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View Full Version : "Accept Group" Bug?



Thighs
03-27-2008, 11:57 AM
I've got the standard accept macro on my Alts:

/script AcceptGroup();
/script AcceptQuest();
/script AcceptTrade();
/script RetrieveCorpse();
/script RepopMe();

My main starts a group, and my Alts use the macro to accept. They join the group but the window asking if they want to join the group or not stays up there.

Anyone else seen this or see an error in my macro?

Thanks

Gallo
03-27-2008, 12:00 PM
Use the mod TwoBoxToolkit. If your toons all have eachother in their friends lists, they'll automatically accept groups / rezzes and close that box.

Sentack
03-27-2008, 12:28 PM
I think that's currently expected behavior. For now, I've been told the dialog box goes away after a few minutes if you don't click on it. But yah, I'm pretty sure that's expected behavior.

Wilbur
03-27-2008, 12:36 PM
you can hide the frame afterwards, I can't remember the exact command, but its listed on these forums somewhere.

Thighs
03-27-2008, 12:49 PM
Thanks for the info - I found that post you referenced too:
very small group accept annoyance ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=16345')

I'll do a better search next time :pinch:

Gallo
03-27-2008, 03:23 PM
Its an annoyance yes, but a lot of people in these forums use TwoBoxToolkit... and it gets rid of that annoyance. Another good reason to use it IMHO.

Dawnstone
03-27-2008, 04:36 PM
/script AcceptGroup();
/script AcceptQuest();
/script AcceptTrade();
/script RetrieveCorpse();
/script RepopMe();
/script StaticPopup_Hide("PARTY_INVITE");
/ffa

(the /ffa just sets loot to free-for-all)

Kaynin
03-28-2008, 09:23 AM
I just do the invite/accept macro and then press the excape once to get rid of the dialog box. :p