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View Full Version : [ISBoxer] Follow after interact with target



Damons
12-14-2013, 09:05 PM
I use 2 keys, one for IWT, another for follow. After looting, the others stop following. Is there a way to get them to follow again automatically?

Khatovar
12-15-2013, 01:35 AM
You can use Jamba's Autofollow after combat option, but that won't help with follow broken outside of combat.

You can use Jamba's Follow Strobing, which constantly sends the follow command while it's enabled but it does have its own issues.

Your best bet is to simply get used to using your follow key. My follow key is actually my "everything" button, so it's doing tons of stuff other than just following


/jamba-team invite
/click [nomounted] SmartBuff_KeyButton
/jamba-follow strobeoff all
/run UIErrorsFrame:Hide();
/clearfocus
/console UnitNameFriendlyGuardianName 0
/jamba-follow master slave

The master's follow key invites everyone to group, uses SmartBuff to refresh any expired buffs, turns off Follow Strobing {I only use follow strobing while mounted or in very specific fights}, hides error messages, clears my focus target if I have one, turns off "guardian" names {I turn them on for the Tillers (http://www.dual-boxing.com/threads/48315-The-Tillers-Farming-Daily-any-tips-on-speeding-the-process)} and finally sends the follow command.



Slaves


/click [nomounted] SmartBuff_KeyButton
/cast [nocombat, nomounted][mod:ctrl] Totemic Recall
/clearfocus
/script SetView (4); SetView (4)
/run UIErrorsFrame:Hide();
/console UnitNameFriendlyGuardianName 0
/petpassive

The slaves macro is a little different. Refreshes their buffs, pulls up any stray totems, clears the focus, sets everyone to a standard camera view {SetView}, hides errors, turns off guardian names and puts any pets on passive.

It's a lot easier to remember to use the key when it does so much.

rfarris
12-15-2013, 03:08 PM
I love the "SetView" idea. I'm going to add it to my macro. Why do you have to call SetView twice? Are you creating the script and then calling it?

And what is SmartBuff? An addon? Ok, I just looked it up. It's an addon. Edit: I've got SmartBuff running, but I can't figure out how to move the "Action Button" out of the middle of the screen. I can turn it off, but I can't move it. Any ideas?

And finally, do you have two buttons bound -- one for master and one for slaves? I only have one 'follow' button and apply it to whoever is currently driving, but it sounds to me like you have two buttons you hit at the end of each combat. Is that right?

Damons
12-15-2013, 06:28 PM
Thanks a lot Khatovar. Didn't know about Smartbuff, learning something new all the time. I have been using that setview macro from Mirai on the Isboxer site. I forget the logic behind it, but it makes everyone have the same viewing angle and distance instantly.

Bettysue
12-15-2013, 07:25 PM
Using setview twice gets rid of the "zoom to view" effect and just changes views instantly.

Khatovar
12-16-2013, 01:08 AM
Edit: I've got SmartBuff running, but I can't figure out how to move the "Action Button" out of the middle of the screen. I can turn it off, but I can't move it. Any ideas?

Shift+Drag



And finally, do you have two buttons bound -- one for master and one for slaves? I only have one 'follow' button and apply it to whoever is currently driving, but it sounds to me like you have two buttons you hit at the end of each combat. Is that right?

It's one Button, Home. Everyone has their own version of the macro so the slaves can pull up totems, call pets etc. I also have Home configured in HotKeyNet to do a couple other things like pinging the minimap for my resource gathering, resetting my toggles {steps} for my macros and if I use it over a name in my Jamba team list, it sends all my slaves to follow that toon.


Thanks a lot Khatovar. Didn't know about Smartbuff, learning something new all the time. I have been using that setview macro from Mirai on the Isboxer site. I forget the logic behind it, but it makes everyone have the same viewing angle and distance instantly.

Whenever you want to use AOE or something else that uses mouse passing, you want everyone to have the exact same view and field of vision so the mouse "clicks" in the same relative location for everyone. Without the SetView, everyone could be looking in very different locations, causing mouse broadcasting to click the mouse in the wrong place.