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View Full Version : Teams that are actually viable at 90?



Valfar
02-02-2013, 03:05 PM
I know that at low levels many team compositions do fine (and some are loads of fun). But end game is a whole different story. In your experience what groups that YOU have multiboxed at 90 actually work? In PvE, what teams can actually farm MoP heroics? And in terms of PvP, what teams can effectively contribute to winning rated BGs or arenas? I won't even mention AV or casual BGs.

Owltoid
02-02-2013, 03:12 PM
MoP heroics - pretty much any typical setup with a tank, healer, and 3 DPS. Other teams that have 4 hybrid dps/heals and a tank have also been successful. Heroics are doable if you know how to multibox well and group makeup is not a barrier.

Rated BGs - don't believe anyone has been successful in rated BGs, partially due to nobody wanting multiboxers on their rated BG team.
Arena - there has been success with 4 enchancement + pocket healer, and recently Ellay has had success with 3 DK, 1 enhance, 1 resto druid (all played by Ellay). We have not seen a dominating team in arena yet, likely due to lack of interest and the 5v5 bracket being dead. I am not aware of success in the 3v3 bracket, though I think some have won.

Go ahead and discard casual BGs, but I'm willing to wager 95% of the multiboxing population do more harm to the random BG team (AV and IoC excluded) than good. You need a viable team to carry your weight, even against PUGs. AV and IoC are easymode - anyone, including bots, can be successful.

Ellay
02-02-2013, 03:13 PM
It depends how many characters you plan on playing for RBG's. The higher the number the more difficult it becomes to pull it off.
PvE heroics, anything can be on farm status with a tank / 3 dps / healer.

Valfar
02-02-2013, 03:57 PM
Based on what you have mentioned, farming conquest is extremely challenging (and close to impossible for certain teams). You can't do RBGs, in arenas 5v5 is dead and even if it wasn't only one or two comps are known to be viable. As Owl mentioned, doing random casuals will most likely spell failure for your group. The only possible thing I can imagine is to farm AV until you have full honor gear, then good luck winning random casuals enough number of times so you can eventually at some point have enough conquest points for gear. Since you will be doing it at a much slower rate than others, most will be fully geared way before you.

did I get that right?

Nikita
02-02-2013, 04:56 PM
I can only speak for the PvP part..

The only class and number I could see working up to 1600-1800 rated bg rating is to box 4 DKs. The classic ele shaman comp wont work at all, not even in 5v5, rated bg, and to some degree random bg.

5v5 on my battlegroup (cyclone, EU) is not dead at all. Ques are around 2-5 min, and there are a fair numbers of teams queing on a regular basis.

As for multiboxing in general. I think the era of succesfully hitting 2200 legit is over. Our favourit comps are squishy and lack burst, combine that with OP classes with AOE, low CD CCs and truckload of dmg, the chances you or your pocket healer will survive is close to zero.

On other news, Im lvling up 4 demo locks for 5v5 for next season. Thinking that 8 x chaos waves will hit like a mother fucker. And as long as you run with a disc priest for MS you could do serious damage.

Ellay
02-02-2013, 05:25 PM
Arena's just don't pop as fast as the others and not as many play. If you think about it there is less incentive especially since RBG's are out. That mentioned. Queue pops have been in the 2-5 minute range for me as well and if I play 20 games, I'll probably see 10 different team. This is queuing in primetime evening slots though when you would imagine getting the most out of it. So while not the hotspot compared to other options, it's still something to play. Unsure to what level though.

Ellay
02-02-2013, 05:27 PM
Last note, trying to gain conquest points is a PITA. I'm able now to easily max out on the alotted 1800 points per week, but I'll be damned if I can find me a rbg to do a 1 game win on for that 400 extra CP a week. At this point in the game you are required to have a T1 weapon to have a slot on a team and I'm 50 points shy on my Druid and Shaman right now, and won't be able to until next week.

MadMilitia
02-05-2013, 02:05 PM
5.2 is supposedly removing the problem with mid term PvP catchups. I'd wait until then to consider any serious PvP as it will basically allow you to grind out arena matches until you've caught up to the pack. Anyone behind 30-40k conquest on the season will be able to grind out those points in one week!


Edit: They are also removing the 2200 requirement on gear.

Sam DeathWalker
02-14-2013, 05:40 AM
I got some conquest gear by doing 10 man RBG. I went 6-14. I managed to kill two oppenents the whole time. All my wins came when the other team didnt show up lol .... I got 10 trinkets out of the deal.

I wish they had larger rbg, once I get to the point where I have enough to one shot people things would go better for me. I am sad that I cant one shot people with 9 mages .... bleh. Maybe better gear.

valkry
02-14-2013, 09:47 AM
MoP heroics - pretty much any typical setup with a tank, healer, and 3 DPS. Other teams that have 4 hybrid dps/heals and a tank have also been successful. Heroics are doable if you know how to multibox well and group makeup is not a barrier.

Rated BGs - don't believe anyone has been successful in rated BGs, partially due to nobody wanting multiboxers on their rated BG team.
Arena - there has been success with 4 enchancement + pocket healer, and recently Ellay has had success with 3 DK, 1 enhance, 1 resto druid (all played by Ellay). We have not seen a dominating team in arena yet, likely due to lack of interest and the 5v5 bracket being dead. I am not aware of success in the 3v3 bracket, though I think some have won.

Go ahead and discard casual BGs, but I'm willing to wager 95% of the multiboxing population do more harm to the random BG team (AV and IoC excluded) than good. You need a viable team to carry your weight, even against PUGs. AV and IoC are easymode - anyone, including bots, can be successful.
EotS boxers dominate, have something like an 80% win ratio for that BG, even higher while lvling up. Same with AB, a game where you need to convince others to come assault with you, not hard to convince my 3 slaves. Even murderball is getting easier, long as you have 2-3 healers.

heyaz
02-14-2013, 10:45 AM
Based on what you have mentioned, farming conquest is extremely challenging (and close to impossible for certain teams).

No, not really. You can go for slower 5s queues even with an unviable comp and eventually get bad/just for fun teams, and no shows. It'll take you a whole evening but you'll cap out. You can also cap in 2v2 and 3v3 with just about any comp (I capped 2s the first or second week of the season with 2x ele shaman, worst comp ever... was about 10-15% win rate but who cares).

If you wanna tank MMR down to <1000 in RBGs you can pull off a lucky win in about an evening. Same kinda deal with 5s.

And then I disband the teams every week so I don't have the noob teams in /inspect and armory. You get a surprising amount of armory stalkers, if they wanna be that way they can check my 2k and 2.2k achieves.

heyaz
02-14-2013, 10:52 AM
EotS boxers dominate, have something like an 80% win ratio for that BG, even higher while lvling up. Same with AB, a game where you need to convince others to come assault with you, not hard to convince my 3 slaves. Even murderball is getting easier, long as you have 2-3 healers.

Definitely true for EOTS. I have some "perfect storm" 1600-0 games 5 boxing that one.

AB, not so much. Not even in full malevolent 484 ilvl, running to any node and gripping the whole team into the chainsaw. It's difficult to get the rest of your team to call anything or hold nodes.

Powerball, hit or miss. Lot of premades. Lot of last minute respecs to all aoe cc. The more frost mages and warlocks the lower your chances. Some teams get smart and just hold the balls outside of the courtyard for a slower win, knowing if they get anywhere near the pit or even outside of it you'll instagib them. I don't win that one as much anymore but I guess if you get a good team it's still viable.

WSG/TP: kind of viable with 4x melee team, but you really really have to be just steamrolling their entire team every time you see them. If your team is retarded and expects you to pick up the flag (after they see you wipe the other team they somehow think 4-5x of your toon means if you FC you're 4-5x as strong? stupid logic), but then you have to take the flag to their EFC if you want any chance at recovery. Sometimes it works, sometimes it doesn't.

I often win flag maps by... lowering enemy team morale, as it were, then going for the 3 caps. Since it's set up for easy interception and wiping most of the team, and insta-killing their FCs even if your team neve rpicked up the flag, you quickly get people not releasing, afk'ing in the graveyard, probably posting QQ threads on the wow forums. At that point you go get your flags and win it. In my experience anything but a premade will quickly have 3+ players not doing anything once they have 8 deaths and they dropped the flag 5 times already.

smalltanker
02-18-2013, 09:11 PM
I got some conquest gear by doing 10 man RBG. I went 6-14. I managed to kill two oppenents the whole time. All my wins came when the other team didnt show up lol .... I got 10 trinkets out of the deal.

I wish they had larger rbg, once I get to the point where I have enough to one shot people things would go better for me. I am sad that I cant one shot people with 9 mages .... bleh. Maybe better gear.

Once you get T1 or the upgraded T1 weapons it gets so much easier. The stats (PVPower) are the main reason why people aren't dying if you don't have the weapon due to missing the 4000+ PVPower. I keep wanting to try to set up a boxer friendly RBG group (get 2-3 groups of 2-3 boxers and maybe a 4/5 boxer with some a healer and/or a round out solo healer). But I play horde so it is hard.