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View Full Version : [WoW] Warlords of Draenor (Pre-Expansion Thread)



MiRai
11-08-2013, 03:55 PM
omgomgomgomgomgomgomg

The Warlords of Draenor Alpha Has Begun! (http://us.battle.net/wow/en/blog/13645405/warlords-of-draenor%E2%84%A2-alpha-testing-begins-4-3-2014)

Warlords of Draenor: Alpha Patch Notes - http://us.battle.net/wow/en/blog/13423478/warlords-of-draenor%E2%84%A2-alpha-patch-notes-4-3-2014

Warlords of Draenor Perks - http://www.mmo-champion.com/content/3879
Warlords of Draenor Talent Calculator and Talents - http://www.mmo-champion.com/content/3878


I'll ask that we keep most of the general WoD theorycrafting here in this thread.

If anyone missed it...


http://youtu.be/OYueIdI_2L0



More Information:
----------------------------------------------

http://us.battle.net/wow/en/warlords-of-draenor/
Warcraft Blog: WoD - 2013 FAQ (http://us.battle.net/wow/en/blog/11514711/)
Warcraft Blog: WoD - UI Improvements (http://us.battle.net/wow/en/blog/11502491/)
Warcraft Blog: WoD - Dungeons and Raids (http://us.battle.net/wow/en/blog/11499600/)
Warcraft Blog: WoD - A Look At PvP (http://us.battle.net/wow/en/blog/11514707/)
Warcraft Blog: WoD - PvP Update (http://us.battle.net/wow/en/blog/12953018/warlords-of-draenor-pvp-update-2-18-2014) (Feb 18th)

Updated Character Models:
Artcraft - A First Look (http://us.battle.net/wow/en/blog/12426480/artcraft-a-first-look-1-23-2014)
Artcraft - Building a Garrison (http://us.battle.net/wow/en/blog/12811675/artcraft-building-a-garrison-2-11-2014)
Artcraft - Female Orc (http://us.battle.net/wow/en/blog/12845268/artcraft-daughter-of-draenor-2-19-2014)
Artcraft - Female Dwarf (http://us.battle.net/wow/en/blog/13020719/character-viewer-updated-female-dwarf-2-20-2014)
Artcraft - Male Tauren (http://us.battle.net/wow/en/blog/13607366)
Artcraft - Female Draenei (http://us.battle.net/wow/en/blog/13698957/artcraft-daughter-of-argus-4-8-2014)

New beta talents from BlizzCon (http://www.wowhead.com/talent-wod)

http://www.mmo-champion.com/content/3535-Blizzcon-Day-1-Recap-Level-100-Talents-Press-Kit-Screenshots (http://www.mmo-champion.com/content/3535-Blizzcon-Day-1-Recap-Level-100-Talents-Press-Kit-Screenshots)

Hit & Expertise Removed / New Stats / Positional abilities removed (or no more requirements) (http://www.mmo-champion.com/threads/1388180-Discussion-with-Lead-System-Designer-Kris-Zierhut?p=23415215)

luxlunae
11-08-2013, 04:08 PM
Boost to 90?

flux1
11-08-2013, 04:12 PM
http://us.battle.net/wow/en/blog/11514710/World_of_Warcraft_Warlords_of_Draenor_Revealed-11_8_2013

"Warlords of Draenor also empowers players to instantly boost one character to level 90, making it so anyone can join the battle for Draenor alongside their friends."

Lyonheart
11-08-2013, 04:29 PM
Boost to 90?

i just heard Rob give details on the boost to 90.. if you buy the expansion..you can boost ONE character to 90.It can be a brand new toon or any other existing toon. This will help us MBs.. you can leave a team at lower levels and when the expansion comes out you can boost a new team to 90. I probably wont be playing WoW until the expansion comes out.. so this will be nice.

Pocahuntess
11-08-2013, 05:33 PM
I don't know how to feel about this xpac yet. Maybe as more info is released I'll get more excited.

Lyonheart
11-08-2013, 05:51 PM
New world pvp zone? will follow work? or is it the begging of the end for /follow in the open world? It SOUNDS like maybe some multiboxing PvP dream zone!! what ya'll think?

MiRai
11-08-2013, 06:03 PM
New world pvp zone? will follow work? or is it the begging of the end for /follow in the open world? It SOUNDS like maybe some multiboxing PvP dream zone!! what ya'll think?
It does sound sexy. All the quality of life changes they just covered in the first panel are long awaited and I cannot wait. WoD cannot come soon enough.

Lyonheart
11-08-2013, 06:09 PM
It does sound sexy. All the quality of life changes they just covered in the first panel are long awaited and I cannot wait. WoD cannot come soon enough.

I just hope they dont mess with /follow in that zone.. but even if they do.. like you, I can not wait! I love everything i have heard so far..Garrisons are an awesome idea.. active housing! level up buildings.. collect slaves...err followers..etc.. sounds super fun!

EaTCarbS
11-08-2013, 06:34 PM
Heh, I'll have to start counting how many times Blizzard has to drastically change their game in order to fix it.

Multibocks
11-08-2013, 08:29 PM
I have to admit that the trailer didn't excite me much. First time no new class/race and it just feels... weird. That said I'm still going to buy it and box it, of course.

ebony
11-08-2013, 08:55 PM
I just hope they dont mess with /follow in that zone.. but even if they do.. like you, I can not wait! I love everything i have heard so far..Garrisons are an awesome idea.. active housing! level up buildings.. collect slaves...err followers..etc.. sounds super fun!

They have no reason to remove /follow from that zone they "only removed it cus the bots and they was not keeping it in there for us if it was for boxing they would of keep it out off arana at the end of the day & ban me for getting round /follow.) i can not see bots going open wpvp and how the zone sounds like it changes a lot so bot pathing could get massed up a lot.)

If they remove follow it will be to stop boxing there i don't think they be that dark yet.....


hell i could be wrong we would not know till beta i can see it being in there though..

suicidesspyder
11-08-2013, 09:35 PM
when is the drop date? or have they not released that yet.

flux1
11-08-2013, 10:23 PM
For people wanting to do ranked arena, it looks like grinding gear won't be required anymore:



Trial of the Gladiator is the new Arena Ladder. It will concentrate queue times at certain times during the week, which will help higher rated people have others to play against and help to identify exploiters.
Trial of the Gladiator also uses tournament rules. You can buy gear from a vendor and play, no need to grind up a set. PvE gear won't work in here!
You will earn prestige rewards only from Trial of the Gladiator

suicidesspyder
11-08-2013, 10:53 PM
I think as well they should allow more then one 90 per account lol. I know im greedy but hey i have tons over level 20-50 so haha.

Khatovar
11-09-2013, 04:21 AM
Some interesting stuff in there, though as a PvE player, the mention of 6 dungeons on release has me a little worried. They seem to be doing less and less 5-man content each expansion and I'm not terribly interested in spending a ton of money on upgrading if what I see is all I get until the next expansion.

moog
11-09-2013, 08:35 AM
Boost to 90?

I'd need all chars to 90, so I could skip the Kung Fu Panda content completely!

Lyonheart
11-09-2013, 09:34 AM
Some interesting stuff in there, though as a PvE player, the mention of 6 dungeons on release has me a little worried. They seem to be doing less and less 5-man content each expansion and I'm not terribly interested in spending a ton of money on upgrading if what I see is all I get until the next expansion.

This is one thing that bothers me as well.. they have said this expansion that it takes too much work to do a new dungeon.. and that they could do 2 or more scenarios in the same time ( or somthing like that ) I think thats bull! But this expansion i never ran them all like some of you, i used my team mostly to help me quest faster ( skipping collection quests on all but main if they were the "one at a time" type ). So a bunch of dungeons or not, i like everything I have read/heard so far. Having more dungeons will be nice though.

MiRai
11-09-2013, 11:46 AM
when is the drop date? or have they not released that yet.
Blizzard has never given a date for a new expansion when it's been first announced.


Some interesting stuff in there, though as a PvE player, the mention of 6 dungeons on release has me a little worried. They seem to be doing less and less 5-man content each expansion and I'm not terribly interested in spending a ton of money on upgrading if what I see is all I get until the next expansion.
I was just saying the same thing to myself after grinding heroics for JP the last two days.

Beta talents (http://www.wowhead.com/talent-wod) are up and have been added to the OP!

zenga
11-09-2013, 02:10 PM
I'm not sure how serious we should take all the published information. Some of the presented stuff sounds to me like they had a short meeting the day before at the coffee machine.
The raid size changes for example are utterly retarded, and no way they can make it into live. Everyone who thinks 2 minutes about that realizes that it's beyond stupid to tell more than half of your heroic raiding guilds that they should disband. And there are other things as well that are nothing but just rought ideas rather than production ready facts.

suicidesspyder
11-09-2013, 02:20 PM
thank you just thought i had missed something.

Lyonheart
11-09-2013, 04:00 PM
having multiple garrisons should prove to be profitable for us boxers..send your followers on quests before you log off 8) ( the work offline )

MiRai
11-09-2013, 04:33 PM
Raid/Gameplay panel was pretty exciting and lots of cheers from the crowd. I think they're really trying to 'freshen up' the gameplay. I'd suggest trying to catch a YouTube upload later today if anyone missed it.

Djawol
11-09-2013, 04:59 PM
this one bothers me
http://media.mmo-champion.com/images/news/2013/november/bconWoWRAD036.jpg (http://media.mmo-champion.com/images/news/2013/november/bconWoWRAD036.jpg)
may be cause /follow difficulties for us boxers

MiRai
11-09-2013, 05:29 PM
this one bothers me
http://media.mmo-champion.com/images/news/2013/november/bconWoWRAD036.jpg (http://media.mmo-champion.com/images/news/2013/november/bconWoWRAD036.jpg)
may be cause /follow difficulties for us boxers
I thought about that as well, but I don't think it'll be a big deal for two reasons:


Follow has quite a range on it and, in combat, it's unlikely that we ever need to travel far distances. Also...



Melee use CTM/IWT and don't require /follow to work.
Ranged will most likely be planted in a single are during a fight so that they can cast.



Traveling long distances will be dealt with the same way we do these days when your 'lead' character is a Paladin (or anyone with a slight passive speed boost) -- Just lead with a slower character.


I think it'll hurt those most who still rely on the old /follow maincharacter macros rather than a flavor of FTL, but I still think it'll be manageable.

Sam DeathWalker
11-09-2013, 05:32 PM
Ya I was also worried about that as well but just have to make sure the leader does not have those. Also it might work to the advantage of those of us who lead with a paladin as then you could equip all followers with them and not on the pal and overcome that pal speed bonus.

Sam DeathWalker
11-09-2013, 05:47 PM
With this boost to 90 I am thinking of making all blood DK’s (tank, self-heals, and dps and even iwt in bgs) need to see how the vengeance nerf has reduced dps though. Writing macros for one class is just so much simpler, I am STILL re writing from my Nalak kill to improve dps.

I have noticed that any game thing that only works on one character isn’t an edge to us, so I am not sure how garrison will work for us. Doing the per character quests at the start of mop was a complete waste of time.

Also another thing I notice is that a lot of new ideas only last one expansion. What good will farming be now? If we invest heavy time in garrisons will they be viable next expansion?

Djawol
11-09-2013, 05:54 PM
i hope so, but i dislike the speed buffs on th pal/dk (my favorite tanks)
but a lot of nice things wait for us :)
my favorites as pve boxer are

The stats on armor will now change based on your spec. Plate drops and it will have whatever stats your class needs, no more Intellect plate! No more PvP Priest Healing set and PvP Priest DPS set, just a Priest set.
Quests will have a chance to give you rare or epic rewards

Kruschpakx4
11-09-2013, 07:32 PM
Hit and Expertise don't feel like a bonus, so they are now gone!
Dodge and Parry, gone!


good bye stormblast dodges!

flux1
11-09-2013, 08:12 PM
Considering how much the NPCs in your garrison sound like companions from The Old Republic, I was disappointed when I found out you can't bring any of them along as party members. My first thought was they would be nice group filler for people boxing under 5 chars. Gear changing to your spec sounds good also.

I'm a bit interested from whats been revealed so far. So depending how things turn out I might come back and try wow again. At least with the free 90 most of the time can be spent playing rather than leveling.

suicidesspyder
11-09-2013, 08:37 PM
Omfg i just read this and was like oh yea... Heirlooms are now truly cross-realm and account-bound. All characters on the account (new and old) will be able to summon the heirlooms that have been unlocked straight into their inventories!

daviddoran
11-10-2013, 02:15 AM
New world pvp zone? will follow work? or is it the begging of the end for /follow in the open world? It SOUNDS like maybe some multiboxing PvP dream zone!! what ya'll think?

This is the part that has me the most excited. It seems like it's a mix of world pvp, bgs, and wintergrasp all at once.

I will definitely consider resubscribing a month or two prior to the expansion, so I can get reacquainted with my characters, and relearn how to play. They always release a patch just prior to the expansion, which has all of the expansion's changes, minus the new zone or levels, so that would definitely be the time to resub. It will definitely be interesting to come back after over a year off, so much has already changed, let alone a new expansion.

ebony
11-10-2013, 03:34 AM
Omfg i just read this and was like oh yea... Heirlooms are now truly cross-realm and account-bound. All characters on the account (new and old) will be able to summon the heirlooms that have been unlocked straight into their inventories!

at email level as well.

Lyonheart
11-10-2013, 12:03 PM
i just noticed this. what a clever way for them to make more money 8) >>

You can technically buy as many level 90s as you want if you buy another copy of the game, get the level 90, and then transfer the character to your main account each time. The team has talked about putting a level 90 purchase option in the store, but it hasn't been decided yet.

MiRai
11-10-2013, 01:15 PM
i just noticed this. what a clever way for them to make more money 8) >>

You can technically buy as many level 90s as you want if you buy another copy of the game, get the level 90, and then transfer the character to your main account each time. The team has talked about putting a level 90 purchase option in the store, but it hasn't been decided yet.

I don't know if I would necessarily call it "clever" because how do you expect them to prevent it from happening?

Battlechest $20
MoP $20 (Assuming after WoD goes live)
WoD $40 (?)
Transfer Fee $25

Now, if someone wants to pay $105 per level 90 then, by all means, I say go for it. If a 5-boxer wants a new team of level 90s after their RaF has run out and they've already purchased WoD on their main set of accounts, then that's going to total $525 -- No, thank you. Best case scenario is if you caught everything on sale (which they're coming up) and then the model would be something like this:

Battlechest $5
MoP $10 (Assuming after WoD goes live)
WoD $30 (?)
Transfer Fee $25

And even that is $70 per level 90 character (or $350 per 5-box team). If Blizzard ever offered free high-level characters through their in-game store (which I'm assuming they eventually will), they're going to be much cheaper than $105/$70.

Honestly, I'd rather drop $20 (at most) on a few Battlechests, RaF myself to 85 in less than a week, and then finish out the last 5 levels in a few more casual days of questing... all while saving $80 per account.

Starbuck_Jones
11-10-2013, 01:22 PM
I haven't dug much into the news about the expansion, but is this just some big Caverns of Time expansion? I really wanted another Burning Crusade type expansion and a revamp of Outlands to bring it up to current lore. Instead we get to travel back to pre-apocalypse Draenor and and dick around with dead people?

Lets go after Sargeras and the Burning Legion. Lets go find the hero's from Warcraft 2 who went after them like Alleria and Turaylon.

daanji
11-10-2013, 01:27 PM
i just noticed this. what a clever way for them to make more money 8) >>

You can technically buy as many level 90s as you want if you buy another copy of the game, get the level 90, and then transfer the character to your main account each time. The team has talked about putting a level 90 purchase option in the store, but it hasn't been decided yet.


That is exactly how I interpreted it. With WoW subs hurting and continuing to drop, what better way to inflate your numbers than by allowing round-a-bout purchase Level 90 option?

A direct purchase makes a lot of sense from a consumer standpoint of course due to convenience and cost. But from a business perspective, this bumps WoD expansion sales numbers, increases total cost ($40 expansion + $25 transfer), and they can still claim they are not allowing "Pay-to-Play" .


However, if they go with a direct purchase Level 90 option that was reasonable, say $20 or less. I may just come back...

daanji
11-10-2013, 01:39 PM
I haven't dug much into the news about the expansion, but is this just some big Caverns of Time expansion? I really wanted another Burning Crusade type expansion and a revamp of Outlands to bring it up to current lore. Instead we get to travel back to pre-apocalypse Draenor and and dick around with dead people?

Lets go after Sargeras and the Burning Legion. Lets go find the hero's from Warcraft 2 who went after them like Alleria and Turaylon.

Yes, no, well maybe?

Basically what I got from all the Blizzcon info is "IS NOT A TRAVEL BACK IN TIME" expansion. They have reiterated that point several times.

This isn't a time travel expansion, time travel is just a tool to explain the ongoing story. It isn't being used to massively change the current timeline. The past is fine!

Yet they still use phrases like
---------------------------------------------------

The Horde will have a chance to go back and redefine itself, and come away from the end of Mists of Pandaria even stronger.

The lore of this time doesn't
The current timeline is already somewhat of a mess, so the team may just move access to the current Outland to the Caverns of Time...
When Garrosh goes back, he spins off his own timeline...


Garrosh is creating the Iron Horde, but he only sets things in motion, he isn't the main bad guy. He is trying to open a portal to the current time to come back for his revenge.
How is this time travel going to work with the story?
We aren't going back in time, the Dark Portal is turning red, bad guys are coming through. We look at the Orc Clans as they were, but things are happening now. The end of this expansion will launch the next one.

Did Outland happen or was it changed by going back in time?
Outland is still out there.

Will we have two of characters due to the time travel?
No, this isn't a time travel or paradox story, it is about going to Draenor.

The timeline is during Rise of the Horde?
Garrosh goes back a few years before they drink the blood. So it is during Rise of the Horde before critical events take place.

---------------------------------------------------
Someone has a hard-on for Draenor and they wanted to do an expansion that focused on as-it-was and then inserted some weird logic to justify it story-wise.
Basically the new Draenor is just a parallel Universe that is mostly the same, but not entirely.

I understand the desire or need to do retconns now and then, but an entire planet? Geez.

MiRai
11-10-2013, 01:44 PM
That is exactly how I interpreted it. With WoW subs hurting and continuing to drop, what better way to inflate your numbers than by allowing round-a-bout purchase Level 90 option?

Here's the definition of a subscriber from one of their press releases (http://www.businesswire.com/news/home/20130725006767/en/Activision-Blizzard-Announces-Transformative-Purchase-Shares-Vivendi):


World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.

So, if you're not currently within your free month of the game or have an active subscription, then you aren't counted as a subscriber.


However, if they go with a direct purchase Level 90 option that was reasonable, say $20 or less. I may just come back...
Vanity items and mounts are $20 or more. I doubt Blizzard is going to sell free level 90s for that much because they'd have an incredibly high demand. I was thinking more like $35-$40 per level 90, but we'll see.

Bigfish
11-10-2013, 04:40 PM
I'm not sure what they will charge for a 90, but chances are it will be a HUGE money generator. People have payed for this service in the past. At least Blizzard doing it puts it in a controlled environment. But then, it never made sense to me that Blood Elves/Draenei didn't exit their area at 58, Death Knight didn't finish their area at 68, and that Worgen/Goblins didn't have the option to exit their area at whatever level you needed to be to do Cataclysm. The same goes for Pandaria. Last time I quit so many months ago was because I got burned out on the trek to 85 and Mists leveling wasn't THAT enthralling. Blizz wasn't their subscribers back, and they aren't going to get them by making them grind through the expansions that made them quit in the first place.

I think people are confusing the Time Travel aspect of the expansion as well. The story isn't going to be about going back and killing your own Grandpa, or Thrall accidentally breaking up Durotan and Draka and having to get them back together on prom night and then take his delorean home. It's like JJ Abrams' Star Trek. It involved time travel, but it wasn't a time travel story. In this case, the player is Old Spock. We know how things went down in our timeline, and this new one has some weird stuff going on in it, but changing events doesn't change our past.

Personally, I'm betting on them setting up the next expansion as covering the First War, either as a complete reboot with a new engine, or a further item/level crunch. That or they're setting up Warcraft 4.

daviddoran
11-10-2013, 04:54 PM
Somehow I don't think they will charge directly for a level 90, as that is too obvious, and for sure it will make news headlines and will receive a LOT of backlash. I mean just after the trailer was ran, people were already whining about everyone getting free 90s, when they had to earn it. I think blizzard will be fine with people using a workaround "loophole" to get multiple 90s by buying copies of the game. I'd bet that after WoD is released, that MoP will be bundled in with the battlechest, so it will only cost $60 for the game, then $25 to transfer, which is high enough for it not to be free, but not too high that people that have more money than time will gladly use to get some alts.

Starbuck_Jones
11-10-2013, 07:10 PM
Okay, so they are pulling a mirror mirror universe. Go back in time and monkey with things like Star Trek: First Contact. (earth now knows about the borg and convinces the Vulcans to build an empire instead of a federation). This creates an alternate reality that bothers us in the present. "mirror mirror" and the DS9 episodes.

Kalyse
11-11-2013, 06:04 AM
From what I've read, it's going to be time consuming to use garrisons for all of your accounts... so it's most likely going to be the case that only a single account has a garrison.

Thoughts?

Khatovar
11-11-2013, 06:51 AM
From what I've read, it's going to be time consuming to use garrisons for all of your accounts... so it's most likely going to be the case that only a single account has a garrison.

Thoughts?
I haven't read much on it garrisons, though things like this


Link (http://us.battle.net/wow/en/blog/11502044/Warlords_of_Draenor_Take_Charge_of_Your_Garrison-11_8_2013) - Though followers are great for solo play, the system also has multiplayer elements. When you dispatch a party of your followers on certain missions, you’ll also be able to join forces with your guildmates’ followers, even if your guildmate is offline.

and

Link (http://www.mmo-champion.com/content/3545-World-of-Warcraft-Q-A) - Garrisons are unique per character, so there will be some kind of way to make it faster for alts.

and

Link (http://www.mmo-champion.com/content/3540-World-of-Warcraft-Raids-Gameplay-Questing-and-More) -
Specializations allow you to customize a max level building. They can be changed once each day and may have a cost. You pick from one of three specializations.
Followers can be sent on Quests, Scenarios, Dungeons, or Raids. Raids may take party of a week and many followers.
You put the followers into a party and send them on missions. You get a bonus if you match traits on your followers to the missions.



make it sound like we'd have a distinct advantage over solo players. Garrisons in general sound vaguely like a more passive form of EQ2's guild houses {passive in that NPCs do all the "work" required to let you upgrade, vs EQ2's upgrade path that requires running writs and/or farming status items yourself to upgrade}, populated by adventuring NPCs instead of EQ2s harvesting NPCs. Though it also sounds like we'll stumble across various garrison-related drops out in the work on our own toons as well, since they mention finding blueprints and NPCs.

I think the key to it is "with as much or as little micromanagement as you wish." I'm sure we could spend all day on garrisons if we wanted to, just like in MoP you could spend all day doing nothing but dailies. {But not this time around! - Level 100 Content
There will be few or no daily quests at level 100!} Or you could just do what you deem worthwhile. Maybe it'll be as simple as popping back "home" once every hour or so to resend Followers out on new missions.

I'll be interested to see how the details work out.

Lyonheart
11-14-2013, 06:10 PM
this kind of erks me! A legendary quest line to be able to fly again? F That!

the second thing is we really like when flying feels like a reward and something you've earned for each new expansion or area. It's such a powerful ability and we look back at BC (at least for epic riding) or Wrath and those were really big keystone achievements for us as players (mainly because they had some pretty huge gold costs on them...). Regardless of the unlock method though it was one of the bigger moments when you unlocked flying, took to the skies, and were able to see the world from an entirely different vantage because for most of us it wasn't easily attainable. Our plan has been to recapture some of that but make it a bit cooler, and while we don't have specifics just yet, it'll be something more involved than just paying gold; something that further emphasizes how powerful flight is. Unlocking it won't just be level 100 on the day 6.1 comes out with some gold, but something you'll be working toward over the course of the initial expansion release, and 6.1 will introduce the final steps to complete it. Think of something like a mini Legendary cloak quest. It's such a enormous power to be able to fly we really want it to be more of a key moment when you unlock it, and something that feels like an accomplishment more than just shelling out some gold like we've had in the past.

Anyway, I felt like those two things were worth spelling out.

Multibocks
11-14-2013, 08:15 PM
ya, I'm not really down with that. Maybe it will make world pvp more fun though...

Lyonheart
11-15-2013, 12:12 AM
ya, I'm not really down with that. Maybe it will make world pvp more fun though...

I completely understand, and sympathize, with the flying mounts are bad for PvP thing..but I think they make PvE better! I am also ok with keeping the new content a no fly zone until you hit level cap. But waiting for the first content update ( 4 months? more? ) and then having to do a legendary/like quest line? I think ill wait for that patch before resubbing lol!

Khatovar
11-15-2013, 12:29 AM
They can look back at BC and Wrath all they want, but they're making it pretty obvious that they're ignoring the fact that they were brand new skills in those days. It was fine to "work" for them when it's something you've never been able to have before. This is like asking be to level all over again to unlock my healing spells. As my husband LOVES to gripe - more gating so they can falsely inflate how long it takes to get through content. If that's going to be the case, I'll save my money.

MiRai
11-15-2013, 12:40 AM
They should have never brought it to the game! No more flying would be a welcomed change. ;)

ebony
11-15-2013, 04:17 AM
They should have never brought it to the game! No more flying would be a welcomed change. ;)

i was lucky and got epic flying in bc when i capped at level 70 or though it took me 7 months to get to 70 as i used to do a lot of hoobs powerleveling runs that made me some nice gold.


flying is not fun with wpvp they just fly away its not fun or when u get ganked from someone when leveling by someone that is flying without seeing it coming i think it make leveling the ten levels a bit more fun i can not wait! the quest sounds a good plan gold is to easy now a days it does not feel epic they might as well give it free if there staying down that road cata i did not even see half the zone as it was fly A>B>C.


nothing beats trying to do a lucky ride past the mods and hoping there not going to dismount you and if they do and u got so many on you wipe used to be very fun in bc days.

suicidesspyder
11-15-2013, 02:35 PM
my question will you have to do this on every toon. Or will they say hey look that toon on the account got it share the achievement with all toons. Cause if each and every toon has to do the quests to unlock it man i am dreading the length this might take lol.

daviddoran
11-15-2013, 03:40 PM
IMO fixing flying pvp ganks would be as simple as a debuff that you get when dismounting a flying mount that prevents you from initiating PVP combat for 30 seconds (or whatever time is fair)

My issue with not being able to fly is mostly about speed. Ground mounts max at 100% bonus, while flying can go 310%. If they could give us a 200% ground mount that would be a fair compromise.

luxlunae
11-15-2013, 03:59 PM
No I agree with khat. A legendary quest line to get back an ability I have had for six years is NOT ok.

rfarris
11-15-2013, 04:36 PM
What if it wasn't a "legendary" quest line, just a regular quest line? And if it was free, instead of the typical 5,000g? And if you could actually make some gold from the quest rewards?

Starbuck_Jones
11-15-2013, 05:04 PM
The problem isn't flying, its the exploitation that flying gives people. Powerplayers will just fly to the end and start farming. Non power players will do the same in an attempt to keep up with the Jones' and fail at it, creating a poor player experience. So they take away flying as their fix and force everyone through the chute of zones to delay them from leaving the game.

I don't mind losing flying with each expansion. I prefer a more steady story driven approach than race to max level and server firsts. But I too will be pissed if I have to go on some epic multi-stage solo, group, get in line with the rest of us for a raid boss to get it back but only after you farmed 100 widgets at a 1/10% drop rate on a full moon. Ill buy it again for 5k. Hell even 50k. Nothing else to spend the hundreds of thousands of gold on.

ebony
11-15-2013, 05:20 PM
they said mini legendary quest line as long as there no single dungeons i don't care! or if there is a way to buy a book after or if there is BOA once you done it.

luxlunae
11-15-2013, 07:37 PM
I thought northrend was the best balance, letting you start out mounted but the last two levels were flying and they designed a couple of the zones with that in mind. There is nothing epic about get an ability get it taken away, repeated three times!

Khatovar
11-16-2013, 12:22 AM
I think they just like to do it this way so they can more easily identify the speed hackers. And if that's the case, it says a lot about the game at this point.

MiRai
02-18-2014, 02:37 PM
Changed the title of the thread from BlizzCon 2013 to WoD (Pre-XPac) and cleaned up the original post a bit. Also added the latest blog post about PvP (http://us.battle.net/wow/en/blog/12953018/warlords-of-draenor-pvp-update-2-18-2014).

MiRai
02-21-2014, 02:21 AM
Some new talent information for only a few (read: four) talents that have been leaked so far.

http://www.reddit.com/r/wow/comments/1yidx9/new_wod_beta_talent_info/

Not sure if it's anything mind boggling, but it's always cool to see the new stuff that is in the works.

ebony
02-21-2014, 01:56 PM
http://media.mmo-champion.com/images/news/2014/february/newCharModelsToggle.jpg


this might help with boxing as we can use the old models on clones.

Andreauk
02-22-2014, 03:13 PM
http://wow.joystiq.com/2014/02/22/warlords-of-draenor-proving-grounds-will-be-required-for-heroic/

Easy enough - but having to do it on all toons would be a pita. Scratch that premades don't seem to be affected.

daviddoran
02-22-2014, 03:22 PM
http://wow.joystiq.com/2014/02/22/warlords-of-draenor-proving-grounds-will-be-required-for-heroic/

Easy enough - but having to do it on all toons would be a pita. Scratch that premades don't seem to be affected.

Sounds like a great addition to the game, skill based on the role selected rather than gear based.

Multibocks
02-22-2014, 04:25 PM
Silver medal is EASY! Now if they had asked for gold I would have grumbled a little, but that would only take a few hours. I get silver on every character the first time I tried proving grounds. Just takes a small amount of thinking.

Lyonheart
02-23-2014, 11:28 AM
i forgot about the proving ground feature..thats how long its been since i last played I guess. I have been waiting for some kind of idea when WoD will come out.. like the start of beta might be enough to get me back in. I just ran out of things to do. So now i have PGs to do on all my toons and i want to farm old raids for pets 8)


P.S and im still waiting for a character service discount sale 8(

MiRai
02-23-2014, 01:09 PM
P.S and im still waiting for a character service discount sale 8(
I think it's been 8 months since we last had one in the US, but it sure would save me a nice lump sum of cash if they were to have one soon-ish.

Multibocks
02-23-2014, 05:05 PM
I read a rumor the other day that there will be another character service sale soon, like less than a month away.

Lyonheart
02-23-2014, 05:29 PM
I think it's been 8 months since we last had one in the US, but it sure would save me a nice lump sum of cash if they were to have one soon-ish.

I have 12+ toons i want to transfer from my 2nd bnet to my main bnet 8(


I read a rumor the other day that there will be another character service sale soon, like less than a month away.

That would make my year 8)

JackBurton
02-23-2014, 07:47 PM
Did someone post this yet?
No Veteran Bonus
Q. What's that bonus, and how do you get it?

A. The veteran bonus is a reward for using the 90 boost on a level 60+ character. It boosts the character's primary professions and first aid to 600.
http://wow.joystiq.com/2014/02/23/the-queue-light-it-up/#continued

http://wow.joystiq.com/2007/08/01/profession-costs/

sparvath
02-24-2014, 04:12 AM
I read a rumor the other day that there will be another character service sale soon, like less than a month away.

that would be awesome. Ever since there was a free migration of Silvermoon EU the horde side has completely died. So it would be nice to transfer that team to alliance side.

Kruschpakx4
02-24-2014, 09:04 AM
overall the expansion looks really funny for multiboxing whith overall cc remove and the current level 100 talents, I just hope the heroics will be as hard as cata heroics pre nerf :)

JackBurton
02-24-2014, 03:09 PM
Cata dungeons were difficult

MiRai
02-24-2014, 03:24 PM
I just hope the heroics will be as hard as cata heroics pre nerf :)
Here's what they've recently said:


You plan to increase the difficulty of Heroic dungeons in Warlords of Draenor. Will it be the same as WotLK/MoP or more in line with Cataclysm?

In between. You can probably say the difficulty will be equal to the easy heroic dungeons in Cataclysm such as Vortex Pinnacle and the Lost City of Tol'vir. On the other hand, Stonecore or Grim Batol were heroic dungeons that were too hard for most players (in PUG)

Multibocks
02-25-2014, 11:11 AM
Thank god, I hated how I couldn't box Cata dungeons until late into Cata. Fuck that.

MiRai
02-27-2014, 10:04 PM
Lots of information about WoD in their just released blog post:

http://us.battle.net/wow/en/blog/13107743/dev-watercooler-pruning-the-garden-of-war-2-27-2014

If for some reason you can't view it right now, this is probably the most important for most people:

One other big takeaway from Mists of Pandaria is that there is currently simply too much crowd control (CC) in the game, especially when it comes to PvP. To address that, we knew that we needed an across-the-board disarmament. Here's a summary of the player-cast CC changes:


Removed Silence effects from interrupts. Silence effects still exist, but are never attached to an interrupt.
Removed all Disarms.
Reduced the number of Diminishing Returns (DR) categories.
All Roots now share the same DR category.

Exception: Roots on Charge-type abilities have no DR category, but have a very short duration instead.

All Stuns now share the same DR category.
All Incapacitate (sometimes called "mesmerize") effects now share the same DR category and have been merged with the Horror DR category.
Removed the ability to make cast-time CC spells instant with a cooldown.
Removed many CC spells entirely, and increased the cooldowns and restrictions on others.

Pet-cast CC is more limited, and in many cases has been removed.
Cyclone can now be dispelled by immunities and Mass Dispel.
PvP trinkets now grant immunity to reapplication of an effect from the same spell cast when they break abilities with persistent effects, like Solar Beam.
Long fears are now shorter in PvP due to the added benefit of a fear changing the players position.



Additionally, we've significantly reduced the number of throughput-increasing cooldowns and procs in order to further reduce burst damage.

ebony
02-27-2014, 11:32 PM
i just read a lot off stuff the removing a lot off "cooldowns" and burst spells. this is going to hit us so hard to get that one shoot we always kinda need. Sounds like its going to be a healer needed to get any/much healing off and just axe at your target keeping the heals on till someone or you dies.

MiRai
03-03-2014, 02:08 PM
WoD changes in Racials:

http://us.battle.net/wow/en/forum/topic/11913971864

Fat Tire
03-10-2014, 01:33 PM
Level 90 Boosts Now Available
You are now able to purchase Level 90 Boosts for $60 in game! Your boosted character gets:

Green item level 483 gear.
A set of 22 slot bags.
If the character is level 60 or higher, a boost to 600 for professions.
http://media.mmo-champion.com/images/news/2014/march/thumb/boostme4.jpg


Dec 20th, lolololooloolol and 50 bucks on an expans.....

http://media.mmo-champion.com/images/news/2014/march/wodtime.jpg?A

MiRai
03-10-2014, 01:56 PM
Dec 20th, lolololooloolol and 50 bucks on an expans.....
That isn't the release date - https://twitter.com/WatcherDev/status/443076799426093056

Fat Tire
03-10-2014, 02:35 PM
That isn't the release date - https://twitter.com/WatcherDev/status/443076799426093056

Figured, but that is quite the release cushion.

ebony
03-10-2014, 04:17 PM
Got one account updated. All the clones will have the cheeper one.

https://dl.dropboxusercontent.com/u/20663759/wowstuff/WoWScrnShot_031014_200957.jpg

Lyonheart
03-10-2014, 05:09 PM
Fall is still a long damn time for this patch cycle..how long was Ice Crown patch cycle? i know it was long as well.

ebony
03-10-2014, 05:12 PM
Fall is still a long damn time for this patch cycle..how long was Ice Crown patch cycle? i know it was long as well.

WOTLK and bc added in a raid after though and both single bosess it made gear easyer to get but we already had that.

suicidesspyder
03-10-2014, 06:29 PM
So yea i need one 70 dollar key and 5 50 dollar keys grand total = 320 hmmm then if i want my other three upgraded that will cost 30 for panda and 150 more for wod so 180. Wow 500 dollars please lol.

ebony
03-10-2014, 07:32 PM
So yea i need one 70 dollar key and 5 50 dollar keys grand total = 320 hmmm then if i want my other three upgraded that will cost 30 for panda and 150 more for wod so 180. Wow 500 dollars please lol.

kinda makes the ""free"" level 90 not so free right :P

Palee
03-10-2014, 09:30 PM
I'm never buying 90s. Just like I'm never going to pay for a char transfer, faction change, etc. I get bored after gearing up my toons in latest pvp gear so why pay when I got time to level up other toons.

Multibocks
03-10-2014, 10:09 PM
This will be the longest expansion drought ever, even if they launch on the first day of fall (Sept 21). I have to say I nerd raged a little considering they made some bullshit PR spin about bringing content out faster. Cancelling at least half my accounts now until the expansion and I won't buy the expansion until it's almost launch day. Voting with my dollars this time.

Lyonheart
03-11-2014, 01:15 AM
This will be the longest expansion drought ever, even if they launch on the first day of fall (Sept 21). I have to say I nerd raged a little considering they made some bullshit PR spin about bringing content out faster. Cancelling at least half my accounts now until the expansion and I won't buy the expansion until it's almost launch day. Voting with my dollars this time.


Yea.. its got to be costing them a ton in subscription cancellations. But i think its the item squish thing and new char models that are taking longer than they anticipated? I mean they have to go through every NPC..all armor and weapons..all to make sure it fits on the new models ( im guessing ) And then change every mob/boss to the new stat system..makes my head hurt thinking what a pain in the ass that must be lol.

Tin
03-12-2014, 04:55 PM
So yea i need one 70 dollar key and 5 50 dollar keys grand total = 320 hmmm then if i want my other three upgraded that will cost 30 for panda and 150 more for wod so 180. Wow 500 dollars please lol.

We in the EU are paying 11 dollar more for every expansion and5 for the boost

rfarris
03-14-2014, 01:26 PM
We in the EU are paying 11 dollar more for every expansion and5 for the boost
Costs more for shipping to Europe.

ebony
03-14-2014, 06:39 PM
Costs more for shipping to Europe.

its a code!

Multibocks
03-15-2014, 12:35 PM
I think that was sarcasm.

Moorea
03-16-2014, 05:04 PM
maybe it's a FAQ I didn't see but why pay $60 for a boost when you can get the expansion and a boost for $49.99 ?

MiRai
03-16-2014, 05:27 PM
maybe it's a FAQ I didn't see but why pay $60 for a boost when you can get the expansion and a boost for $49.99 ?
You can only add an expansion to your account once; otherwise, you're purchasing the base game, any past expansions, the current expansion, and a transfer (http://www.dual-boxing.com/threads/50737-Level-90-Character-Boost-60?p=387994&viewfull=1#post387994) -- And even my math is off in that thread since MoP is actually $20 right now if you don't buy it together with WoD and WoD is actually $50 (I had just assumed it was $40 at the time).

Multibocks
03-21-2014, 10:43 AM
I may be missing it somewhere but is Ashran going to be instanced or something like the TI where you fly to and boom in the action?
It will use some new tech. It is instanced but you won't feel the transition (no load screen). (holinka)

Oh God I see this as multiple phasing boundaries and general suckiness for boxers. I might just stop boxing wow, there tech just seems to have unfortunate side effects for us.

ebony
03-21-2014, 10:30 PM
I may be missing it somewhere but is Ashran going to be instanced or something like the TI where you fly to and boom in the action?
It will use some new tech. It is instanced but you won't feel the transition (no load screen). (holinka)

Oh God I see this as multiple phasing boundaries and general suckiness for boxers. I might just stop boxing wow, there tech just seems to have unfortunate side effects for us.

phasing has got better with every xpac and am sure it can only get better.

What we should be scard about is this instanced will be it very easy to nuke follow. without nuking it from the hole WOD map. As that's how to block follow now from bg's.

Ñightsham
03-25-2014, 03:00 PM
From a previous post...

If the character is level 60 or higher, a boost to 600 for professions

Does anyone know if this is also included in the Pre-Purchase WoD release or only as the "purchase in-game" boost for $60 bucks

MiRai
03-25-2014, 03:20 PM
From a previous post...

If the character is level 60 or higher, a boost to 600 for professions
Does anyone know if this is also included in the Pre-Purchase WoD release or only as the "purchase in-game" boost for $60 bucks
I doubt there's a difference in the boost whether you got a free one through the expansion or you paid $60 for it directly -- A boost is a boost and I'd imagine the same rules apply.

TheOlz
03-25-2014, 10:54 PM
From a previous post...

If the character is level 60 or higher, a boost to 600 for professions
Does anyone know if this is also included in the Pre-Purchase WoD release or only as the "purchase in-game" boost for $60 bucks
Yes, I used the boost from the WOD pre-order and boosted 2 prof's to 600.
Seems like the "free" boost and the purchased one are the same.

HPAVC
04-01-2014, 09:45 AM
Nice quest chain pre-expansion, possible to pvp own faction http://www.mmo-champion.com/content/3870-Warlords-of-Draenor-Preview-Faction-Change-Betrayal-Quest-Warlords-of-Draenor-Preview-Faction-Change-Betrayal-Quest

MiRai
04-01-2014, 03:07 PM
Nice quest chain pre-expansion, possible to pvp own faction http://www.mmo-champion.com/content/3870-Warlords-of-Draenor-Preview-Faction-Change-Betrayal-Quest-Warlords-of-Draenor-Preview-Faction-Change-Betrayal-Quest
-_-

rfarris
04-02-2014, 11:03 AM
Nice quest chain pre-expansion, possible to pvp own faction http://www.mmo-champion.com/content/3870-Warlords-of-Draenor-Preview-Faction-Change-Betrayal-Quest-Warlords-of-Draenor-Preview-Faction-Change-Betrayal-Quest
April Fools!

MiRai
04-03-2014, 07:16 PM
Alpha is here, but from the sound of it there's much more content which is ready for testing compared to a typical alpha.

http://us.battle.net/wow/en/blog/13645405/warlords-of-draenor%E2%84%A2-alpha-testing-begins-4-3-2014

http://www.mmo-champion.com/content/3877-Warlords-of-Draenor?-Alpha-Testing-Begins

MiRai
04-03-2014, 08:31 PM
Bumping for more information:

Warlords of Draenor Perks - http://www.mmo-champion.com/content/3879
Warlords of Draenor Talent Calculator and Talents - http://www.mmo-champion.com/content/3878
Warlords of Draenor: Alpha Patch Notes - http://us.battle.net/wow/en/blog/13423478/warlords-of-draenor%E2%84%A2-alpha-patch-notes-4-3-2014

zenga
04-04-2014, 12:19 AM
I know someone who ain't gonna be happy ...


Arcane Explosion (http://ptr.wowdb.com/spells/1449) is now available only to Arcane Mages.

Multibocks
04-04-2014, 07:37 AM
I'm just blown away that they are only at Alpha, I expected beta any moment. Just... wow (no pun intended.)

MiRai
04-04-2014, 08:34 AM
I'm just blown away that they are only at Alpha, I expected beta any moment. Just... wow (no pun intended.)
Unless Blizzard was trolling us, they've already mentioned that WoD is expected to be a fall release (http://us.blizzard.com/en-us/company/press/pressreleases.html?id=13187176) after people lost their shit over the December 20th release date listed in the Blizzard Shop; but as seen on MMO-C, Ion Hazzikostas (https://twitter.com/WatcherDev/status/451851819392589826) said that they've got much more content to test than a typical alpha.

Lyonheart
04-04-2014, 09:46 AM
im not sure what to think about all the removal of insta casts.. casting on the run type stuff.. I thought ele shams were in a fun place, being able to cast lightningbolt on the run was one reason for that.

Wildstar is going to put the nail in the coffin for WoW being the King of american MMOs ( yea i said it.. watch and see!! note i didn't say kill )

Multibocks
04-05-2014, 08:18 AM
Here we go with the predictions of doom again. No one ever learns.

Lyonheart
04-05-2014, 10:17 AM
Here we go with the predictions of doom again. No one ever learns.

Lol.. yea.. but i have never made such foolish or bold claims.. but this time I am, and i'm right! you will see..and you will remember!

wowconvert
04-08-2014, 05:55 PM
What is all this talk of stopping /follow? Pure scare mongering, or based on something?

cheers

Kruschpakx4
04-14-2014, 08:20 AM
with instant casts reduced and cc nerfed I just hope we get a kind of throwback to TBC

MiRai
04-18-2014, 07:06 PM
Latest alpha patch notes:

http://us.battle.net/wow/en/blog/13423478/warlords-of-draenor%E2%84%A2-alpha-patch-notes-04-17-2014-4-18-2014

Kruschpakx4
04-18-2014, 08:00 PM
"Ascendance for the Enhancement specialization now changes the Shaman's auto attacks and Stormstrike to deal Wind-based physical damage that bypasses armor."

someone please tell me its still 30y range

ebony
04-18-2014, 08:14 PM
"Ascendance for the Enhancement specialization now changes the Shaman's auto attacks and Stormstrike to deal Wind-based physical damage that bypasses armor."

someone please tell me its still 30y range

http://beta.wowdb.com/spells/114049-ascendance


While in the form of an Air Ascendant, auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range.

Fat Tire
04-18-2014, 09:25 PM
"Ascendance for the Enhancement specialization now changes the Shaman's auto attacks and Stormstrike to deal Wind-based physical damage that bypasses armor."



It takes mastery out of the equation. So no more one shotting, but I dont know how dmg will play out.

However, when reading about all the dr changes,defensive changes, cc changes and if they dont mess with tremor too much. I invision Ellay sitting in the shadowsight cubby hole lobbing out meatballs once again.

Kruschpakx4
04-22-2014, 09:14 AM
Thanks god ;)


It takes mastery out of the equation. So no more one shotting, but I dont know how dmg will play out.


Static Shock has been removed.

Stormstrike and Stormblast now deal 30% more damage when Lightning Shield is active.


will see how it works out, we lose the lightning shield damage but the loss of mastery should be compensated to some degree, not sure if multistrike will affect it but its not like it would kill us if sb wont be able to 100% oneshot something, with the amount of cc reduced we're actually able to do something aside form dying right away at the beginning if we don't trinket+ascendance within 5 seconds of the game to have a chance.
We can start doing some serious dps train with freedom totems and no longer requiring to have our searing totem down to have that 100% extra damage on lava lash and with the storm elemental totems doing damage while healing us.
It will force them to deal with elementals first and eventually we have 5 stacks of maelstorm which also means 100% more damage on the next cast and eb gonna have 40% extra damage with unleashed flame and then we can fire a pretty hard hitting instant eb, then you pray for getting the agi or crit buff and use ascendance afterwards to finish the target. Probably no longer using trinket on ascendance macro since disarm and several other minor ccs screwing the plan are removed we should be fine with dropping grounding and a tremor right before we do it and have trinket saved up for second stormblast.

Fat Tire
04-22-2014, 09:59 AM
I think they will modify windwalk and tremor. After nerfing fear to 6 sec and requiring priests to talent physic scream along with combining the drs and allowing frost shock as a filler. It would be crazy if they didnt change or remove those totems.

Sam DeathWalker
04-22-2014, 10:09 AM
I am glad reforging is being taken out of the game. It was very time consuming.

Nether Tempest can now only be on 1 target at a time (down from unlimited), but its secondary damage now hits all targets in range (up from only 1), and deals 100% of the primary damage (up from 50%).

If the Nether Tempest changes go live (all my Mages are Arcane now), I'll be so powerful its insane.

Kruschpakx4
04-22-2014, 11:36 AM
I think they will modify windwalk and tremor. After nerfing fear to 6 sec and requiring priests to talent physic scream along with combining the drs and allowing frost shock as a filler. It would be crazy if they didnt change or remove those totems.

"we remove/nerf some cc abilities" and then "we remove/nerf counter cc abilities" doesnt make much sense to me but as tremor is already too strong according to non boxing players it might gets an increased cooldown to something like 90 sec which wouldnt be that devastating, I have to say I'm rather worried about the healer who has to keep me alive since he has to fake like a god, might gonna play with pally again saved by light looks decent

MiRai
04-22-2014, 12:51 PM
Latest episode of WoW Source:

http://www.youtube.com/watch?v=USRLzaxHhGI

Talks about PvP and class changes.

luxlunae
04-22-2014, 05:15 PM
They look like they haven't slept in weeks.


For me, as a healer I'm mad about the instant changes (not because of mobility, because of heal sniping and wasted mana) and annoyed about the mana changes so my accounts are down until opinions on the first raid tier start coming in.

Kruschpakx4
04-23-2014, 09:32 AM
Healers should do fine with ccs cut in half and level 100 talents look quite good for most of them except resto shaman maybe (pvp wise), i feel like spew lava for shamans will be very powerful when multiboxed, just saw each globe does 50% of spell power (10/5 times more than magma/searing totem) at 40y range splash damage each ,5 sec so 80 globes total when quadboxed over 10 sec, this will force melee trains to split and can no longer brainless tunnel us and eventually have to kill the fire totems and the entire team will significantly drop in health and we can choose a random target for oneshot, if it cant be los'd it will also be extremely helpful to avoid resurrection or otherwise maybe force

too bad that knockbacks have dr this would make elemental quite strong sitting with thunderstorm on top of fire totems and just wait for something to drop and land a kill with instant eb/fulmination and use flameshocks/lava burst for fake nuke

Kruschpakx4
04-25-2014, 05:40 PM
Storm elemental abilities

http://wod.wowhead.com/spell=157331
http://wod.wowhead.com/spell=157348

with primal elemtalist
http://wod.wowhead.com/spell=157382
http://wod.wowhead.com/spell=157375

gale force looks fun combined with thunderstorm

call lightning seems to hit more than twice as hard as elemental blast with primal elementalist

MiRai
04-25-2014, 05:47 PM
I think Bashiok just confirmed there will be no flying in WoD:

http://us.battle.net/wow/en/forum/topic/12666436539?page=5#82

EDIT:

Ah, it seems they're still dancing around the true answer:

http://us.battle.net/wow/en/forum/topic/12666436539?page=5#90

Vecter
04-25-2014, 06:06 PM
I think Bashiok just confirmed there will be no flying in WoD:

http://us.battle.net/wow/en/forum/topic/12666436539?page=5#82

EDIT:

Ah, it seems they're still dancing around the true answer:

http://us.battle.net/wow/en/forum/topic/12666436539?page=5#90



The flight paths in Draenor are not going to be loop-de-loop sightseeing tours, and we’re going to be looking to our beta testers to let us know if any are less than tip-top.

That is all I care about! hah. I think it is safe to safe no flying in WoD for 6.1 (or whatever the start number will be) and at some point we may or may not get the ability to fly.

EDIT: Of note in Bashioks post it is pretty clear flying in WoD won't happen for awhile with the statements of dynamic type content unlocking as patches come. Wouldn't be surprised it they just don't do any flying until the next expansion. In my opinion, bye bye to flying :)

Jar
04-25-2014, 07:21 PM
That is all I care about! hah. I think it is safe to safe no flying in WoD for 6.1 (or whatever the start number will be) and at some point we may or may not get the ability to fly.

EDIT: Of note in Bashioks post it is pretty clear flying in WoD won't happen for awhile with the statements of dynamic type content unlocking as patches come. Wouldn't be surprised it they just don't do any flying until the next expansion. In my opinion, bye bye to flying :)


AHH poo, I wanted flying...

Kruschpakx4
04-26-2014, 03:34 PM
best decision ever

Lyonheart
04-26-2014, 03:51 PM
best decision ever

I love flying in WoW..and when they made the last two patches no fly zones.. it kind of turned me away from the game. Flying had just become part of WoW for me. And i did not think i could enjoy it as much without flying anywhere I wanted....Then i realized.. for the past year or so.. i have been enjoying other games very much without flying..FFXIV..ESO..Wildstar beta ..so I'm sure i will enjoy WoD without it as well.

It would be nice for Blizz to make future content with Flying in mind. i like the feel of huge, epic feeling zones. But ill be ok if they dont..Ill probably be playing Wildstar anyway. There will be plenty of time to see if Wildstar is the next big thing before WoD goes live. ( as i think it will be.. )

Kruschpakx4
04-26-2014, 04:53 PM
*regarding world pvp : ))

I think it would be cool though if they'd add a new mechanic to flying mounts like some sort of long jump on cooldown whenever you're in a zone where they cant fly

ebony
05-18-2014, 10:18 PM
and if you not seen the front page of MMO has a new UI for Keymaps just wonted to add this in,

https://dl.dropboxusercontent.com/u/20663759/WOD%20BETA/WoWScrnShot_051914_030300.jpg

suicidesspyder
05-20-2014, 10:21 AM
Ok i for one am happy with no flying it allows us boxers on a pvp server not to be dropped down on by a lvl 100. At lvl 90 yea 5-10 we can still do damage but when they are lvl 100 dont see it happening. Only thing that would be nice is if they upped the ground speed to whatever level your max flying speed you have atm. Saying in such if you have 150 flying you have 150 ground if you upgrade your flying to 310 your ground goes to 310. Then maybe make like a legendary quest chain to get flying in a later patch for wod maybe say a few months down the road.

Ishar
05-20-2014, 11:50 AM
While flying is cool in pvp it ended up being annoying. Getting harassed by agile and borderline exploitive single boxers while trying to do whatever is not my fondest wow memory. No flying means less odd line of sight terrain for them to abuse.

Sent from my SAMSUNG-SGH-I747 using Tapatalk

Shodokan
05-22-2014, 03:31 PM
From the looks of it Garrisons will be tied in directly to the creation of high end items that were once considered "daily cds"

So anyone with an army for professions may be disappointed next expansion like myself.

MiRai
06-04-2014, 07:11 PM
I've been slacking at keeping this thread updated >_>, but alpha is live as of today.

http://wowhead.com/news=240947/warlords-of-draenor-alpha-is-up
http://www.mmo-champion.com/content/4054

Selz
06-05-2014, 08:28 AM
Currently Streaming: YES

http://www.twitch.tv/fatbosstv

Selz
06-05-2014, 04:28 PM
Currently Streaming: NO

http://www.twitch.tv/fatbosstv

Their stream is over.

Kruschpakx4
06-11-2014, 02:13 PM
Elemental fans should be pleased with this, not confirmed yet but sounds reasonable :)



Fulmination (http://beta.wowdb.com/spells/88766#18322-18379) When you have more than 1 Lightning Shield charge active While Lightning Shield is active, damage and multistrike damage from your Lightning Bolt and Chain Lightning spells generate an additional Lightning Shield charge, up to a maximum of 15 charges, your Earth Shock spell will consume any surplus charges, instantly charges beyond 1 dealing their total damage to the enemy target. Shaman - Elemental Spec.
Multistrike Attunement (New) (http://beta.wowdb.com/spells/165399#18322-18379) You gain 5% more of the Multistrike stat from all sources. Shaman - Elemental Spec.
Item - Shaman WoD PvP Elemental 2P Bonus (New) (http://beta.wowdb.com/spells/166096#18322-18379) While Ascendance is active, you are immune to silence and interrupt effects.


In 5v5 environment we can start the fight with glyphed swg for silence immunity (after first cc wave) and get 15 ls charges, then nuke with with instant elemental blast+es, that should be all we need to get a proper oneshot off, we dont know numbers yet but that sounds like a massive burst potential, with additional multistrike and having the privilege of 270% crit damage, plus we can still top that by using elemental fusion for doubled earth shock damage or extra damage from liquid magma (old spew lava) / storm elemental totem

Then we still have ascendance with silence immunity to get another kill or use it in situations where we have to force them to retreat, even without flame shock I doubt double healer can catch up with 4 shamans spamming lava burst/lava beam and eventually have another 10-15 charges of fulmination thanks to that perk that allows lava burst to generate ls charges.

I'm a little worried though about 4 dps teams since one healer is going to have a hard time keeping 4 people up.

jk elemental healing.

// As for enhancement, they still look great thanks to improved maelstrom but having heals on demand seems to be stronger in wod where elemental clearly has an advantage over enhancement

MadMilitia
06-20-2014, 04:11 PM
So is any multiboxer in the beta?

How is questing looking? I watched some slag mines and was disappointed to see the focus is moving towards Wildstar / Groundslam effects which really screw us multiboxers.

Are any of the quests ground click collects? Those broke me with MoP. So much that I iced my entire team for a good while.

Just wondering if I should cut down my team as I really don't want an encore of that experience.

Kruschpakx4
06-22-2014, 07:38 PM
No matter what I'll stick to the guild standard+dungeon farm thing, gonna use 4x golden fleece + rock moss for extra income (~2400 gold/hour when used on 4 toons), gear reward is also better and no trouble with ground collecting quests in crowded areas in the first days of release

Ughmahedhurtz
06-27-2014, 01:03 AM
No matter what I'll stick to the guild standard+dungeon farm thing, gonna use 4x golden fleece + rock moss for extra income (~2400 gold/hour when used on 4 toons), gear reward is also better and no trouble with ground collecting quests in crowded areas in the first days of release
Do you not bother with faction? Or is it that the faction you gain through quests (not insignificant) isn't the faction you need for the gear you want?

Kruschpakx4
06-27-2014, 07:31 AM
I mean dungeon drops are superior to quest reward items, the guild standard is for the 15% ep bonus (although I'm not sure if those work beyond level 90). I don't mind the level 100 gear from any faction, I'll only collect pvp stuff then, but while doing dungeons you'll gather pve 4k points too and convert to honor for gear.

ebony
06-27-2014, 08:26 PM
am not in beta i started in bc :'(

MadMilitia
06-28-2014, 09:22 PM
No matter what I'll stick to the guild standard+dungeon farm thing, gonna use 4x golden fleece + rock moss for extra income (~2400 gold/hour when used on 4 toons), gear reward is also better and no trouble with ground collecting quests in crowded areas in the first days of release

I'm not sure what you mean with no trouble ground collecting.

Does this mean there are much less of them? None of them? Or simply more of the glittery shit on the ground everywhere?

The latter would be IMO the worst case scenario. Collect quests should have been group-wide counters a long time ago IMO.

MiRai
06-28-2014, 10:26 PM
No matter what I'll stick to the guild standard+dungeon farm thing, gonna use 4x golden fleece + rock moss for extra income (~2400 gold/hour when used on 4 toons), gear reward is also better and no trouble with ground collecting quests in crowded areas in the first days of release

I'm not sure what you mean with no trouble ground collecting.

Does this mean there are much less of them? None of them? Or simply more of the glittery shit on the ground everywhere?

The latter would be IMO the worst case scenario. Collect quests should have been group-wide counters a long time ago IMO.
He means that he'll be able to avoid the ground collection quests by sticking to dungeons.

MadMilitia
06-28-2014, 11:54 PM
He means that he'll be able to avoid the ground collection quests by sticking to dungeons.


Thanks. That seems clearer now.

I like the fact they are going with more dungeon content. At the same time they've had a habit of making it questing or bust. Especially in the experience gained department.

Shodokan
06-29-2014, 02:11 AM
I mean dungeon drops are superior to quest reward items, the guild standard is for the 15% ep bonus (although I'm not sure if those work beyond level 90). I don't mind the level 90 gear from any faction, I'll only collect pvp stuff then, but while doing dungeons you'll gather pve 4k points too and convert to honor for gear.

You don't get the full value of those two trinkets while doing dungeons. Its cut more than half.

Kruschpakx4
06-29-2014, 05:59 AM
hm ok I'll have to try didn't know that, but anyway I'd still like to dodge leveling in open areas for the first couple of days, multiboxing ground collecting quests with 100 other people doing that quest is something I did once and then never again :p

ebony
06-30-2014, 01:47 AM
Warlords of Draenor - Guild Leveling Removed
Originally Posted by Blizzard (Blue Tracker (http://blue.mmo-champion.com/topic/322503-missing-guild-perks/) / Official Forums (http://us.battle.net/wow/en/forum/topic/13273137450?page=1#6))
What you're seeing in the current build is a change that's mid-implementation. Since the introduction of the guild system in Cataclysm, the nature of guild leveling and guild perks has shifted from being a reward for dedication and collective effort, to effectively being a penalty and barrier to entry for new guilds. We've made it easier to level guilds over the years, allowing low-level quests to count fully towards guild experience, and removing weekly caps on progress. That helps ease the barriers, but it's more of a band-aid than a true solution to the underlying problem.

Our current plan for Warlords is to effectively remove guild leveling (you could also think of it as "all guilds are automatically level 25"). We originally came up with two dozen perks in order to offer something at every guild level, but without the continued need for that granularity, we can streamline the system a bit. Many perks can just be rolled into default behaviors, since a majority of players already had them and the world was designed and tuned around their existence: Flight path taxis can just inherently move 25% faster instead of requiring "Ride Like the Wind"; Honor rewards and item costs can be balanced as if you had "Honorable Mention"; and so forth. For most players, who are in max-level guilds, nothing should perceptibly change.

We still want to incentivize guild membership, aside from the social benefits, so we're keeping conveniences like faster mount speed, instant guild mail, Mass Resurrection, etc., as exclusive benefits to all guilded players. The guild achievement system, and unlocked items and other benefits through completion of guild achievements, will remain as-is. We'd like to emphasize that system a bit more as a yardstick for collective accomplishment, rather than guild level which primarily just reflects individual effort.

The Cash Flow perk is obviously popular, though in most guilds it actually contributes less gold to the guild bank than something like Guild Challenges, since it only applies to looted coins. However, it also fuels some degenerate player behavior: if you've made an alt lately, you've probably noticed that you can't go more than a minute or two without receiving a guild invite - typically from "leaders" who are looking to recruit armies of often-unwitting players to both level guilds for later sale, and to increase the amount of Cash Flow gold that is siphoned into coffers to which only they have access. It can be a meaningful amount of gold for one player's pockets, but for something like a raiding guild, Cash Flow gold barely makes a dent in something like total repair costs. We're removing the Cash Flow perk in Warlords.

We do recognize that it's essential for guilds to have ways of financing their costs, and we will offer alternative, and more lucrative, options for doing so in Warlords (for example, bringing back some Bind on Equip epic drops in raids).







wow nice stuff nerver liked leveling guilds

Kruschpakx4
06-30-2014, 09:31 AM
mhm I liked cash flow :/

just hope they compensate it by rewarding more guild arena/bg games per week with gold

Lyonheart
06-30-2014, 06:13 PM
"We do recognize that it's essential for guilds to have ways of financing their costs, and we will offer alternative, and more lucrative, options for doing so in Warlords (for example, bringing back some Bind on Equip epic drops in raids)."

Time to fire up those 10 mage teams for some epic BoEs? ( i hope they drop on trash! )

MiRai
06-30-2014, 10:02 PM
"We do recognize that it's essential for guilds to have ways of financing their costs, and we will offer alternative, and more lucrative, options for doing so in Warlords (for example, bringing back some Bind on Equip epic drops in raids)."

Time to fire up those 10 mage teams for some epic BoEs? ( i hope they drop on trash! )
I think beeq needs to make a return and show us how it's done.

Sservis
07-01-2014, 09:45 AM
As Zenga has mentioned (http://www.dual-boxing.com/threads/31472-What-is-the-use-of-having-3-AH-s-in-the-game?p=390658&viewfull=1#post390658), Auction Houses have been combined cross faction. The lesser (in population) side will have access to almost the full market (trade chat/COD mail/face to face excepted).

moosejaw
07-01-2014, 03:07 PM
The auction house/mail trading is a very welcome change. Combining all the trolls into one trade chat is going to be painful when I have to use it though. :)

On the guild front, I hope they give us more challenges per week for the 5 mans or raise the reward gold for completing them.

MiRai
07-01-2014, 07:38 PM
The auction house/mail trading is a very welcome change. Combining all the trolls into one trade chat is going to be painful when I have to use it though. :)
There is no cross-faction chat being implemented -- Only the auction houses are being merged.

moosejaw
07-04-2014, 05:09 PM
As Zenga has mentioned (http://www.dual-boxing.com/threads/31472-What-is-the-use-of-having-3-AH-s-in-the-game?p=390658&viewfull=1#post390658), Auction Houses have been combined cross faction. The lesser (in population) side will have access to almost the full market (trade chat/COD mail/face to face excepted).


There is no cross-faction chat being implemented -- Only the auction houses are being merged.

Yep, my mistake. I missed the excepted part of his post. Sigh of relief.

luxlunae
08-02-2014, 02:55 PM
Tremor Totem (http://beta.wowdb.com/spells/8143) is no longer usable while under the effects of Fear (http://beta.wowdb.com/spells/5782), Charm, or Sleep, but its duration has been increased to 10 seconds (up from 6 seconds)


Does that completely break shaman teams for arenas?

Kruschpakx4
08-02-2014, 06:30 PM
Tremor Totem (http://beta.wowdb.com/spells/8143) is no longer usable while under the effects of Fear (http://beta.wowdb.com/spells/5782), Charm, or Sleep, but its duration has been increased to 10 seconds (up from 6 seconds)


Does that completely break shaman teams for arenas?

I'm sure I wrote it already in another post but I'm fine repeating it

live:
psychic scream:30 sec cd
howl of terror: 40 sec cd
intimidating shout: 90 sec cd

wod:
psychic scream: 45 sec cd and now a talent in the 60 tier, with void tendril and mind control (+psyfiend gone)
howl of terror: still 40 sec cd but now in tier 2 tree with shadowfury and deathcoil
intimidating shout: same as live

aside from that, full fear is only 6 sec in pvp, fear shares dr with cyclone and rogue's blind and with most blanket silence/disarm gone we don't need to trinket before oneshot to get it off save, so we can rotate trinket+tremor or you let your healer dispel one of your toons to drop tremor or you play with rshaman to have another tremor or you split toons up (obviously only works for ele) or you pretremor when priest/lock runs in or or or.... list goes on and on

with so much cc gone its still much much better than live

we had so many worse days don't worry wod looks really solid right now for shamans and dks

ebony
08-08-2014, 10:32 AM
https://twitter.com/holinka/status/494601704029966336

Can you gear up playing in Ashran only or will bgs/arenas be required for highest end? (ratings?)
You can earn conquest in Ashran, but it won't increase your cap. So it's doable, but not the most efficient route. (holinka (https://twitter.com/holinka/status/494601704029966336))


very cool for boxers that don't want to do bg's or arana

luxlunae
08-20-2014, 11:13 PM
Apparently the heirlooms tab isn't in the beta yet but it hasn't been formally cut yet.

ebony
08-20-2014, 11:23 PM
Apparently the heirlooms tab isn't in the beta yet but it hasn't been formally cut yet.

it be added in a patch its not been cut it, to be fair i think its because the loom wep that takes you to 100. a lot have been taking them all on there mains ready for there alts.

Lyonheart
08-21-2014, 09:30 AM
Apparently the heirlooms tab isn't in the beta yet but it hasn't been formally cut yet.


They said awhile ago that that feature would not make launch, but they are working on it and it should be in the first patch.

Lyonheart
09-05-2014, 02:54 PM
I thought i would post some info that should effect us MBs in a good way..from mmo-champ

Garrisons>


You can invite friends to your garrison to help with invasions. There are Bronze, Silver, and Gold level rewards depending on how well you repel the invasion, so having a friend help out might be useful.
You should be able to do these quests with friends
other stuff>
Some of the max level areas in Draenor are group areas.( we love group outdoor content!)

Andreauk
09-05-2014, 04:18 PM
I thought i would post some info that should effect us MBs in a good way..from mmo-champ

Garrisons>


You can invite friends to your garrison to help with invasions. There are Bronze, Silver, and Gold level rewards depending on how well you repel the invasion, so having a friend help out might be useful.
You should be able to do these quests with friends
other stuff>
Some of the max level areas in Draenor are group areas.( we love group outdoor content!)



I wonder how many friends you can invite to those invasions? Sounds great.

MiRai
09-05-2014, 04:25 PM
I wonder how many friends you can invite to those invasions? Sounds great.
At BlizzCon I think Tom Chilton said you could bring in an entire 40-man raid if you really wanted, but I've no idea if that limitation has changed.

ebony
09-05-2014, 05:34 PM
At BlizzCon I think Tom Chilton said you could bring in an entire 40-man raid if you really wanted, but I've no idea if that limitation has changed.

From looking at beta i could not see why this would not work.

luxlunae
09-05-2014, 05:40 PM
WOD question: is there a catch-up vendor in the first zone like MOP had?

MiRai
09-05-2014, 06:48 PM
WOD question: is there a catch-up vendor in the first zone like MOP had?
I don't know if one exists at the moment since they just give you the gear you need to start, but I don't see why they wouldn't throw one in since they had those vendors in the past two expansions.

luxlunae
09-08-2014, 12:24 PM
Cata has a catch up vendor?

Andreauk
09-08-2014, 02:38 PM
Cata has a catch up vendor?

Yes it's in Mount Hyjal, and I think Vashj'ir does also.

luxlunae
09-10-2014, 12:46 PM
New patch notes all flying mounts can be used as ground mounts. I wonder what that will look like with phoenixes.

Xixillia
09-11-2014, 01:34 AM
New patch notes all flying mounts can be used as ground mounts. I wonder what that will look like with phoenixes.

So the only phoenix mounts available on beta are Alar and the Dark Phoenix - and all they do is hover above the ground. I don't really understand why the challenge mode mounts aren't available :/

Kruschpakx4
09-11-2014, 06:35 AM
Latest beta build has two changes to battle fatigue. 20% healing reduction and 15% expertise. You should see less parry/dodge/healing in PvP

This should've happend already 2 years ago -.- #stormblastdodge

luxlunae
09-18-2014, 03:06 PM
6.0 dino bones are becoming unbound. I know where I'm going to try to grind out xp for my levelling team!

Lyonheart
10-06-2014, 01:53 PM
I thought this bit of info was nice for us?

Daily Mission
A choice between a solo mission and group mission (http://beta.wowdb.com/quests?filter-currency=-1&filter-search=assault&filter-reqlvl-min=100) is given to you in your Town Hall / Great Hall every day, with the solo mission rewarding 800 Apexis Crystal (http://beta.wowdb.com/currencies/823-apexis-crystal) and the group mission rewarding 1000 Apexis Crystal (http://beta.wowdb.com/currencies/823-apexis-crystal).

When you arrive at the area, you must fill a progress bar to 100% (http://media.mmo-champion.com/images/news/2014/october/objectives.jpg) by killing mobs and interacting with objects in the area. Depending on the quest, mobs may give ~1 percent each while objects will give you ~2-3 percent each.

MiRai
10-09-2014, 04:19 PM
Patch 6.0.2 drops October 14th.

http://us.battle.net/wow/en/blog/16296588/patch-602-the-iron-tide-crashes-into-azeroth-october-14-10-9-2014

Lyonheart
10-09-2014, 10:49 PM
Hmm..did we discuss this?


I (E.I. … E.I.) Will Always Love You
The Bodyguard trait is truly notable. A small number of specific Followers (http://beta.wowdb.com/garrison/abilities/231-bodyguard#related:used-by) have this trait, and when you assign them to a level 2 or 3 Barracks, they become your personal protector. That’s right; if you ask him to, a Bodyguard Follower will follow you right out of the Garrison and into the savage lands of Draenor, fighting by your side, utilizing his class abilities, and gaining reputation with you.

Some restrictions may apply. Bodyguard will not follow you into any battlegrounds, instances, scenarios, or washrooms. You may only have one working Bodyguard at a time. Void where prohibited. Seriously.

Can anyone in beta confirm if you can only have followers if your not in a group ( im guessing this would be a logical resriction )

Shania
10-13-2014, 05:54 PM
Dont know about that with followers, I am in the Beta, but only 1 account.

1 month to go for wod to be live, and counting! It is so much fun (for me anyway) in the Beta, really love the Garrisons/Followers design. Lot's of fun.
Dungeons I have not done many, because people would face pull, d/c, rage, leave, server crash or something. Got afew done that was it really.

Levelled, almost 4 characters too lvl 100, single play which sucks, too used too the x5 lol... but I must admit, the questing was actually enjoyable.

I was one of those kinds of people, like, omg, got to level another set of and go through this crap AGAIN, more aimed at cata/mop. Hated levelling.

But in WoD Its actually really reallly good. Pace is perfect, not slow at all, and before you seem to know it, your already dinged up another level, and gap between levels is really well balanced, and is not that long at all. And bonus objectives, award really decent XP.

Quite fast and actually really enjoyable.
Hurry up WOD + because my new pc will be built by then :P

Lyonheart
10-13-2014, 05:59 PM
Dont know about that with followers, I am in the Beta, but only 1 account.

1 month to go for wod to be live, and counting! It is so much fun (for me anyway) in the Beta, really love the Garrisons/Followers design. Lot's of fun.
Dungeons I have not done many, because people would face pull, d/c, rage, leave, server crash or something. Got afew done that was it really.

Levelled, almost 4 characters too lvl 100, single play which sucks, too used too the x5 lol... but I must admit, the questing was actually enjoyable.

I was one of those kinds of people, like, omg, got to level another set of and go through this crap AGAIN, more aimed at cata/mop. Hated levelling.

But in WoD Its actually really reallly good. Pace is perfect, not slow at all, and before you seem to know it, your already dinged up another level, and gap between levels is really well balanced, and is not that long at all. And bonus objectives, award really decent XP.

Quite fast and actually really enjoyable.
Hurry up WOD + because my new pc will be built by then :P

Thats good to hear! My new PC will be ready by Wednesday 8) Also looking forward to new UBRS

Benjii
10-14-2014, 07:51 AM
Is questing multibox-friendly? Lots of right-click stuff on every char quests?

Shania
10-16-2014, 12:59 AM
Thats good to hear! My new PC will be ready by Wednesday 8) Also looking forward to new UBRS

I saw your thread for your new pc, mine is sort of similar, just not same cpu and mb and graphics card etc
Either way exciting.

And yes WoD shall be a blast.

Think my first 5 is going to be, druid kitty/feral/rogue/shammy/hunter/warlock

I have not decided if my Rogue or Kitty Druid will be my priority main for raids (Mythic etc) or Hunter like it used too be then I switched to Rogue.
2nd set my go like: Prot Pally/Priest/Mage/my 2nd hunter/undecided lol

Shall be fun too power play the Garrison Follower game though!

sethlan
11-03-2014, 12:28 PM
For me its time to let shamans go. Been playing thrm since cata. I really would like give 10 enh shamans A shot. But for this expansion its time to step up and level new team from 90 to 100.