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Binzyrd
12-04-2013, 05:25 PM
1048


The upcoming Warlords of Draenor expansion to World of Warcraft will have an all new kind of PVP zone, which will make PVP multiboxing more exciting than ever before!

Ashran, the new world PVP zone, will be in the staging area near Dark Portal on the Draenor continent. The zone includes faction bases and a variety of hot spots. It's a timeless isle of PVP with PVP-oriented objectives, but with less structure than instances. Your multiboxing team has the freedom to come and go anytime, and you can pick and choose which objectives you want to do.

There is no end to the battle between factions in Ashran. The objectives are based on the current status of the battle and constantly evolve. They can change in an instant, depending on events that are happening within the zone. Also, the closer you get to the enemy base, the more difficult the objectives become. Your multiboxing team will be kept busy with tasks such as gathering materials, building siege vehicles, and ultimately attempting to destroy the enemy base. Just be prepared for the twists and turns of battle to change your plans at a moment's notice!

This new PVP zone uses cross-realm technology, which means that realms will be paired up in such a way that there is a balance between factions. There is no cap on the number pf players or faction members allowed in the zone, so bring your whole multiboxing team to join the fray!

To read more about PVP in the Warlords of Draenor expansion, click here (http://us.battle.net/wow/en/blog/11514707).

What do you think about the new PVP zone? If you've heard anything more about it, let us know!

djensen2010
12-04-2013, 06:23 PM
Man, if its true that they will manage to make it faction balanced that will be so amazing. Now all I need to do is find a way to get my hands on that uber op pve gear and id be set.

ebony
12-04-2013, 07:07 PM
1st: I hope they can faction balance it but nothing can be 50/50 its not going to happen 24/7 it be be better then 5-100 but 50/50 not going to happen ever.

2nd: And thats saying they don't remove /follow. i don't understand why they would

3rd: I would think pvp gear is going to be better then pve gear in the zone? (but its open world) ((then again we don't know how pvp/pve gear is going to work in WOD a lot of changes to gear anyway))

4th: Got my hopes up before on a ""world pvp zone"" WG/Tol/the missing on they said they would have in mop.

i hope they can pull off this epic world pvp zone!!! but i been wrong so many times about stuff. ill see whats its like in beta.

Multibocks
12-04-2013, 08:54 PM
I swear to god if I have to deal with another Timeless Isle where PvE gear blows PvP gear out of the water it'll be the last straw for my multiboxing (at which point I'll go to solo play.) PvE gear should never ever be better than PvP gear in PvP. I don't care what their excuse is.

EaTCarbS
12-05-2013, 02:50 AM
I would like if they would let you progressively gear your character for pvp with this mechanic, but I don't see it happening.

ebony
12-05-2013, 03:04 AM
I would like if they would let you progressively gear your character for pvp with this mechanic, but I don't see it happening.

if they did give u nothing then why would anyone go there? i can see if u do the quests or whatever there calling them you get a item of gear at random they said there adding that in pvp more like the LFG/LFR systems

heyaz
12-05-2013, 09:36 AM
if they did give u nothing then why would anyone go there? i can see if u do the quests or whatever there calling them you get a item of gear at random they said there adding that in pvp more like the LFG/LFR systems

I have a bad feeling it'll just be a PVP zone with no real reward, and yes, the question is why would anyone bother going there.
I hope they've learned from the BC-era world pvp objectives that had almost no purpose and the limited use of Wintergrasp giving weekly access to a world boss and some stupid currency to buy inferior pvp gear while you were grinding out the rest.

Tol'Borad and Wintergrasp exist right now but there's no point - no rewards, no bosses to unlock.

I've been happy with the current no-fly zones, Isle of Thunder had daily and weekly quests and a world boss. Timeless Isle has significant gear rewards, tons of rares, a world boss, and other stuff - and PVP goes on all the time.

The biggest issue for a multiboxer is being gear capped around 540 unless you get very lucky with ordos and celestials. Most serious solo players who do world PVP just casually run flex and normals to get into the 550s or 560s and are fine; I'd have no problem with that if I didn't have 15 toons to manage.

I don't know what they'll do with PVP gear. It was a bit overboard back in the PVP power days - gear that was just handed to me I felt I didn't even earn - 496 ilvl and cutting through raid geared players like butter with 75% pvp power hitting harder than their heroic warforged weapons and twice their resilience making up for the effective health gap.

We know Ghostcrawler didn't care for world PVP and he's gone now; PVP envolved into a mini-game eventually being focused entirely around 3v3 and not much else. The whole thing got bandaids all over the place with issues on both sides - to keep PVP (oops, I mean 3v3 arena) balanced, PVE geared is downscaled, requiring raiders to grind out a PVP set, and PVPers who want to do nothing but RBGs and 3v3 all day to not do anything. World PVPers are now required to raid, not just for an OP trinket, for for an entire set of gear, to stand any chance. If I played solo, I'd have no problem doing this (flex/normal raiding is a joke), but many still think the PVP geared handed to them for capping 2s should be superior.

The PVP weapon thing, I thought made sense until I tested it out; it doesn't affect all classes/specs the same, not even close. As a class based on top-end weapon damage, all you need is a 548 weapon and you can toss the PVP weapon in the bank. As a Frost DK, only Obliterate will hit harder - so you decide do you want 26 ilvls worth of stats for one ability to hit marginally harder or not. I haven't tested a caster but considering nothing uses top-end weapon damage, I'd imagine you'd need a 561 weapon to hit harder than the 522 - 20% increased damage on Everything is a lot.

Fat Tire
12-05-2013, 09:48 AM
I would like if they would let you progressively gear your character for pvp with this mechanic, but I don't see it happening.

I would imagine it will be the same as gearing up in bgs via conquest. To be honest this new zone is not even player vs player, its cluster fuck vs cluster fuck. Just like world pvp.

However, this new trial of the gladiator thing where all of the titles/rewards come is fubar but whatever.

@heyaz they posted that conquest and heroic will be very similar in stats. Only Mythic will be higher, but only slightly. Along with them removing some cc abilities and I believe its the AOE ones that are going to take the hit that will be helpful to boxers.

http://i.imgur.com/1ZSFkv4.png

heyaz
12-05-2013, 11:02 AM
@heyaz they posted that conquest and heroic will be very similar in stats. Only Mythic will be higher, but only slightly. Along with them removing some cc abilities and I believe its the AOE ones that are going to take the hit that will be helpful to boxers.

Well, thank god for that. The DR system doesn't appear to be very effective in world PVP nor do the short cooldowns and unlimited targets on those spells help much to prevent it from becoming an aoe cc fest. No regard for DR's when you can overwrite shockwave, shadowfury, and ring of frost by three different mages - seeing stun durations of zero seconds that still CC'd me. Fight goes longer, cooldowns are so short, those warlocks you just killed are ready to spam it all again while your defensives are on cooldown for another minute.

These days I run into large fights with aura mastery, windwalk, IBF, and AMS already popped with unholy blight and start doing damage because once those protections are down, it's gg. I much prefer the fights where either they don't have stacked classes to aoe cc or they aren't using it and they carefully cc and pick off healers and separate the group and we fight to the death that way.

Never understood why they went so overboard with aoe cc, especially stun. Fear isn't really an issue for me anymore - 5 targets only, 9 raid-wide breaks, and 10 of the 15 can break or immune it up to 11 times. Aoe stun, disorient, disarm, and silence pretty much sucks no matter what...

and it doesn't just affect boxers - look at the pretty much standard, game winning aoe CC orchestration used by RBG teams. I remember watching RBG tournaments on stream where it all came down to... both teams trying to lure each other into gorefiend's grasp, ring of frost, solar beam, ursol's vortex... whoever scored that instant aoe cc cheesefest changed the outcome.

heyaz
12-05-2013, 11:21 AM
http://i.imgur.com/1ZSFkv4.png

Realize the numbers are fictional, but if conquest gear were to be anywhere near that level especially with PVP power bonus, they're going to have to make it a little harder to get than it currently is.

Say what you will - while gated PVP gear through arena rating had its issues along with every other grindy system implemented since vanilla, getting it handed to you by capping 2s with some random from trade chat, well, I that's no way to award any kind of superior gear. As much as I'd like my PVP gear to be useful, part of me realizes its trivial method of acquisition is why it is garbage. However I'm not a dev and don't have any solution to offer especially with the disparity of gear in world PVP vs raiders. Sometimes when I think about how much the gear sucks, I realize - they made it a free handout just for showing up, of course it's going to be crap.

In wrath at least I had to bust my ass in arenas to get the gated gear just as raiders did to kill bosses (yeah, they're not that hard, but still), now from a boxer's perspective, while you can't cheese 2s you can still just tank your MMR to nothing in 5s and get no-shows to cap, same with RBGs and just camp a node for 3 minutes and get loser points or get a no-show exploit team for all 400 at once. Yeah, that's skill. I should have 572 gear for that.

Fat Tire
12-05-2013, 11:25 AM
The pvp dev said yesterday that the time it takes to cap is too low. Will have to wait and see I guess. They could go back to rating requirements.

MiRai
12-05-2013, 03:12 PM
Are you guys sure that CC is out of control? I think if everyone would just brush up on these eight pages (http://us.battle.net/wow/en/forum/topic/10195910192)...

>_>
<_<

ebony
12-06-2013, 08:18 AM
Are you guys sure that CC is out of control? I think if everyone would just brush up on these eight pages (http://us.battle.net/wow/en/forum/topic/10195910192)...

>_>
<_<

i was thinking we could do with a little more CC? am sure they can add more!

heyaz
12-06-2013, 12:10 PM
Are you guys sure that CC is out of control? I think if everyone would just brush up on these eight pages (http://us.battle.net/wow/en/forum/topic/10195910192)...

>_>
<_<

Ugh, I remember that.

In WoD, they should separate the categories even more. How about three different versions of stuns and four versions of mesmerize (half of which function as stuns), and make sure there is AOE version for as many classes as possible, on a talent tier where the other two options are so limited in use you only use them when fighting a certain 3v3 comp or a raid boss.

Let's not forgot NO ONE likes to be forced into any talent under any circumstance so, baseline as many of the AOE versions as possible, for as many classes as possible because bring the nerd not the class or whatever

Yeah!

Shodokan
12-06-2013, 04:28 PM
Ugh, I remember that.

In WoD, they should separate the categories even more. How about three different versions of stuns and four versions of mesmerize (half of which function as stuns), and make sure there is AOE version for as many classes as possible, on a talent tier where the other two options are so limited in use you only use them when fighting a certain 3v3 comp or a raid boss.

Let's not forgot NO ONE likes to be forced into any talent under any circumstance so, baseline as many of the AOE versions as possible, for as many classes as possible because bring the nerd not the class or whatever

Yeah!

One thing you forgot to mention is that PVE gear is going to be changed to PVP gear inside of arenas.

If you're talking about how it will effect world pvp... the items are used for different things and they will also have "heroic" LFG avail in WoD which will make that gear a bit more accessable even for those without decent guilds.

ebony
07-17-2014, 07:47 PM
ok so this zone opens on beta today ill be steaming what i can! if i can (last beta was unstable and keep crashing with fraps/isboxer) ill make a post on my topic on this as well about the zone and how it box's as well. but no raid/group needed sounds to be like follow should work there but i will tell you as soon as i test it.


Built upon the remnants of an ogre civilization, Ashran looks deceptively like a nice enough island just off the coast of Tanaan Jungle. And it probably would be a lovely place to visit if not for the never-ending tug-of-war between the Horde and Alliance taking place in the central region of the zone. Then again, this might just be just your kind of excursion.

Ashran offers tons of opportunities for players to engage in a variety of activities, whether they want to go it solo or join a group, slay monsters, or engage in PvP with their rival faction.

Building World PvP into Ashran
Over the years, players have been asking for more opportunities to engage in world PvP, and we’ve experimented with a variety of approaches to that in places like Halaa and Wintergrasp. Creating opportunities for unscripted, unexpected skirmishes might seem simple on the surface, but they’re often difficult to engineer without sacrificing the unpredictable nature of these encounters. In its purest form, world PvP means no boundaries or limitations on when skirmishes break out. When creating areas specifically designated for PvP encounters, gameplay objectives will always have an impact on how people play and engage with each other. In the end, many will choose the path of least resistance to achieve their faction’s win condition, and sometimes that path involves simply ignoring other players.

In order to create the type of atmosphere that encourages more free-form world PvP in Ashran, we decided to apply lessons we’ve learned from the Timeless Isle. By giving players more personal goals and opportunities—such as killing creatures—players are more likely to find themselves spontaneously engaging in PvP to compete for them. We want players to get caught up in the moment and become emotionally invested in the outcome of each new encounter, whether it’s just getting the drop on a member of the opposite faction player or getting revenge for a stolen kill. While Ashran still has plenty of objective-based conflict (more on that in a bit), if you want that distinctive flavor of world PvP, the island has that for you too.

This Island is No Fantasy
Located off the coast of Tanaan Jungle, Ashran is a large, open PvP zone for players who have reached the max level of 100, and it offers a little something for everyone. Players can reach the island easily a few different ways, including using a flight path or by unlocking quick access within their Garrison once it reaches Tier 3. The more daring—or foolhardy—adventurers could also try doggy paddling to the island, but we don’t recommend it. (Seriously, we wouldn’t try it if we were you. You’ve been warned. In a world where pretty much everything wants to kill you, you’re best off traveling to an island of pure conflict the safest possible way. We really wouldn’t steer you wrong on this one.)

Unlike previous PvP zones, such as Tol Barad or Wintergrasp, no raid group is required to take part in the excitement, and the zone will cap out at approximately 100 players per side, opening the door to some truly epic-sized confrontations. To keep the action amped up, the same large group of regular realms will feed into the zone, so it’s likely you’ll run into some familiar faces whenever you visit, both friend and foe. There will be plenty of room to roam, as Ashran measures approximately the size of the Isle of Thunder. The intention is to provide as much of a true world PvP experience as we possibly can to those who choose to frequent the island. The odds may not always be in your favor, but with so many places to hunker down to either hide or lie in wait, there are plenty of opportunities to achieve whatever goals you’ve set forth for yourself.

The Lay of the Land
At each end of the island, separate from the conflict enveloping the isle, players will find a small sanctum of relative safety. Full-sized Horde and Alliance hubs sit behind each faction’s base, offering pretty much everything a regular city would.

Ready to dive into the fray? One main artery runs through the center of the zone, and it’s here that you’ll engage in an endless faction tug-of-war. At opposite endpoints, Horde and Alliance bases wait to be captured, and you’ll be fighting for control of five additional capture points as you make your way down the lane. Capturing these points along the way will push you and your faction toward the enemy base, making it possible to take the battle all the way to the opposing faction’s base. To effectively hamstring your opponents and hobble their efforts for a time, you’ll just need to take down their General within their base. Doing so will not only garner you bragging rights, but will also deny the opposing faction access to their General, who serves as a Conquest vendor.

At the central hub, the Ogre King stands waiting, flanked by his two bodyguards. Engaging one of the bodyguards and proving your worth in combat will win the Ogre King to your faction’s side, and he will fight for you for a time. But beware! His endurance is limited, and the longer he goes undefeated, the more susceptible to damage he becomes.

As in many Battlegrounds, each faction will have a Resource count available to them. Once a faction’s Resources drop to 100, they’ll get a little extra help via a randomly spawning Captain who will begin to fight for their side. Many of these will bear familiar names such as Swifty, who will fight for the Alliance, or Talbadar, who will fight for the Horde. There’s no guarantee who will ultimately come to your aid, however. Each time a side reaches this Resource count, a new random captain will join the fray.

Beyond the Tug-Of-War
There’s more to Ashran than the conflict in the central lane. Around Ashran there are additional points of interest (POIs) and monsters to slay. The various POIs offer a variety of random events which will allow players to win awards for the Horde or Alliance. Buffs can also be earned by killing other players or NPCs. There are currently seven POIs set around the edges of Ashran—we’ll go into detail on each of these later on down the line.

Righteous Rewards
As you make your way around Ashran, you’ll be collecting currency from other players and from monsters you’ve slain. This currency can then be turned in at your base for additional bonuses for your faction, such as Mage Portals or a Warlock Gateway. Or you can choose to summon a random—and truly epic—NPC to join in the fight. You’ll want to take care, though, and plan your turn-ins accordingly. One losing encounter with a player of the opposite faction can strip you of your hard-fought treasure and have it wind up in their pockets instead.

You’ll also be able to collect zone-bound items (usable only on the island) to give yourself a little extra advantage as you take on the various challenges around Ashran.

For those looking for the next step in gear, Ashran will provide access to Conquest-quality gear that is unavailable elsewhere.

Building on lessons learned from the Timeless Isle and Alterac Valley, we want players who make their way to Ashran to always have something exciting to do, and to offer them a true world PvP experience. Whether your aim is to engage in PvP or take on the various points of interest, there’s bound to be something to get your adrenaline going.

Lyonheart
07-17-2014, 11:07 PM
So lets hope that we don't get outlawed in this zone..you know damn well there will be crying going on! But i will be there for sure!

ebony
07-17-2014, 11:42 PM
So far follow works!


and..... you now have to que like tol/wg from a hotfix.

https://dl.dropboxusercontent.com/u/20663759/WOD%20BETA/WoWScrnShot_071914_002217.jpg

Ñightsham
07-18-2014, 09:51 PM
I swear to god if I have to deal with another Timeless Isle where PvE gear blows PvP gear out of the water it'll be the last straw for my multiboxing (at which point I'll go to solo play.) PvE gear should never ever be better than PvP gear in PvP. I don't care what their excuse is.

Couldn't agree with you more..... Full PvP gear should have an advantage over top content PvE gear in PvP. I thought that's what resilience was suppose to do.

ebony
07-18-2014, 11:29 PM
Couldn't agree with you more..... Full PvP gear should have an advantage over top content PvE gear in PvP. I thought that's what resilience was suppose to do.

right now when you look at gear it say a itemlevel 580 and a pvpitemlevel 600 when the player is in pvpzones/world.

but there is not really any pve gear yet ingame. or that can be used on the pvp servers.

Fat Tire
07-20-2014, 09:45 AM
I am not up to date on Ashran, can you get conquest from it?(just answered my own question)
There will be ways to get conquest in Ashran but no way to increase your cap.

Edit: It seems to be a great way to gear up at least and some of the ashran only rewards are out of this world. Some of these would seem to really mess with a mutiboxers ability to play. For the boxers who enjoyed AV, this is a win-win. A massive constant never ending battle.

Death Knight: [Sigil of Necromancy] (http://beta.wowdb.com/items/114846-sigil-of-necromancy)
Druid: [Book of Crow Form] (http://beta.wowdb.com/items/114842-book-of-crow-form)
Hunter: [Guide: Disengage] (http://beta.wowdb.com/items/112154-guide-disengage)
Mage: [Tome of Blink] (http://beta.wowdb.com/items/114845-tome-of-blink)
Monk: [Scroll of Touch of Death] (http://beta.wowdb.com/items/114844-scroll-of-touch-of-death)
Paladin: [The Jailor's Libram] (http://beta.wowdb.com/items/112005-the-jailors-libram) (Jailor's Judgement (http://beta.wowdb.com/spells/162056-jailors-judgement))
Priest: [Codex of Ascension] (http://beta.wowdb.com/items/111926-codex-of-ascension) (Ascension (http://beta.wowdb.com/spells/161862-ascension))
Rogue: [Pickpocketer's Handbook] (http://beta.wowdb.com/items/114843-pickpocketers-handbook) (Ashran Artifact (http://beta.wowdb.com/spells/160500-ashran-artifact))
Shaman: [Tablet of Ankh Mastery] (http://beta.wowdb.com/items/114847-tablet-of-ankh-mastery)
Warlock: [Grimoire of Summoning Secrets] (http://beta.wowdb.com/items/114848-grimoire-of-summoning-secrets)
Warrior: [Manual of Spell Reflection] (http://beta.wowdb.com/items/114849-manual-of-spell-reflection)

Usable only in Ashran

ebony
07-20-2014, 11:36 AM
I am not up to date on Ashran, can you get conquest from it?(just answered my own question)
There will be ways to get conquest in Ashran but no way to increase your cap.

Edit: It seems to be a great way to gear up at least and some of the ashran only rewards are out of this world. Some of these would seem to really mess with a mutiboxers ability to play. For the boxers who enjoyed AV, this is a win-win. A massive constant never ending battle.

Death Knight: [Sigil of Necromancy] (http://beta.wowdb.com/items/114846-sigil-of-necromancy)
Druid: [Book of Crow Form] (http://beta.wowdb.com/items/114842-book-of-crow-form)
Hunter: [Guide: Disengage] (http://beta.wowdb.com/items/112154-guide-disengage)
Mage: [Tome of Blink] (http://beta.wowdb.com/items/114845-tome-of-blink)
Monk: [Scroll of Touch of Death] (http://beta.wowdb.com/items/114844-scroll-of-touch-of-death)
Paladin: [The Jailor's Libram] (http://beta.wowdb.com/items/112005-the-jailors-libram) (Jailor's Judgement (http://beta.wowdb.com/spells/162056-jailors-judgement))
Priest: [Codex of Ascension] (http://beta.wowdb.com/items/111926-codex-of-ascension) (Ascension (http://beta.wowdb.com/spells/161862-ascension))
Rogue: [Pickpocketer's Handbook] (http://beta.wowdb.com/items/114843-pickpocketers-handbook) (Ashran Artifact (http://beta.wowdb.com/spells/160500-ashran-artifact))
Shaman: [Tablet of Ankh Mastery] (http://beta.wowdb.com/items/114847-tablet-of-ankh-mastery)
Warlock: [Grimoire of Summoning Secrets] (http://beta.wowdb.com/items/114848-grimoire-of-summoning-secrets)
Warrior: [Manual of Spell Reflection] (http://beta.wowdb.com/items/114849-manual-of-spell-reflection)

Usable only in Ashran





so far its just just honor from kills