Ellay
03-23-2013, 04:27 PM
The way EQ2 seems to be setup is sometimes you are expected to die on fights, or it is likely to happen. Thus there are many forms of stopping damage completely or "death saves" where if you were going to die it instead restores your hp in different forms. This element is very interesting and as I progress on through the higher levels it becomes very important, these death saves are sometimes on very short durations so if you think someone is going to splat, you get maybe a 10-20 second window and that's it! Also not guaranteed to go off either.
Even though I'm not max level current level content is actually challenging and enjoyable. So much so I felt the need to sub my main account to have the tank a little better equipped to take the hits.
So essentially when I thought there were no other ways to make PvE more interesting, EQ2 adds an additional twist on it on top of the normal, teleport characters to random locations, stay out of bad stuff, dodge aoe's, stand behind the boss for cleave, etc.
Even though I'm not max level current level content is actually challenging and enjoyable. So much so I felt the need to sub my main account to have the tank a little better equipped to take the hits.
So essentially when I thought there were no other ways to make PvE more interesting, EQ2 adds an additional twist on it on top of the normal, teleport characters to random locations, stay out of bad stuff, dodge aoe's, stand behind the boss for cleave, etc.