam Fissures while before I could only cast 3 and run out of Wrath. White mobs just disappear after 2 casts and elites dont stand a chance once I pop Provoke. Even Extra Health packs melt quite fast. All that goes hand to hand with Wrathful passive which heals nicely once I get all those Fissures on top of the pack.
My CDR sucks right now (around 20% or less on most). Haven't worked much on it. I'm mainly farming shards with my TR monks on T1 and then gambling with my Crusaders to get shields. Then farm a little bit with them on T4 to get more souls to start crafting Aughild's and Captains. Also need to farm Malthael for the Reaper Wraps.
I'm not even at half way where I want to be with these guys, but it's working surprisingly good. I'll aim for 50% CDR and see how well I do. I got my first Schaefer's Hammer today with horrible roll but whatever, it was better than the Standoff sword I was using. Once I get my CDR goal, I'll throw a ZDPS monk into the mix and see how it works. I think I can do T5 but that will be pushing it since my toughness is around 8m now cause of the passive change.
Pazgaz
05-12-2014, 03:51 AM
I went a different path. I gambled and got Jenkangbord on all 4 crusaders for more Blessed Shield bounces and now trying to get Gryfalcon's Foote to make it cost 0 wrath.
When spamming blessed shield on all 4 it looks crazy! Screen is full of shields and with shatter rune which causes them to split into 2 smaller ones it's even crazier :)
Ishar
05-12-2014, 08:42 AM
I didn't say Justice, I said Laws of Valor Critical and Laws of Justice Decaying to have 15% AS + 100% crit dmg (DPS) and 60% reduced damage.
Did a quick change to my build and holy shit, what a HUGE difference. I went from T2 to T4 without adding more toughness or considerable DPS:
http://us.battle.net/d3/en/calculator/crusader#UkidRf!gaeS!abaYYY
Ahh, I misinterpreted what you said. That makes sense. Also tried out that build for a bit last night; its awesome.
I went a different path. I gambled and got Jenkangbord on all 4 crusaders for more Blessed Shield bounces and now trying to get Gryfalcon's Foote to make it cost 0 wrath.
When spamming blessed shield on all 4 it looks crazy! Screen is full of shields and with shatter rune which causes them to split into 2 smaller ones it's even crazier :)
I imagine so; though that'd be awfully gear dependent. Still, something to gamble towards.
Though, speaking of gear-dependency, I wonder if a thorns-based build (e.g. invoker et al) would stack? Probably not terribly well, though I wonder if unity (the ring) damage would trigger thorns effects. Probably not. Round robin provoke as well, but that's probably trying too hard. Meh, might be fun to collect at least one set for a mixed team, at any rate.
Devile
05-12-2014, 10:02 AM
I already have 1 Jekangbord and eventually will try it but I don't really wanna build around something that might get nerfed. If it doesn't get nerfed in 2.0.5 I may go that way, tho I don't like the lack of single target damage. I'm still gambling for shields only to get all of them so I can try different things. Smart loot is not really working for me right now. I'm not really getting much stuff for Crusader. Guess having to many Wizards and WDs doesn't help. I've rarely got any class specific item and the only set stuff I get is Blackthorne's which I'm close to have full sets for ALL classes in my 4 accounts!. Got a few Invoker pieces which IMO sucks.
Pazgaz
05-12-2014, 11:12 AM
I'm not sure this is how it works... on my main account i have 1 char of each class and on the other 3 only 1 crusader. I don't feel there is any difference in the type of items I get from gambling. I will try adding more crusaders to the "non-main" accounts and see if it changes anything.
Ishar
05-12-2014, 11:32 AM
I believe having alts of a different class changes your loot table, I do not believe having multiples of a given class does however. Certainly seem to get the occasional otherwise inexplicable item. On the other hand smart loot may simply be broken.
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Devile
05-12-2014, 11:22 PM
Well, I'm putting my Crusaders on hold for now until 2.0.5 which I guess it will be out tomorrow. They nerfed the shit out of Judgement. IMO is not that appealing now and because of that most my items will be total crap tomorrow :P A lot of buffs tho, sadly the key skill in my build got nerfed really hard.
Ishar
05-13-2014, 01:56 AM
While it's a fairly big Nerf to the skill it doesn't seem like it'd be a huge Nerf to the composition overall. Though it'd change the required itemization significantly, as you say.
Devile
05-13-2014, 10:38 AM
It's a good patch overall since they are buffing Crusaders everywhere and there are very few nerfs, but unlucky me, they hit the one skill I was building around, and also Fissure. I have literally no crit chance at all, I replaced it with AR/Armor everywhere. But not a big deal. The patch is great and that's what is important. Most of my gear was crap anyway, mostly yellows so I'll just get more yellows :P. I had few perfect crit chance items that were rerolled to AR/Armor but whatever.
Blessed Shield was buffed which I wasn't expecting. Moving to a Blessed Shield build stacking on Holy makes a lot of sense now. Just a draft in my head while waiting for the patch:
http://us.battle.net/d3/en/calculator/crusader#USlgYf!RgZW!ZYZaab
http://us.battle.net/d3/en/calculator/crusader#USlgRT!RgZW!ZYZaYY
Use a 1 hander and focus on Attack Speed and CDR. Round robin those 2 builds and just play ranged. With Laws of Justice up all time, Consecration and Holy Cause I don't think u will die easily. Just need to get the necessary legendaries and I'll give it a try.
Ishar
05-13-2014, 11:00 AM
Fissure doesn't seem like a huge nerf. Given vacuum they are probably most being hit by the Fissure itself. For four overlapping fissures the damage would be down to 950 from 1140. Blessed shield is still tempting once you get the legendaries though.
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Devile
05-13-2014, 11:05 AM
The nerf to Fissure doesn't seem big in numbers but they nerfed it for a reason. They have buffed everything but they nerf this which is not even one of the top builds or most used skills ... why??? I think the arcs where prolly doing more damage than the Fissure itself. Doing T4 I noticed I could chop a Rift Guardian half HP by stacking just a few Fissures in different places which was kinda weird. Was that because of the Fissure damage or maybe the arcs where just adding too much damage? Guess we will notice once the servers are back up.
Ishar
05-13-2014, 11:30 AM
Fissure is a hard skill to estimate damage for. I think it will still be viable. If not optimal.
In another vein I am sort of torn about how to manage build info across patches and variations. Might be simpler to move to a new thread and reference the old one after patches that change things. Even if the same build works the first part of the thread will have some bad information for people coming after. Eg Fissure crusaders 2.0.5 or whatever. Not like blizzard changes things weekly.
On the other hand having tons of redundant threads would suck. I can link to the more relevant part of the thread in the reference instead of the first post.
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Ishar
05-13-2014, 07:31 PM
So; nothing conclusive, but I experimented a bit this evening without changing anything, but I don't really notice a dip in DPS. Things still melt; doing T1 in pretty atrocious gear.
With the reduction in CD on laws; you can RR valor with 3 crusaders out the gate; I have the last doing hope/wings of angels to ease the pain of walking to the next group.
If I find a decent 1 handers for everyone I might swap to fervor for the CD reduction; helm + paragon + 15% from fervor = enough CDR to RR a law with 2.
At any rate, back to farming materials to make Aughild's/Captains. Maybe I'll finally find a Born's plan since they 'upped the drop rate.'
Edit: Nevermind; 3x Valor 1x Justice/Decaying Strength is so much better. I can't wait till I can RR both of those. I'll deal with being slow to the party; lol.
Kicksome
05-14-2014, 04:12 PM
I was able to go from easy t4 to fairly easy t5 with the 2.0.5 patch. I'm using 3 Fate of the Fell's and one Blade of Prof.
Ellay
05-14-2014, 04:40 PM
I started leveling up some crusaders last night, the potential seems extremely fun - but I can already knock out T4 with the WD's no problem, not sure if there is much incentive.
Does everyone find the class itself more fun?
Ishar
05-14-2014, 06:40 PM
My motivation is to get to high torment levels. I've never done WD's though so I can't compare.
Monks for lightning fast low torment farming. Crusaders for fairly quick high-torment farming.
Coming from monks; they are glacially slow...but do so much more DPS, in comparably pitiful gear. Speed is improved, somewhat, since 2.0.5.
Devile
05-15-2014, 04:20 PM
I started leveling up some crusaders last night, the potential seems extremely fun - but I can already knock out T4 with the WD's no problem, not sure if there is much incentive.
Does everyone find the class itself more fun?
Fun??? Mmm ... I wouldn't say fun really. Is not boring either but slower for sure. It just lets u do higher torment in a safer more reliable way I guess. As said before, I hit a wall with my WDs, tho thanks to Kadala in 2.0.5 I already have 2 full Zuni sets, so T5 should be faster now. A good Crusader combo can let u do T5-6 without the need of the high tier sets like other classes. I think it can be fun if u add a monk so its faster and more challenging.
I use my WDs to farm legendary mats in T5. I use my monks to farm shards and caches in T2 (thanks to Kadala, I have all with Cindercoats and Magefists). I plan to use Crusaders to finally farm T6.
I'm still working on the build. My gear sucks because of the complete lack of crit chance so I had to go down to T3 now. Shield Glare is a must for me right now. I'm starting to consider moving to a Fire Build, but I don't have Magefists, Cindercoats and Maximus for most of my chars. So lightning it is for now.
My goal is to find a combo to do T6 without the need of class specific sets, only craftable sets and legendaries that are easy to get. If the combo relies on 6 pieces class sets plus extremely rare legendaries (Wand of Woh, Starmetal Kukri, etc), then its pointless cause I'm not gonna be able to have 4 chars with all that any time soon. So far Crusader let me do T4 with junk items, something I never did with any other class.
Ishar
05-15-2014, 04:47 PM
Sometimes slow can be good. Less drastic repositioning can be nice. Rifts are usually dense enough that speed isn't a huge issue. I don't really see myself doing bounties on them. But might change my mind.
My goal is the same. I figure t6 farming for faster leveling and slowly gear out my other projects via shards and such.
Still sticking with Fissure?
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Ellay
05-15-2014, 04:54 PM
The Steed skill is a huge movement speed boost now too. I'd say it's on par with Spirit Walk, if you are using it for mobility.
Ishar
05-15-2014, 05:07 PM
Haven't messed with it. Seems like it'd be down an awful lot. Hmm might have to mess with it. There is also hope wings but Valor and justice laws are so much better.
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Ellay
05-16-2014, 10:02 AM
I got the crusaders to 70 last night, was able to immediately do Torment 1 with 150k dps per crusader.. the damage was insanely low but was able to sit there and tank. 3 Rifts lately, hovering at about 400k dps each and really enjoying the change of pace.
I'm probably going to drop the Steed skill for more utility - it's quite fun but is only useful getting pack to pack.
Devile
05-16-2014, 11:05 AM
I think a monk is mandatory to make it really efficient. Wrath usage is completely inefficient without a monk and I really don't wanna round robin Condemn Vacuum just to get something to pull mobs towards my skills, not to mention the pulling is really slow, low radius and not instant like Cyclone Strike. I feel like I cast far too many Fissures for the amount of mobs I have to kill, wasting more than twice the Wrath I should use. If they were clustered, I could just cast a few and everything in the screen will be blinded, rooted and melting.
This is a draft only, but I think I'll be using something like this:
Crusader #1 and #2
http://us.battle.net/d3/en/calculator/crusader#akQdRf!gaeS!cbZYYY
Crusader #3
http://us.battle.net/d3/en/calculator/crusader#akQdYT!gaeS!cbZYaY
Now the good thing about a monk is I don't need Justice anymore since everything will be packed and in range for Punish which gives higher block and 15% crit chance.
Now, 2.0.5 reduced cooldowns for a some skills, which is great and now is easy to round robin just with 2 chars instead of 3. Even with Judgement Resolved getting a huge nerf, its still helpful for the crit and root effect, so I can have that in a 2 group round robin. Group1 will be Crusader #1 and #3 and Group2 will be #2 and #3 so every cast will have Judgement + Shield Glare. Since Shield Glare has a lower cooldown, with enough CDR it can be almost spammed. That saves me 1 skill slot which I can use for Akarat's Champion.
My goal is to hit 50% CDR. With that I can have Judgement every 4 secs, but since its in roundrobin with 2 Crusaders, it will be available every 2 secs. With 50% CDR Shield Glare will also be up every 2 secs so it matches perfectly. Laws of Valor will be up all time and Laws of Justice will have a 10 secs downtime since I only have 1 Crusader with it. But that's ok since I dont need damage reduction from white mobs, only for elites and having that every 10 secs its ok. I'll prolly use it at the same time my monk casts Inner Sanctuary so I'm pretty much immortal during that time. The idea is to scale in difficulty up to the point u kill packs before Inner Sanctuary and Laws of Justice end. Monk will be a standard ZDPS build with Palm, Cyclone Strike, Mantra of Conviction and Inner Sanctuary.
The combo will be:
Cyclone Strike
Judgement + Shield Glare + Exploding Palms in a few targets
Punish + Cripping Wave Breaking Wave (10% additional damage) (just a couple hits)
Fissure + Deadly Reach Strike from Beyond (spam till they die)
Provoke can be added right after Judgement in case u start with low Wrath.
For difficult elite packs and bosses, I just add Inner Sanctuary + Mantra of Conviction + Laws of Justice + Akarat's Champion. At least on paper, sounds pretty good. I'm also testing a build without a Wrath generator so I can just have Fissure as main and have a free slot for another skill.
I'll polish this during the weekend and let u know how it goes.
Ishar
05-16-2014, 01:28 PM
Hmm; that sounds pretty promising. Movement from Annihilation will be nice as well.
Though I have trouble using exploding palm efficiently. This might be slightly off topic, but do you have it on its own keybind? I generally go with a spam keybind, a pull keybind, a panic keybind and sometimes an other keybind.
translating your 'combo' into a spam button yields something like:
Judge/Glare RR -> Crusaders
CW for 1 second step 2: deadly reach for 3 seconds -> Monk
Punish for 1 second / fissure for 5-ish seconds -> Crusader
but not sure where to put exploding palm. I've tried various EP for X seconds then nothing for Y mapped keys but none ever worked particularly well for me. (either no EP's or no spirit on monk). But I don't really want a keybind just for it...
might be worth sticking justice in the standard combo tbh since even with one crusader it will be up 50% of the time, more or less, especially at 50% CDR.
Devile
05-16-2014, 03:43 PM
Well, I've gone thru this "dilema" in the past when mixed my party with Wizards, WD and a monk, so its fairly easy to solve. First, I need to rearrange my skills so I don't have to remap everything. Then, just identify the skills that can go together and the ones that simple can't and those I remap. Cyclone Strike goes alone with nothing else. Let's say Cyclone Strike and Akarat's Champion are on key 1, but I remap it so whenever I push 1, it only casts Cyclone Strike, nothing else. On 2 I can have Exploding Palm alone since I will spam that too I don't want any Crusader casting skills while I'm casting EP. 3 is for Shield Glare/Judgement alone. 4 for elites so I have Inner Sanctuary, Akarat's champion, Mantra of Conviction and Laws of Justice.
I can create a new keybind for 5 to roundrobin Laws of Valor. Provoke I can create a keybind alone for it and have it assigned to my mouse. I haven't given much thought to it yet since I'm at work, but I'll prolly do something close to this once I get home. So far only Provoke is missing. If I'm lazy, I can even have it on 3 so it Provokes with Judgement/Shield Glare to assure I'm at full Wrath when I start my combo.
So basically it will send these keystrokes:
1 --> 1 on Monk
2 --> 2 on Monk
3 --> 2 on all Crusader. 3 on Crusader #1 and #3. Press again and 2 for all, 3 on Crusader #2 and #3
4 --> 3,4 on Monk. 1 on all Crusaders. 4 on Crusader #3
5 --> 4 on Crusader #1. Press again and 4 on Crusader #2
Punish and Fissure will go on Left and Right mouse buttons, matching Crippling Wave and Deadly Reach. Easy fix, but I might move provoke somewhere else since is kinda wasted there, for the sakes of using it in my combo, alltho with 50% CDR is available every 6 secs so it could be fine there.
Ishar
05-17-2014, 06:21 PM
So; the 'crafted sets' thread lead me to think about cinder/magefist and look at fire based options. Blessed shield + combust looks tempting. Anyone know if it continues to ricochet after exploding?
Devile
05-18-2014, 01:44 AM
Finally got some time to play today. Still with 4x Crusaders, didnt have time to add the monk. Just wanted to farm some rifts. Since my DPS improved a bit, wanted to scale back to T4 but I was dying a few times. I crafted Reaper Wraps for all my chars and changed my build to this:
http://us.battle.net/d3/en/calculator/crusader#kQYdRf!gaeS!bZaYYY
Made a huge difference and now I'm facerolling T4. 0 deads, no matter what mobs I get which BTW, have been the annoying Act 5 mobs back to back in the last 10 rifts or so. Laws of Valor Unstoppable Force + 10% resource cost reduction from Paragon + Reaper Wraps and well timed Provokes let me play without a Wrath generator. No wrath generation gear. Akarat's Champion Embodiment of Power just lets me spam Fissures like crazy without any Wrath issues. I only have like 30% CDR for now and its available very fast. Besides I run with Trag'Oul Coils bracers in all my chars so every well I see, I switch and have AC again.
I just use my normal combo and pop AC if I see Nighmarish / Vortex / Knockback affix in a pack or for Rift Guardians. Elites usually die in less than 5 secs. I'll move up to T5 once I improve my toughness a little more and have more CDR so Akarat's Champion is available faster and also I can round robin Laws of Valor Critical in 2 crusaders.
Devile
05-18-2014, 03:34 PM
Was able to get around 40% CDR only and the results were amazing. I'm doing T5 at a comfortable pace (not face roll, not too slow either), without dying. Changed my build to this:
http://us.battle.net/d3/en/calculator/crusader#kQldRf!gaeS!bZYYYY
http://us.battle.net/d3/en/calculator/crusader#kQldYT!gaeS!bZYYaY
With enough CDR, I was able to free 1 slot which I used it for Heaven's Fury. I've been looking for Darklights but haven't seen a single one, yet I've been lucky with Fate of the Fell and since I had 3 doing nothing, I decided to give it a shot. I'm very happy with the results. I can clear things at a decent pace. Laws of Justice Decaying Strenght is just AMAZING. I've never been able to facetank the 4 legs Rift Guarding (Hammermash alike). It usually 2 hits me but here it was doing pretty much nothing. I was able to facetank it during the entire fight without dropping below 70% life. My main Crusader has 14m toughness and the weakest has 6.8m toughness and it didn't go below 50%. The debuff stacked to 60% which made it hit like a girl :D
I don't have RoRG on these chars, only 2 pieces Aughild's + Captain's so I don't get the 3 piece bonus yet. Planning on getting rings for all and also Blackthorne's belt and chest to get the 3 piece bonus there. With the additional 27% damage to elites I may be able to faceroll T5. Other choise could be Phalanx Bowman + Tasker and Theo gloves and see how good they are for single targets instead of Heaven's Fury.
The downside is that 40% CDR is not enough. Judgement and Shield Glare are not as available as they were in the past. It took me a while to get used to it, but I'm working on getting higher CDR. Sadly, weapons and shields are not so easy to get with the desired rolls + CDR. If I could get CDR there, 50% would be really easy. Or get Darklights and change Heavenly Strenght to Fervor. I don't care about the attack speed, but that 15% CDR will get me up to 50% without changing much in my items.
I really wanna make the switch to Fire that way I dont need Laws of Valor Unstoppable Force and use Critical. With a good Cindercoat, it will prolly be more than enough, not to mention Magefist, Cindercoat and Maximus are not difficult to get. That's 60% Fire damage which I can't really get from any other element. Sure Schaefer's Hammer can be good, as well as Thundergod's Vigor that best case scenario with perfect Lightning rolls, its 35% Lightning vs 60% Fire + 30% resource cost reduction + a Demon beast with Fire chains that does a shitload of damage. Maybe keep Unstoppable Force but ditch Reaper Wraps so I can use a Andariel's Visage with even more Fire damage. I see a lot of interesting Fire runes for a lot of skills.
I think Lightning will get me to faceroll T5, but not T6. For T6 I'm gonna need far more damage since mobs have almost twice health. I can scale Fire a lot easier than Lightning so I guess that's my progression path. I would love to have 1-2 chars with Furnaces :)
Ishar
05-18-2014, 07:43 PM
seems like 40% should be enough to do 2 judge/2 shield based on math:
40% of of 20 is 8, 20-8 is 12, and judgement lasts for 6 seconds.
40% of 12 is 4.8, 12-4.8 is 7.2, and shield glare lasts for 4 seconds.
Create a 2 step mapped key in isboxer and call it a day. I'm not at 40% CDR yet, but 3 Judge 1 Shield seems to get by. I've been slumming it in torment 2 though, since it's faceroll and I never die. Toughness is high; but DPS is low, I'm farming T2 for mats to remake some of my Augh pieces that rolled poorly. One crusader is sitting at 20 million toughness, but at a severe cost in DPS; the rest are at 10 or so. If I don't get lucky with BT I will probably roll some Asheara's pieces in the meantime. (Have 3/4 rings, so can easily get full set bonus on all 3 sets).
I'm also still using condemn/burst. I have 2 blades of Prophecy (having bad luck with weapons, really) and 2 steadfasts. I have a Foote and a blacklight, but both are a massive sheet DPS drop; and neither have a socket. I might reroll them to have one later, haven't decided.
What skills do you think you'll base a fire build off of? The +damage does seem pretty tempting. On the other hand; no fissure... I was thinking jenka/foote and shield/combust would be a good starting point.
Devile
05-18-2014, 09:30 PM
Times are right but those are for white mobs only, Elites shake the debuffs in prolly half the time or less and u dont want a Frozen + Arcane pack, spamming ice and arcane beams all over the screen. I've died a few times cause my Shield Glare was not up or wasted my Akarat Champion on an easy pack. The only thing that kills me really bad is the Infernal Maiden. That Rift Guarding does some serious damage and I can't chain blind her like other bosses. Bloodmaw is a joke compared to her.
I haven't planned my Fire build yet but I think it will be very similar to what I have for Lightning with the Fire runes of the same skills. Heaven's Fury will be replaced by something else which I haven't decided yet. Options from the top of my head:
Falling Sword Superheated is my first choise for now. Great damage and can be used as escape mechanism. I can use it to initiate my combo without walking to my target.
Bombardment Annihilate looks nice, but I need 3 more Mortal Dramas and I dont really like the long cooldown and the fact that is not instant, packs may move around by the time it hits.
Round Robin of Consecration Shattered Ground is a great option too since it heals and does damage. I really wanna know if 2 runes stack the healing. That would be so OP. With only 30 secs cooldown, I can easily round robin with 2 groups with different runes and have it up all the time just like the Laws.
Also, if I keep Laws of Valor Unstoppable Force, I'll prolly ditch Provoke and have 2 of the previous skills instead of just 1 for more damage. Right now the only reason I keep Provoke is just to recover Wrath, I don't really notice it does any damage in T4-T5. With Cindercoats and Reaper Wraps, Provoke won't be needed IMO.
Falling Sword + Consecration + Judgement / Shield Glare + Fissure Spam looks like a very nice combo. Maybe have 1 Crusader with Falling Sword Part the Clouds to stun when I land so it gives me a little time to cast the rest of my combo without getting interrupted.
I'll definitely test this. Already have Magefists for all my Crusaders and working on the Cindercoats. Maximus will take some time, still I can test with any high DPS 2H for now to see how it goes on T4-T5. I need to farm more Arcane Dusts. Sucks that crafting requires so many of those :/
Devile
05-19-2014, 11:24 AM
I did some test with the Fire build with just 1 Crusader. I didn't have all gear with Fire damage, but at least Maximus, Cindercoat and Magefist so it was a decent test anyway. No doubt it does more damage than Lightning since u can stack more Fire damage. I was criting for 20% more and I didn't even have full Fire gear, which I theory sounds great for multiboxing this build, but I noticed I was missing the damage I usually get from the Fissure arcs. For solo runs or if u are the only Crusader in a party, for sure, I think Fire is a better choice now, specially if u have the gear for it, but for multiboxing, I think Lightning is still better.
Obviously this is no serious test, just a glimpse to check a few things. I think the arc damage is considerable and we need to consider that before switching to another element. There's far more testing I need to do in order to ditch Fire for multiboxing Crusaders. I'll continue to gather all the parts for my chars and once I have them all, I'll do a live test and time my rifts. Have a good sample size and decide from there.
Ishar
05-19-2014, 12:30 PM
Look forward to your experiments. Probably worth hanging on to a couple sets of elemental gear to guard against future tweaks. Wish we had bigger stashes.
What's your sheet dps on your crusaders in lightning gear, btw?
Sent from my SAMSUNG-SGH-I747 using Tapatalk
Devile
05-19-2014, 01:29 PM
They are around 800-900k and 15-30% lightning damage, 13-30% FotH damage. Need to improve a lot there, but haven't been very lucky with amulets. Only 2 have Thundergod's Vigor and I'm not using Schaefer's Hammer anymore. Looking for Eberli Charo shields so I can spam Heaven's Fury. Also wanna try a Holy Build with Blessed Hammer instead of Fissure and use Holy Cause for damage and healing. Need SoJs urgent since I have no elite damage, as well as RoRG.
PS: If I go to a Fire build, I think it will be only if I switch to Darklight and add a monk to the party. The additional Fist of the Heavens will def add a ton more damage but only if mobs are right next to me and that can only happen with a monk. I think that will be the best combo of all. CC and buffs from the monk and DPS from 3x Fire Crusaders with high APS and CDR. At least on paper looks very efficient and fast compared to my current setup.
Ishar
05-19-2014, 05:21 PM
Round Robin condemn isn't that horrible at grouping things up.
Monk adds a nice chunk of DPS though, true. And mobility. But you gotta factor that against the loss of one set of fissures. With darklight's it might be worth it. I only have one darklight, and I haven't experimented with it. Perhaps I should, since it should add a lot of DPS to fissure as well. My darklights stats are not so good, though.
Ishar
05-19-2014, 10:00 PM
So toying with a ZDPS monk in the mix, starting from your 'draft':
Crusader 1: http://us.battle.net/d3/en/calculator/crusader#akRQfl!gaeV!cbYZYY
Crusader 2: http://us.battle.net/d3/en/calculator/crusader#akYQfl!gaeR!cbaZYY [towering shield to reduce CD on shield glare]
Crusader 3: http://us.battle.net/d3/en/calculator/crusader#akRQTl!gaeV!cbYZYY
ZDPS Monk: http://us.battle.net/d3/en/calculator/monk#WbRVkf!bhcY!cYcaYZ
[I'm not using finery because I don't have a lot of gem's socketed. After I reroll some sockets I'll swap]
I'm thinking of dropping punish for something else. I don't really need a wrath generator, with reapers wraps. I'm also trying to stick to lightning because of fissure. Maybe condemn even though it's not lightning. Or consecration.
Movement speed from annihilation is nice; and exploding palm.
My idea for keybinds Seems to work, for what it's worth:
KeyBinds
Spam(Q):
Step 1: CycloneStrikeMap / Aura
Step 2: ExplodingPalm
JudgeRR / ShieldGlareRR
Crusader_Rotation
Monk_Rotation
Pull(A): Cyclone Strole
Move(F): ForceMove
Alt
Reset
Panic(W): DrinkPotion
Other(D): BigBoyPants
Keymaps
Auras: ValorRR/Justice/Conviction
Reset: CycloneStrikeMap to step 1
ExplodingPalm to step 1
BigBoyPants to step 1
Spam to step 1
CycloneStrikeMap
Step 1: CycloneStrike (Only trigger once)
Step 2: Blank (Do Not advance)
ExplodingPalm:
Step 1: Exploding Palm (repeat for 1 seconds)
Step 2: Blank (Do Not advance for 8 seconds)
Monk_Rotation
Step 1: CW/BW for 1 seconds
Step 2: Deadly Reach for 3 seconds
Crusader_Rotation
Step 1: punish for 1 seconds
Step 2: Fissure for 4 seconds.
BigBoyPants:
Step 1: heaven's fall, Inner Sanctuary
Step 2: Akarahat's Champion
It might need some tweaking, but seems to work. Got me through a rift, anyway. Generally I just hit the spam key. Occasionally I'll need to tap A mid fight. D once or twice on elites. Panic if I need to panic.
Ualaa
05-19-2014, 10:45 PM
Thanks for sharing that.
Haven't really looked at keybinds/hot keys to use yet.
Just ran the is-boxer wizard and traded gear across some toons to give everyone some starting yellow/blue stuff.
That and read a lot of posts for D3 and watched some movies too.
Ishar
05-21-2014, 12:37 AM
Minor tweaks to my hotkeys:
I made the pull hotkey reset exploding palm/cyclone strike as well; since usually when I need to re-cyclone in mid-fight I also end up with a new monster in front of me.
Changed punish's do not advance to 0.5 seconds before switching to fissure for 4 seconds.
So far my biggest issue is my monk going splat. She's not as durable as the crusaders. But its' getting better (more frequent application of Inner Sanctuary helps). Dev, any advice on gearing out a ZDPS monk? I remember you posting about strongarm bracers and some other synergistic legendaries, but I can't find it off hand.
Pastebin of mapped keys is here (http://pastebin.com/kQRm0kfD)if anyone wants to take a look, though I doubt it's worth copying and modifying to suit, probably faster to just make your own. I tend to create lots of keymaps; it helps me keep track of what the spam button is supposed to do.
I also have a global keymap (http://pastebin.com/CkkfGm3v) you might find inspirational where I have the actual keybindings, a show/hide vfx keymap, and create minimap/health/resource viewers and sources. This is so I don't have to mess with viewers or keybinds whenever I make a new team.
I'm half afraid one of the ISBoxer guru's will come along and tell me I'm doing something the wrong way, or there's something in there that's horribly broken=p
Devile
05-21-2014, 10:45 AM
My ZDPS monk has:
Helm: Aughild's
Shoulders: Aughild's
Amulet: Blackthorne's
Chest: Blackthorne's
Bracers: Strongarms
Gloves: Asheara's
Belt: Blackthorne's
Pants: Asheara's
Boots: Asheara's
Ring1: RoRG
Ring2: Anything with IAS and Crit
Weap1: The Fist of Az'Turrasq
Weap2: Sledge Fist or Azurewrath
All sockets with Diamonds, weapons with Amethysts. Skills:
http://us.battle.net/d3/en/calculator/monk#WbfVRk!bXVa!cYZacY
I haven't added CDR to my items yet, but with 50% u have Inner Sanctuary every 4 secs which is very good. I will prolly ditch the 4 piece effect from Asheara's and Blackthorne's to add Captain's Belt + Pants. Inner Sanctuary + Laws of Justice Decaying Strenght should be enough to reduce all damage to a minimum.
Now, I didn't add Physical Damage to my items, but according to this thread (http://us.battle.net/d3/en/forum/topic/12284718465) and others in official forums, it does add damage to Exploding Palm explosion so I will change my items a bit. Maybe use a DoomBringer instead of the Sledge Fist and add diamonds to my weapons instead of amethysts. Also add some area damage somewhere.
Ishar
05-21-2014, 09:34 PM
I suppose you could combine Aughild's, BT, and captains. Might not be worth it though.
I swapped punish to consecration / shattered ground on round robin. My survivability went up. Or rather, the rate at which my monk goes splat was decreased.
Pazgaz
05-22-2014, 04:48 AM
4 crusaders. Blessed shield shattering rune thingy as my main attack (no generator) with shield of extra bounces ;)
To supplement that I use two wrath generators provoke (charged up for some extra damage) and shield glare with wrath per mob rune.
For some extra dmg for elites I use heaven's fury and bombardment.
Last skill is AC with firestarter. When it stacks a few times on rift bosses they just melt away.
Devile
05-23-2014, 12:53 AM
My Crusaders project is on standby for now since I'm back to WDs doing T6 easy mode. I'll post my build soon.
Ishar
05-23-2014, 12:05 PM
Slightly off topic; but I got my 4th str/vit Cindercoat lastnight. So I'm thinking maybe leveling up some barbs; since the fire builds for 'saders are a bit overwhelming.
Ellay
05-24-2014, 09:04 AM
We seem to always cross post back and forth but Devile I'm interested on the WD build your using for T6. I did T4 after the patch which felt the same as T3, but I still felt somewhat weak.
*edit - I just saw a thread concerning this exact topic.. ignore.
Ishar
05-24-2014, 10:29 AM
Got a maximus; it revitalized my interest in Crusaders. So now I'm on a quest to get 3 more. [Seems like the Chains would have decent synergy with cyclone] Plus I think having 3 demons fire chained to my cluster of toons would just look awesome.
It would also be nice to get a fate of the fell / eberli charo to play around with.
Or heck, some more Foote's / Jenkaboards.
In other news, I went up to Torment 3 and seem to be doing it fairly comfortably.
grumble.
Ellay
05-24-2014, 11:48 AM
I have been looking for the Fate of the Fell as well, in that time I have 4 Maximus's and it's kind of hilarious with quad chains but I will note I don't play it effectively. Crusaders actually feel like a ranged class.
Ellay
05-28-2014, 07:48 PM
mumble mumble, jumped the gun on wrong info, edited.
Devile
05-28-2014, 09:07 PM
Working on my no generator ZDPS monk to resume the Crusaders project but with mixed party. I'll report later how it goes.
Kicksome
05-30-2014, 01:15 PM
Working on my no generator ZDPS monk to resume the Crusaders project but with mixed party. I'll report later how it goes.
I couldn't wait for your report, so I swapped out my main guy to a monk. So 1x Monk and 3x Crusaders
I known almost nothing about Monks, but I tried to use a cold spec. My Monk is using almost all str drops reforged.
Any feedback would be awesome.
Key items for the monk: (I think)
1) Frostburn (http://us.battle.net/d3/en/item/frostburn) - chill effects will freeze the target 42% chance. Although I read it only procs off of ele cold weapons, so I found a weapon and reforged to cold damage.
2) Azurewrath (http://us.battle.net/d3/en/item/azurewrath)- chance to freeze target
3) Strongarm Bracers (http://us.battle.net/d3/en/item/strongarm-bracers) - 30% more damage on knockback
Here is the spec: http://us.battle.net/d3/en/calculator/monk#WYhRfj!bhUV!YYacZb
Here is the monk: http://us.battle.net/d3/en/profile/Kicksome-1212/hero/30050343
So I basically spam cyclone strike every 3 or 4 seconds
Spam crippling wave
Strongarm keeps up 30% more damage to mobs, since I always have cyclone strike up.
Unity passive gives 20% more damage to group
Inner Sanc gives the group 55% damage reduction for 6 seconds out of ~15 seconds
Inner Sanc causes mobs inside to take 30% more damage for 6 seconds out of ~15 seconds
Blinding Flash 30% chance for elites to miss for 3 seconds out of ~11 seconds and heals group
In addition, Mobs appear to freeze quite a bit. I was able to just take my monk in T6 4 player and go into a pack of whites and spam my keys, and I never got close to getting killed.
I tried T6 and it was actually pretty easy with the monk and Crusaders. I did die a couple times in the rift because I stood in the fire, but stuff went down VERY VERY fast. Killing stuff was not a problem, even the rift guardian went down pretty quick.
Any suggestions on the monk build? My crusaders are all running Fate of the Fell, 50% reduction shield, Akarats Champ gear. So they basically stand pull stuff in and AOE.
Ellay
05-30-2014, 04:48 PM
Did you notice you took out targets faster with the monk than using 4x Crusaders? I'm assuming with that gear you were able to do T6 prior.
Devile
05-30-2014, 05:29 PM
I haven't updated my build yet since the one I used in the past is not very efficient compared to the "no generator" current builds. Keep in mind a few things:
The Unity passive only benefits the monk's damage, not the party. That goes for several monk skills/passive so keep that in mind. Only some skills can benefit the party.
U are missing prolly the most important monk skill and the reason why it's used in most/all T6 efficient parties: Exploding Palm. Everything dies extremely fast with it, including elites. Paired with a Fist of Az'Turrasq (http://us.battle.net/d3/en/item/the-fist-of-azturrasq) is just brutal.
U need to stack as much Physical Damage and Elite Damage as u can. That boosts the Exploding Palm explosion.
Epiphany is an amazing skill. Not only it makes your monk Immune to all CC but the Soothing Mist rune heals your party for 20k+ for EVERY skill u cast during the Epiphany (15 secs). Not to mention that paired with Guiding Light passive, it gives a party buff up to 30% damage.
I rather go with Mantra of Conviction for additional damage and mobility.
If u have high CDR, u will be able to spam all those buffs/debuffs without the need of a generator since Epiphany gives 20 spirit regen per sec.
Monks suck right now. Everyone calls them followers because the only use for the class is support, nothing more. It's pointless to have any damage on them. Just use their party buffs/debuffs and stack as much toughness on them so they can support your party. The only damage u should care about in a monk right now is Elite Damage and Physical Damage. No DPS, no DEX. Roll the items on your barb so u stack STR everywhere. Stack a single resistance so u benefit from One with Everything passive. That way u will have high armor and high resistances.
With high CDR, those heals will keep everyone alive and with buffed DPS.
Ishar
05-30-2014, 07:33 PM
The Unity passive only benefits the monk's damage, not the party. That goes for several monk skills/passive so keep that in mind. Only some skills can benefit the party.
Epiphany is an amazing skill. Not only it makes your monk Immune to all CC but the Soothing Mist rune heals your party for 20k+ for EVERY skill u cast during the Epiphany (15 secs). Not to mention that paired with Guiding Light passive, it gives a party buff up to 30% damage.
Are you sure about Unity? The description reads each ally gets 5% attack speed; though this would not perhaps apply to Mantra of Conviction since it doesn't hit allies.
I wasn't using Epiphany; but I could see switching it out for one of the generators. I'm confused though, because the generators in the traditionalish build (http://us.battle.net/d3/en/calculator/monk#WbRVkf!bhcY!cYcaYZ)add dps [breaking wave and then knockback through strongarm bracers]. The other 4 skills seem pretty static; so it'd be picking between one of the generators [as the no generator moniker seems to imply] for Epiphany. I'd be worried about Epiphany causing the monk to dash out of the stack though; since I sometimes drop Fissures that aren't immediately on top of my group [since not everything is sucked in all the time; its not every fight, but it happens]
Care to post a build?
Devile
05-30-2014, 07:44 PM
This is the description for Unity:
Each ally affected by your Mantras increases your damage by 5%, up to a maximum of 20%, and has 5% increased damage.
As for Epiphany, sure, u can run into those issues, but the idea is to change your playstyle accordingly. U shouldn't be casting Fissures far from the group, instead Cyclone Strike and get those mobs close to u. Keep in mind I haven't fully tested this. I plan everything in my head first, then move to Excel for builds, get the items and then test. So it will take me a couple days since I mostly play on weekends.
As for a build/guide about no generator ZDPS, u can check this:
https://www.youtube.com/watch?v=3EfjJ8lqai0
His profile is here:
http://eu.battle.net/d3/en/profile/Karma-2702/hero/42777107
U dont need Dashing Strike, so u can use a generator with long range like Deadly Reach, not because u need spirit, but to avoid teleporting around.
Ishar
05-30-2014, 08:20 PM
The and seems to imply otherwise:
Each ally affected by your Mantras [increases your damage by 5%, up to a maximum of 20%], and has 5% increased damage.
e.g. each ally does A and has B.
Interesting; I suppose you could also use something like seven sided strike and just save it for special occasions to avoid teleporting around.
You could also move something like EP onto primary [and not broadcast left click to the monk, mind you] and add something like breath of heaven - zephyr for the movement speed boost. [add it to your force-move key]. Since the goal is CDR over all; you could get a pretty decent uptime on zephyr. with this helm (http://us.battle.net/d3/en/item/eye-of-peshkov)you could get 100% up time with a single monk; in theory. There are of course, other options. Pretty tempting.
Ellay
05-30-2014, 08:31 PM
The problem with adding a monk is that it makes your team melee ranged. With just pure crusaders I can range it up all day 40 yards away.
Let me know if the damage difference is noticable though. I have a monk I can swap in :)... I'll probably test this soon enough I imagine.
Kicksome
05-30-2014, 11:00 PM
As for unity - here is the before and after on one of my crusaders:
It actually looks like it gives the monk 20%, but the crusaders around 5% boost. So not 20% per crusader.
http://screencast.com/t/FRELegg1jBg0
http://screencast.com/t/qEr7OZLbkd
As for my crusaders, they are all melee, they use fate of the fell with Heavens Fury, so I want them all in a big clump.
Here is a link to the 3 crusaders:
http://us.battle.net/d3/en/profile/Kicksome4-1510/hero/44419268
http://us.battle.net/d3/en/profile/Kicksome3-1399/hero/44419269
http://us.battle.net/d3/en/profile/Sweetcakes-1662/hero/44419270
I haven't tried T6 with 4 crusaders recently since I've gotten a few more upgrades.
Ishar
05-31-2014, 02:26 AM
swapped my monk to this:
http://us.battle.net/d3/en/calculator/monk#fPRVkX!bfcV!ZbcaYc
Seems to work about the same; bit zippier [yay zephyr]; about the same degree of durability; monk dies less. [Torment 3, I'm in rubbish gear compared to Kicksome though.] Prob going to swap my crusader's around a bit.
Ellay
05-31-2014, 07:42 AM
You don't have a wrath generator - do you ever run into wrath issues? I still don't have the 6 pc bonus on any of my crusaders so I'm guessing once that is achieved it becomes less of a reliance?
Ishar
05-31-2014, 08:54 AM
I don't either; I get wrath from reaper's wraps and Provoke/Charged Up.
RR the law that reduces costs help as well. Champion helps because it makes things melt [and theres the set bonus]. I don't use champion though, because no set and I have consecration round robin instead for survivability.
I don't generally run into wrath issues; when I do, I pop provoke. Part of it is a fissure + heaven's Fury + Exploding Fist , The Flesh is Weak usually = dead.
Devile
05-31-2014, 11:49 AM
I really wanna complete my Akkhan set for all my Crusaders to do the shotgun build + zDPS monk. I'll be facerolling T6 np. Not as easy as with WDs (almost done full Jade sets for my whole party and will be even more OP), but something different to do when I'm bored of WDs. Just need a couple pieces here and there and I'll be good to go. That or get Darklights and continue with Fissures, sadly, I haven't found a single one, yet I had no problem to get 3 Fate of the Fell.
Ellay
05-31-2014, 12:33 PM
I've got 3 Darklights and... I'm just not a fan of that build at all for some reason. It feels very clunky.
Kicksome
05-31-2014, 07:37 PM
A super quick video of monk + 3 crusaders. Thanks for the advice, still messing around with specs on the monk.
http://youtu.be/sR7MBspIVzs
Ellay
06-01-2014, 01:07 PM
Just swapped in a monk main, not sure if I'm sold on it though. You lose the ability to range monsters. Will continue to test.
Kicksome
06-01-2014, 05:44 PM
Just swapped in a monk main, not sure if I'm sold on it though. You lose the ability to range monsters. Will continue to test.
I seriously can't believe how crazy easy t6 is now, it's mindless - no crazy techniques or kiting or anything. Just tank and spank 90% of the time, which I love.
I'm going to be streaming for a while, so if you are in the channel let me know and I can show you. http://www.twitch.tv/kicksomeone
Thanks for everyone's advice, I would have NEVER thought to put a Monk in there. I remember Ellay was saying that back in D3 Vanilla, I tried it but like my WD's more.
Also thanks everyone for the tip on Exploding Palm - I can't believe I overlooked this, this is without question the key.
I found a few upgrades on the monk also. I also found a unity on my last crusader thank god.
Here's the monk's latest gear: http://us.battle.net/d3/en/profile/Kicksome-1212/hero/30050343
I went for all Freeze, Stun, Crowd Control. Although it just worked out that way because of the stuff I had in the bank, and the few monk drops I've got so far. (blind helm 40%, Sledge Fist 40% stun chance, frostburn, Azurewrath...) And 51% CDR so far.
Ellay
06-02-2014, 09:01 AM
I did some further monk testing last night and was able to do T6 with 1 monk / 3 crusaders. My gear is still lacking but it was doable. T5 is very smooth. I'd say this is probably the strongest combo for multiboxing with Crusaders involved.
Ishar
06-02-2014, 10:06 AM
I'm slumming on t3 but my gear isn't great. 450k dps and 10m toughness or so on the crusaders. Generally only die when I get scattered and am dealing with nasty affix combos.
Ellay
06-02-2014, 08:51 PM
It doesn't take too much to bump it up. I was riding T3/T4 for the longest time then decided to ramp it up and was surprised it was basically the same thing with higher hp pools.
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