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honeypot2011
03-03-2013, 07:58 AM
Anyone who may have played everquest may remember this..it was eventually taken down due to griefing etc..but i think if applied to wow
there could be ways to prevent the griefing somehow..something to think about.( maybe its own zone or zones where this would be possible..or a time limit on how long you stayed as a monster etc ..)
In the old days of course communication was minimal,now with skype etc..it would probaly be too easy to organize groups..anyway..:)
Have to say this was great at the time to play..
And would be great to play again...but i doubt it will ever happen..shame really..

This was the Notes from the original project M for everquest
Project M Implemented:

Tonight we have patched something to the PvP servers that many players have been waiting for. The ability to play that gnoll, orc, or the cute and fuzzy rat. On your character select screen you will notice another button in the upper right part of your screen called "Monster". Clicking this button will randomly place you in a low-level NPC in a random zone. You will be given full control of the creature to do with it what you like. You may hunt and kill other creatures. You may even attack other players.

Some things to remember when playing your own personal monster (NPC).

You will not be able to interact with players or NPC's other than moving and hitting attack.
You cannot speak, trade, sell, or do anything else that a player can do.
You will spawn with normal loot for the monster you are playing and Player Characters will be able to kill you for loot and experience.
If you are a spell casting monster you might want to take a moment to memorize some spells.
Once you die, you will return to the character select screen where you may choose to return as another NPC or play your normal character.
You may gain experience, levels, and skills as this NPC, but once you die, it is all lost. You will need to start over the next time you choose to be a NPC character.
You can't zone as a monster. If you try to cross a zone-boarder you will lose your progress and return to the character-select screen.
Monster PCs (MPCs) can not loot, sell, or gain items. They only get what they start out with.

This ability to play a monster is being implemented for PvP servers only as we have no plans to implement non-consensual PvP on a non PvP server.

However, we are still working with this system. We may find other ways to implement Project M on the non-PvP servers that are acceptable. We aren't done looking at the possible uses of this new feature.

JackBurton
03-03-2013, 09:43 AM
I remember that it was pretty cool. I remember at one time you could even play as a Dragon but the "players" were npcs. but the players would say funny things like I wonder what he drops.

HPAVC
03-03-2013, 11:48 AM
Have you seen the LOTRO playable monsters? I really like that gimmick in that game. While it's not a "faction" and they are contained in areas, it is pretty cool. They have their own quests and what not.

honeypot2011
03-03-2013, 04:05 PM
hmm no have not seen that in the LOTRO,i did play it for a bit but that was ages ago..sounds interesting..
I was thinking to wowwise..you could maybe do it..say as a 90 zone only..but the "monsters" players would be a lower level,but mixed with computer controlled ones as well so you were not sure if you just passed a player controlled one or not..
Or maybe would work as a new battleground...
It would at least b something different..
And in everquest i can remember being a rat or snake and sneaking up and attacking players lol..and hoping when you spawned in that you got an orc...in freeport lol..
ohh and not in a griefing way..because i normally didnt last long..but it was just a fun and different thing to do...

Khatovar
03-04-2013, 12:22 AM
Asheron's Call has monster play, too, but I don't think it's been terribly popular. It's kind of a hard tradeoff because it's not something players are prone to invest a lot of time in, but it still takes a lot to create and maintain development-wise.

Just think back to Wrath's Zombie Invasion event and how much havoc was caused by people becoming zombies. I thought it was great fun, but it seems the vast majority of players hated it.