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View Full Version : [HotKeyNet] Not possible to send draging mouse movements?



Cyberloader
11-20-2013, 09:12 AM
Hi,

I recently stumbled upon hotkeynet, but from what I can gather it is not possible to send dragging motions to a second computer? How is the program of any use then? I mean how would you turn your character? (Please don't say keyboard turning).

Khatovar
11-20-2013, 09:22 AM
Sorry, but it's keyboard turning for slaves. I don't think there's any programs that work that way, which is one of the reasons why /follow is generally a requirement for multiboxing in any game.

Cyberloader
11-20-2013, 11:02 AM
Was afraid of that and it think combat breaks follow in swtor :/

sugoijason1
04-19-2016, 02:32 AM
Was afraid of that and it think combat breaks follow in swtor :/

Hello All,

I was trying to find something that would carry out the function you are talking about because I would like to have that function as well. I came across this code:

<Hotkey ScrollLockOn>
<PassThrough>
<SendLabel w2>
<KeyDown LShift>
<Wait 30> // MAY NOT BE NECESSARY
<ClickMouse Down LButton NoRestore>


<HotkeyUp ScrollLockOn>
<PassThrough>
<SendLabel w2>
<ClickMouse up LButton NoRestore>
<Wait 30> // MAY NOT BE NECESSARY
<KeyUp LShift>

It works very well if you play a sandbox game or one like rift that will allow mouse movement. It works exactly the same as a regular mouse macro for HKN once you turn a repeater/turbo hardware mouse function on the gaming mouse. You must define a hotkey to be pressed in order for it to function properly. Once you get it going, all you do is hold down the key for spam mouse movement. I do believe that is a way to make the function sleep with another software to allow dragging and mouse turning, but it may be considered Botting so I highly recommend caution if delving deeper on how to create such a function.