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View Full Version : 10 ORC Warlocks or 10 Tauren Druids Boomy



sethlan
02-24-2013, 10:57 AM
Which team would dominate Open PvP World - I also would like to do bg's like WSG? 10 orc warlocks, demo spec or 10 tauren boomy druids? I love self heal on druids, stealth, but i think locks can kill faster. I'm also thinking ahead of upcoming patch - I just need another team to mess around with, I have full loom gear for alt team.

Owltoid
02-24-2013, 05:14 PM
I'm sure 10 of anything would dominate world PvP, until you meet another large group.

Boomkin's haven't been successful boxed in PvP yet. Locks may be good but I would roll with a couple druid healers. If I was going to 10 box it would most likely be the tried and true DKs with a couple druid healers thrown in.

smalltanker
02-24-2013, 08:20 PM
Lets look at the option:

10 Warlocks in non-rated BGs = 10 extra pets, Lots of AOE fear, if demonology then impswarm plus potentially another big pet for 20 seconds + doom guards ... so let me count 30 pets, plus imp swarm x 10 - WSG lags out and the opposing team is like WTF...

10 Boomies = 30 trees, 10 beams of AOE silence so you can always nuke healers, dots, massive AOE capability potentially on round robin ... roots, speed of play (travel form, the stampeeding roar thing, plus the ability to stealth, and all the other non-movent based CC capabilites druid are pseudo-immune to). Boomkins depending on how they are played are either bad knock offs of mages or locks depending on if you like wrath spam or if you are into the who spreading dots everywhere before going casted spells.

I could see either being good. But 10 boomkin = able to do LFD in groups of 4/5 where as the locks have to do in groups of 3 if you are in to PVE. If this is just PVP both are pretty spectacular.

JohnGabriel
02-24-2013, 08:22 PM
As mentioned, all druids will give you the option to solo PvE if you ever choose to.

My main 10 man team is all druids, and turning out to be very fun. I only PvE though, and I started a 10 warlock team for world pvp.

Ualaa
02-25-2013, 01:23 AM
I like both compositions, but prefer the Druids.

They can spec as Tank, Heals, Ranged DPS or Melee DPS.
That is flexibility, for PvE type play.

For PvP you can run Boomkin, Feral or Resto.
All three are fairly strong options.
More options is always a bonus.

As Boomkin, you have the Silence.
You can fast cast Wrath or slower cast Starfire (without the spell traveling, so potentially hidden somewhat).
You can apply your dots or spam Moonfire on the run.
The heal, in boomkin form (at the cost of a glyph) is enormous, as that is what Boomkins have lacked in previous expansions.
You have a lot of AoE options, one of the better AoE classes.

Feral is my favorite spec.
Mangle is pretty decent damage; a Mangle based sequence doesn't care about being behind the target.
Rake (combo generating move) and Rip (finishing move) are both dots, which means they ignore armor.
The alpha strike from stealth is quite strong with Ravage.
Leader of the Pack is fairly steady, small heals.
Incarnation is 30 sec (every 3 mins) of very good burst... stealth moves out of stealth, no positional requirements on Ravage...

Resto was surprisingly strong, with five of them.
Rejuvenation > Swiftmend (which procs 1-5x Efflorescense) > Wild Growth... that makes the team very resistant to damage dealt.
Apply 5x Moonfire, 5x Insect Swarm, Tab to the next target...
Refresh AoE heals when necessary; that would be consistent kills on even 8-10 players in AV.
Tree Form allowed for offensive Wrath casting, which was very dominant with five druids.
Tranquility on Round-Robin, with two up at a time, made the entire raid (everyone at Galv/Drek, anyway) almost immune to damage.. I'd cycle through, A... wait half the duration, B, wait half the duration, C... so it was up for quite a while.

Any spec...
Both Flight Form (insta-cast, out of combat) and Aquatic Forms are quite nice.
You can Cat Form > Dash and Travel Form; the new roar for AoE speed boost is an option too, can round-robin that.
Shifting breaks basically any root/snare effect, so powershifting while running away will let you escape almost anything.
Stealth is huge, pick your battles or avoid a choke point.
Battle Rez and Healing Touch (both on Round-Robin) with Nature's Swiftness, are strong options... if you're Feral, mana is largely unimportant, so the glyph for a 100% heal is particularly nice.
I could see Ursol's Vortex being quite useful in 'Flag' type BGs and rather annoying for the other side in general.
Mix 'Mass Entanglement' and 'Typhoon'... root groups of enemies in place, or from stealth knock opponents off of the Bridge in AV, the Lumber Mill in AB, any cliff in EotS... etc.
Nature's Vigil... a percentage of single target damage (heals intelligently, the most hurt friendly target) or a percentage of single target friendly healing (damages the enemy)... again Round-Robin the effect, for supplemental healing when needed (Feral/Boomkin) or for extra pressure applied to enemies while healing allies (Resto)... 1-2 might be enough, but can spam the key and have 25% of the damage (of every toon) constantly healing whatever target they go for... 30 sec, every 3 minutes isn't that long of a cooldown.
Bear Form, even if not Guardian, is decent defenses when they focus on you.

heyaz
02-25-2013, 02:21 AM
I'd go with druids. A couple of them could be dedicated healers, and you get a ton of cc.

Owltoid
02-25-2013, 08:59 AM
I'd go with druids. A couple of them could be dedicated healers, and you get a ton of cc.

How would you get a ton of CC? 10 Druids being played by different players could get plenty of cyclones and roots, but for a 10 boxer it will be significantly more difficult to target multiple players.

Personally I wouldn't recommend and caster that cares about facing the target or needs to hard cast. Melee is going to be stronger.

sethlan
02-25-2013, 12:23 PM
Thx for info, awesone ! Maybe I should reconsider and roll druids , its true you can be anything.... And never worried to roll another class I have huge problem in PvP world on my shamans and huge Aoe stun, getting attacked by ten players dropping from the air on top of you , ain't fun...
With druids I pick the target from stealth, not I get picked on