View Full Version : [WoW] Jesus Christ trinket
Mosg2
07-24-2013, 07:53 PM
http://ptr.wowdb.com/items/104298-ordon-death-chime
Should allow you to insta-gib with just about any team that has even a smidge of burst already, amirite?
Shodokan
07-24-2013, 08:43 PM
http://ptr.wowdb.com/items/104298-ordon-death-chime
Should allow you to insta-gib with just about any team that has even a smidge of burst already, amirite?
HP pools over 450k
Each trinket will do approx 50k damage (dunno if it can crit)
Not instagib but it will help a lot.
Fat Tire
07-25-2013, 08:47 AM
Flagged as Not usable in arena on wowhead
Shodokan
07-25-2013, 09:09 AM
Flagged as Not usable in arena on wowhead
http://ptr.wowhead.com/spell=148534
indeed
Kruschpakx4
07-25-2013, 09:21 AM
Good :-)
Shodokan
07-25-2013, 12:06 PM
Good :-)
Have the god trinkets been nerfed on PTR yet?
Kruschpakx4
07-25-2013, 12:57 PM
yep, those imba 84% critdmg/mastery/haste is now 14% and after the scale down it should be <10% in arena
Shodokan
07-25-2013, 02:49 PM
yep, those imba 84% critdmg/mastery/haste is now 14% and after the scale down it should be <10% in arena
How can they have a proc be equal to one that has that as a base stat? haha
Either way, good.
Kruschpakx4
07-25-2013, 03:01 PM
Still the cd reduce trinket hasnt been touched yet, will see how good this will be in arena
Shodokan
07-25-2013, 03:23 PM
Still the cd reduce trinket hasnt been touched yet, will see how good this will be in arena
It reduces ascendance now.
djensen2010
07-25-2013, 06:44 PM
Also, I dont know if it has already been noted but if you have 2 PvP trinkets equipped you reive 10% less damage from players come 5.4. So, that is sort of incentive to derail people from equipping PvE trinkets in PvP.
Fat Tire
07-25-2013, 07:05 PM
Also, I dont know if it has already been noted but if you have 2 PvP trinkets equipped you reive 10% less damage from players come 5.4. So, that is sort of incentive to derail people from equipping PvE trinkets in PvP.
Its 2600 resilience. They changed it a while back from 10%
djensen2010
07-26-2013, 11:07 AM
Its 2600 resilience. They changed it a while back from 10%
Ah i see. Shows on character pane in PTR but hasnt been updated on the patch notes.
Multibocks
07-26-2013, 02:05 PM
is 2600 resil equivalent to 10%?
Shodokan
07-26-2013, 08:02 PM
is 2600 resil equivalent to 10%?
No. It is about 5%
zenga
07-27-2013, 12:31 PM
No. It is about 5%
On live I have a resilience set that gives me 2415 resilience rating or 68.31% resilience. Compared to the base 65% player damage mitigation this means 9.4% less damage taken.
example:
- you take a 100 unmitigated damage hit
- each 1% resilience reduces 1% of the damage
- with 65% base resilience that becomes a 35 damage hit (100 - 65)
- with 68.31% resilience that 35 hit becomes a 31.69 hit, or 3.31 less absolute damage
- so 3.31 damage shaved off of a 35 hit is basically decreasing the damage you took by 9.45% ((3,31/35)*100)
So 2600 resilience rating will put you slightly above 68.5% resilience, which equals to 10% less damage taken ((3.5/35)*100)).
So long story short, the 2600 resilience rating is roughly the same as 10% less damage taken.
Fat Tire
07-27-2013, 01:21 PM
On live I have a resilience set that gives me 2415 resilience rating or 68.31% resilience. Compared to the base 65% player damage mitigation this means 9.4% less damage taken.
example:
- you take a 100 unmitigated damage hit
- each 1% resilience reduces 1% of the damage
- with 65% base resilience that becomes a 35 damage hit (100 - 65)
- with 68.31% resilience that 35 hit becomes a 31.69 hit, or 3.31 less absolute damage
- so 3.31 damage shaved off of a 35 hit is basically decreasing the damage you took by 9.45% ((3,31/35)*100)
So 2600 resilience rating will put you slightly above 68.5% resilience, which equals to 10% less damage taken ((3.5/35)*100)).
So long story short, the 2600 resilience rating is roughly the same as 10% less damage taken.
Resilience has diminishing returns and the DR starts at 65%. Its not 10%, its @5% as shodo said. The math has already been done.
zenga
07-27-2013, 03:45 PM
Resilience has diminishing returns and the DR starts at 65%. Its not 10%, its @5% as shodo said. The math has already been done.
http://i.imgur.com/iJLo5Pw.jpg
- Each 1% resilience reduces the incoming damage with 1%. There is no dr here.
- Resilience rating has diminishing returns: the more rating you get the less damage mitigation you will get per point of resilience rating.
- Resilience has increasing (exponential) damage reduction returns: the more resilience you have the higher the damage mitigation effect is (if you have 0 resil and add 1% resilience then you mitigate 1% more incoming damage. If you have 80% resilience and you add 1% resilience, then you will mitigate 5% more incoming damage).
Again:
- 65% resilience will change 100 incoming damage into 35 actual damage
- 68% resilience will change 100 incoming damage into 32 actual damage
- (3/35)*100 = 8% less damage taken
Not sure who told you that 2600 _extra_ resilience rating equals 5% less damage taken, but that person is wrong. It's slightly over 10%, provided you don't already have resilience gems and enchants.
Fat Tire
07-27-2013, 04:19 PM
http://i.imgur.com/iJLo5Pw.jpg
- Each 1% resilience reduces the incoming damage with 1%. There is no dr here.
- Resilience rating has diminishing returns: the more rating you get the less damage mitigation you will get per point of resilience rating.
- Resilience has increasing (exponential) damage reduction returns: the more resilience you have the higher the damage mitigation effect is (if you have 0 resil and add 1% resilience then you mitigate 1% more incoming damage. If you have 80% resilience and you add 1% resilience, then you will mitigate 5% more incoming damage).
Again:
- 65% resilience will change 100 incoming damage into 35 actual damage
- 68% resilience will change 100 incoming damage into 32 actual damage
- (3/35)*100 = 8% less damage taken
Not sure who told you that 2600 _extra_ resilience rating equals 5% less damage taken, but that person is wrong. It's slightly over 10%, provided you don't already have resilience gems and enchants.
That looks right. I havent done the math myself yet and took another post for it. cba to do maths for wow myself because I am a lazy bastard and would rather drink more beer. Once I read holinka's tweet for the reasoning for the change from 10% dr to 2600 resilience it made sense. Thanks zenga
Kruschpakx4
07-27-2013, 04:46 PM
so 65% base resilience and with trinket bonus I got 68,54 on ptr
pretty simple a 100k frostbomb hits you for 35k and with that trinket bonus it hits you for 31460 so its a bit more than 10% damage reduce, exact 10% damage reduce would be 31500
a 10% increase in resilience (75%) would be another ~28% dmg reduce (fb would do 25k then)
zenga
07-27-2013, 05:11 PM
5000 resilience rating is roughly what is possible with full resil gems, including this seasons meta, chest enchant and the 2x trinket resil bonus (its a bit more actually, and with jc + bs you could take it even further).
5k resil rating = 71.2% resilience.
or a 17.7% dmg reduction when you go all out on resilience (with JC/BS around 18.5%).
Mokoi
08-14-2013, 05:55 AM
Mosg check your damned private messages!
Where are you?
Refugeelcci
10-02-2013, 06:45 AM
Would be a wicked trinket for arena. Shame you can't use :(
Kruschpakx4
10-02-2013, 07:22 AM
Got it 4 times (not the epic one) but still 4x charge is so epic on isle if someone wants to kick me off a cliff charge->lol othwise glider
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