tldr
03-03-2013, 03:34 AM
I started a shaman team this weekend. It's my 3rd team now. They're fairly interesting in that they can be tank, heals or dps, though I guess the same is true of paladins, more or less. That said, since all my toons thus far have been alliance, and I wanted to stick with that for now, I only had a choice between dwarves, which I already have a lot of, pandas which I find slightly embarrassing at least, or dranei. I picked dranei.
I had never run a dranei character all the way through the opening area (had a couple that I'd gotten to 6 or 7 before I quit playing years ago). I have to say that of all the starting areas I've run through so far using multiboxing, the dranei starting area is hands-down the worst. It's just one collection quest after another, and unlike every other mob-drops-quest-item collection quest everywhere else I've been multiboxing, the quest items only drop for one character in the party, rather than every character. This made running the quest chains exceedingly tedious, to the point that I ended up making a macro:
/jamba-team master next-toon all
Different for each toon, but it meant I could change the leader and run through the pick-ups again on a different toon, they get the pick-ups and it all tends to go faster that way (ordinarily I might simply click in one of the slave windows to get the pick-up if it was one that needed clicking on individual toons). The end result was that it took me FAR too long to make it off of Azuremist island.
Also, it amused the heck out of me to think of the name "dontsqueeze" for my shaman leader. But apparently that joke is quite old at this point. Someone had already taken the name and I checked the armory to satisfy my curiosity. It turned up 112 shamans named "dontsqueeze", along with two death knights and a rogue.
The new team also resulted in what I had been expecting all along - using RAF level grants that result in a team of very different levels. This may not have been the ideal plan, really, but with my two RAF account chains (I had two accounts to start with), I ended up with 3 level 36 shamans and 2 level 17 shamans. I could run the 17s through deadmines a few times but even so their exp rate is pretty low (about 10% level exp for ~2/3 of the dungeon). I might end up trying to run the two 17s as a pair for a bit doing quests outside dungeons for a bit to catch up.
Perhaps for the future the thing to do is never let the toons get more than 4 levels apart from each other so they don't stop gaining RAF exp.
I had never run a dranei character all the way through the opening area (had a couple that I'd gotten to 6 or 7 before I quit playing years ago). I have to say that of all the starting areas I've run through so far using multiboxing, the dranei starting area is hands-down the worst. It's just one collection quest after another, and unlike every other mob-drops-quest-item collection quest everywhere else I've been multiboxing, the quest items only drop for one character in the party, rather than every character. This made running the quest chains exceedingly tedious, to the point that I ended up making a macro:
/jamba-team master next-toon all
Different for each toon, but it meant I could change the leader and run through the pick-ups again on a different toon, they get the pick-ups and it all tends to go faster that way (ordinarily I might simply click in one of the slave windows to get the pick-up if it was one that needed clicking on individual toons). The end result was that it took me FAR too long to make it off of Azuremist island.
Also, it amused the heck out of me to think of the name "dontsqueeze" for my shaman leader. But apparently that joke is quite old at this point. Someone had already taken the name and I checked the armory to satisfy my curiosity. It turned up 112 shamans named "dontsqueeze", along with two death knights and a rogue.
The new team also resulted in what I had been expecting all along - using RAF level grants that result in a team of very different levels. This may not have been the ideal plan, really, but with my two RAF account chains (I had two accounts to start with), I ended up with 3 level 36 shamans and 2 level 17 shamans. I could run the 17s through deadmines a few times but even so their exp rate is pretty low (about 10% level exp for ~2/3 of the dungeon). I might end up trying to run the two 17s as a pair for a bit doing quests outside dungeons for a bit to catch up.
Perhaps for the future the thing to do is never let the toons get more than 4 levels apart from each other so they don't stop gaining RAF exp.