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d0z3rr
09-13-2013, 12:15 PM
Watching this video I made almost makes we want to reactivate and finish this team. The shaman healing looked insanely OP:
(http://www.youtube.com/watch?v=ldv0r7F1dpg)ldv0r7F1dpg

Multibocks
09-13-2013, 01:24 PM
had to mute the music, sorry!

Ughmahedhurtz
09-13-2013, 03:10 PM
I wonder how well this scales. I tried 4 bears plus healer shortly after MoP went live and with the changes to bear power coming from taking damage, the other 3 bears didn't really do much. It was fun blowing up lots of stuff in non-heroics but heroics were an entirely different proposition. Just my experience from a while ago. Might no longer apply. ;)

zenga
09-13-2013, 04:59 PM
Tanks rely on vengeance to deal good dmg, and you build up vengeance by taking dmg (before mitigation). Vengeance lasts 20s ... so you would need a 5s taunt rotation to benefit from it. The problem however is that as a tank you don't take every 5seconds a big hit.

The only reasons that I can see why you would want to run 4 tanks is because you either ...
... want easymode and not care about the time it takes to kill. You can avoid a lot of fightmechanics/brute force stuff with running 4 tanks, since they have the best survivability in the game
... for lols.

There can definitely be a benefit to run with 4 tanks, since you can game the vengeance. But there is no way that you can keep rotating vengeance with 4 tanks, besides maybe a handful of gimmick bosses.

Multibocks
09-13-2013, 06:27 PM
At this state in the patch and with the equipment available you can easily brute force a lot of things with pure dps. Bosses in heroics last like 30 secs max now, unless they have a phases.