View Full Version : what builds does everyone enjoy playing these days?
Ellay
12-10-2013, 03:53 PM
So I finally got to play last night.. Awesome!. Super missed it.
Additionally with a decently geared Witch Doctor, power leveling is mega fast, just use Locus Swarm with the first rune, boom. Whole room cleared.
Wondering what builds everyone is enjoying these days.. I know the new expansion will release new play styles, for right now I'm thinking of the idea of..
1x monk and 3x witch doctors, to fully utilize the WD's bat spam, the monsters need to be close in range, the monk could be the lead and just bring the utility and damage bonuses to equal a 4th monk while sucking in all of the monsters around making quick work. In the expansion though I've heard there is a neck that performs this function, trying to decide if that may be the more viable route.
I'd also like to dabble with 4x monk again as that was my first build when the game came out, but monks were not able to progress as well as others due to needing specific itemization.
Build shooting for there is Tempest Rush with Bells for damage and Exploding Palm to make it all mesh together. This would be my ideal, but from what I have read in the xpac, 2h weaps are not the go to choice, and this build seems to rely on that.
dancook
12-12-2013, 07:35 AM
Will wait for the expansion before I consider playing again.
Ellay
12-17-2013, 03:21 PM
Rolled out the idea of 1 monk and 3 witch doctors and it stomps well. The problem though is the game appears to have gotten much easier since I last played it. They toned it down a bit too much. I think RoS is re-increasing the difficulty, in the meantime just enjoying steam rolling through things :)
Kicksome
12-17-2013, 04:05 PM
Are you playing MP 10?
Ellay
12-17-2013, 11:59 PM
Was able to do MP10 but the gear isn't there to make it efficient. Using MP8 for a smoother experience until the gear gets better.
I have a barb/monk/wiz/wiz combo on normal
And I enjoy very defensively build witch docters on hardcore, 42% block chance, 20-21% dodge, 1000 res all, 6000 armor, 60k hp, it is very relaxing walking around and letting letting the 16 dogs and 4 gargantuan kill everything while we walk around occasionally dodging or blocking an attack that got through the pets ;-)
dancook
03-25-2014, 07:39 AM
I'm starting to build up a four wizard team.
Thinking of making each a different element, arcane, fire, lightning, ice.
At the moment they are all lightning, and it works great to stun lock enemies - except some elites, I think due to thunderstorm, maybe orbiter modifiers.
Ellay
03-25-2014, 08:42 PM
With RoS, I still can't decide what I want.
My true love is Monks but their damage leaves something to be desired. At least the playstyle I am doing.
Kicksome
03-26-2014, 03:23 PM
I wish I could run a non 4x wiz team, but they just blow away anything else I can come up with.
dancook
03-27-2014, 09:54 AM
http://us.battle.net/d3/en/calculator/wizard#UNTSjP!VeSi!ZacYca
I've got this on all four wizards (give or take not being at lvl 70 yet)
I boosted them together 70 + 3 x 60 in Act 1 torment 6.. I kept with Torment 6 until lvl 66! a unique boss Ebeneezer had 1194,0000,0000 life! but with the CC of lightning, meteor and black hole - it was easy to keep it at bay, and kill it over about 5minutes!!
Level 70 is about 300k+ dps and good amount of toughness, the others are gearing up as I go.
With forked lightning, packs of zombie just do not move!
Ellay
03-27-2014, 11:44 AM
ugh... looks like I may come to the dark side and play wizards :)
jabowah
03-27-2014, 02:41 PM
If I could figure out how to control 3 WD and a monk I would totally do it, just to abuse the monk unity passive for a nice damage buff:
1129
Ellay
03-27-2014, 05:01 PM
I was contemplating the same method, but I just don't see it as being a long term thing.
Also to do that you have to drop Mantra of Conviction and pick one of the other ones - which isn't a terrible tradeoff. I just like that one ~
dancook
03-27-2014, 05:56 PM
nice damage!! better get back on my wizards and kill hard!
dancook
03-28-2014, 08:00 AM
http://us.battle.net/d3/en/item/blackthornes-jousting-mail
(2) Set:
+250 Vitality
Increases damage against elites by 10%
(3) Set:
Reduces damage from elites by 10.0%
+25% Extra Gold from Monsters
(4) Set:
You are immune to Desecrator, Molten, and Plagued monster ground effects.
Looks like good for multiboxing
dancook
03-29-2014, 06:52 AM
I just entered a rift with about 10 goblins where I started, managed to kill a good 5-6 of them, stun locks, meteor to prevent moment and black hole.. some escaped :(
Ishar
03-29-2014, 08:38 AM
So, I don't know if it will work ultimately...but I'm sort of experimenting with Crusader, Monk, Wiz, and WD.
Cru for law of valor(critical + crit damage) and judgement (resolved, more crits). Decent ranged attacks (justice, blessed shield)
Monk for unity/mantra. (Way of the hundred fists and deadly reach for range-ish damage.)
Wiz for DPS (MM/arcane orb, mostly because channeling interferes with spam)
Witchdoctor for pet distraction and BBV/slam dance. Firebombs and zombie charger.
Standard spam button in isboxer to mash the appropriate keys.
I kind of like the idea of not doubling any class up. Maybe it's the novelty.
Saw a guy doing wd, monk, wiz wiz over on isboxer forums, but when I read about valor I figured I'd throw in a crusader. I'm possibly trying to stack buffs that don't stack.
Ellay
03-31-2014, 01:21 PM
I tried out the 4x Wizard, and it's gloriously smooth. Enviously so, I'd really like to mix and match some other classes but it just works. Round robin black hole (I use the rune that sucks in the elite abilities) and it really makes things go very smooth.
Still toying with the idea of other builds but so far the Wizard one is definitely high up on the fun factor.
dancook
04-01-2014, 04:49 AM
Ellay, what build are you using for your wizards? I think I might go back to Wizards..
I have a crusader, monk, witch doctor, wizard team.. which is a good ole meat grinder with lots of of AOE buff stuff.. but I get concerned the melee do not output as well as the casters. If you're just a little too far, then they don't reach.
Ishar
04-01-2014, 11:09 AM
Ellay, what build are you using for your wizards? I think I might go back to Wizards..
I have a crusader, monk, witch doctor, wizard team.. which is a good ole meat grinder with lots of of AOE buff stuff.. but I get concerned the melee do not output as well as the casters. If you're just a little too far, then they don't reach.
Crusader can do decent range damage; I forget the abilities but there is Justice I think as a builder, and a couple options for burner (phalanx, shield, theres a rune on another spender that turns it into a range ability.) The only issue is that the crusader is always lower on resources than everyone else.
For the monk, there isn't really a solution, though having him around for cyclone + exploding palm on groups probably makes up for it.
Ellay
04-01-2014, 05:15 PM
My gear isn't that great at the moment, so I've only been running expert -> Torment 1. Really lacking on most every important piece like resists/hp/LoH as well as damage, prefacing that as the build of the team is very strong.
This is the build.
http://us.battle.net/d3/en/calculator/wizard#UcSTjN!RSVc!ZcYccb
Swap out Elemental Exposure for Cold Blood on the remaining characters. Also swap out Magic Weapon Ignite for something else if you want too.
I'd like to be able to zip around the map more using Teleport, but it's no where near as good as Dashing Strike.
Essentially with this build you hold down left click for Electrocute, spam Frozen Orbs and have the same key round robin Black Holes, and.. just sit there pumping out the damage. Magda was propbably the most hilarious fight so far. All of her terrible spells she uses, just get sucked into the black holes. Same with the Act 5 boss that uses those red slugs, it consumes those as well.
It simplifies encounters so much, it'll be hard to swap off of it.
Magicme
04-02-2014, 01:12 AM
I've been running 4 Wizards / 3 Wizards + Monk with a very similar build to Ellay. I've been using Frost Nova Bone Chill instead of Black Hole though, and I run Conflagration passive on the Wiz that I use Magic Weapon Ignite on. Bone Chill is nice when I'm using the monk - pull everything in and rotate freezes + an extra 33% damage bonus on top of all the bonuses from the monk. I really like the idea of using round robin for Black Hole instead of Frost Nova though, so I'll give that a try and see how it goes.
I agree with the mobility thing. I'm considering trying barbs or WDs because of it, but the damage that a Wiz can put out without needing build specific legendaries is really nice.
dancook
04-02-2014, 04:55 AM
I'm doing
http://us.battle.net/d3/en/calculator/wizard#bPSTjN!SeVi!caYccb
Ignite on magic weapon is for the 6% crit from conflag passive. (Oh as Magicme also commenteD)
When i see the frozen modifiers appear under my char... black hole.... panic over :D
Ellay
04-02-2014, 08:19 PM
My ultimate Monk build which I haven't been able to fully test is this.
http://us.battle.net/d3/en/calculator/monk#WZRXjk!bhVZ!aaccbY
(http://us.battle.net/d3/en/calculator/monk#WZRXjk!bhVZ!aaccbY)
Ok so a few things to swap around. For one monk have cyclone strike instead of Lashing Tail Kick. Also on the same monk swap out CW:Mangle for Breaking Wave. If you get 20% Cooldown Reduction on any character, drop Beacon of Ytar passive as well for something else.
Additionally Air Ally potentially can be swapped out for Fire ally
Your damage is fire based so you can focus on items like Cindercoat for even more. The only main item you'll want for all characters is the Monk helm http://us.battle.net/d3/en/item/the-minds-eye
How this works:
Essentially round robin Inner Sanctuary so it is always up when your DPS'ing. The Helm causes "Everyone" to regen 10-15 spirit per second, so with it being always up (20 sec cooldown/ 5 sec duration per) the entire group is receiving 55% less damage from Everything! and doing 30% more damage, while massive spirit regen!!!
Secondly if you round robin Breath of Heaven - Zephyr it's a perma 30% group speed buff w/ a heal! combine that with Annhilation for another 30% and fleet footed for 10%, adding on the base 25% you're at a whopping 95% movement speed right after you kill an enemy or 65% in general. Tempest rush whaaaat?!
So let's total in the damage bonus from different effects...
10% from Crippling Wave
10% from Mantra of Conviction
30% from Inner Sanctuary
20-30% from legendary bracers ( I think strongarm?) placed on the cyclone strike monk, they stated when a enemy is knocked up they take 20-30% (depending on rolls) for 5 seconds. Cyclone Strike procs this.
20% from unity
+ other stuff. :)
My play time again isn't what it is used to but I think this is a super fast movement speed T1 build that is solid all the way around defensively and offensively.
TheShox
04-02-2014, 10:21 PM
I've been playing 4x Crusaders and it is an absolute blast. People on several forums complain that the Crusader doesn't have a lot of damage and is cooldown heavy. Cooldowns and damage are are not a problem for a multiboxer. I recommend everyone try out 4 crusaders and below is why.
My Build: http://us.battle.net/d3/en/calculator/crusader#UkYlfR!ageW!cbaZbY
(http://us.battle.net/d3/en/calculator/crusader#UkYlfR!ageW!cbaZbY)
Primary: Justice - Holy Bolts Rune - 1651 to 2427 life on hit returned to you and everyone in the group. Generates 5 wrath on hit.
Secondary: Fist of the Heavens - Fissure Rune
1 - Shield Glare - Divine Verdict Rune - Blind everything up to 40 yards in a 45 degree arc. 20% damage for entire party while blinded. Works on bosses/elites/champions. Lasts 4 seconds with a 12 second cooldown.
2 - Heaven's Fury - Ascendancy Rune - Damage Pillar roaming around doing DPS from at least one Crusader. Lasts 6 seconds with a 20 second cooldown.
3 - Laws of Valor - Critical Rune - Empowering the Law increases attack speed by 15% and Critical Hit Damage by 100% for the entire party. Lasts for 5 seconds or 10 seconds with Long Arm of the Law. 45 second cooldown.
4 - Judgment - Resolved Rune - Judges all enemies in a 20yd circle at the targeted location, which increases your critical strike chance by 80%. Lasts 6 seconds with a 20 second cooldown.
Passive
--
Heavenly Strength - The 2H passive says it slows max movement speed by 15%, but when I test it on 1 toon, everyone moves the same speed.
Long Arm - 10 second is key for 100% crit.
Wrathful - 825 health per wrath used (24750 health per Fist of the Heavens)
Holy Cause - Mainly for the health regen coupled with Justice
The key skills are 3 and 4. With 3 and 4 pretty much up ALL the time and everyone has 100% chance to crit (they all have at least 20% crit base) and 100% Crit Hit damage. Round Robin allows the 20% damage blind, 80% crit chance and 100% crit hit to be up all the time as long as your guys are alive. Fists of Heavens can be dropped at range anywhere on the screen. The fissures from one Crusader interact with the fissures from another forming a damaging arc. When 4 Crusaders drop their Fists at the same location, it stacks. Perma stun (blind), 100% Crit, 100% Crit Damage, stacking Fists with Fissure, the DPS is amazing. This is basically a range crusader build. With blind at 30 yards, and Judgment dropping at the target location, everything can be dropped super fast from anywhere on the screen.
I have ISBoxer configured to send buttons 1-4 to all the toons with 1 button press. Easy Mode. Round Robin is set for the above 4 skills seprately on each of their mapped keys step.
I switched to Torment I at level 45 and kept it this way till 70 with a Malthael kill. The only thing I swapped was Laws of Valor to Laws of Justice with Immovable Object Rune (490 All Resist and 7000 armor to the party). Toughness shot to 15Mill on everyone and had only been 70 for about 2 hours. Cheesed the encounter.
I have yet to test or work on resource reduction to have more Fist of the Heavens dropped before neding to regen Wrath. If you want 100% Law uptime, you'll need 10% cooldown reduction. Round robin would then be set to 10.1, which leaves total of .5 second downtime after a rotation.
DPS Avg on everyone is 278L. With Law of Valor up all the time it is at 342K. Not a lot, but that is sheet DPS. Most of the toons have 10-15% Lightning damage increase on items and 10-15% increase to Fist of the Heavens. Plus, you only need 20% chance crit, the rest can be Crit Hit Damage.
Try it and any feedback would be cool.
Ellay
04-02-2014, 10:54 PM
Very awesome, I haven't seen much about Crusaders at all so this is very tempting :) Will give Crusaders a try in the future.
Magicme
04-03-2014, 01:51 AM
For some reason when I first looked at the 80% crit chance increase, I thought it was personal only so I dismissed it. Definitely going to give Crusaders a shot!
dancook
04-03-2014, 04:37 AM
The problem I have with my 4x Wizard, is that I cannot stun lock a rift guardian - and depending on which one I get - can sometimes wipe 2-3 times.
Most elite packs have been ok, often two at a time no problem. Usually only have a problem if they get the jump on me and split my Wizards up from the start.
Might give 4 crusaders a go :D
Ellay
04-03-2014, 10:26 AM
I can literally almost stay off the screen on a Rift guardian, with electrocute going and the passive paralysis as well as energy armor, it does a pretty good job of stun locking - have not had a problem.
The monk combo I suggested. Tried it out further last night, got some upgrades gear, sitting between 220-350k dps per monk and only running Expert ( I know terrible ) but it is blowing through it smoothly. I have practically no Life per Hit or Life per Second and I have no trouble staying alive at all, I have a group 50k heal every 3 seconds, as well as inner sanc lowering whatever damage I would take down 55% further. I just sit in arcane beams and whatnot. It will be interesting once I bump up the difficulty, but right now it works well because you can rush through a map very fast and your characters stay together well. On the dashing strike combo. I noticed I had to re-group a lot.
dancook
04-03-2014, 02:18 PM
Trying the above crusader setup, but when I stick shield glare in the round robin, 3 seconds for each - if the main controlled char hits it several times whilst it's inactive they move forward, even if shift is held down. Doesn't happen with the other skills I've done on RR - I do have an alt mapped key for shift-space that spams the lot
-- to avoid this, and since blind can be 100% up 3 chars, I made my main use condemn vacuum - hopefully this will be better...will see
TheShox
04-03-2014, 11:11 PM
Magicme - Oh yea, full party benefit for all.
Dancook - That is odd. I don't have this issue at all. I test it in town and everyone stays mobile. Each of the 4 keys are on round robin, so it will only send the Glare to each window every 3 seconds. Edit here - Actually if Glare is on cooldown, the toon stands there and attacks with a weapon. If your guy was walking forward, then it was attempting to attack where the cursor was. I had this issue before switching to space bar.
4 separate mapped key, each with a single step. First sends 1 to the game, the next mapped key sends 2, same for 3 and 4. The number 3 key triggers the mapped keys in ISBoxer.
I use space bar instead of shift for the Stand Still key. I've read that some people have issues with Shift with ISBoxer. Space is also more comfortable for me.
I actually used to use Vacuum before I found out about the Crit stuff and it was nice. With the ability to place Judgement at the cursor location, I wouldn't want to pull mobs out of a spot that is about to get Judged and miss the crit.
dancook
04-05-2014, 11:26 AM
I went back to my Wizards - still levelling crusaders - thought I'd make a quick vid
http://www.youtube.com/watch?v=Vb2IkIcn5bU
wakasm
04-06-2014, 11:31 PM
Interestingly enough, with the exception of passives, this was the exact build I was using up until yesterday with my 4x wizards. I switched to a cold build though just because of some of the drops I was getting.
I had a very late start though. Only at Paragon 15 atm.
dancook
04-07-2014, 08:22 AM
I like that with paragon levels you can even out movement speed :) i hadn't necessarily done that in the vid - i get lazy
Ishar
04-07-2014, 09:32 AM
I think movement speed might be my favorite part of paragon. Can't wait till I am not beholden to +movement speed on items.
With regards to evening it out, I don't notice small differences, for what it's worth. My guys are usually a few % different than each other.
dancook
04-07-2014, 10:48 AM
I think movement speed might be my favorite part of paragon. Can't wait till I am not beholden to +movement speed on items.
With regards to evening it out, I don't notice small differences, for what it's worth. My guys are usually a few % different than each other.
I got lvl 70 lucini prowlers, I changed movement speed for iirc 20% lightning damage :D
Ellay
04-11-2014, 10:09 AM
I seriously need to make a video of my guys tonight. It took a bit of a curve finding the right "stuff" but I just love the monks. I've modified mine further but it combines all of the elements for an enjoyable gameplay.
High Burst DPS / lots of survivability / and very fast movement speed.
Magicme
04-11-2014, 12:11 PM
I seriously need to make a video of my guys tonight. It took a bit of a curve finding the right "stuff" but I just love the monks. I've modified mine further but it combines all of the elements for an enjoyable gameplay.
High Burst DPS / lots of survivability / and very fast movement speed.
Would love to see the Monks :) I've been running 3 wiz (Arcane Torrent) + 1 monk (pull in + damage buffs/debuffs) since the FO patch, and I'd almost say I prefer it to FO.
dancook
04-11-2014, 02:52 PM
Would love to see the Monks :) I've been running 3 wiz (Arcane Torrent) + 1 monk (pull in + damage buffs/debuffs) since the FO patch, and I'd almost say I prefer it to FO.
Sounds like fun :) I feel a need to change up my play
Ellay
04-11-2014, 09:27 PM
Made a video of doing a T1 rift, roughly 10 minutes. Combo is strong!
https://www.youtube.com/watch?v=nSMY0u1NXs4
Ishar
04-11-2014, 10:01 PM
Looks fun. "Finding the right stuff" has it (the build) changed much from what you posted before? Or do you just mean it took some gearing up/practice before things started clicking?
Ellay
04-11-2014, 10:25 PM
Ya the build changed further. I dropped Mystic Ally and picked up Epiphany, as you can see in the video it's up about every 40 seconds or so, pretty much any elite pack it destroys, and if there is multiple elite packs, it's even better. Just churns through them.
I'll need to do a complete write up, with the layout the video was more proof of concept.
Ellay, http://www.dual-boxing.com/commons/newvideo -- this will put your video in highly visible areas of the site, including the front page, the top of the main forums listing, and the top of the Videos forum. Highly recommend to anyone posting videos. ;)
Ellay
04-12-2014, 08:43 PM
Mmm, alright sounds good. I didn't put any time editing it so feel bad if it's on the front page :) will try to get some better ones on there.
dancook
04-13-2014, 05:10 AM
Ellay, http://www.dual-boxing.com/commons/newvideo -- this will put your video in highly visible areas of the site, including the front page, the top of the main forums listing, and the top of the Videos forum. Highly recommend to anyone posting videos. ;)
I tried that at the time I posted my Wizard Vid the other week - and it didn't work - maybe I caught it during a bad time.
MiRai
04-14-2014, 12:28 PM
Made a video of doing a T1 rift, roughly 10 minutes. Combo is strong!
I'll see your American Monks and raise you a Korean Wizard!
https://www.youtube.com/watch?v=6mDEiF0hufs
Now, if we could just see that while multiboxing. ;)
Kraxx
04-14-2014, 07:01 PM
So which team is the strongest after the patch? 4 Wizards, 4 Monks or 4 Crusaders?
Is anyone playing a wizard team in T3+?
I think that 4 Monks have the best survivability if you play T2+.
dancook
04-15-2014, 03:50 AM
My 4 x Crusaders are around 150-200k DPS, doing T1. My Wizards are 500-750k DPS T2
I'll keep at with Crusaders to up their gear.
Ellay how are you controlling your monks? I find holding spacebar for the left and right clicks to be really tedious and the monks tend to veer off and attack a slightly further target desyncing my group even further. Cyclone strike isn't a problem but things like crippling wave and exploding palm are. Please tell me there is a trick as i'd love to incorporate monks into my multibox but right now its to much kung-fu clicking on my keyboard to get it to work right. For example I tried making a macro that would hold SHIFT down forever. And then another key to let shift go so that i stationary attacked with everything. It caused desync issues bigtime.
Ellay
04-15-2014, 09:15 PM
I use Q as my shift key, and space bar as my click to move key. When in combat I hold down shift and left click - it does not give me any issues with runners.
ah i see..i just don't want to push 2 buttons just to force standstill
Magicme
04-16-2014, 03:00 AM
ah i see..i just don't want to push 2 buttons just to force standstill
I use ISBoxer to assign Shift+LeftClick to LeftClick and Shift+RightClick to RightClick, stops melee characters from running off while in combat and means I don't have to hold down shift all the time.
I experimented with a shift macro as well and found it didn't work as well as assigning keymaps in ISBoxer.
Ellay
04-16-2014, 08:55 AM
Does the shift+Left click allow you to still click on items and npc's? That might be an even better improvement for me :)
Magicme
04-16-2014, 11:31 AM
Does the shift+Left click allow you to still click on items and npc's? That might be an even better improvement for me :)
Unfortunately not. I just use a keymap on/off button, so when I'm doing things in town or need to loot / change areas / open chests I use that to turn it off. I prefer it to holding down shift all the time, but it was a bit annoying at the beginning.
Ellay
04-16-2014, 04:59 PM
always a tradeoff somewhere!
As far as builds go, the nice thing about this game is the ability to switch classes without too much trouble.
I love the monks and they are rocking but it's always interesting to mix and match. I may have to switch it up again O.o Although... the combo is pretty sweet as is.. ok I'll stop talking out loud and try out stuff.
dancook
04-16-2014, 05:36 PM
250-300k damage crusaders and I moved up to T2, fire chain elite can hurt but otherwise progress is going ok!
Magicme
04-17-2014, 03:57 AM
I've been doing T3 with my 4 Wizards. Arcane torrent with both blackhole and frost nova using round robin to keep elites/bosses perma CCed, which is fun. Feels like the old CM days :P I want to get a Wand of Woh or four and play around with that build though.
noth1n
04-17-2014, 09:29 AM
Just started out, learning the ropes slowly but it's quite amazing what you can do once you put some time into setups.
Having a main account before starting multiboxing helped quite a bit with leveling up.
Hardest part before you can really boost all your characters to 70 fast is getting each account into adventure mode, I'm not sure what the exact mechanics are but once you kill malthael you unlock adventure mode (60+?). After that it's easy as pie to level up characters.
This only works if you have a booster main account: 1 main + 3 alts
Load up a T6 adventure mode game with one of the alts.
Select a4 bounty hellrift, join with all characters.
Leave low level character at waypoint, proceed with main character. They'll get credit for everything just standing there.
Clear bounty + very often spawned cursed chest.
1-50 you'll oneshot pretty much anything
50-62 can will get slower, depending on your main's gear
62-70 cursed chests will become very hard to do, trick here is to create 4 seperate games and fish for "clear hellrift 2", yielding significantly more xp and can be cleared very easy.
Bottleneck is mostly 65+ depending on your main characters gear, but in hindsight you might as well just level up the other 3 multiboxed in adventure mode rifts from 65-70. Either route should take about 1-2 hours from 1-70. Anyway was my way of doing it, I'm not aware of faster ways currently but happy to learn if there are.
Current teams and experimenting:
4x WD's : ~300k dps farming normal bounties currently, rifts on t1 took about 15-20 mins to clear. Goal here is to gear up and push 600k dps while farming a1 bounties for ring of grandeur. Skillwise I'm not really set yet on what is best since the damage isn't yet that high, switching alot between acid rain/firebat-sycopaths/locust.
4x Wiz: Very tempted to try them out reading posts on this forum, round robin with things like black hole/frost nova sounds amazing. Got amazing luck with 3/4 characters having a firecoat, once last one has one too I'll be giving it a go.
4x DH: Not sure what to do with these guys, firecoats and reaper wraps might make em viable since hatred generation is in a terrible spot right now.
Loving it sofar.
Kayrn
04-17-2014, 11:27 AM
Just started boxing in D3 last weekend. Had a horrible time at first with desync, but figured it out via the irc channel (thanks Lax).
Playing 4x Barbs with an insane setup planned. This is going to take some time for sure, but currently going a throw build with warcry for increased defenses. Here is a link to my current build: http://us.battle.net/d3/en/calculator/barbarian#gQjkRP!VSeX!ZYcacb
Now for notation, what I'm planning on doing for each of these barbs requires 1 crucial item: http://us.battle.net/d3/en/item/ring-of-royal-grandeur-3qRFop
With this item, I'll be able to eventually take advantage of two crucial set bonuses: Immortal Kings (for perma ancients) and Asheara's (for spawning followers) With 'cannot die' tokens on each follower, and unites on each, as well as any type of summonable (like Maximus on the enchantress, Genzaniku, or Skycutter on the templar, and some sort of dps or CC type on the scoundrel, like Windforce).
Currently up in arms about best weapon choices, and for now http://us.battle.net/d3/en/item/the-burning-axe-of-sankis with http://us.battle.net/d3/en/item/the-three-hundredth-spear seem like the most logical.
I'll keep updates going, and I do stream occasionally on twitch.tv/kaveduck
Cheers!
Ellay
04-17-2014, 12:02 PM
That ring is nicknamed Ring of Requirement because essentially it is required :P Can only be found in A1 bounty cache or A4 but act 4 is random between acts 1 through 3, so if trying to get it I would just farm A1 over and over.
Wizards with a Black hole rotation are smooth sailing, I was able to tackle enemies I had thought were a lot more difficult than I should simply because you lock them down from far away and just plug damage into them. If they had a teleport ability similar to Dashing Strike. I would be playing that class right now.
Last night I tried out 4x Witch Doctors with maybe 250k ~ avg dps each, they were fresh 70's... and I'm not sure what it was but I just didn't like the feel of the pet build I was going for. With 5 dogs per char and a garg out, you end up with half of your pets sitting there and doing nothing. I will say there was not a large chance of dying because of how much defense that affords your team but the dps felt low which is probably just a gear thing.
I'd like to incorporate any team that is made with a monk because they just seem to speed things up significantly with run speed / increased damage / monster pull.
Kicksome
04-17-2014, 02:30 PM
I'm playing 4x crusaders. They can do t4 rifts, but t3 is usually a cakewalk. Strangely they are more fun to play because they move slower and it makes it easier to multibox.
I'm also trying out 4x WD's. Like Ellay said, 1/2 the pets stand around doing nothing. But I did notice if you spec each guy into a different Big Bad Voodoo rune, it stacks. So when I pop it, my sheet dps goes up to like 1.4 mil from like 600k.
The downside to the WD pet build is definitely the fact that all your pets can't reach the mobs. So you get your little voodoo guys blocking your gargantuans that you just popped. But, some mobs will teleport of fear you around, so you're not always safe with the pets blocking you.
The other downside is your need some really specific gear to make the most out of the WD pet build.
The crusaders are a lot of fun. I really just need a few more specific drops. This is a link to my main crusader: http://us.battle.net/d3/en/profile/Kicksome-1212/hero/44419267
Ellay
04-17-2014, 03:44 PM
That's a pretty well geared crusader :)
I wonder if a monk in the mix would help speed things up any.
Kayrn
04-17-2014, 03:58 PM
That's a pretty well geared crusader :)
I wonder if a monk in the mix would help speed things up any.
I'm seriously curious as to how you keep all your monks in line!! It seems so difficult, especially with nightmare/wormhole/vortex mobs :(
Ellay
04-17-2014, 10:27 PM
I regroup them quite a bit, I've seen some players that can navigate with their characters spread really far apart. I can't operate that way - so I just find a nice nook or wall and push them back together whenever they get spread.
Additionally I have keys F1-F4 that control the mouse for each window, if one drifts too far I can click that one back into the group quickly.
Kayrn
04-17-2014, 10:42 PM
I regroup them quite a bit, I've seen some players that can navigate with their characters spread really far apart. I can't operate that way - so I just find a nice nook or wall and push them back together whenever they get spread.
Additionally I have keys F1-F4 that control the mouse for each window, if one drifts too far I can click that one back into the group quickly.
Can you explain this?
MiRai
04-17-2014, 11:27 PM
I regroup them quite a bit, I've seen some players that can navigate with their characters spread really far apart. I can't operate that way - so I just find a nice nook or wall and push them back together whenever they get spread.
Additionally I have keys F1-F4 that control the mouse for each window, if one drifts too far I can click that one back into the group quickly.
Can you explain this?
ISBoxer's Wizard sets up "Hold to Control" Mapped Keys for this.
Kicksome
04-18-2014, 01:40 PM
That's a pretty well geared crusader :)
I wonder if a monk in the mix would help speed things up any.
I did try adding a monk as my main for a while, and it was great to have an extra mantra up - crusaders only have 3 total. I remember a post you made a long time ago about stacking classes and the monk auras - which is why I tried it.
So the Monk added unity - 20% damage increase, but I had to use the avoidance aura I think, because conviction doesn't trigger the unity bonus. I also have the skill that makes enemies do 20% less damage on hit.
After they buffed crusaders, I moved them all to crusader. Now that I have a Thunder Fury on this acct, maybe I'll try monk again as the lead with TF. This is my Monk: http://us.battle.net/d3/en/profile/Kicksome-1212/hero/30050343
Kayrn
04-18-2014, 01:56 PM
ISBoxer's Wizard sets up "Hold to Control" Mapped Keys for this.
I must be missing your guide for this mirai :(
MiRai
04-18-2014, 02:57 PM
I must be missing your guide for this mirai :(
They're pretty self-explanatory -- Set a Hotkey for them and when you hold it that Slot is the only one that's being focused/controlled.
1138
If you need further assistance with this then you should start a new thread.
Ishar
04-19-2014, 03:45 PM
So I've leveled up some more monks, and I'm experimenting with Ellay's monk build. So far I like it; and if nothing else, it will get my 'everything monk' geared up quicker. (Pretty much decided that I need a monk in every team at this point, lol.) I was wondering if you have experimented with working in exploding palm/the flesh is weak on one of the monks?
AnNiMosSiTY99
04-19-2014, 04:23 PM
I farm T3-T4 on my crusaders pretty quickly, I also play DH's sometimes. I am trying monks out very shortly and would like more info on your build Ellay. Here are my crusaders profiles.
http://us.battle.net/d3/en/profile/AnNiMosSiTY-1705/hero/43575164
http://us.battle.net/d3/en/profile/AnNiMosSiTY-1834/hero/43577045
http://us.battle.net/d3/en/profile/AnNiMosSiTY-1577/hero/43957401
http://us.battle.net/d3/en/profile/AnNiMosSiTY-1448/hero/43576268
Ellay
04-21-2014, 10:54 AM
I was wondering if you have experimented with working in exploding palm/the flesh is weak on one of the monks?
Actually this is the latest piece I've been working on, since I'm missing out on that extra damage bonus. Basically with increasing cooldown reduction you only need 3 inner sanc's in rotation. (If you ever get to 50% cdr, then you only need 2) which frees up a slot that I plan on placing this for. Most likely the Exploding Palm will go on the Monk that uses Cyclone strike, because it can be the least starved Spirit monk.
Ellay
04-21-2014, 10:58 AM
It looks like Crusaders are able to handle much higher Torments with ease, jealous about that :)
I toggled further this past week on trying different combinations and I think Monks are still my go to. They don't have the crazy DPS some classes offer but I do enjoy their utility. Hopefully going to flesh them out with better gear and see how far they can go.
with 50% cooldown reduction on 2 monks, you could hypothetically throw in 2 barbs and gain 120% movement speed with a pretty high uptime, combining Chilanks Chain which gives a group movement speed buff of 30-40% along with monks breath of heaven zephyr..
But at a certain point, is that too much speed? :P
Kicksome
04-21-2014, 04:58 PM
Here is my best crusader:
http://us.battle.net/d3/en/profile/Sweetcakes-1662/hero/44419270
This guy got crazy lucky, I have the Fate of the Fell, which gives 3 beams of this kick ass heaven's fury spell (instead of 1). Then I found a shield last night that reduces the cooldown of heavens fury by 50%. So I can pretty much spam it for free, and it's 1680% damage each beam.
2 of my other crusaders use Blades of Prophecy which is also crazy op. I had these in my bank - I didn't even know they were good until last night when everyone was bitching they thought they got nerfed.
Ellay
04-21-2014, 09:38 PM
Holy jesus, that looks like the most OP thing I've ever seen. I had no idea they had so many yummy aoe options. Well throw a monk in there and boom !
I think... crusader is life - it may be the only option!
Ellay
04-21-2014, 09:54 PM
Seriously I feel bad for spamming this thread but added Exploding Palm to the monk group and it's super smooth for an extra 20% group dmg.. mmmmm.
Ualaa
04-21-2014, 10:12 PM
I'm tempted by D3...
No subscription fees is a bonus.
I lost interest 1-boxing D3, way quicker than D2.
But boxing looks neat, from the videos people have posted.
Could be a lot of fun.
Ellay
04-21-2014, 11:30 PM
It's no mmorpg, I think the reason it has decent longevity for me is because of my limited play time being a family man these days.
It is a good ride though :)
dancook
04-22-2014, 03:02 AM
Crusader
http://us.battle.net/d3/en/calculator/crusader#bkYRfQ!gaZY!bbaYca
Monk
http://us.battle.net/d3/en/calculator/monk#WVRfkY!aVch!cacZab
Witch Doctor
http://us.battle.net/d3/en/calculator/witch-doctor#bRijlQ!ShTX!caZYcb
Wizard
http://us.battle.net/d3/en/calculator/wizard#WPYhNg!WebR!aacccc
Jumped into T1, Wiz has about 700-800k damage on her own - with other buffs it goes up to 1.1mil+ and then there's debuffs too..
The other guys are still gearing mostly, but so far so good.
I used this thread to help decide on builds
http://us.battle.net/d3/en/forum/topic/12472737585
Ellay
04-22-2014, 04:31 PM
you may have different mileage but the corpse spiders on the wd felt very weak to me for some reason. Maybe I just wasn't using it properly. The Acid cloud was good though. the rest looks solid.
dancook
04-22-2014, 06:04 PM
you may have different mileage but the corpse spiders on the wd felt very weak to me for some reason. Maybe I just wasn't using it properly. The Acid cloud was good though. the rest looks solid.
Any suggestion? I had frogs until I changed to fire spiders because I picked up a soj with fire damage on it. It's hard to tell who's doing what tbh :D
I also got the feeling i changed the wizards flame blades to shock pulse living lightning - because I have so much lightning damage ++ - I think i'll change conflagration to %stun too
AnNiMosSiTY99
04-22-2014, 06:20 PM
you may have different mileage but the corpse spiders on the wd felt very weak to me for some reason. Maybe I just wasn't using it properly. The Acid cloud was good though. the rest looks solid.
Dude I felt the same way about the WD, I've got every class to 70 and I just wasn't feeling the WD.
Ishar
04-22-2014, 06:26 PM
I'm rather fond of zombie charger/explosive beast.
I dunno, the other is only really there as a generator for me; I think my WD was using firebomb. Seems like it would be kind of wasteful of spirit to keep exploding fist on right click.
BTW Ellay, when you worked Exploding Fist into your thing, did you just stick it on your spam button, or did you work it into a rotation of some sort? Just curious.
Ishar
04-22-2014, 06:36 PM
Also, on your Wizard, seems like mixing in more elements would make the benefit from EE bigger. Right now it looks like you have Arcane and Fiire; though shock pulse would make that 3; and your weapon might be a 4th.
AnNiMosSiTY99
04-22-2014, 06:46 PM
MBing is so fun because it can present so many unique builds because of it, I am enjoying my barbs and wizards but I cannot decide on a spec for them yet.
dancook
04-22-2014, 06:48 PM
http://www.youtube.com/watch?v=K708droPK5I
Here's a quick vid showing some of the gameplay of this mixed team :D mostly mouse buttons on trash then skill spam on elites.
Kicksome
04-22-2014, 10:55 PM
http://www.youtube.com/watch?v=K708droPK5I
Here's a quick vid showing some of the gameplay of this mixed team :D mostly mouse buttons on trash then skill spam on elites.
Damn, that looks pretty fun. Thanks for posting the video!
dancook
04-23-2014, 02:58 AM
Also, on your Wizard, seems like mixing in more elements would make the benefit from EE bigger. Right now it looks like you have Arcane and Fiire; though shock pulse would make that 3; and your weapon might be a 4th.
My Wizard has a lot of lightning damage - it's a hard one to decide :D I'll check it over
Ellay
04-23-2014, 09:24 AM
BTW Ellay, when you worked Exploding Fist into your thing, did you just stick it on your spam button, or did you work it into a rotation of some sort? Just curious.
I have it set to use the skill for 1 second then blank for 9, and reset. It seems to work pretty well without having to think about applying it.
Ishar
04-23-2014, 10:06 AM
I did that but it never seems to get used. At least I never see the effect. It was pretty obvious when I had it on the right click of one of the monks. It might be because of spirit issues too, my monks are mostly missing the helm.
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Ellay
04-23-2014, 02:48 PM
I am trying to convert away from the helm by using Reaper's Wraps... odd story on that one last night.
I was just destroying Malth last night on T1, working on getting the drops - so I upped it to T2, destroyed him... then I upped it to T3 and hit a brick wall. The problem though, I dropped it down to T2. Brick Wall. Dropped it down to T1, could not drop this guy for almost 50 minutes. - I wasn't tired my equipment wasn't broke, I couldn't figure it out. Finally dropped him. The next games went much smoother but I kept it at the T1 interval. My all resists are terrible, and those Crusaders look so tempting every day.
Ishar
04-23-2014, 03:07 PM
I don't like malth, lol. He is probably not a good metric for gauging a team. I have wanted wraps for two teams for awhile but dislike him and the stage that precedes him. Pandemonium lags me for some reason.
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Ishar
04-23-2014, 06:52 PM
On reflection; a Barbarian (war cry) would probably add quite a bit of survivability. Alternatively; if you could drop the cooldown reducer (or another passive) for one with everything.
Ellay
04-24-2014, 03:05 PM
To the players who are running Crusaders / Wizards / DH's, in T2 what is your rift kill speed?
I'm all about the monks due to run speed but other classes have "some" run speed options.
I guess my dilemma is monks aren't top tier for damage output, and if you want that some movement has to be sacrified - but is the tradeoff worth it.
Ishar
04-25-2014, 12:42 PM
Philosophically blowing through t1 is probably the fastest way to get legendary items. I am sort of planning a mixed group later. In that vein, there is a prime monk who will get first shot at set items and such. There's a lot to be said for cross class symmetry. So maybe make sense to plan the final arrangements and work backwards.
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Ishar
04-28-2014, 07:40 AM
So, Deville posted an interesting monk build over on the Isboxer.com forums. (http://isboxer.com/forum/viewtopic.php?p=26378#p26378) In a tempest rush build and pretty interesting. I switched, and while I died a lot at first, I think that was largely down to failure on my part. A bit of gear rearrangement later, and it's starting to come together nicely.
Honestly, after the speediness I don't know that I can ever play another team. 55% run speed feels terribly slow. LOL. On another note; they are so quick at doing bounties on normal; super run speed + not having to stop to kill; it's madness.
On another note, maybe we should put together an index of builds and sticky it; this thread is becoming somewhat unwieldy.
Devile
04-28-2014, 11:31 AM
Philosophically blowing through t1 is probably the fastest way to get legendary items. I am sort of planning a mixed group later. In that vein, there is a prime monk who will get first shot at set items and such. There's a lot to be said for cross class symmetry. So maybe make sense to plan the final arrangements and work backwards.
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Done that and not the most efficient for T1. Sure u will kill fast, but the problem with this game is movement speed. Even if u kill groups/packs in 1 second, most of the time is spent moving around from pack to pack. If u record several Normal difficulty sessions, u will notice that more than 70% of the time is spent just walking around the damn maps and not killing. That's why I switched to 4 TR monks when I need to clear something very fast. Still working on gear to do fast T1. Got everything to craft my sets for all monks, but had no time.
So, Deville posted an interesting monk build over on the Isboxer.com forums. (http://isboxer.com/forum/viewtopic.php?p=26378#p26378) In a tempest rush build and pretty interesting. I switched, and while I died a lot at first, I think that was largely down to failure on my part. A bit of gear rearrangement later, and it's starting to come together nicely.
Honestly, after the speediness I don't know that I can ever play another team. 55% run speed feels terribly slow. LOL. On another note; they are so quick at doing bounties on normal; super run speed + not having to stop to kill; it's madness.
On another note, maybe we should put together an index of builds and sticky it; this thread is becoming somewhat unwieldy.
Glad you liked it :) I'm doing Act 1 normal bounties in less than 10 minutes with my 4 monks. It's a great way to get rings/gloves for all your chars, tho I wouldn't invest much time on it until 2.0.5 since they are going to buff bounties. For some reason I can't get the damn ring on my forth monk no matter what. I'll have to wait for the buff so Torment bounties are worth anything.
I would say 800k sheet dps wtih 40% fire damage (50%CC / 300%+ CD) is enough to clear T1 rifts/bounties with that setup. A good Maximus roll with 2 piece Sunwuko could be a great setup to faceroll T1 but I don't like to make multiboxing builds that rely on set items since it can be very hard to get those sets for all 4 chars. Maybe have that on 1-2 monks and have those run Conviction/Retaliation since they will have less spirit issues.
Problem with this build is that I don't think it will ever scale enough to get higher than T2-T3. Even if you manage to hit 1m sheet DPS with BiS for each monk, I dont think u can do enough damage to scale to T3+. Unless Blizzard acknowledges that monks suck at higher Torments and give us OP sets like WDs and Barbs have, I dont see it happening even with RNG Jesus at your side.
If u want T6 fast farming, I'll rather go with Wizards with Wand of Woh and Explosion Blast + Wave of Force build. Fire or Arcane. But that build is extremely hard to get all parts for even 1 char. Wand of Woh is very rare, also Hexing Pants of Mr Yan. But if u are super lucky and manage to get all items for 4 Wizards, that's prolly the fastest build for multiboxing T6 right now. That or 4 WDs with 6 piece Jade sets, but those are even harder to get :D
I really wanna try Crusaders. I see a lot of potential there, but need to do a lot of testing first.
Ellay
04-28-2014, 02:38 PM
Just added Witch Doctors in the mix as I'd like to aspire to higher Torments and the monks just aren't scaling well as Devile mentioned. They do amazing for T1 or 2.
Pet Doctor which is what I am using right now.
http://us.battle.net/d3/en/calculator/witch-doctor#WlUTQP!VRWh!abaabb
The skills are a little mixed but that is the basics. Only use Garg and do not use Zombie Dogs, they hit for minimal damage while the Fetishes do insane damage, and all the dogs end up doing is blocking them. With 4 Gargs out, it's more than enough tanking to avoid mobs, and let the little guys run around and do their thing.
This build should be extremely powerful once a 4 piece Zunimassa set is obtained. Additionally Mask of Jeram and Task and Theo gloves really help with the DPS.
Currently running it right now and I churn through Torment 1 like butter. Torment 2, getting my gear up for it. When I get the Zuni set bonus though it should be able to jump to Torment 3-4~ easily if not higher.
Side note, it is also a fun build. I love seeing the damage numbers pop up on the screen. When you have 8+ fetishes all hitting for 2-7 mil (they'll hit much harder with better gear. I've read 12-20 mil) it is comical the speed at which stuff dies.
The additional nice thing about WD's, read on a Isboxer thread - they have multiple options if you want to switch it up. Which is where the Jade Harvester set comes into play, it takes 5-6 pieces to get the set bonus but then you're able to hit for 250 mil every 10 seconds.
Devile
04-28-2014, 04:40 PM
For a Pet build, I rather use this:
http://us.battle.net/d3/en/calculator/witch-doctor#WUljTQ!TYVW!babYcb
I use Rain of Toads because of the high proc rate which is great for Thunderfury and other legendary weapons that proc, as well as LoH. I don't care about the poison damage at all since pets do everything. Dogs are great if u have Uhkapian Serpent, not because of the damage but because of the damage reduction they provide is insane. Even if u play "safe" far from the fights, just a simple jailer in T5-T6 can easily kill u, not to mention Frozen.
As for Gargantuan, Wrathful Protector or nothing. 1-2 of those big guys with 2 stacks of BBV can kill even T5 Rift Guardians very fast. With the high proc rate of Rain of Toads, I have an army of Fetishes in seconds. Having Fetish Army on top of Fetish Sycophants is overkill for a multiboxer IMO. Solo makes sense, but when u have like 20+ of those little guys spamming 5-10M, I see no point on have FA too. Specially if u already have Mask of Jeram and Tasker and Theo combo. I run my main with Harrington Waistguard and those little guys can crit for 20M+ and since 70% of maps have corpses, weapon racks, chests, etc. I have an almost permanent 100%+ damage boost. If there are no chests, legacy Witching Hour it is.
I round robin Piranhas and Mass Confusion so I have 30% damage debuff (with Strongarms) and 20% damage (Paranoia) all fights. BBV also in round robin of 2 groups (Slam Dance + Ghost Trance). Since I run with Things of the Deep, I use Grave Injustice and Gruesome Feast for CDR and damage boost. Gargantuan is also in roundrobin since 4 at the same time are total overkill, not to mention their AI is completely broken and a lot of times they do nothing. If needed, I can summon more depending on the pack.
With this setup I can do T3 really easy and T4 decent. Don't really like full Zuni set. I rather use my slots on sets that give me far more benefits than Fetishes that "stay alive", not to mention loosing 1 skill in my bar for Fetish Army and even worse 1 passive to just reduce it's cooldown. I prefer skills that I can use over and over during fights. With Grave Injustice and have those skills in roundrobin, I have my debuffs always at hand. There's rarely a fight where I don't have Piranha, Paranoia and Wrathful Protector available. For difficult packs, BBV (both runes) and Fetishes/Gargantuan will do ridiculous damage.
And finally Spirit Walk to move faster and save time, not to mention escape of those tricky situations. With Grave Injustice, I can pretty much spam this. The synergy with TotD is perfect and helps me have my debuffs available all the time. Same with Gruesome Feast.
Scaling damage is too hard since u will hit a cap very fast. Most armor slots have 500 max INT, few items have 750 max INT. To go over 1.2M dps unbuffed will require to get perfect rolls everywhere and that's not gonna happen any time soon. Maximizing debuffs and using synergies between items and skills is a must if u wanna scale in Torment, without Jade. Sure Jade is nice and all, but its hard to get all pieces and trust me, if other classes don't get buffed soon, whiners will make Blizzard NERF Jade to the ground. I rather rely on synergies than on a single set to get higher damage. Watch Earthquake set and Fire Barbs. They are doing T6 like nothing ... I'm pretty sure the nerf hammer will hit them soon.
Instead of Zuni, I rather go with Aughild's or even Asheara's + other set(s) that give far more damage/survivablity.
Devile
04-28-2014, 04:58 PM
If someone wants to try a stupidly easy and safe 4x wizard build, try this:
http://us.battle.net/d3/en/calculator/wizard#egkNYO!dWRS!cYZccZ
With enough toughness, u can even do T6. If u dont have high dps, it will be very slow, but completely doable. It's a stunlock build and because of the Illusionist passive u can spam bubbles all over the place. If u roundrobin blackhole and Frost Nova, u can keep everything frozen/stunned, even elites. I usually have Blackhole in roundrobin with 2 groups, each with 2 runes (Supermassive + Even horizon or Spellsteal). Paired with Strongarms, its a very strong combo. Also roundroubin of Frost Nova for 33% debuff + 10% of cold blooded. Not to mention your Duplicates also spam Black Holes and Frost Novas (tho they don't add the debuff effects, just CC).
Its just a matter of playing with passives for more damage/survivability and some skills. No need for someone to tank when u have everything stunned frozen :D This with a nice Tal's set and u can clear everything safe and fast. Add a Thunderfury with Fire Damage and Frozen Armor to proc the 20% debuff from Elemental Exposure + all 4 meteor types from Tal's set will rain from the sky.
Keep in mind FPS can be an issue if u don't have decent hardware.
Ishar
04-28-2014, 08:19 PM
So many things to try; so little time.
I'm going to stick with the Monks for a little longer; maybe Blizzard will buff them, or something. If nothing else, they can be my go-to bounty farming group. (I believe the stats on cache dropped items are set by the class that opens them rather than the class that did the bounties; though level is definitely set in stone at the time the cache is received. I vaguely remember remember testing this, and thus the belief, but I could be wrong.) Maybe after I finish kitting them out in aughilds/borns/captains I'll get bored. Mostly I'm missing the plans, and the rings of grandeur. (I'm totally willing to have one bad ring to make future set combinations viable.)
Witchdoctor's look pretty tempting. Though I'd like to avoid the itemization thing. I'm a dabbler, ultimately, and it's pretty unlikely I'll complete a single anything let alone 4. That's probably pretty typical though. Still, I suppose I should focus on one team if only to grind out the really useful paragon points. I wonder what the quickest team to gear up to being able to handle high torment would be, without relying on rare drops. (e.g. crafted things). Might be worth revisiting my wizzies.
I've ran into the FPS thing a few times already. My 7970 gets to max utilization and things start stuttering. Probably time to revisit SLI. I have a couple of Kraken G10's (impulse buy) that are waiting for a use. That's a whole nother discussion, though.
Ellay
04-29-2014, 09:25 AM
Not using SLI, runs smooth here. Nothing too crazy I don't think.
I think Wizards or Crusaders are the easiest to do higher torments with, although you run into kill speed issues with certain types of setups.
I re-made my WD build a bit after the advice given here and Grave Injustice is a pretty staple ability - especially on lower torments. Possibly with damage scaling it may improve but hot dog Jaunt is always up, and I spam the Gargs whenever they are up, so it still feels like they are active most of the time but now they do crazy damage.
Could not drop the Fetish Army though, using rain of toads - it just doesn't spawn enough little guys compared to the 8 you can summon on command - one of my characters uses a carnevil and all those poison darts turn into some pretty fast damage.
I ticked it up to Torment 2 and my clear speed felt the same, with slightly more gear I am going to push it further. Hoping they roll out that patch soon to make the higher torments more worthwhile.
Devile
04-29-2014, 11:00 AM
Whats your attack speed? I have around 2 in all my chars. That creates a decent army in just a few seconds. If u have Carnevil, thats great. It's a very solid build that scales amazing since you can stack just poison and FA damage and do high damage. That's in my TODO list, but sadly I've been VERY unlucky with Zuni pieces. I think I've got just one and it was the helm :/ Been luckier with Jade than Zuni.
Ellay
04-29-2014, 11:27 AM
I think my atk speed is around 1.7, it's odd to start stacking it because most classes want CC and CHD first.
with a Carnevil though splinters is needed instead and not sure what the proc rate is on that.
Additionally if you go the poison route, use FA headhunters as it takes your Poison % into account, same goes for Tiki Torchers if you stack fire. It makes them all that damage type instead of just the additional ones that pop out.
(This is from what I have read at least)
dancook
04-29-2014, 04:34 PM
If someone wants to try a stupidly easy and safe 4x wizard build, try this:
http://us.battle.net/d3/en/calculator/wizard#egkNYO!dWRS!cYZccZ
With enough toughness, u can even do T6. If u dont have high dps, it will be very slow, but completely doable. It's a stunlock build and because of the Illusionist passive u can spam bubbles all over the place. If u roundrobin blackhole and Frost Nova, u can keep everything frozen/stunned, even elites. I usually have Blackhole in roundrobin with 2 groups, each with 2 runes (Supermassive + Even horizon or Spellsteal). Paired with Strongarms, its a very strong combo. Also roundroubin of Frost Nova for 33% debuff + 10% of cold blooded. Not to mention your Duplicates also spam Black Holes and Frost Novas (tho they don't add the debuff effects, just CC).
Its just a matter of playing with passives for more damage/survivability and some skills. No need for someone to tank when u have everything stunned frozen :D This with a nice Tal's set and u can clear everything safe and fast. Add a Thunderfury with Fire Damage and Frozen Armor to proc the 20% debuff from Elemental Exposure + all 4 meteor types from Tal's set will rain from the sky.
Keep in mind FPS can be an issue if u don't have decent hardware.
I tried this, spammed mirror images on CD and it just made my Wizards move further and further apart so they weren't attacking the same target. Do you have a different tactic?
Devile
04-29-2014, 06:01 PM
Each duplicate casts 1 bubble and u get 4 on each char. With 4x wizards, that means 16 bubbles that will stun a white mob for 3 secs and elites for prolly a little less than 1 sec. If u take 15% damage, Illusionist will proc and reset Mirror Images cooldown. Granted, not all chars will get hit at the same time so only some will have Mirror Image available and desync a little bit after each cast but u shouldn't be spamming mirror images. Just use it enough times to stun your target so u can kill it safe.
Also, roundroubin Blackhole and Novas will make u keep thing in place without the need of spamming Mirror Images to the point of having your chars spread all over the screen. If u are not able to kill things with just a couple Mirror Images casts and using all your other CC skills, then u prolly should go down a difficulty.
dancook
04-30-2014, 01:37 AM
My wizards churn through t1 easy, spamming a rift warden is when I had big sync issues due to health pool. Besides wasn't the build suggested for slowly but surely t6, I have 600k+ damage average each wiz.
I will try without spamming mirrors
Devile
04-30-2014, 11:21 AM
Sure u can do T6 with enough toughness and low dps but it will take forever and u need to manage the desync problems of using mirror images too many times, specially if u are not fully using the rest of CC skills in roundrobin like I said. Desyncing is something multiboxers have to live with and there are many ways to easily deal with it. From different keymaps to using the objects in the map to help u resync. I never stated this was a spam 1 skill and clear T6 build. U will be able to easily scale up difficulty levels but u need to balance whats more efficient in terms of farming speed.
Once again, Blackhole and Frostnova in round robin are key to this build. If u don't do that, then your only CC source will be Mirror Images, which can lead to the need of spamming it. U can even switch to Cold Snap rune for Frost Nova so the cooldown is 7.5, which means that with 4x wizards, u can have permafreeze. And that can be casted while moving without Arcane cost. U can even setup a simple macro keyboard (mouse/keyboard drivers usually have this and its legal) so it's casted every 1.875 in the party. Rift Guardians can be tough but even them will easily die with this amount of CC.
Bocephus
05-03-2014, 01:50 PM
I've been playing 4x Crusaders and it is an absolute blast. People on several forums complain that the Crusader doesn't have a lot of damage and is cooldown heavy. Cooldowns and damage are are not a problem for a multiboxer. I recommend everyone try out 4 crusaders and below is why.
My Build: http://us.battle.net/d3/en/calculator/crusader#UkYlfR!ageW!cbaZbY
(http://us.battle.net/d3/en/calculator/crusader#UkYlfR!ageW!cbaZbY)
....
Try it and any feedback would be cool.
Awesome build man, I just switched to it about an hour ago I'm still in my early 40's with the team, but the build is awesome.
Kraxx
05-06-2014, 03:03 AM
Has anyone tried 4 barbs? Fire-Barbs seem to be very strong.
Devile
05-06-2014, 12:51 PM
One quick update on the monks TR build. I'm using Blinding Flash now since Epiphany snapshots the 29% damage for the whole duration of the skill, which is great.
I don't want to spoil anyone's fun but let's try to get info and status on different builds split into their own threads. e.g. "[BUILD] My TR monks" etc. This thread is quite long :)
Ualaa
05-06-2014, 11:30 PM
I don't want to spoil anyone's fun but let's try to get info and status on different builds split into their own threads. e.g. "[BUILD] My TR monks" etc. This thread is quite long :)
http://www.dual-boxing.com/threads/51113-Diablo-3-Builds-Reference
http://www.dual-boxing.com/threads/51113-Diablo-3-Builds-Reference
Yes I am aware that someone made an index, but if the index points back to the middle of this thread what is someone going to do when they want to discuss that particular build, besides respond to this thread filled with discussion on other builds too? Not to mention pre-expansion mixed with post-expansion.
This is why we have a Diablo 3 forum and not just a Diablo 3 thread. ;)
Ishar
05-07-2014, 11:52 AM
I like the idea of spinning things off into individual threads around different compositions. I will update the reference as things go along. Another problem with the reference is tracking down build changes and such and linking them in a way that makes sense without simply mirroring the content.
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