nicbennett1
05-02-2013, 05:29 PM
I'm considering starting a new team and was wondering what the ideal group composition might be to maximise my buffs and synergy, as well as utility. Here is what I was considering:
Tank-Pally(Might)
DPS1-Warlock(Stam buff)
DPS2-Mage(Int+time warp)
DPS3-Hunter(Fill in whatever buff I need with pet.)
Heals-Druid(mark)
Suggestions? Alterations? Dire warnings?
I'm using the pro system for ISBoxer now, so I'm not as worried about mixed classes as I was before. I would like to stick with ranged DPS. simply because it seems simpler to me. I also rather like the idea of having a mage and a warlock for summons and portals, food and water, and healthstones.
My only other team is a paladin/2 shadow/2 disc priests. I'm having a lot of fun with the passive healing and having 3 interrupts is nice, but I'm also feeling the lack of quality cc in a few cases.
Tank-Pally(Might)
DPS1-Warlock(Stam buff)
DPS2-Mage(Int+time warp)
DPS3-Hunter(Fill in whatever buff I need with pet.)
Heals-Druid(mark)
Suggestions? Alterations? Dire warnings?
I'm using the pro system for ISBoxer now, so I'm not as worried about mixed classes as I was before. I would like to stick with ranged DPS. simply because it seems simpler to me. I also rather like the idea of having a mage and a warlock for summons and portals, food and water, and healthstones.
My only other team is a paladin/2 shadow/2 disc priests. I'm having a lot of fun with the passive healing and having 3 interrupts is nice, but I'm also feeling the lack of quality cc in a few cases.